From 373baed62b378f74291f71dba8ff58c60ff76086 Mon Sep 17 00:00:00 2001 From: ntr Date: Fri, 3 Jun 2022 15:04:50 +1000 Subject: [PATCH] released on steam, adding genedrive --- Assets/Images/Discord-Logo+Wordmark-White.png | 3 + .../Discord-Logo+Wordmark-White.png.meta | 98 + Assets/Images/Discord-Logo+Wordmark-White.svg | 23 + .../Discord-Logo+Wordmark-White.svg.meta | 54 + Assets/Scenes/MDNA_Botany.unity | 61 +- Assets/Scenes/MDNA_Botany/Botany.mat | 8 +- Assets/Scenes/MDNA_Botany/Botany.shader | 32 +- Assets/Scenes/MDNA_Botany/BotanyBinder.cs | 12 +- ...{MDNA_Liugi.meta => MDNA_DreamLiquid.meta} | 0 ...DNA_Luigi.unity => MDNA_DreamLiquid.unity} | 8 + ...unity.meta => MDNA_DreamLiquid.unity.meta} | 0 .../Liugi.mat => MDNA_DreamLiquid/Luigi.mat} | 6 +- .../Luigi.mat.meta} | 0 .../Luigi.shader} | 2 +- .../Luigi.shader.meta} | 0 .../LuigiBinder.cs} | 2 +- .../LuigiBinder.cs.meta} | 0 Assets/Scenes/MDNA_GeneDrive.meta | 8 + Assets/Scenes/MDNA_GeneDrive.unity | 2045 +++++++++++++++++ Assets/Scenes/MDNA_GeneDrive.unity.meta | 7 + .../Scenes/MDNA_GeneDrive/GeneDrive 1.shader | 233 ++ .../MDNA_GeneDrive/GeneDrive 1.shader.meta | 10 + Assets/Scenes/MDNA_GeneDrive/GeneDrive.mat | 287 +++ .../Scenes/MDNA_GeneDrive/GeneDrive.mat.meta | 8 + Assets/Scenes/MDNA_GeneDrive/GeneDrive.shader | 233 ++ .../MDNA_GeneDrive/GeneDrive.shader.meta | 10 + .../Scenes/MDNA_GeneDrive/GeneDriveBinder.cs | 22 + .../MDNA_GeneDrive/GeneDriveBinder.cs.meta | 11 + Assets/Scenes/MDNA_Silicon.meta | 8 + Assets/Scenes/MDNA_Silicon.unity | 2045 +++++++++++++++++ Assets/Scenes/MDNA_Silicon.unity.meta | 7 + Assets/Scenes/MDNA_Silicon/Silicon.mat | 287 +++ Assets/Scenes/MDNA_Silicon/Silicon.mat.meta | 8 + Assets/Scenes/MDNA_Silicon/Silicon.shader | 93 + .../Scenes/MDNA_Silicon/Silicon.shader.meta | 10 + Assets/Scenes/MDNA_Silicon/SiliconBinder.cs | 22 + .../Scenes/MDNA_Silicon/SiliconBinder.cs.meta | 11 + ProjectSettings/EditorBuildSettings.asset | 5 +- ProjectSettings/ProjectSettings.asset | 100 +- UserSettings/EditorUserSettings.asset | 36 +- .../Layouts/CurrentMaximizeLayout.dwlt | 72 +- UserSettings/Layouts/default-2021.dwlt | 336 ++- 42 files changed, 5905 insertions(+), 318 deletions(-) create mode 100644 Assets/Images/Discord-Logo+Wordmark-White.png create mode 100644 Assets/Images/Discord-Logo+Wordmark-White.png.meta create mode 100644 Assets/Images/Discord-Logo+Wordmark-White.svg create mode 100644 Assets/Images/Discord-Logo+Wordmark-White.svg.meta rename Assets/Scenes/{MDNA_Liugi.meta => MDNA_DreamLiquid.meta} (100%) rename Assets/Scenes/{MDNA_Luigi.unity => MDNA_DreamLiquid.unity} (99%) rename Assets/Scenes/{MDNA_Luigi.unity.meta => MDNA_DreamLiquid.unity.meta} (100%) rename Assets/Scenes/{MDNA_Liugi/Liugi.mat => MDNA_DreamLiquid/Luigi.mat} (99%) rename Assets/Scenes/{MDNA_Liugi/Liugi.mat.meta => MDNA_DreamLiquid/Luigi.mat.meta} (100%) rename Assets/Scenes/{MDNA_Liugi/Liugi.shader => MDNA_DreamLiquid/Luigi.shader} (96%) rename Assets/Scenes/{MDNA_Liugi/Liugi.shader.meta => MDNA_DreamLiquid/Luigi.shader.meta} (100%) rename Assets/Scenes/{MDNA_Liugi/LiugiPropertyBinder.cs => MDNA_DreamLiquid/LuigiBinder.cs} (91%) rename Assets/Scenes/{MDNA_Liugi/LiugiPropertyBinder.cs.meta => MDNA_DreamLiquid/LuigiBinder.cs.meta} (100%) create mode 100644 Assets/Scenes/MDNA_GeneDrive.meta create mode 100644 Assets/Scenes/MDNA_GeneDrive.unity create mode 100644 Assets/Scenes/MDNA_GeneDrive.unity.meta create mode 100644 Assets/Scenes/MDNA_GeneDrive/GeneDrive 1.shader create mode 100644 Assets/Scenes/MDNA_GeneDrive/GeneDrive 1.shader.meta create mode 100644 Assets/Scenes/MDNA_GeneDrive/GeneDrive.mat create mode 100644 Assets/Scenes/MDNA_GeneDrive/GeneDrive.mat.meta create mode 100644 Assets/Scenes/MDNA_GeneDrive/GeneDrive.shader create mode 100644 Assets/Scenes/MDNA_GeneDrive/GeneDrive.shader.meta create mode 100644 Assets/Scenes/MDNA_GeneDrive/GeneDriveBinder.cs create mode 100644 Assets/Scenes/MDNA_GeneDrive/GeneDriveBinder.cs.meta create mode 100644 Assets/Scenes/MDNA_Silicon.meta create mode 100644 Assets/Scenes/MDNA_Silicon.unity create mode 100644 Assets/Scenes/MDNA_Silicon.unity.meta create mode 100644 Assets/Scenes/MDNA_Silicon/Silicon.mat create mode 100644 Assets/Scenes/MDNA_Silicon/Silicon.mat.meta create mode 100644 Assets/Scenes/MDNA_Silicon/Silicon.shader create mode 100644 Assets/Scenes/MDNA_Silicon/Silicon.shader.meta create mode 100644 Assets/Scenes/MDNA_Silicon/SiliconBinder.cs create mode 100644 Assets/Scenes/MDNA_Silicon/SiliconBinder.cs.meta diff --git a/Assets/Images/Discord-Logo+Wordmark-White.png b/Assets/Images/Discord-Logo+Wordmark-White.png new file mode 100644 index 0000000..c345af2 --- /dev/null +++ b/Assets/Images/Discord-Logo+Wordmark-White.