add welcome menu
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@@ -37,10 +37,10 @@ Shader "FullScreen/Ether"
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float t = _Time.y * 0.2;
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p.xz = mul(m(t), p.xz);
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p.xy = mul(m(t), p.xy);
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float3 q = p*_Wildness;
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float3 q = p*_Wildness + t;
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return length(p +
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float3(sin(t), sin(t), sin(t)))
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*log(length(p)+_Zoom) + sin(q.x+sin(q.z+sin(q.y))) * spectrum.x;
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float3(sin(t), sin(t), sin(-t)))
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*log(length(p)+_Zoom) + sin(q.x+sin(q.z+sin(q.y))) * spectrum.x * sin(t);
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}
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float4 FullScreenPass(Varyings varyings) : SV_Target {
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