wtf is going on with mulitbar

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unknown committed 2022-01-23 23:49:39 +11:00
1 parent 021f0b9f54
commit 90142b82a3
22 files changed
+10497 -2323

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-46
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using UnityEngine;
public class BarSpectrum : TripsitterAve
{
private GameObject[] _spectrumBars;
private Vector3[] _originalPositions;
private Vector3 _originalScale;
public GameObject Prefab;
public float AudioScale;
public float Power;
public void Start()
{
_spectrumBars = new GameObject[SpectrumSize];
_originalPositions = new Vector3[SpectrumSize];
_originalScale = Prefab.transform.localScale;
var width = Prefab.transform.localScale.x;
for (var i = 0; i < SpectrumSize; i++)
{
var spectrumBar = GameObject.Instantiate(Prefab);
spectrumBar.transform.parent = transform;
spectrumBar.transform.localPosition = new Vector3(width * i, 0.0f, 0.0f);
_spectrumBars[i] = spectrumBar;
_originalPositions[i] = spectrumBar.transform.localPosition;
}
Prefab.SetActive(false);
}
public void Update()
{
var spectrumData = GetSpectrumData();
for (var i = 0; i < SpectrumSize; i++)
{
var audioScale = Mathf.Pow(spectrumData[i] * AudioScale, Power);
var newScale = new Vector3(_originalScale.x, _originalScale.y + audioScale, _originalScale.z);
var halfScale = newScale / 2.0f;
_spectrumBars[i].transform.localPosition = new Vector3(_originalPositions[i].x + halfScale.x, _originalPositions[i].y + halfScale.y, _originalPositions[i].z + halfScale.z);
_spectrumBars[i].transform.localScale = newScale;
}
}
}
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Cinemachine;
public class CameraController : MonoBehaviour {
private Vector2 mousePos;
private Vector2 worldSize;
private float mouseSens = 200f;
private float moveSpeed = 100f;
void Start() {
mousePos = Input.mousePosition;
}
void Update() {
// Camera Rotation
if (Input.GetMouseButton(0)) {
float yawDelta = mouseSens * Time.deltaTime * Input.GetAxis("Mouse X");
float pitchDelta = mouseSens * Time.deltaTime * Input.GetAxis("Mouse Y");
pitchDelta = Mathf.Clamp(pitchDelta, -90f, 90f);
transform.Rotate(Vector3.up * yawDelta, Space.World);
transform.Rotate(Vector3.left * pitchDelta);
}
// Camera Movement
if (Input.GetMouseButton(1)) {
Vector2 delta = new Vector2(
(Input.mousePosition.x - mousePos.x) * moveSpeed * Time.deltaTime,
(Input.mousePosition.y - mousePos.y) * moveSpeed * Time.deltaTime
) * -1;
transform.position += new Vector3(delta.x, delta.y, 0.0f);
}
mousePos = Input.mousePosition;
}
}
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using UnityEngine;
public class LineBarSpectrum : TripsitterAve {
private LineRenderer[] _lines;
private float AudioScale = 10;
private float Power = 1.5f;
public float LineWidth = 0.5f;
public float LineSpacing = 1.0f;
void Start() {
LineRenderer prefab = GameObject.Find("LineBar").GetComponent<LineRenderer>();
_lines = new LineRenderer[SpectrumSize];
for (int i = 0; i < SpectrumSize; i++) {
LineRenderer lineRenderer = GameObject.Instantiate(prefab);
lineRenderer.transform.parent = transform;
lineRenderer.material = new Material(Shader.Find("Sprites/Default"));
lineRenderer.widthMultiplier = LineWidth;
lineRenderer.positionCount = 2;
_lines[i] = lineRenderer;
}
}
void Update() {
var spectrumData = GetSpectrumData();
for (int i = 0; i < SpectrumSize; i++) {
var line = _lines[i];
var audioScale = Mathf.Pow(spectrumData[i] * AudioScale, Power);
var points = new Vector3[2];
var x = LineSpacing * i;
points[0] = new Vector3(x, 0.0f, 0.0f);
points[1] = new Vector3(x, audioScale, 0.0f);
line.widthMultiplier = LineWidth;
line.SetPositions(points);
}
}
}
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using UnityEngine;
public class LineSpectrum : TripsitterAve {
private float AudioScale = 10;
private float Power = 1.5f;
void Start() {
LineRenderer lineRenderer = gameObject.AddComponent<LineRenderer>();
lineRenderer.material = new Material(Shader.Find("Sprites/Default"));
lineRenderer.widthMultiplier = 0.5f;
lineRenderer.positionCount = SpectrumSize;
Debug.Log($"{SpectrumSize}");
}
void Update() {
LineRenderer lineRenderer = GetComponent<LineRenderer>();
var spectrumData = GetSpectrumData();
var points = new Vector3[SpectrumSize];
for (int i = 0; i < SpectrumSize; i++)
{
var audioScale = Mathf.Pow(spectrumData[i] * AudioScale, Power);
points[i] = new Vector3(i * 1.0f, audioScale, 0.0f);
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lineRenderer.SetPositions(points);
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-19
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Assets.WasapiAudio.Scripts.Unity;
public class Tripsitter : MonoBehaviour
{
// Start is called before the first frame update
public AudioVisualizationEffect ave;
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}
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