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:b7ee836c1e9ef6a27c57599efff180b079e3efecbd120d0de0624cff53ed0215 +size 11620 diff --git a/Assets/Images/Discord-Logo+Wordmark-White.png.meta b/Assets/Images/Discord-Logo+Wordmark-White.png.meta new file mode 100644 index 0000000..90cf287 --- /dev/null +++ b/Assets/Images/Discord-Logo+Wordmark-White.png.meta @@ -0,0 +1,98 @@ +fileFormatVersion: 2 +guid: 9c39ce62ca6b36f45af28ac4bb70d702 +TextureImporter: + internalIDToNameTable: [] + externalObjects: {} + serializedVersion: 11 + mipmaps: + mipMapMode: 0 + enableMipMap: 1 + sRGBTexture: 1 + linearTexture: 0 + fadeOut: 0 + borderMipMap: 0 + mipMapsPreserveCoverage: 0 + alphaTestReferenceValue: 0.5 + mipMapFadeDistanceStart: 1 + mipMapFadeDistanceEnd: 3 + bumpmap: + convertToNormalMap: 0 + externalNormalMap: 0 + heightScale: 0.25 + normalMapFilter: 0 + isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 + vTOnly: 0 + ignoreMasterTextureLimit: 0 + grayScaleToAlpha: 0 + generateCubemap: 6 + cubemapConvolution: 0 + seamlessCubemap: 0 + textureFormat: 1 + maxTextureSize: 2048 + textureSettings: + serializedVersion: 2 + filterMode: 1 + aniso: 1 + mipBias: 0 + wrapU: 0 + 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+ bones: [] + spriteID: + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] + nameFileIdTable: {} + spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Images/Discord-Logo+Wordmark-White.svg b/Assets/Images/Discord-Logo+Wordmark-White.svg new file mode 100644 index 0000000..2cef077 --- /dev/null +++ b/Assets/Images/Discord-Logo+Wordmark-White.svg @@ -0,0 +1,23 @@ + + + + + + + + + + + + + + + + + + + + + + + diff --git a/Assets/Images/Discord-Logo+Wordmark-White.svg.meta b/Assets/Images/Discord-Logo+Wordmark-White.svg.meta new file mode 100644 index 0000000..5e66811 --- /dev/null +++ b/Assets/Images/Discord-Logo+Wordmark-White.svg.meta @@ -0,0 +1,54 @@ +fileFormatVersion: 2 +guid: bcc7aa5cd06cc6941841cd1dbff71456 +ScriptedImporter: + internalIDToNameTable: [] + externalObjects: {} + serializedVersion: 2 + userData: + assetBundleName: + assetBundleVariant: + script: {fileID: 11500000, guid: a57477913897c46af95d590f580878bd, type: 3} + svgType: 0 + texturedSpriteMeshType: 0 + svgPixelsPerUnit: 100 + gradientResolution: 64 + alignment: 0 + customPivot: {x: 0, y: 0} + generatePhysicsShape: 0 + viewportOptions: 0 + preserveViewport: 0 + advancedMode: 0 + predefinedResolutionIndex: 1 + targetResolution: 1080 + resolutionMultiplier: 1 + stepDistance: 10 + samplingStepDistance: 100 + maxCordDeviationEnabled: 0 + maxCordDeviation: 1 + maxTangentAngleEnabled: 0 + maxTangentAngle: 5 + keepTextureAspectRatio: 1 + textureSize: 256 + textureWidth: 256 + textureHeight: 256 + wrapMode: 0 + filterMode: 1 + sampleCount: 4 + preserveSVGImageAspect: 0 + useSVGPixelsPerUnit: 0 + spriteData: + TessellationDetail: 0 + SpriteRect: + name: + originalName: + pivot: {x: 0, y: 0} + alignment: 0 + border: {x: 0, y: 0, z: 0, w: 0} + rect: + serializedVersion: 2 + x: 0 + y: 0 + width: 0 + height: 0 + spriteID: 09ca5446ea720ad42aa8c135c3cdb571 + PhysicsOutlines: [] diff --git a/Assets/Scenes/MDNA_Botany.unity b/Assets/Scenes/MDNA_Botany.unity index d7be3cd..59ac9e0 100644 --- a/Assets/Scenes/MDNA_Botany.unity +++ b/Assets/Scenes/MDNA_Botany.unity @@ -38,7 +38,7 @@ RenderSettings: m_ReflectionIntensity: 1 m_CustomReflection: {fileID: 0} m_Sun: {fileID: 0} - m_IndirectSpecularColor: {r: 0.35961914, g: 0.35961914, b: 0.35961914, a: 1} + m_IndirectSpecularColor: {r: 0, g: 0, b: 0, a: 1} m_UseRadianceAmbientProbe: 0 --- !u!157 &3 LightmapSettings: @@ -298,7 +298,7 @@ MonoBehaviour: m_HorizontalOverflow: 1 m_VerticalOverflow: 0 m_LineSpacing: 1 - m_Text: Brightness + m_Text: Resonance --- !u!222 &279714470 CanvasRenderer: m_ObjectHideFlags: 0 @@ -502,7 +502,7 @@ MonoBehaviour: m_HorizontalOverflow: 1 m_VerticalOverflow: 0 m_LineSpacing: 1 - m_Text: Wildness + m_Text: Generations --- !u!222 &397943721 CanvasRenderer: m_ObjectHideFlags: 0 @@ -534,7 +534,6 @@ GameObject: - component: {fileID: 449249018} - component: {fileID: 449249017} - component: {fileID: 449249016} - - component: {fileID: 449249020} m_Layer: 5 m_Name: Canvas m_TagString: Untagged @@ -626,18 +625,6 @@ RectTransform: m_AnchoredPosition: {x: 0, y: 0} m_SizeDelta: {x: 0, y: 0} m_Pivot: {x: 0, y: 0} ---- !u!114 &449249020 -MonoBehaviour: - m_ObjectHideFlags: 0 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - m_GameObject: {fileID: 449249014} - m_Enabled: 1 - m_EditorHideFlags: 0 - m_Script: {fileID: 11500000, guid: 3a97ccee1c1df8e47bdc9e321a823b3d, type: 3} - m_Name: - m_EditorClassIdentifier: --- !u!1 &523739710 GameObject: m_ObjectHideFlags: 0 @@ -835,7 +822,7 @@ MonoBehaviour: m_HorizontalOverflow: 1 m_VerticalOverflow: 0 m_LineSpacing: 1 - m_Text: Zoom + m_Text: Grid --- !u!222 &650114448 CanvasRenderer: m_ObjectHideFlags: 0 @@ -1038,7 +1025,7 @@ GameObject: - component: {fileID: 773926870} - component: {fileID: 773926871} m_Layer: 5 - m_Name: Zoom + m_Name: Grid m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 @@ -1112,16 +1099,16 @@ MonoBehaviour: m_FillRect: {fileID: 1533823375} m_HandleRect: {fileID: 1175658974} m_Direction: 0 - m_MinValue: -2 - m_MaxValue: 2 + m_MinValue: 3 + m_MaxValue: 10 m_WholeNumbers: 0 - m_Value: -0.52 + m_Value: 5 m_OnValueChanged: m_PersistentCalls: m_Calls: - - m_Target: {fileID: 449249020} - m_TargetAssemblyTypeName: LuigiPropertyBinder, Assembly-CSharp - m_MethodName: UpdateZoom + - m_Target: {fileID: 2035115419} + m_TargetAssemblyTypeName: BotanyBinder, Assembly-CSharp + m_MethodName: UpdateGrid m_Mode: 2 m_Arguments: m_ObjectArgument: {fileID: 773926871} @@ -1438,7 +1425,7 @@ GameObject: - component: {fileID: 938799568} - component: {fileID: 938799570} m_Layer: 5 - m_Name: Wildness + m_Name: Generations m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 @@ -1514,14 +1501,14 @@ MonoBehaviour: m_Direction: 0 m_MinValue: 1 m_MaxValue: 10 - m_WholeNumbers: 0 - m_Value: 4.5 + m_WholeNumbers: 1 + m_Value: 1 m_OnValueChanged: m_PersistentCalls: m_Calls: - - m_Target: {fileID: 449249020} - m_TargetAssemblyTypeName: LuigiPropertyBinder, Assembly-CSharp - m_MethodName: UpdateWildness + - m_Target: {fileID: 2035115419} + m_TargetAssemblyTypeName: BotanyBinder, Assembly-CSharp + m_MethodName: UpdateIterations m_Mode: 2 m_Arguments: