add some shadergraph viz
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930faf1365
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3f36ce2f00
60 files changed
+20036
-4727
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@@ -0,0 +1,86 @@
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using UnityEngine;
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using System.Collections.Generic;
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using Assets.WasapiAudio.Scripts.Unity;
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[RequireComponent(typeof(Material))]
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public class SpectrumMaterialBinder : MonoBehaviour
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{
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public WasapiAudioSource source;
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private Texture2D _texture;
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private Color[] _colorCache;
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private Material _material;
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public Preferences preferences;
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[SerializeReference]
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[SerializeReferenceButton]
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public List<SpectrumTransformer> Transformers = new List<SpectrumTransformer>();
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[SpectrumDataPreview]
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public SpectrumData Preview;
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private void Start() {
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if (source == null) {
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Debug.Log("Material Binder needs WASAPI Source.");
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gameObject.SetActive(false);
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}
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}
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private void Update() {
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UpdateTexture();
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UpdateBinding();
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}
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private void InitialiseTexture() {
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Debug.Log("Reinitialising spectrum texture...");
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_material = gameObject.GetComponent<Renderer>().material;
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_texture = new Texture2D(source.SpectrumSize, 1, TextureFormat.RFloat, false);
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_colorCache = new Color[source.SpectrumSize];
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_texture.name = $"AudioSpectrumData{source.SpectrumSize}";
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}
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private float[] GetSpectrumData() {
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// Get raw / unmodified spectrum data
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var spectrumData = source.GetSpectrumData();
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// Run spectrum data through all configured transformers
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if (Transformers != null && Transformers.Count > 0) {
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foreach (var transformer in Transformers) {
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spectrumData = transformer.Transform(spectrumData);
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}
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}
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Preview.Values = spectrumData;
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return spectrumData;
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}
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private void UpdateTexture() {
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// init
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if (_texture == null) InitialiseTexture();
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var spectrumData = GetSpectrumData();
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for (int i = 0; i < source.SpectrumSize; i++) {
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_colorCache[i] = new Color(spectrumData[i], 0, 0, 0);
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}
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_texture.SetPixels(_colorCache);
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_texture.Apply();
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}
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public void UpdateBinding() {
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UpdateTexture();
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// !!!!
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// you must set these via a literal string for some raeson
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// having them as a public property didn't work
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_material.SetFloat("_SpectrumSize", source.SpectrumSize);
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_material.SetTexture("_SpectrumDataTexture", _texture);
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}
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public string ToString() {
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return "Spectrum Material Binder";
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -8,7 +8,6 @@ public class CubeController : TripsitterAve {
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public float minSize = 2;
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public float maxSize = 4;
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public Material cubeMat;
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public Material cubeMatLit;
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private Texture2D texture;
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@@ -42,7 +41,7 @@ public class CubeController : TripsitterAve {
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texture.SetPixels(colourCache);
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texture.Apply();
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cubeMat.SetTexture("_AudioTexture", texture);
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cubeMatLit.SetTexture("_AudioTexture", texture);
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}
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// bool IsLeft(GameObject cube) {
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+129
-81
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--- !u!157 &3
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--- !u!4 &293362776
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@@ -477,6 +484,7 @@ RectTransform:
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children:
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- {fileID: 1034556605}
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m_Father: {fileID: 2065225032}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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@@ -880,6 +893,7 @@ RectTransform:
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Father: {fileID: 1951211900}
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@@ -954,6 +968,7 @@ Transform:
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 667181311}
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m_RootOrder: 1
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@@ -1004,6 +1019,7 @@ RectTransform:
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children: []
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m_Father: {fileID: 7191162}
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@@ -1079,6 +1095,7 @@ RectTransform:
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Father: {fileID: 1170821355}
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@@ -1154,6 +1171,7 @@ Transform:
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@@ -1170,14 +1188,6 @@ MonoBehaviour:
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@@ -1261,6 +1271,7 @@ MonoBehaviour:
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@@ -1276,10 +1287,17 @@ MonoBehaviour:
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--- !u!108 &991328211
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@@ -1370,6 +1388,7 @@ RectTransform:
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Reference in new issue
Block a user