window mode and botany wip
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@@ -40,7 +40,7 @@ Shader "FullScreen/Ether"
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float3 q = p*_Wildness;
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return length(p +
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float3(sin(t), sin(t), sin(t)))
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*log(length(p)+_Zoom) + sin(q.x+sin(q.z+sin(q.y))) * spectrum.x;
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*log(length(p)+_Zoom) + sin(q.x+(q.z+sin(q.y))) * spectrum.x;
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}
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float4 FullScreenPass(Varyings varyings) : SV_Target {
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