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ntr committed 2022-03-24 15:45:57 +11:00
1 parent 4726734370
commit 4833faed56
93 files changed
+36396 -23915

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+95
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@@ -0,0 +1,95 @@
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
public class CubeController : TripsitterAve {
public GameObject prefab;
public float minSize = 2;
public float maxSize = 4;
void Start() {
CreateCubes(0f, 0f, 0f, 100f, 50f, 100f);
}
// void Update() {
// var spectrumData = GetSpectrumData();
// for (int i = 0; i < cubes.Count; i++) {
// GameObject cube = cubes[i];
// float amp = spectrumData[i % SpectrumSize];
// // Vector3 scale = new Vector3(1.0f, 1.0f, 1.0f * amp);
// // cubes[i].transform.localScale *= scale;
// }
// float avg = spectrumData.Sum() / SpectrumSize;
// lightMat.SetFloat("_EmissiveIntensity", avg * 1000.0f);
// }
// bool IsLeft(GameObject cube) {
// float up = cube.transform.up;
// return up < yBottom && up > yTop;
// }
// bool IsRight(GameObject cube) {
// float up = cube.transform.up;
// return up < yBottom && up > yTop;
// }
// bool IsBottom(GameObject cube) {
// float up = cube.transform.up;
// return up < yBottom && up > yTop;
// }
// bool IsTop(GameObject cube) {
// float up = cube.transform.up;
// return up < yBottom && up > yTop;
// }
void CreateCubes(float currentX, float currentZ, float currentY, float xWidth, float yWidth, float zWidth) {
float xMargin = 10;
float yMargin = 5;
float zMargin = 10;
float xLeft = xMargin;
float xRight = xWidth - xMargin;
float yBottom = yMargin;
float yTop = yWidth - yMargin;
float zBack = zWidth - zMargin;
while (currentY < yWidth) {
while (currentZ < zWidth) {
while (currentX < xWidth) {
bool ok = currentX < xLeft ||
currentX > xRight ||
currentY < yBottom ||
currentY > yTop ||
currentZ > zBack;
float size = Random.Range(minSize, maxSize);
if (ok) {
GameObject cube = GameObject.Instantiate(prefab);
cube.transform.parent = gameObject.transform;
cube.transform.localScale *= size;
float x = currentX + (size / 2f);
float y = currentY + (size / 2f);
if (currentY > yTop) y = currentY - (size / 2f);
float z = currentZ + (size / 2f);
if (currentZ > zBack) z = currentZ - (size / 2f);
cube.transform.Translate(x, y, z);
// cubes.Add(cube);
}
currentX = currentX + size;
}
currentX = 0;
currentZ = currentZ + maxSize;
}
currentZ = 0;
currentY = currentY + maxSize;
}
}
}
+11
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@@ -0,0 +1,11 @@
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+42
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@@ -0,0 +1,42 @@
using UnityEngine;
public class LineBarSpectrum : TripsitterAve {
private LineRenderer[] _lines;
private float AudioScale = 10;
private float Power = 1.5f;
public float LineWidth = 0.5f;
public float LineSpacing = 1.0f;
public LineRenderer prefab;
void Start() {
LineRenderer prefab = GameObject.Find("LineBar").GetComponent<LineRenderer>();
_lines = new LineRenderer[SpectrumSize];
for (int i = 0; i < SpectrumSize; i++) {
LineRenderer lineRenderer = GameObject.Instantiate(prefab);
lineRenderer.transform.parent = transform;
lineRenderer.material = new Material(Shader.Find("Sprites/Default"));
lineRenderer.widthMultiplier = LineWidth;
lineRenderer.positionCount = 2;
_lines[i] = lineRenderer;
}
}
void Update() {
var spectrumData = GetSpectrumData();
for (int i = 0; i < SpectrumSize; i++) {
var line = _lines[i];
var audioScale = Mathf.Pow(spectrumData[i] * AudioScale, Power);
var points = new Vector3[2];
var x = LineSpacing * i;
points[0] = new Vector3(x, 0.0f, 0.0f);
points[1] = new Vector3(x, audioScale, 0.0f);
line.widthMultiplier = LineWidth;
line.SetPositions(points);
}
}
}
+11
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@@ -0,0 +1,11 @@
