From 021f0b9f546560b3bd35468021241c6d094089f2 Mon Sep 17 00:00:00 2001 From: unknown Date: Sun, 23 Jan 2022 13:03:09 +1100 Subject: [PATCH] local packages --- .../CHANGELOG.md | 72 +++++++++ .../CHANGELOG.md.meta | 7 + .../Documentation~/index.md | 7 + .../LICENSE.md | 5 + .../LICENSE.md.meta | 7 + .../Runtime.meta | 8 + .../Runtime/ShaderConfig.cs | 149 ++++++++++++++++++ .../Runtime/ShaderConfig.cs.hlsl | 44 ++++++ .../Runtime/ShaderConfig.cs.hlsl.meta | 9 ++ .../Runtime/ShaderConfig.cs.meta | 12 ++ ...lines.HighDefinition.Config.Runtime.asmdef | 14 ++ ....HighDefinition.Config.Runtime.asmdef.meta | 7 + .../Tests.meta | 8 + .../Tests/.tests.json | 3 + .../Tests/Editor.meta | 8 + .../Tests/Editor/ConfigurationTest.cs | 13 ++ .../Tests/Editor/ConfigurationTest.cs.meta | 11 ++ ...s.HighDefinitionConfig.Editor.Tests.asmdef | 21 +++ ...hDefinitionConfig.Editor.Tests.asmdef.meta | 7 + .../package.json | 19 +++ .../package.json.meta | 7 + 21 files changed, 438 insertions(+) create mode 100644 LocalPackages/com.unity.render-pipelines.high-definition-config/CHANGELOG.md create mode 100644 LocalPackages/com.unity.render-pipelines.high-definition-config/CHANGELOG.md.meta create mode 100644 LocalPackages/com.unity.render-pipelines.high-definition-config/Documentation~/index.md create mode 100644 LocalPackages/com.unity.render-pipelines.high-definition-config/LICENSE.md create mode 100644 LocalPackages/com.unity.render-pipelines.high-definition-config/LICENSE.md.meta create mode 100644 LocalPackages/com.unity.render-pipelines.high-definition-config/Runtime.meta create mode 100644 LocalPackages/com.unity.render-pipelines.high-definition-config/Runtime/ShaderConfig.cs create mode 100644 LocalPackages/com.unity.render-pipelines.high-definition-config/Runtime/ShaderConfig.cs.hlsl create mode 100644 LocalPackages/com.unity.render-pipelines.high-definition-config/Runtime/ShaderConfig.cs.hlsl.meta create mode 100644 LocalPackages/com.unity.render-pipelines.high-definition-config/Runtime/ShaderConfig.cs.meta create mode 100644 LocalPackages/com.unity.render-pipelines.high-definition-config/Runtime/Unity.RenderPipelines.HighDefinition.Config.Runtime.asmdef create mode 100644 LocalPackages/com.unity.render-pipelines.high-definition-config/Runtime/Unity.RenderPipelines.HighDefinition.Config.Runtime.asmdef.meta create mode 100644 LocalPackages/com.unity.render-pipelines.high-definition-config/Tests.meta create mode 100644 LocalPackages/com.unity.render-pipelines.high-definition-config/Tests/.tests.json create mode 100644 LocalPackages/com.unity.render-pipelines.high-definition-config/Tests/Editor.meta create mode 100644 LocalPackages/com.unity.render-pipelines.high-definition-config/Tests/Editor/ConfigurationTest.cs create mode 100644 LocalPackages/com.unity.render-pipelines.high-definition-config/Tests/Editor/ConfigurationTest.cs.meta create mode 100644 LocalPackages/com.unity.render-pipelines.high-definition-config/Tests/Editor/Unity.RenderPipelines.HighDefinitionConfig.Editor.Tests.asmdef create mode 100644 LocalPackages/com.unity.render-pipelines.high-definition-config/Tests/Editor/Unity.RenderPipelines.HighDefinitionConfig.Editor.Tests.asmdef.meta create mode 100644 LocalPackages/com.unity.render-pipelines.high-definition-config/package.json create mode 100644 LocalPackages/com.unity.render-pipelines.high-definition-config/package.json.meta diff --git a/LocalPackages/com.unity.render-pipelines.high-definition-config/CHANGELOG.md b/LocalPackages/com.unity.render-pipelines.high-definition-config/CHANGELOG.md new file mode 100644 index 0000000..39e76bb --- /dev/null +++ b/LocalPackages/com.unity.render-pipelines.high-definition-config/CHANGELOG.md @@ -0,0 +1,72 @@ +# Changelog +All notable