autohide cursor
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@@ -211,8 +211,8 @@ Material:
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- _SpecularAAScreenSpaceVariance: 0.1
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- _SpecularAAThreshold: 0.2
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- _SpecularOcclusionMode: 1
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- _SphereSize: 0.94285715
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- _SphereStretch: 0.5928571
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- _SphereSize: 0.9785714
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- _SphereStretch: 0.6
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- _SrcBlend: 1
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- _StencilRef: 0
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- _StencilRefDepth: 8
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@@ -152,10 +152,14 @@ Shader "FullScreen/GeneDrive"
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// camera coordinates
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float2 uv = guv;
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float3 eye = float3(sin(time * 0.1) * 5.0, cos(time * 0.1) * 5.0 + 0.5, 1.0);
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float tau = 6.283185307179586;
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float3 eye = float3(0.0, 0.0, 0.0);
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// float3 at = float3(sin(time * 0.1) * tau, cos(time * 0.1) * tau + 0.5, sin(time * 0.1) + 0.2 * tau);
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float3 at = float3(sin(time * 0.1) * tau, cos(time * 0.1) * tau + 0.5, sin(time * 0.1) + 0.2 * tau);
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// float3 eye = float3(5.0, 5.0, 1.0);
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float3 at = float3(0.0, 0.0, 0.0);
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// float3 at = float3(0.0, 0.0, 0.0);
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float3 z = normalize(at-eye);
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float3 x = normalize(cross(z, float3(0.0,1.0,0.0)));
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float3 y = cross(x, z);
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