window mode and botany wip

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ntr committed 2022-05-31 15:39:24 +10:00
1 parent f0aa6495c7
commit 0f9576a67b
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+8224 -1311

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@@ -40,7 +40,7 @@ Shader "FullScreen/Ether"
float3 q = p*_Wildness;
return length(p +
float3(sin(t), sin(t), sin(t)))
*log(length(p)+_Zoom) + sin(q.x+sin(q.z+sin(q.y))) * spectrum.x;
*log(length(p)+_Zoom) + sin(q.x+(q.z+sin(q.y))) * spectrum.x;
}
float4 FullScreenPass(Varyings varyings) : SV_Target {