window mode and botany wip

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ntr committed 2022-05-31 15:39:24 +10:00
1 parent f0aa6495c7
commit 0f9576a67b
68 files changed
+8224 -1311

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@@ -8,7 +8,7 @@ Material:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Liugi
m_Shader: {fileID: 4800000, guid: d24fac82a7404ce468d78eb2e283b98d, type: 3}
m_Shader: {fileID: 4800000, guid: 325e2232657b5c041ab84549021817d3, type: 3}
m_ShaderKeywords: _DISABLE_SSR_TRANSPARENT _NORMALMAP_TANGENT_SPACE
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
@@ -142,7 +142,7 @@ Material:
- _AlphaToMaskInspectorValue: 0
- _Anisotropy: 0
- _BlendMode: 0
- _Brightness: 4.1500006
- _Brightness: 4.65
- _CoatMask: 0
- _CullMode: 2
- _CullModeForward: 2
@@ -235,7 +235,7 @@ Material:
- _UVEmissive: 0
- _UseEmissiveIntensity: 0
- _UseShadowThreshold: 0
- _Wildness: 5.178571
- _Wildness: 7.2642856
- _Wow: 4
- _ZTestDepthEqualForOpaque: 3
- _ZTestGBuffer: 4
@@ -243,7 +243,7 @@ Material:
- _ZWrite: 1
- _Zing: 0
- _Zip: 0.5
- _Zoom: -0.005714178
- _Zoom: -0.6342857
m_Colors:
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _BaseColorMap_MipInfo: {r: 0, g: 0, b: 0, a: 0}