window mode and botany wip

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ntr committed 2022-05-31 15:39:24 +10:00
1 parent f0aa6495c7
commit 0f9576a67b
68 files changed
+8224 -1311

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@@ -0,0 +1,26 @@
using UnityEngine;
using UnityEngine.UI;
using System.Collections.Generic;
public class NebulaPropertyBinder : MonoBehaviour {
public Material material;
private void Start() {
if (material == null) {
Debug.Log("Material Binder needs a Material.");
gameObject.SetActive(false);
}
}
public void UpdateWildness(Slider s) {
material.SetFloat("_Wildness", s.value);
}
public void UpdateZoom(Slider s) {
material.SetFloat("_Zoom", s.value);
}
public void UpdateBrightness(Slider s) {
material.SetFloat("_Brightness", s.value);
}
}