changes to this package will be documented in this file. + +The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/) +and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html). + +## [10.8.1] - 2021-12-16 + +Version Updated +The version number for this package has increased due to a version update of a related graphics package. + +## [10.8.0] - 2021-09-20 + +Version Updated +The version number for this package has increased due to a version update of a related graphics package. + +## [10.7.0] - 2021-07-02 + +Version Updated +The version number for this package has increased due to a version update of a related graphics package. + +## [10.6.0] - 2021-04-29 + +Version Updated +The version number for this package has increased due to a version update of a related graphics package. + +## [10.5.0] - 2021-04-19 + +Version Updated +The version number for this package has increased due to a version update of a related graphics package. + +## [10.4.0] - 2021-03-11 + +Version Updated +The version number for this package has increased due to a version update of a related graphics package. + +## [10.3.1] - 2021-01-26 + +Version Updated +The version number for this package has increased due to a version update of a related graphics package. + +## [10.3.0] - 2020-11-16 + +Version Updated +The version number for this package has increased due to a version update of a related graphics package. + +## [10.2.0] - 2020-10-19 + +Version Updated +The version number for this package has increased due to a version update of a related graphics package. + +## [10.1.0] - 2020-10-12 + +Version Updated +The version number for this package has increased due to a version update of a related graphics package. + +## [10.0.0] - 2019-06-10 + +Version Updated +The version number for this package has increased due to a version update of a related graphics package. + +## [7.1.1] - 2019-09-05 + +Version Updated +The version number for this package has increased due to a version update of a related graphics package. + +## [7.0.1] - 2019-07-25 + +Version Updated +The version number for this package has increased due to a version update of a related graphics package. + +Started Changelog diff --git a/LocalPackages/com.unity.render-pipelines.high-definition-config/CHANGELOG.md.meta b/LocalPackages/com.unity.render-pipelines.high-definition-config/CHANGELOG.md.meta new file mode 100644 index 0000000..fd1225a --- /dev/null +++ b/LocalPackages/com.unity.render-pipelines.high-definition-config/CHANGELOG.md.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 0b3f7006c7834664ba28a1fa6b51f9fe +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/LocalPackages/com.unity.render-pipelines.high-definition-config/Documentation~/index.md b/LocalPackages/com.unity.render-pipelines.high-definition-config/Documentation~/index.md new file mode 100644 index 0000000..69e0fb7 --- /dev/null +++ b/LocalPackages/com.unity.render-pipelines.high-definition-config/Documentation~/index.md @@ -0,0 +1,7 @@ +# High Definition Render Pipeline Configuration Package + +The High Definition Render Pipeline (HDRP) uses this package to control the availability of some of its features. If you want to use this package to configure HDRP, you must link it as a local package. + +* For information on how to set up and use the HDRP Config package, see [HDRP Config](https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@latest/index.html?subfolder=/manual/HDRP-Config-Package.html). +* For documentation on HDRP itself, see [HDRP documentation](https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@latest/index.html). + diff --git a/LocalPackages/com.unity.render-pipelines.high-definition-config/LICENSE.md b/LocalPackages/com.unity.render-pipelines.high-definition-config/LICENSE.md