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@@ -0,0 +1,44 @@
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using UnityEngine;
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using Assets.WasapiAudio.Scripts.Unity;
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public class LineController : TripsitterAve {
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public LineRenderer prefab;
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public int LineCount = 64;
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public float LineWidth = 0.5f;
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public float LineSpacing = 1.0f;
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private LineRenderer[] lines;
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private float AudioScale = 10;
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private float Power = 1.5f;
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private int z = 0;
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void Start() {
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lines = new LineRenderer[LineCount];
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for (int i = 0; i < LineCount; i++) {
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LineRenderer lineRenderer = GameObject.Instantiate(prefab);
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lineRenderer.transform.parent = transform;
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lineRenderer.widthMultiplier = LineWidth;
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lineRenderer.transform.Translate(0.0f, 0.0f, LineSpacing * 1.0f);
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lineRenderer.positionCount = SpectrumSize;
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lines[i] = lineRenderer;
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}
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}
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void Update() {
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var spectrumData = GetSpectrumData();
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LineRenderer line = lines[z];
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for (int i = 0; i < SpectrumSize; i++) {
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var audioScale = Mathf.Pow(spectrumData[i] * AudioScale, Power);
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var x = LineSpacing * i;
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line.SetPosition(i, new Vector3(x, audioScale, 0.0f));
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}
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z = (z + 1) % LineCount;
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}
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}
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