LineBarSpectrum
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@@ -1,10 +1,6 @@
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using UnityEngine;
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public class LineSpectrum : TripsitterAve {
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private GameObject[] _spectrumBars;
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private Vector3[] _originalPositions;
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private Vector3 _originalScale;
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private float AudioScale = 10;
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private float Power = 1.5f;
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@@ -13,7 +9,7 @@ public class LineSpectrum : TripsitterAve {
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lineRenderer.material = new Material(Shader.Find("Sprites/Default"));
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lineRenderer.widthMultiplier = 0.5f;
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lineRenderer.positionCount = SpectrumSize;
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Debug.Log("{SpectrumSize}");
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Debug.Log($"{SpectrumSize}");
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}
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void Update() {
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