new file mode 100644 index 0000000..3d05250 --- /dev/null +++ b/LocalPackages/com.unity.render-pipelines.high-definition-config/LICENSE.md @@ -0,0 +1,5 @@ +com.unity.render-pipelines.high-definition-config copyright © 2020 Unity Technologies ApS + +Licensed under the Unity Companion License for Unity-dependent projects--see [Unity Companion License](http://www.unity3d.com/legal/licenses/Unity_Companion_License). + +Unless expressly provided otherwise, the Software under this license is made available strictly on an “AS IS” BASIS WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED. Please review the license for details on these and other terms and conditions. diff --git a/LocalPackages/com.unity.render-pipelines.high-definition-config/LICENSE.md.meta b/LocalPackages/com.unity.render-pipelines.high-definition-config/LICENSE.md.meta new file mode 100644 index 0000000..ea2acb8 --- /dev/null +++ b/LocalPackages/com.unity.render-pipelines.high-definition-config/LICENSE.md.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: e797817a7447e1f42816cf2c2fa8765d +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/LocalPackages/com.unity.render-pipelines.high-definition-config/Runtime.meta b/LocalPackages/com.unity.render-pipelines.high-definition-config/Runtime.meta new file mode 100644 index 0000000..f39f7b8 --- /dev/null +++ b/LocalPackages/com.unity.render-pipelines.high-definition-config/Runtime.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 5d299198a792a964e9d443aa47506e2c +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/LocalPackages/com.unity.render-pipelines.high-definition-config/Runtime/ShaderConfig.cs b/LocalPackages/com.unity.render-pipelines.high-definition-config/Runtime/ShaderConfig.cs new file mode 100644 index 0000000..e073ccd --- /dev/null +++ b/LocalPackages/com.unity.render-pipelines.high-definition-config/Runtime/ShaderConfig.cs @@ -0,0 +1,149 @@ +//----------------------------------------------------------------------------- +// Configuration +//----------------------------------------------------------------------------- + +namespace UnityEngine.Rendering.HighDefinition +{ + /// + /// Options for the mode HDRP uses to evaluate probe volumes. + /// + /// + [GenerateHLSL(PackingRules.Exact)] + public enum ProbeVolumesEvaluationModes + { + /// Disables probe volumes. + Disabled = 0, + /// Evaluates probe volumes in the light loop. + LightLoop = 1, + /// Evaluates probe volumes in the material pass. + MaterialPass = 2, + } + + /// + /// Options for the method HDRP uses to encode probe volumes. + /// + /// + [GenerateHLSL(PackingRules.Exact)] + public enum ProbeVolumesEncodingModes + { + /// Uses L0 spherical harmonics to encode probe volumes. + SphericalHarmonicsL0 = 0, + /// Uses L1 spherical harmonics to encode probe volumes. + SphericalHarmonicsL1 = 1, + /// Uses L2 spherical harmonics to encode probe volumes. + SphericalHarmonicsL2 = 2 + } + + /// + /// Options for the mode HDRP uses for probe volume bilateral filtering. + /// + /// + [GenerateHLSL(PackingRules.Exact)] + public enum ProbeVolumesBilateralFilteringModes + { + /// Disables bilateral filtering. + Disabled = 0, + /// Bilateral filtering using validity. + Validity = 1, + /// Bilateral filtering using octahedral depth. + OctahedralDepth = 2 + } + + /// + /// Project-wide shader configuration options. + /// + /// This enum will generate the proper shader defines. + /// + [GenerateHLSL(PackingRules.Exact)] + public enum ShaderOptions + { + /// Supports colored shadows in shaders. + ColoredShadow = 1, + /// Uses [camera-relative rendering](../manual/Camera-Relative-Rendering.md) to enhance precision. + CameraRelativeRendering = 1, + /// Uses