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+44
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@@ -0,0 +1,44 @@
using UnityEngine;
using Assets.WasapiAudio.Scripts.Unity;
public class LineController : TripsitterAve {
public LineRenderer prefab;
public int LineCount = 64;
public float LineWidth = 0.5f;
public float LineSpacing = 1.0f;
private LineRenderer[] lines;
private float AudioScale = 10;
private float Power = 1.5f;
private int z = 0;
void Start() {
lines = new LineRenderer[LineCount];
for (int i = 0; i < LineCount; i++) {
LineRenderer lineRenderer = GameObject.Instantiate(prefab);
lineRenderer.transform.parent = transform;
lineRenderer.widthMultiplier = LineWidth;
lineRenderer.transform.Translate(0.0f, 0.0f, LineSpacing * 1.0f);
lineRenderer.positionCount = SpectrumSize;
lines[i] = lineRenderer;
}
}
void Update() {
var spectrumData = GetSpectrumData();
LineRenderer line = lines[z];
for (int i = 0; i < SpectrumSize; i++) {
var audioScale = Mathf.Pow(spectrumData[i] * AudioScale, Power);
var x = LineSpacing * i;
line.SetPosition(i, new Vector3(x, audioScale, 0.0f));
}
z = (z + 1) % LineCount;
}
}
+11
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@@ -0,0 +1,11 @@
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m_Value: 1
enabled:
m_OverrideState: 0
m_Value: 0
m_OverrideState: 1
m_Value: 1
colorMode:
m_OverrideState: 0
m_Value: 1
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m_Value: 400
min: 1
enableVolumetricFog:
m_OverrideState: 0
m_Value: 0
m_OverrideState: 1
m_Value: 1
albedo:
m_OverrideState: 0
m_Value: {r: 1, g: 1, b: 1, a: 1}
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m_VolumetricFogBudget:
m_OverrideState: 0
m_Value: 0.25
m_Value: 0.33
min: 0
max: 1
m_ResolutionDepthRatio:
m_OverrideState: 0
m_Value: 0.5
m_Value: 0.666
min: 0
max: 1
directionalLightsOnly:
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using System.Collections;
using System.Collections.Generic;
using UnityEngine.Rendering;
using UnityEngine;
public class MeshController : TripsitterAve
{
public int size = 128;
public float spacing = 1.0f;
public float AudioScale = 10.0f;
public float Power = 1.5f;
MeshFilter meshFilter;
Vector3[] vertices;
void Start() {
meshFilter = GetComponent<MeshFilter>();
Generate();
}
void Update() {
var spectrumData = GetSpectrumData();
Mesh mesh = meshFilter.mesh;
Vector3[] vertices = mesh.vertices;
for (int i = 0; i < vertices.Length; i++) {
int s = i % SpectrumSize;
var height = Mathf.Pow(spectrumData[s] * AudioScale, Power);
vertices[i].y = height;
}
mesh.vertices = vertices;
mesh.RecalculateBounds();
}
private void Generate() {
Mesh mesh = new Mesh();
mesh.name = "Audio Mesh";
vertices = new Vector3[(size + 1) * (size + 1)];
for (int i = 0, z = 0; z <= size; z++) {
for (int x = 0; x <= size; x++, i++) {
vertices[i] = new Vector3(x, 0.0f, z);
}
}
mesh.vertices = vertices;
int[] triangles = new int[size * size * 6];
for (int ti = 0, vi = 0, z = 0; z < size; z++, vi++) {
for (int x = 0; x < size; x++, ti += 6, vi++) {
triangles[ti] = vi;
triangles[ti + 3] = triangles[ti + 2] = vi + 1;
triangles[ti + 4] = triangles[ti + 1] = vi + size + 1;
triangles[ti + 5] = vi + size + 2;
}
}
mesh.triangles = triangles;
meshFilter.mesh = mesh;
}
// private void OnDrawGizmos() {
// if (vertices == null) return;
// Gizmos.color = Color.black;
// for (int i = 0; i < vertices.Length; i++) {
// Gizmos.DrawSphere(vertices[i], 0.1f);
// }
// }
}
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+182 -190
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PrevButton: 13
MenuButton: 27
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serializedVersion: 2
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protected int SpectrumSize { get; private set; }
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