window mode and botany wip
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@@ -35,8 +35,8 @@ Shader "FullScreen/Ether"
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float map(float3 p, float4 spectrum) {
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float t = _Time.y * 0.2;
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p.xz = mul(m(t), p.xz);
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p.xy = mul(m(t), p.xy);
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// p.xz = mul(m(t), p.xz);
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// p.xy = mul(m(t), p.xy);
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float3 q = p*_Wildness + t;
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return length(p +
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float3(sin(t), sin(t), sin(-t)))
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