window mode and botany wip
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@@ -8,7 +8,7 @@ Material:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: Liugi
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m_Shader: {fileID: 4800000, guid: d24fac82a7404ce468d78eb2e283b98d, type: 3}
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m_Shader: {fileID: 4800000, guid: 325e2232657b5c041ab84549021817d3, type: 3}
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m_ShaderKeywords: _DISABLE_SSR_TRANSPARENT _NORMALMAP_TANGENT_SPACE
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m_LightmapFlags: 4
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m_EnableInstancingVariants: 0
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@@ -142,7 +142,7 @@ Material:
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- _AlphaToMaskInspectorValue: 0
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- _Anisotropy: 0
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- _BlendMode: 0
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- _Brightness: 4.1500006
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- _Brightness: 4.65
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- _CoatMask: 0
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- _CullMode: 2
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- _CullModeForward: 2
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@@ -235,7 +235,7 @@ Material:
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- _UVEmissive: 0
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- _UseEmissiveIntensity: 0
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- _UseShadowThreshold: 0
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- _Wildness: 5.178571
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- _Wildness: 7.2642856
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- _Wow: 4
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- _ZTestDepthEqualForOpaque: 3
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- _ZTestGBuffer: 4
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@@ -243,7 +243,7 @@ Material:
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- _ZWrite: 1
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- _Zing: 0
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- _Zip: 0.5
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- _Zoom: -0.005714178
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- _Zoom: -0.6342857
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m_Colors:
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- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
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- _BaseColorMap_MipInfo: {r: 0, g: 0, b: 0, a: 0}
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