autohide cursor

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ntr committed 2022-06-05 21:19:18 +10:00
1 parent 373baed62b
commit 0df6510da7
10 files changed
+89 -20

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+3 -3
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@@ -142,7 +142,7 @@ Material:
- _AlphaToMaskInspectorValue: 0
- _Anisotropy: 0
- _BlendMode: 0
- _Brightness: 3.9499998
- _Brightness: 3.1000001
- _CoatMask: 0
- _CullMode: 2
- _CullModeForward: 2
@@ -235,7 +235,7 @@ Material:
- _UVEmissive: 0
- _UseEmissiveIntensity: 0
- _UseShadowThreshold: 0
- _Wildness: 5.721429
- _Wildness: 4.921429
- _Wow: 4
- _ZTestDepthEqualForOpaque: 3
- _ZTestGBuffer: 4
@@ -243,7 +243,7 @@ Material:
- _ZWrite: 1
- _Zing: 0
- _Zip: 0.5
- _Zoom: -0.2628572
- _Zoom: -0.54285717
m_Colors:
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _BaseColorMap_MipInfo: {r: 0, g: 0, b: 0, a: 0}
+3 -3
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@@ -820,11 +820,11 @@ PrefabInstance:
objectReference: {fileID: 0}
- target: {fileID: 6299956056252612629, guid: 31660dba95ae9a9408051002a1e4c382, type: 3}
propertyPath: m_SizeDelta.x
value: 219
value: 64
objectReference: {fileID: 0}
- target: {fileID: 6299956056252612629, guid: 31660dba95ae9a9408051002a1e4c382, type: 3}
propertyPath: m_SizeDelta.y
value: 60
value: 64
objectReference: {fileID: 0}
- target: {fileID: 7200639167805561534, guid: 31660dba95ae9a9408051002a1e4c382, type: 3}
propertyPath: m_RootOrder
@@ -833,7 +833,7 @@ PrefabInstance:
- target: {fileID: 7817393215567595311, guid: 31660dba95ae9a9408051002a1e4c382, type: 3}
propertyPath: m_Texture
value:
objectReference: {fileID: 2800000, guid: 9c39ce62ca6b36f45af28ac4bb70d702, type: 3}
objectReference: {fileID: 2800000, guid: bcf19558d625cc1459278eea869f67c1, type: 3}
m_RemovedComponents: []
m_SourcePrefab: {fileID: 100100000, guid: 31660dba95ae9a9408051002a1e4c382, type: 3}
--- !u!1 &667181310
+2 -2
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@@ -211,8 +211,8 @@ Material:
- _SpecularAAScreenSpaceVariance: 0.1
- _SpecularAAThreshold: 0.2
- _SpecularOcclusionMode: 1
- _SphereSize: 0.94285715
- _SphereStretch: 0.5928571
- _SphereSize: 0.9785714
- _SphereStretch: 0.6
- _SrcBlend: 1
- _StencilRef: 0
- _StencilRefDepth: 8
@@ -152,10 +152,14 @@ Shader "FullScreen/GeneDrive"
// camera coordinates
float2 uv = guv;
float3 eye = float3(sin(time * 0.1) * 5.0, cos(time * 0.1) * 5.0 + 0.5, 1.0);
float tau = 6.283185307179586;
float3 eye = float3(0.0, 0.0, 0.0);
// float3 at = float3(sin(time * 0.1) * tau, cos(time * 0.1) * tau + 0.5, sin(time * 0.1) + 0.2 * tau);
float3 at = float3(sin(time * 0.1) * tau, cos(time * 0.1) * tau + 0.5, sin(time * 0.1) + 0.2 * tau);
// float3 eye = float3(5.0, 5.0, 1.0);
float3 at = float3(0.0, 0.0, 0.0);
// float3 at = float3(0.0, 0.0, 0.0);
float3 z = normalize(at-eye);
float3 x = normalize(cross(z, float3(0.0,1.0,0.0)));
float3 y = cross(x, z);