m_ObjectArgument: {fileID: 938799570} @@ -2438,7 +2425,7 @@ GameObject: - component: {fileID: 2099950028} - component: {fileID: 2099950029} m_Layer: 5 - m_Name: Brightness + m_Name: Resonance m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 @@ -2512,16 +2499,16 @@ MonoBehaviour: m_FillRect: {fileID: 1449240055} m_HandleRect: {fileID: 378214597} m_Direction: 0 - m_MinValue: 1 - m_MaxValue: 8 + m_MinValue: 0 + m_MaxValue: 2 m_WholeNumbers: 0 - m_Value: 4 + m_Value: 1 m_OnValueChanged: m_PersistentCalls: m_Calls: - - m_Target: {fileID: 449249020} - m_TargetAssemblyTypeName: LuigiPropertyBinder, Assembly-CSharp - m_MethodName: UpdateBrightness + - m_Target: {fileID: 2035115419} + m_TargetAssemblyTypeName: BotanyBinder, Assembly-CSharp + m_MethodName: UpdateResonance m_Mode: 2 m_Arguments: m_ObjectArgument: {fileID: 2099950029} diff --git a/Assets/Scenes/MDNA_Botany/Botany.mat b/Assets/Scenes/MDNA_Botany/Botany.mat index 32a2c0a..b578920 100644 --- a/Assets/Scenes/MDNA_Botany/Botany.mat +++ b/Assets/Scenes/MDNA_Botany/Botany.mat @@ -142,7 +142,7 @@ Material: - _AlphaToMaskInspectorValue: 0 - _Anisotropy: 0 - _BlendMode: 0 - - _Brightness: 3.85 + - _Brightness: 0 - _CoatMask: 0 - _CullMode: 2 - _CullModeForward: 2 @@ -168,6 +168,8 @@ Material: - _EnableFogOnTransparent: 1 - _EnableGeometricSpecularAA: 0 - _EnergyConservingSpecularColor: 1 + - _Glob: 1.2242857 + - _Grid: 5.450001 - _HeightAmplitude: 0.02 - _HeightCenter: 0.5 - _HeightMapParametrization: 0 @@ -181,6 +183,7 @@ Material: - _Ior: 1.5 - _IridescenceMask: 1 - _IridescenceThickness: 1 + - _Iterations: 8 - _LinkDetailsWithBase: 1 - _Magic: 65.6 - _MaterialID: 1 @@ -199,6 +202,7 @@ Material: - _ReceivesSSR: 1 - _ReceivesSSRTransparent: 0 - _RefractionModel: 0 + - _Resonance: 0.24285714 - _Smoothness: 0.5 - _SmoothnessRemapMax: 1 - _SmoothnessRemapMin: 0 @@ -235,7 +239,7 @@ Material: - _UVEmissive: 0 - _UseEmissiveIntensity: 0 - _UseShadowThreshold: 0 - - _Wildness: 0.593 + - _Wildness: 0.2 - _Wow: 4 - _ZTestDepthEqualForOpaque: 3 - _ZTestGBuffer: 4 diff --git a/Assets/Scenes/MDNA_Botany/Botany.shader b/Assets/Scenes/MDNA_Botany/Botany.shader index b5c9325..c00c0ae 100644 --- a/Assets/Scenes/MDNA_Botany/Botany.shader +++ b/Assets/Scenes/MDNA_Botany/Botany.shader @@ -6,9 +6,9 @@ Shader "FullScreen/Botany" _ThemeTexture("ThemeTexture", 2D) = "white" {} _SpectrumSize("SpectrumSize", float) = 16 - _Zoom("Zoom", range(1, 10)) = 5 - _Wildness("Wildness", range(0.2, 2.0)) = 0.8 - _Brightness("Brightness", range(1, 10)) = 4.0 + _Grid("Grid", range(3, 10)) = 5 + _Iterations("Iterations", range(1, 10)) = 6 + _Resonance("Resonance", range(0, 3)) = 1 } HLSLINCLUDE @@ -22,9 +22,10 @@ Shader "FullScreen/Botany" // here we go... sampler2D _SpectrumTexture; sampler2D _ThemeTexture; - float _Zoom; - float _Wildness; - float _Brightness; + + float _Resonance; + float _Grid; + float _Iterations; float material; float time; @@ -50,7 +51,7 @@ Shader "FullScreen/Botany" // Inigo Quilez // https://iquilezles.org/articles/distfunctions float smin(float d1, float d2, float k) { - float h = clamp(0.5 + bass * (d2-d1) / k, 0.0, 1.0); + float h = clamp(0.5 + 0.5 * (d2-d1) / k, 0.0, 1.0); return lerp(d2, d1, h) - k*h*(1.0-h); } @@ -74,7 +75,7 @@ Shader "FullScreen/Botany" float t = time * 1.0 + rng * 2.9; // domain repetition - float3 grid = float3(_Zoom, _Zoom, _Zoom); + float3 grid = float3(_Grid, _Grid, _Grid); float3 cell = floor(p/grid); p = repeat(p, grid); @@ -88,18 +89,17 @@ Shader "FullScreen/Botany" float size = sin(rng*3.14); // stretch sphere - float wave = sin(-dp*1.+t+hash13(cell)*6.28)*.5; + // float wave = sin(-dp*1.+t+hash13(cell)*6.28)*.5; + float wave = sin(-dp*_Resonance+t+hash13(cell)*6.28); - // kaleidoscopic iterated function - const int count = 4; // float a = 1.0; float a = 2.0; float scene = 1000.0; float shape = 1000.0; - for (int index = 0; index < count; ++index) { + for (int index = 0; index < _Iterations; ++index) { // fold and translate - p.xz = abs(p.xz) - (_Wildness + wave) * a; - // p.xz = abs(p.xz) - (0.5 + wave) * a; + // p.xz = abs(p.xz) - (_Iterations + wave) * a; + p.xz = abs(p.xz) - (0.5 + wave) * a; // rotate // p.xz = mul(rot(angle.y/a), p.xz); @@ -205,6 +205,10 @@ Shader "FullScreen/Botany" // pixel color colour.rgb = (tint + light) * shade; + // camera fade + colour = colour * step(3.0, length(pos)); + + // temporal buffer // colour = max(colour, texture(iChannel0, fragCoord/iResolution.xy) - 0.01); diff --git a/Assets/Scenes/MDNA_Botany/BotanyBinder.cs b/Assets/Scenes/MDNA_Botany/BotanyBinder.cs index b2b06bb..43e3285 100644 --- a/Assets/Scenes/MDNA_Botany/BotanyBinder.cs +++ b/Assets/Scenes/MDNA_Botany/BotanyBinder.cs @@ -12,15 +12,15 @@ public class BotanyBinder : MonoBehaviour { } } - public void UpdateWildness(Slider s) { - material.SetFloat("_Wildness", s.value); + public void UpdateIterations(Slider s) { + material.SetFloat("_Iterations", s.value); } - public void UpdateZoom(Slider s) { - material.SetFloat("_Zoom", s.value); + public void UpdateGrid(Slider s) { + material.SetFloat("_Grid", s.value); } - public void UpdateBrightness(Slider s) { - material.SetFloat("_Brightness", s.value); + public void UpdateResonance(Slider s) { + material.SetFloat("_Resonance", s.value); } } diff --git a/Assets/Scenes/MDNA_Liugi.meta b/Assets/Scenes/MDNA_DreamLiquid.meta similarity index 100% rename from Assets/Scenes/MDNA_Liugi.meta rename to Assets/Scenes/MDNA_DreamLiquid.meta diff --git a/Assets/Scenes/MDNA_Luigi.unity b/Assets/Scenes/MDNA_DreamLiquid.unity