add welcome menu

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ntr committed 2022-05-26 17:39:12 +10:00
1 parent 8e9f8c598f
commit 1146fb1c7f
28 files changed
+10121 -704

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@@ -37,10 +37,10 @@ Shader "FullScreen/Ether"
float t = _Time.y * 0.2;
p.xz = mul(m(t), p.xz);
p.xy = mul(m(t), p.xy);
float3 q = p*_Wildness;
float3 q = p*_Wildness + t;
return length(p +
float3(sin(t), sin(t), sin(t)))
*log(length(p)+_Zoom) + sin(q.x+sin(q.z+sin(q.y))) * spectrum.x;
float3(sin(t), sin(t), sin(-t)))
*log(length(p)+_Zoom) + sin(q.x+sin(q.z+sin(q.y))) * spectrum.x * sin(t);
}
float4 FullScreenPass(Varyings varyings) : SV_Target {