pre-exposition to enhance color precision. + PreExposition = 1, + /// Precomputes atmospheric attenuation for the directional light on the CPU. This makes it independent from the fragment's position, which increases performance but reduces accuracy. + PrecomputedAtmosphericAttenuation = 0, + + /// Maximum number of views for XR. +#if ENABLE_VR + XrMaxViews = 2, +#else + XrMaxViews = 1, +#endif + + // Warning: Probe Volumes is a highly experimental feature. It is disabled by default for this reason. + // It's functionality is subject to breaking changes and whole sale removal. + // It is not recommended for use outside of for providing feedback. It should not be used in production. + // To enable, set: + // ProbeVolumesEvaluationMode = ProbeVolumesEvaluationModes.MaterialPass + // and inside of the editor run: + // Edit->Render Pipeline->Generate Shader Includes + // Probe Volumes feature must also be enabled inside of your HDRenderPipelineAsset. + // Also uncomment in the HDRP package all ".../Experimental/Probe Volume" menu + + /// The probe volume evaluation mode. + /// + ProbeVolumesEvaluationMode = ProbeVolumesEvaluationModes.Disabled, + /// Probe volume supports additive blending. + ProbeVolumesAdditiveBlending = 1, + /// The probe volume filtering mode. + /// + ProbeVolumesBilateralFilteringMode = ProbeVolumesBilateralFilteringModes.Validity, + /// The probe volume encoding method. + /// /// + ProbeVolumesEncodingMode = ProbeVolumesEncodingModes.SphericalHarmonicsL1, + + /// Support for area lights. + AreaLights = 1, + + /// Support for barn doors. + BarnDoor = 0 + }; + + // Note: #define can't be use in include file in C# so we chose this way to configure both C# and hlsl + // Changing a value in this enum Config here require to regenerate the hlsl include and recompile C# and shaders + /// + /// Project-wide shader configuration options. + /// This class reflects the enum. Use it in C# code to check the current configuration. + /// + public class ShaderConfig + { + // REALLY IMPORTANT! This needs to be the maximum possible XrMaxViews for any supported platform! + // this needs to be constant and not vary like XrMaxViews does as it is used to generate the cbuffer declarations + /// Maximum number of XR views for constant buffer allocation. + public const int k_XRMaxViewsForCBuffer = 2; + + /// Indicates whether to use [camera-relative rendering](../manual/Camera-Relative-Rendering.md) to enhance precision. + /// + public static int s_CameraRelativeRendering = (int)ShaderOptions.CameraRelativeRendering; + /// Indicates whether to use pre-exposition to enhance color prevision. + /// + public static int s_PreExposition = (int)ShaderOptions.PreExposition; + /// Specifies the maximum number of views to use for XR rendering. + /// + public static int s_XrMaxViews = (int)ShaderOptions.XrMaxViews; + /// Indicates whether to precompute atmosphere attenuation for the directional light on the CPU. + /// + public static int s_PrecomputedAtmosphericAttenuation = (int)ShaderOptions.PrecomputedAtmosphericAttenuation; + /// Specifies the probe volume evaluation mode. + /// + public static ProbeVolumesEvaluationModes s_ProbeVolumesEvaluationMode = (ProbeVolumesEvaluationModes)ShaderOptions.ProbeVolumesEvaluationMode; + /// Indicates whether probe volumes support additive blending. + /// + public static int s_ProbeVolumesAdditiveBlending = (int)ShaderOptions.ProbeVolumesAdditiveBlending; + /// Specifies the probe volume filtering mode. + /// + public static ProbeVolumesBilateralFilteringModes s_ProbeVolumesBilateralFilteringMode = (ProbeVolumesBilateralFilteringModes)ShaderOptions.ProbeVolumesBilateralFilteringMode; + /// Specifies the probe volume encoding method. + /// + public static