window mode and botany wip

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ntr committed 2022-05-31 15:39:24 +10:00
1 parent f0aa6495c7
commit 0f9576a67b
68 files changed
+8224 -1311

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@@ -35,8 +35,8 @@ Shader "FullScreen/Ether"
float map(float3 p, float4 spectrum) {
float t = _Time.y * 0.2;
p.xz = mul(m(t), p.xz);
p.xy = mul(m(t), p.xy);
// p.xz = mul(m(t), p.xz);
// p.xy = mul(m(t), p.xy);
float3 q = p*_Wildness + t;
return length(p +
float3(sin(t), sin(t), sin(-t)))