similarity index 99% rename from Assets/Scenes/MDNA_Luigi.unity rename to Assets/Scenes/MDNA_DreamLiquid.unity index 57ebb1a..d39a4ac 100644 --- a/Assets/Scenes/MDNA_Luigi.unity +++ b/Assets/Scenes/MDNA_DreamLiquid.unity @@ -897,6 +897,10 @@ PrefabInstance: propertyPath: PrevButton value: 8 objectReference: {fileID: 0} + - target: {fileID: 3099289455289463194, guid: 31660dba95ae9a9408051002a1e4c382, type: 3} + propertyPath: m_RootOrder + value: 8 + objectReference: {fileID: 0} - target: {fileID: 5305278010342315827, guid: 31660dba95ae9a9408051002a1e4c382, type: 3} propertyPath: m_Pivot.x value: 0 @@ -985,6 +989,10 @@ PrefabInstance: propertyPath: m_Name value: Menu objectReference: {fileID: 0} + - target: {fileID: 7200639167805561534, guid: 31660dba95ae9a9408051002a1e4c382, type: 3} + propertyPath: m_RootOrder + value: 9 + objectReference: {fileID: 0} m_RemovedComponents: [] m_SourcePrefab: {fileID: 100100000, guid: 31660dba95ae9a9408051002a1e4c382, type: 3} --- !u!1 &667181310 diff --git a/Assets/Scenes/MDNA_Luigi.unity.meta b/Assets/Scenes/MDNA_DreamLiquid.unity.meta similarity index 100% rename from Assets/Scenes/MDNA_Luigi.unity.meta rename to Assets/Scenes/MDNA_DreamLiquid.unity.meta diff --git a/Assets/Scenes/MDNA_Liugi/Liugi.mat b/Assets/Scenes/MDNA_DreamLiquid/Luigi.mat similarity index 99% rename from Assets/Scenes/MDNA_Liugi/Liugi.mat rename to Assets/Scenes/MDNA_DreamLiquid/Luigi.mat index 3cfc871..772e35b 100644 --- a/Assets/Scenes/MDNA_Liugi/Liugi.mat +++ b/Assets/Scenes/MDNA_DreamLiquid/Luigi.mat @@ -142,7 +142,7 @@ Material: - _AlphaToMaskInspectorValue: 0 - _Anisotropy: 0 - _BlendMode: 0 - - _Brightness: 4.65 + - _Brightness: 3.9499998 - _CoatMask: 0 - _CullMode: 2 - _CullModeForward: 2 @@ -235,7 +235,7 @@ Material: - _UVEmissive: 0 - _UseEmissiveIntensity: 0 - _UseShadowThreshold: 0 - - _Wildness: 7.2642856 + - _Wildness: 5.721429 - _Wow: 4 - _ZTestDepthEqualForOpaque: 3 - _ZTestGBuffer: 4 @@ -243,7 +243,7 @@ Material: - _ZWrite: 1 - _Zing: 0 - _Zip: 0.5 - - _Zoom: -0.6342857 + - _Zoom: -0.2628572 m_Colors: - _BaseColor: {r: 1, g: 1, b: 1, a: 1} - _BaseColorMap_MipInfo: {r: 0, g: 0, b: 0, a: 0} diff --git a/Assets/Scenes/MDNA_Liugi/Liugi.mat.meta b/Assets/Scenes/MDNA_DreamLiquid/Luigi.mat.meta similarity index 100% rename from Assets/Scenes/MDNA_Liugi/Liugi.mat.meta rename to Assets/Scenes/MDNA_DreamLiquid/Luigi.mat.meta diff --git a/Assets/Scenes/MDNA_Liugi/Liugi.shader b/Assets/Scenes/MDNA_DreamLiquid/Luigi.shader similarity index 96% rename from Assets/Scenes/MDNA_Liugi/Liugi.shader rename to Assets/Scenes/MDNA_DreamLiquid/Luigi.shader index 1c5f7e1..61667c7 100644 --- a/Assets/Scenes/MDNA_Liugi/Liugi.shader +++ b/Assets/Scenes/MDNA_DreamLiquid/Luigi.shader @@ -1,4 +1,4 @@ -Shader "FullScreen/Ether" +Shader "FullScreen/Luigi" { Properties { diff --git a/Assets/Scenes/MDNA_Liugi/Liugi.shader.meta b/Assets/Scenes/MDNA_DreamLiquid/Luigi.shader.meta similarity index 100% rename from Assets/Scenes/MDNA_Liugi/Liugi.shader.meta rename to 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Vert + #pragma target 4.5 + #pragma only_renderers d3d11 playstation xboxone xboxseries vulkan metal switch + #include "Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/RenderPass/CustomPass/CustomPassCommon.hlsl" + + // here we go... + sampler2D _SpectrumTexture; + sampler2D _ThemeTexture; + + float _SphereSize; + float _SphereStretch; + + float material; + float time; + float rng; + + float sub; + float bass; + float mids; + float highs; + + // ------------------------------------- + // https://www.shadertoy.com/view/NddSWs + // source + + // Dave Hoskins + // https://www.shadertoy.com/view/4djSRW + float hash13(float3 p3) { + p3 = frac(p3 * .420); + p3 += dot(p3, p3.zyx + 322.802872); + return frac((p3.x + p3.y) * p3.z); + } + + // Inigo Quilez + // https://iquilezles.org/articles/distfunctions + float smin(float d1, float d2, float k) { + float h = clamp(0.5 + 0.5 * (d2-d1) / k, 0.0, 1.0); + return lerp(d2, d1, h) - k*h*(1.0-h); + } + + float smoothing(float d1, float d2, float k) { return clamp( 0.5 + 0.5 *(d2-d1)/k, 0.0, 1.0); } + + // rotation matrix + float2x2 rot(float a) { + float2x2 rm = { cos(a), -sin(a), sin(a), cos(a) }; + return rm; + } + + #define mod(x, y) (x - y * floor(x / y)) + + float3 repeat(float3 p, float3 r) { + return mod(p , r) - r / 2.0; + } + + // sdf + float map (float3 p) { + const float Grid = 8.0; + const int Iterations = 4; + + // time stretched with noise + float t = time * 1.0 + rng * 0.9; + // float t = highs; + + // domain repetition + float3 grid = float3(Grid, Grid, Grid); + float3 cell = floor(p/grid); + p = repeat(p, grid); + + // distance from origin + float dp = length(p); + + // rotation parameter + float3 angle = float3(1.1,-.5,.1) + dp*.1 + p*.1 + cell; + + // shrink sphere size + float size = sin(_SphereSize * rng); //sin(rng*3.14); + + // stretch sphere + // float wave = sin(-dp*1.