ProbeVolumesEncodingModes s_ProbeVolumesEncodingMode = (ProbeVolumesEncodingModes)ShaderOptions.ProbeVolumesEncodingMode; + /// Indicates whether to support area lights. + /// + public static int s_AreaLights = (int)ShaderOptions.AreaLights; + /// Indicates whether to support barn doors. + /// + public static int s_BarnDoor = (int)ShaderOptions.BarnDoor; + } +} diff --git a/LocalPackages/com.unity.render-pipelines.high-definition-config/Runtime/ShaderConfig.cs.hlsl b/LocalPackages/com.unity.render-pipelines.high-definition-config/Runtime/ShaderConfig.cs.hlsl new file mode 100644 index 0000000..b5decee --- /dev/null +++ b/LocalPackages/com.unity.render-pipelines.high-definition-config/Runtime/ShaderConfig.cs.hlsl @@ -0,0 +1,44 @@ +// +// This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit / Render Pipeline / Generate Shader Includes ] instead +// + +#ifndef SHADERCONFIG_CS_HLSL +#define SHADERCONFIG_CS_HLSL +// +// UnityEngine.Rendering.HighDefinition.ProbeVolumesEvaluationModes: static fields +// +#define PROBEVOLUMESEVALUATIONMODES_DISABLED (0) +#define PROBEVOLUMESEVALUATIONMODES_LIGHT_LOOP (1) +#define PROBEVOLUMESEVALUATIONMODES_MATERIAL_PASS (2) + +// +// UnityEngine.Rendering.HighDefinition.ProbeVolumesEncodingModes: static fields +// +#define PROBEVOLUMESENCODINGMODES_SPHERICAL_HARMONICS_L0 (0) +#define PROBEVOLUMESENCODINGMODES_SPHERICAL_HARMONICS_L1 (1) +#define PROBEVOLUMESENCODINGMODES_SPHERICAL_HARMONICS_L2 (2) + +// +// UnityEngine.Rendering.HighDefinition.ProbeVolumesBilateralFilteringModes: static fields +// +#define PROBEVOLUMESBILATERALFILTERINGMODES_DISABLED (0) +#define PROBEVOLUMESBILATERALFILTERINGMODES_VALIDITY (1) +#define PROBEVOLUMESBILATERALFILTERINGMODES_OCTAHEDRAL_DEPTH (2) + +// +// UnityEngine.Rendering.HighDefinition.ShaderOptions: static fields +// +#define SHADEROPTIONS_COLORED_SHADOW (1) +#define SHADEROPTIONS_CAMERA_RELATIVE_RENDERING (1) +#define SHADEROPTIONS_PRE_EXPOSITION (1) +#define SHADEROPTIONS_PRECOMPUTED_ATMOSPHERIC_ATTENUATION (0) +#define SHADEROPTIONS_XR_MAX_VIEWS (2) +#define SHADEROPTIONS_PROBE_VOLUMES_EVALUATION_MODE (0) +#define SHADEROPTIONS_PROBE_VOLUMES_ADDITIVE_BLENDING (1) +#define SHADEROPTIONS_PROBE_VOLUMES_BILATERAL_FILTERING_MODE (1) +#define SHADEROPTIONS_PROBE_VOLUMES_ENCODING_MODE (1) +#define SHADEROPTIONS_AREA_LIGHTS (1) +#define SHADEROPTIONS_BARN_DOOR (0) + + +#endif diff --git a/LocalPackages/com.unity.render-pipelines.high-definition-config/Runtime/ShaderConfig.cs.hlsl.meta b/LocalPackages/com.unity.render-pipelines.high-definition-config/Runtime/ShaderConfig.cs.hlsl.meta new file mode 100644 index 0000000..6398631 --- /dev/null +++ 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userData: + assetBundleName: + assetBundleVariant: diff --git a/LocalPackages/com.unity.render-pipelines.high-definition-config/Tests/Editor/ConfigurationTest.cs b/LocalPackages/com.unity.render-pipelines.high-definition-config/Tests/Editor/ConfigurationTest.cs new file mode 100644 index 0000000..d3ef5fd --- /dev/null +++ b/LocalPackages/com.unity.render-pipelines.high-definition-config/Tests/Editor/ConfigurationTest.cs @@ -0,0 +1,13 @@ +using NUnit.Framework; +using System.Collections.Generic; +using System.Linq; +using UnityEngine.Rendering; + +namespace UnityEngine.Rendering.HighDefinition.Test +{ + class ConfigurationTest + { + [Test] + public void ValidateConfiguration() {} + } +} diff --git a/LocalPackages/com.unity.render-pipelines.high-definition-config/Tests/Editor/ConfigurationTest.cs.meta b/LocalPackages/com.unity.render-pipelines.high-definition-config/Tests/Editor/ConfigurationTest.cs.meta new file mode 100644 index 0000000..3d895ef --- /dev/null +++ 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