+t+hash13(cell)*6.28)*.5; + float wave = sin(-dp*_SphereStretch+hash13(cell) * Grid) * _SphereStretch; + + // float a = 1.0; + // float a = smoothstep(0.0, 1.0, mids) * 0.5; + float freq = length(cell) % 4; + float a = tex2D(_SpectrumTexture, 1 / freq); + // a = 1.0 / freq; + // float a = highs; + + float scene = 1000.0; + float shape = 1000.0; + for (int index = 0; index < Iterations; ++index) { + // fold and translate + p.xz = abs(p.xz) - (0.5 + wave) * a; + // p.xz = abs(p.xz) - (0.5 + wave) * a; + + // rotate + // p.xz = mul(rot(angle.y/a), p.xz); + // p.yz = mul(rot(angle.x/a), p.yz); + // p.yx = mul(rot(angle.z/a), p.yx); + + p.xz = mul(p.xz, rot(angle.y/a)); + p.yz = mul(p.yz, rot(angle.x/a)); + p.yx = mul(p.yx, rot(angle.z/a)); + + // sphere + shape = length(p)+a*size * 2.0; + + // material blending + // material = lerp(material, float(index), smoothing(shape, scene, 0.3*a)); + material = lerp(material, float(index), smoothing(shape, scene, a)); + + // add with a blend + // scene = smin(scene, shape, 1.0 * a); + scene = smin(scene, shape, _SphereSize * a); + + // falloff transformations + a /= 1.9; + } + + return scene; + } + + float4 FullScreenPass(Varyings varyings) : SV_Target { + float depth = LoadCameraDepth(varyings.positionCS.xy); + PositionInputs posInput = GetPositionInput(varyings.positionCS.xy, _ScreenSize.zw, depth, UNITY_MATRIX_I_VP, UNITY_MATRIX_V); + float2 ndc = posInput.positionNDC; + + // convert to glsl mode and fix aspect ratio + float2 guv = posInput.positionNDC - 0.5; + guv.x *= _ScreenParams.x / _ScreenParams.y; + + time = _Time.y; + + float4 colour = float4(0.0, 0.0, 0.0, 1.0); + material = 0.0; + + // camera coordinates + float2 uv = guv; + + float3 eye = float3(sin(time * 0.1) * 5.0, cos(time * 0.1) * 5.0, 1.0); + // float3 eye = float3(5.0, 5.0, 1.0); + + float3 at = float3(0.0, 0.0, 0.0); + float3 z = normalize(at-eye); + float3 x = normalize(cross(z, float3(0.0,1.0,0.0))); + float3 y = cross(x, z); + float3 ray = normalize(float3(z + uv.x * x + uv.y * y)); + float3 pos = eye; + + // // camera control + // float2 M = 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externalObjects: {} + mainObjectFileID: 2100000 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scenes/MDNA_GeneDrive/GeneDrive.shader b/Assets/Scenes/MDNA_GeneDrive/GeneDrive.shader new file mode 100644 index 0000000..4ab4fb7 --- /dev/null +++ b/Assets/Scenes/MDNA_GeneDrive/GeneDrive.shader @@ -0,0 +1,233 @@ +Shader "FullScreen/GeneDrive" +{ + Properties + { + _SpectrumTexture("SpectrumTexture", 2D) = "white" {} + _ThemeTexture("ThemeTexture", 2D) = "white" {} + _SpectrumSize("SpectrumSize", float) = 16 + + _SphereSize("SphereSize", range(0, 3)) = 1 + _SphereStretch("SphereStretch", range(0, 3)) = 1 + } + + HLSLINCLUDE + + // HDRP stuff + #pragma vertex Vert + #pragma target 4.5 + #pragma only_renderers d3d11 playstation xboxone xboxseries vulkan metal switch + #include "Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/RenderPass/CustomPass/CustomPassCommon.hlsl" + + // here we go... + sampler2D _SpectrumTexture; + sampler2D _ThemeTexture; + + float _SphereSize; + float _SphereStretch; + + float material; + float time; + float rng; + + float sub; + float bass; + float mids; + float highs; + + // ------------------------------------- + // https://www.shadertoy.com/view/NddSWs + // source + + // Dave Hoskins + // https://www.shadertoy.com/view/4djSRW + float hash13(float3 p3) { + p3 = frac(p3 * .420); + p3 += dot(p3, p3.zyx + 322.802872); + return frac((p3.x + p3.y) * p3.z); + } + + // Inigo Quilez + // https://iquilezles.org/articles/distfunctions + float smin(float d1, float d2, float k) { + float h = clamp(0.5 + 0.5 * (d2-d1) / k, 0.0, 1.0); + return lerp(d2, d1, h) - k*h*(1.0-h); + } + + float smoothing(float d1, float d2, float k) { return clamp( 0.5 + 0.5 *(d2-d1)/k, 0.0, 1.0); } + + // rotation matrix + float2x2 rot(float a) { + float2x2 rm = { cos(a), -sin(a), sin(a), cos(a) }; + return rm; + } + + #define mod(x, y) (x - y * floor(x / y)) + + float3 repeat(float3 p, float3 r) { + return mod(p , r) - r / 2.0; + } + + // sdf + float map (float3 p) { + const float Grid = 8.0; + const int Iterations = 4; + + // time stretched with noise + float t = time * 1.0 + rng * 0.9; + // float t = highs; + + // domain repetition + float3 grid = float3(Grid, Grid, Grid); + float3 cell = floor(p/grid); + p = repeat(p, grid); + + // distance from origin + float dp = length(p); + + // rotation parameter + float3 angle = float3(1.1,-.5,.1) + dp*.1 + p*.1 + cell; + + // shrink sphere size + float size = sin(_SphereSize * rng); //sin(rng*3.14); + + // stretch sphere + // float wave = sin(-dp*1.+t+hash13(cell)*6.28)*.5; + float wave = sin(-dp*_SphereStretch+hash13(cell) * Grid) * _SphereStretch; + + // float a = 1.0; + // float a = smoothstep(0.0, 1.0, mids) * 0.5; + float freq = length(cell) % 4; + float a = tex2D(_SpectrumTexture, 1 / freq); + // a = 1.0 / freq; + // float a = highs; + + float scene = 1000.0; + float shape = 1000.0; + for (int index = 0; index < Iterations; ++index) { + // fold and translate + p.xz = abs(p.xz) - (0.5 + wave) * a; + // p.xz = abs(p.xz) - (0.5 + wave) * a; + + // rotate + // p.xz = mul(rot(angle.y/a), p.xz); + // p.yz = mul(rot(angle.x/a), p.yz); + // p.yx = mul(rot(angle.z/a), p.yx); + + p.xz = mul(p.xz, rot(angle.y/a)); + p.yz = mul(p.yz, rot(angle.x/a)); + p.yx = mul(p.yx, rot(angle.z/a)); + + // sphere + shape = length(p)+a*size * 2.0; + + // material blending + // material = lerp(material, float(index), smoothing(shape, scene, 0.3*a)); + material = lerp(material, float(index), smoothing(shape, scene, a)); + + // add with a blend + // scene = smin(scene, shape, 1.0 * a); + scene = smin(scene, shape, _SphereSize * a * 3.0); + + // falloff transformations + a /= 1.9; + } + + return scene; + } + + float4 FullScreenPass(Varyings varyings) : SV_Target { + float depth = LoadCameraDepth(varyings.positionCS.xy); + PositionInputs posInput = GetPositionInput(varyings.positionCS.xy, _ScreenSize.zw, depth, UNITY_MATRIX_I_VP, UNITY_MATRIX_V); + float2 ndc = posInput.positionNDC; + + // convert to glsl mode and fix aspect ratio + float2 guv = posInput.positionNDC - 0.5; + guv.x *= _ScreenParams.x / _ScreenParams.y; + + time = _Time.y; + + float4 colour = float4(0.0, 0.0, 0.0, 1.0); + material = 0.0; + + // camera coordinates + float2 uv = guv; + + float3 eye = float3(sin(time * 0.1) * 5.0, cos(time * 0.1) * 5.0 + 0.5, 1.0); + // float3 eye = float3(5.0, 5.0, 1.0); + + float3 at = float3(0.0, 0.0, 0.0); + float3 z = normalize(at-eye); + float3 x = normalize(cross(z, float3(0.0,1.0,0.0))); + float3 y = cross(x, z); + float3 ray = normalize(float3(z + uv.x * x + uv.y * y)); + float3 pos = eye; + + // // camera control + // float2 M = 6.28 * float2(1.0, 1.0); + // ray.xz = mul(ray.xz, rot(M.x)); + // pos.xz = mul(pos.xz, rot(M.x)); + // ray.xy = mul(ray.xy, rot(M.y)); + // pos.xy = mul(pos.xy, rot(M.y)); + + // white noise + float3 seed = float3(ndc, highs * 420.0); + float rng = hash13(seed); + + // raymarch + float steps = 30.0; + float index; + for (index = steps; index > 0.0; --index) { + // volume estimation + float dist = map(pos); + if (dist < 0.01) { + break; + } + + // dithering + // dist *= 0.9 + .1 * rng; + + // raymarch + pos += ray * dist; + } + + // ambient occlusion from steps count + float shade = index / steps; + + // compute normal by NuSan (https://www.shadertoy.com/view/3sBGzV) + float2 off=float2(.001,0); + float3 normal = normalize(map(pos)-float3(map(pos-off.xyy), map(pos-off.yxy), map(pos-off.yyx))); + float3 tint = tex2D(_ThemeTexture, shade); + + // lighting + float ld = dot(reflect(ray, normal), float3(0.0,1.0,0.0))*0.5+0.5; + float3 light = float3(1.000,0.502,0.502) * sqrt(ld); + ld = dot(reflect(ray, normal), float3(0,0,-1))*0.5+0.5; + light += float3(0.400,0.714,0.145) * sqrt(ld)*.5; + + // pixel color + colour.rgb = (tint + light) * shade; + + return colour; + } + + ENDHLSL + + SubShader + { + Tags{ "RenderPipeline" = "HDRenderPipeline" } + Pass + { + Name "GeneDrive" + + ZWrite Off + 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_SupportDecals: 1 + - _SurfaceType: 0 + - _TexWorldScale: 1 + - _TexWorldScaleEmissive: 1 + - _ThemeStrength: 4.67 + - _Thickness: 1 + - _TransmissionEnable: 1 + - _TransparentBackfaceEnable: 0 + - _TransparentCullMode: 2 + - _TransparentDepthPostpassEnable: 0 + - _TransparentDepthPrepassEnable: 0 + - _TransparentSortPriority: 0 + - _TransparentWritingMotionVec: 0 + - _TransparentZWrite: 0 + - _UVBase: 0 + - _UVDetail: 0 + - _UVEmissive: 0 + - _UseEmissiveIntensity: 0 + - _UseShadowThreshold: 0 + - _Wildness: 0.2 + - _Wow: 4 + - _ZTestDepthEqualForOpaque: 3 + - _ZTestGBuffer: 4 + - _ZTestTransparent: 4 + - _ZWrite: 1 + - _Zing: 0 + - _Zip: 0.5 + - _Zoom: 4.99 + m_Colors: + - _BaseColor: {r: 1, g: 1, b: 1, a: 1} + - _BaseColorMap_MipInfo: {r: 0, g: 0, b: 0, a: 0} + - _Color: {r: 1, g: 1, b: 1, a: 1} + - _DiffusionProfileAsset: {r: 0, g: 0, b: 0, a: 0} + - _DoubleSidedConstants: {r: 1, g: 1, b: -1, a: 0} + - _EmissionColor: {r: 1, g: 1, b: 1, a: 1} + - _EmissiveColor: {r: 0, g: 0, b: 0, a: 1} + - _EmissiveColorLDR: {r: 0, g: 0, b: 0, a: 1} + - _InvPrimScale: {r: 1, g: 1, b: 0, a: 0} + - _IridescenceThicknessRemap: {r: 0, g: 1, b: 0, a: 0} + - _SpecularColor: {r: 1, g: 1, b: 1, a: 1} + - _ThicknessRemap: {r: 0, g: 1, b: 0, a: 0} + - _TransmittanceColor: {r: 1, g: 1, b: 1, a: 1} + - _UVDetailsMappingMask: {r: 1, g: 0, b: 0, a: 0} + - _UVMappingMask: {r: 1, g: 0, b: 0, a: 0} + - _UVMappingMaskEmissive: {r: 1, g: 0, b: 0, a: 0} + m_BuildTextureStacks: [] +--- !u!114 &6020743418383276577 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3} + m_Name: + m_EditorClassIdentifier: + version: 12 + hdPluginSubTargetMaterialVersions: + m_Keys: [] + m_Values: diff --git a/Assets/Scenes/MDNA_Silicon/Silicon.mat.meta b/Assets/Scenes/MDNA_Silicon/Silicon.mat.meta new file mode 100644 index 0000000..0e4f2d8 --- /dev/null +++ b/Assets/Scenes/MDNA_Silicon/Silicon.mat.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 2c8435a47ec6074469329ccda22afc1c +NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 2100000 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scenes/MDNA_Silicon/Silicon.shader b/Assets/Scenes/MDNA_Silicon/Silicon.shader new file mode 100644 index 0000000..e95fe47 --- /dev/null +++ b/Assets/Scenes/MDNA_Silicon/Silicon.shader @@ -0,0 +1,93 @@ +Shader "FullScreen/Silicon" +{ + Properties + { + _SpectrumTexture("SpectrumTexture", 2D) = "white" {} + _ThemeTexture("ThemeTexture", 2D) = "white" {} + _SpectrumSize("SpectrumSize", float) = 16 + + _SphereSize("SphereSize", range(0, 3)) = 1 + _SphereStretch("SphereStretch", range(0, 3)) = 1 + } + + HLSLINCLUDE + + // HDRP stuff + #pragma vertex Vert + #pragma target 4.5 + #pragma only_renderers d3d11 playstation xboxone xboxseries vulkan metal switch + #include "Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/RenderPass/CustomPass/CustomPassCommon.hlsl" + + // here we go... + sampler2D _SpectrumTexture; + sampler2D _ThemeTexture; + + float _SpectrumSize; + + float4 FullScreenPass(Varyings varyings) : SV_Target { + float depth = LoadCameraDepth(varyings.positionCS.xy); + PositionInputs posInput = GetPositionInput(varyings.positionCS.xy, _ScreenSize.zw, depth, UNITY_MATRIX_I_VP, UNITY_MATRIX_V); + float3 viewDirection = GetWorldSpaceNormalizeViewDir(posInput.positionWS); + + float2 ndc = posInput.positionNDC; + float4 color = float4(0.0, 0.0, 0.0, 0.0); + + // convert to glsl mode and fix aspect ratio + float2 uv = posInput.positionNDC - 0.5; + uv.x *= _ScreenParams.x / _ScreenParams.y; + + float time = _Time.y; + + // Background + float4 outColour = float4(0.8+0.2*uv.y,0.8+0.2*uv.y,0.8+0.2*uv.y,1); + + // [unroll(100)] + for(int i=0; i<40; i++) { + // bubble seeds + float pha = sin(float(i)*546.13+1.0)*0.5 + 0.5; + float siz = pow( sin(float(i)*651.74+5.0)*0.5 + 0.5, 4.0 ); + float pox = sin(float(i)*321.55+4.1) * 1 / 1; + + // buble size, position and color + float band = 1 / ((i % _SpectrumSize) + 1); + float freq = tex2D(_SpectrumTexture, band); + + float rad = 0.1 + 0.1*freq; + float2 pos = float2( pox, -1.0-rad + (2.0+2.0*rad)*fmod(pha+0.1*time*(0.2+0.8*siz),1.0)); + float dis = length( uv - pos ); + float3 col = lerp( float3(0.94,0.3,0.0), float3(0.1,0.4,0.8), 0.5+0.5*sin(float(i)*1.2+1.9)); + col+= 8.0*smoothstep( rad*0.95, rad, dis ); + + // render + float f = length(uv-pos)/rad; + f = sqrt(clamp(1.0-f*f,0.0,1.0)); + outColour -= float4(col.zyx *(1.0-smoothstep( rad*0.95, rad, dis )) * f, 0.0); + } + + // Vignetting + // outColour *= sqrt(1.5-0.5*length(uv)); + + return outColour; + } + + ENDHLSL + + SubShader + { + Tags{ "RenderPipeline" = "HDRenderPipeline" } + Pass + { + Name "GeneDrive" + + ZWrite Off + ZTest Always + // Blend SrcAlpha OneMinusSrcAlpha + Cull Off + + HLSLPROGRAM + #pragma fragment FullScreenPass + ENDHLSL + } + } + Fallback Off +} diff --git a/Assets/Scenes/MDNA_Silicon/Silicon.shader.meta b/Assets/Scenes/MDNA_Silicon/Silicon.shader.meta new file mode 100644 index 0000000..a5d0ab2 --- /dev/null +++ b/Assets/Scenes/MDNA_Silicon/Silicon.shader.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: 5be30a06faf5a124fa31edf103be3e86 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + preprocessorOverride: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scenes/MDNA_Silicon/SiliconBinder.cs b/Assets/Scenes/MDNA_Silicon/SiliconBinder.cs new file mode 100644 index 0000000..1cbacdf --- /dev/null +++ b/Assets/Scenes/MDNA_Silicon/SiliconBinder.cs @@ -0,0 +1,22 @@ +using UnityEngine; +using UnityEngine.UI; +using System.Collections.Generic; + +public class SiliconBinder : MonoBehaviour { + public Material material; + + private void Start() { + if (material == null) { + Debug.Log("Material Binder needs a Material."); + gameObject.SetActive(false); + } + } + + public void UpdateGrid(Slider s) { + material.SetFloat("_SphereStretch", s.value); + } + + public void UpdateResonance(Slider s) { + material.SetFloat("_SphereSize", s.value); + } +} diff --git a/Assets/Scenes/MDNA_Silicon/SiliconBinder.cs.meta b/Assets/Scenes/MDNA_Silicon/SiliconBinder.cs.meta new file mode 100644 index 0000000..c551cb0 --- /dev/null +++ b/Assets/Scenes/MDNA_Silicon/SiliconBinder.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: f254fb3ffb1421f4f83130c38e341de7 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/ProjectSettings/EditorBuildSettings.asset b/ProjectSettings/EditorBuildSettings.asset index 5f030ec..e1cb138 100644 --- a/ProjectSettings/EditorBuildSettings.asset +++ b/ProjectSettings/EditorBuildSettings.asset @@ -33,8 +33,11 @@ EditorBuildSettings: path: Assets/Scenes/IXS_2097.unity guid: 5db474e0eb730704fa404beacd58cfc1 - enabled: 1 - path: Assets/Scenes/MDNA_Luigi.unity + path: Assets/Scenes/MDNA_DreamLiquid.unity guid: 6531ab167af8c6c4ab3a685986745e70 + - enabled: 1 + path: Assets/Scenes/MDNA_GeneDrive.unity + guid: a515e016359df6d48a68be70204f08af - enabled: 1 path: Assets/Scenes/MNML_Bar.unity guid: bd3016c4a89f4f14f9223edfc7a8f77c diff --git a/ProjectSettings/ProjectSettings.asset b/ProjectSettings/ProjectSettings.asset index ad92c2d..6a33d45 100644 --- a/ProjectSettings/ProjectSettings.asset +++ b/ProjectSettings/ProjectSettings.asset @@ -275,7 +275,99 @@ PlayerSettings: m_Width: 128 m_Height: 128 m_Kind: 0 - m_BuildTargetPlatformIcons: [] + m_BuildTargetPlatformIcons: + - m_BuildTarget: Android + m_Icons: + - m_Textures: [] + m_Width: 432 + m_Height: 432 + m_Kind: 2 + m_SubKind: + - m_Textures: [] + m_Width: 324 + m_Height: 324 + m_Kind: 2 + m_SubKind: + - m_Textures: [] + m_Width: 216 + m_Height: 216 + m_Kind: 2 + m_SubKind: + - m_Textures: [] + m_Width: 162 + m_Height: 162 + m_Kind: 2 + m_SubKind: + - m_Textures: [] + m_Width: 108 + m_Height: 108 + m_Kind: 2 + m_SubKind: + - m_Textures: [] + m_Width: 81 + m_Height: 81 + m_Kind: 2 + m_SubKind: + - m_Textures: [] + m_Width: 192 + m_Height: 192 + m_Kind: 1 + m_SubKind: + - m_Textures: [] + m_Width: 144 + m_Height: 144 + m_Kind: 1 + m_SubKind: + - m_Textures: [] + m_Width: 96 + m_Height: 96 + m_Kind: 1 + m_SubKind: + - m_Textures: [] + m_Width: 72 + m_Height: 72 + m_Kind: 1 + m_SubKind: + - m_Textures: [] + m_Width: 48 + m_Height: 48 + m_Kind: 1 + m_SubKind: + - m_Textures: [] + m_Width: 36 + m_Height: 36 + m_Kind: 1 + m_SubKind: + - m_Textures: [] + m_Width: 192 + m_Height: 192 + m_Kind: 0 + m_SubKind: + - m_Textures: [] + m_Width: 144 + m_Height: 144 + m_Kind: 0 + m_SubKind: + - m_Textures: [] + m_Width: 96 + m_Height: 96 + m_Kind: 0 + m_SubKind: + - m_Textures: [] + m_Width: 72 + m_Height: 72 + m_Kind: 0 + m_SubKind: + - m_Textures: [] + m_Width: 48 + m_Height: 48 + m_Kind: 0 + m_SubKind: + - m_Textures: [] + m_Width: 36 + m_Height: 36 + m_Kind: 0 + m_SubKind: m_BuildTargetBatching: - m_BuildTarget: Standalone m_StaticBatching: 1 @@ -642,8 +734,8 @@ PlayerSettings: Standalone: 3 m_RenderingPath: 1 m_MobileRenderingPath: 1 - metroPackageName: Template_3D - metroPackageVersion: + metroPackageName: Template3D + metroPackageVersion: 1.0.0.0 metroCertificatePath: metroCertificatePassword: metroCertificateSubject: @@ -651,7 +743,7 @@ PlayerSettings: metroCertificateNotAfter: 0000000000000000 metroApplicationDescription: Template_3D wsaImages: {} - metroTileShortName: + metroTileShortName: Kaiju metroTileShowName: 0 metroMediumTileShowName: 0 metroLargeTileShowName: 0 diff --git a/UserSettings/EditorUserSettings.asset b/UserSettings/EditorUserSettings.asset index d1858e6..6804eb4 100644 --- a/UserSettings/EditorUserSettings.asset +++ b/UserSettings/EditorUserSettings.asset @@ -6,34 +6,34 @@ EditorUserSettings: serializedVersion: 4 m_ConfigSettings: RecentlyUsedSceneGuid-0: - value: 01570c5350030c5f5a5c5f76132506444516492e7e2927367e2a4b63b2b3323c - flags: 0 - RecentlyUsedSceneGuid-1: - value: 5a53035654070d0e095a5c7a11225a44404f4c78742c22357b2f1c31bae6626b - flags: 0 - RecentlyUsedSceneGuid-2: - value: 5655565252010c0b080c5b7140740f4410164c7a782a23312e2d486be1e63769 - flags: 0 - RecentlyUsedSceneGuid-3: - value: 54090452040508595c0d5c7043750e44414e4d2c7b7c25682f704c31bae4353e - flags: 0 - RecentlyUsedSceneGuid-4: - value: 065055040404080d0b0b0d2441755a44124f402b742d70637c284d63e0e5606c - flags: 0 - RecentlyUsedSceneGuid-5: value: 5500520454045f0a0e0c5e214171094444164c2b787b7f69752f1931bbb63669 flags: 0 - RecentlyUsedSceneGuid-6: + RecentlyUsedSceneGuid-1: value: 5702040754575f0f595c5d7747270a44174e4f2b2d7a7735287f4e61b2e5326f flags: 0 + RecentlyUsedSceneGuid-2: + value: 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RecentlyUsedScenePath-0: value: 22424703114646680e0b0227036c723e3b3b270b3e3a2729633c133af6f9 diff --git a/UserSettings/Layouts/CurrentMaximizeLayout.dwlt b/UserSettings/Layouts/CurrentMaximizeLayout.dwlt index edcaf32..1b69979 100644 --- a/UserSettings/Layouts/CurrentMaximizeLayout.dwlt +++ b/UserSettings/Layouts/CurrentMaximizeLayout.dwlt @@ -67,7 +67,7 @@ MonoBehaviour: m_UseMipMap: 0 m_VSyncEnabled: 0 m_Gizmos: 0 - m_Stats: 0 + m_Stats: 1 m_SelectedSizes: 00000000000000000000000000000000000000000000000000000000000000000000000000000000 m_ZoomArea: m_HRangeLocked: 0 @@ -224,9 +224,9 @@ MonoBehaviour: m_SceneHierarchy: m_TreeViewState: scrollPos: {x: 0, y: 0} - m_SelectedIDs: fccc0000 + m_SelectedIDs: m_LastClickedID: 0 - m_ExpandedIDs: 961afcff281ffcff9821fcff7423fcff5825fcff3634fcff5835fcff4036fcff1237fcffe237fcffb238fcff8439fcff563afcff283bfcfffa3bfcffcc3cfcff983dfcff6a3efcff3c3ffcff0e40fcffe040fcffb241fcff8442fcff5843fcff2a44fcff0445fcff264afcff484bfcff3e4efcff104ffcffe04ffcffb050fcff8251fcff5452fcff2653fcff0454fcffd654fcffaa55fcff7c56fcff4e57fcff2058fcfff258fcffc459fcff965afcff6a5bfcff3c5cfcff1c5dfcffaefefcffd0fffcffba02fdff8003fdff4404fdff0805fdffce05fdff9406fdff5a07fdff2c08fdfff208fdffba09fdff800afdff460bfdff0c0cfdffd20cfdff980dfdff5e0efdff260ffdffec0ffdffba10fdfffc21fdffc422fdff8a23fdff5e24fdffcc2cfdffce2cfdffc22ffdff8830fdff4e31fdff0e32fdffd432fdff9a33fdff6034fdff2635fdffec35fdffb236fdff7a37fdff4038fdff0e39fdff0c3cfdffd23cfdff983dfdff583efdff1e3ffdffe43ffdffaa40fdff7041fdff3642fdfffc42fdffc443fdff8a44fdff5845fdff5648fdff2849fdffee49fdffb64afdff7c4bfdff424cfdff084dfdffce4dfdff944efdff5a4ffdff2250fdffe850fdffbc51fdff6adbfdff6cdbfdff3a11feffa218feffcc19feff1a1dfeff441efeff6e1ffeff9420feffbe21feffe822feff1224feff4825feff7226feff9e27feffc828fefff229feff1c2bfeff462cfeff702dfeff9a2efeffc62ffefff030feff2832feff4a3afeff883bfeffd83efeff0240feff2c41feff5242feff7c43feffa644feffd045feff0647feff3048feff5c49feff864afeffb04bfeffda4cfeff044efeff2e4ffeff5850feff8451feffae52feffe653feff20fbfffffa6100008cba00004cbb000058bb0000441b0100 + m_ExpandedIDs: d2e5fcffd4e5fcff04eefcff840afdff9212fdffea2dfdffd835fdff625afdff8a74ffff229cffff72adffff3cc1ffff24c3ffff02c5ffff1cfbffff9c8b00004e96000094960000fa960000e2cb0000a8ea0000d2ea000052eb0000 m_RenameOverlay: m_UserAcceptedRename: 0 m_Name: @@ -269,8 +269,8 @@ MonoBehaviour: y: 0 width: 1666 height: 803 - m_MinSize: {x: 100, y: 100} - m_MaxSize: {x: 4000, y: 4000} + m_MinSize: {x: 102, y: 121} + m_MaxSize: {x: 4002, y: 4021} m_ActualView: {fileID: 2} m_Panes: - {fileID: 8} @@ -312,7 +312,7 @@ MonoBehaviour: collapsed: 0 displayed: 1 snapOffset: {x: 0, y: 0} - snapOffsetDelta: {x: -101, y: -1} + snapOffsetDelta: {x: -101, y: -26} snapCorner: 3 id: Tool Settings index: 0 @@ -334,7 +334,7 @@ MonoBehaviour: collapsed: 0 displayed: 1 snapOffset: {x: 0, y: 0} - snapOffsetDelta: {x: 0, y: 25} + snapOffsetDelta: {x: 0, y: 0} snapCorner: 0 id: unity-scene-view-toolbar index: 0 @@ -345,7 +345,7 @@ MonoBehaviour: collapsed: 0 displayed: 0 snapOffset: {x: 0, y: 0} - snapOffsetDelta: {x: 0, y: 25} + snapOffsetDelta: {x: 0, y: 0} snapCorner: 1 id: unity-search-toolbar index: 1 @@ -356,7 +356,7 @@ MonoBehaviour: collapsed: 0 displayed: 1 snapOffset: {x: 0, y: 0} - snapOffsetDelta: {x: 0, y: 25} + snapOffsetDelta: {x: 0, y: 0} snapCorner: 0 id: unity-transform-toolbar index: 0 @@ -378,7 +378,7 @@ MonoBehaviour: collapsed: 0 displayed: 0 snapOffset: {x: 0, y: 0} - snapOffsetDelta: {x: 0, y: 25} + snapOffsetDelta: {x: 0, y: 0} snapCorner: 0 id: Scene View/Light Settings index: 0 @@ -389,7 +389,7 @@ MonoBehaviour: collapsed: 0 displayed: 0 snapOffset: {x: 0, y: 0} - snapOffsetDelta: {x: 0, y: 25} + snapOffsetDelta: {x: 0, y: 0} snapCorner: 0 id: Scene View/Camera index: 1 @@ -400,7 +400,7 @@ MonoBehaviour: collapsed: 0 displayed: 0 snapOffset: {x: 0, y: 0} - snapOffsetDelta: {x: 0, y: 25} + snapOffsetDelta: {x: 0, y: 0} snapCorner: 0 id: Scene View/Cloth Constraints index: 2 @@ -411,7 +411,7 @@ MonoBehaviour: collapsed: 0 displayed: 0 snapOffset: {x: 0, y: 0} - 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