released on steam, adding genedrive
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m_LineSpacing: 1
|
||||||
m_Text: Zoom
|
m_Text: Grid
|
||||||
--- !u!222 &650114448
|
--- !u!222 &650114448
|
||||||
CanvasRenderer:
|
CanvasRenderer:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
@@ -1038,7 +1025,7 @@ GameObject:
|
|||||||
- component: {fileID: 773926870}
|
- component: {fileID: 773926870}
|
||||||
- component: {fileID: 773926871}
|
- component: {fileID: 773926871}
|
||||||
m_Layer: 5
|
m_Layer: 5
|
||||||
m_Name: Zoom
|
m_Name: Grid
|
||||||
m_TagString: Untagged
|
m_TagString: Untagged
|
||||||
m_Icon: {fileID: 0}
|
m_Icon: {fileID: 0}
|
||||||
m_NavMeshLayer: 0
|
m_NavMeshLayer: 0
|
||||||
@@ -1112,16 +1099,16 @@ MonoBehaviour:
|
|||||||
m_FillRect: {fileID: 1533823375}
|
m_FillRect: {fileID: 1533823375}
|
||||||
m_HandleRect: {fileID: 1175658974}
|
m_HandleRect: {fileID: 1175658974}
|
||||||
m_Direction: 0
|
m_Direction: 0
|
||||||
m_MinValue: -2
|
m_MinValue: 3
|
||||||
m_MaxValue: 2
|
m_MaxValue: 10
|
||||||
m_WholeNumbers: 0
|
m_WholeNumbers: 0
|
||||||
m_Value: -0.52
|
m_Value: 5
|
||||||
m_OnValueChanged:
|
m_OnValueChanged:
|
||||||
m_PersistentCalls:
|
m_PersistentCalls:
|
||||||
m_Calls:
|
m_Calls:
|
||||||
- m_Target: {fileID: 449249020}
|
- m_Target: {fileID: 2035115419}
|
||||||
m_TargetAssemblyTypeName: LuigiPropertyBinder, Assembly-CSharp
|
m_TargetAssemblyTypeName: BotanyBinder, Assembly-CSharp
|
||||||
m_MethodName: UpdateZoom
|
m_MethodName: UpdateGrid
|
||||||
m_Mode: 2
|
m_Mode: 2
|
||||||
m_Arguments:
|
m_Arguments:
|
||||||
m_ObjectArgument: {fileID: 773926871}
|
m_ObjectArgument: {fileID: 773926871}
|
||||||
@@ -1438,7 +1425,7 @@ GameObject:
|
|||||||
- component: {fileID: 938799568}
|
- component: {fileID: 938799568}
|
||||||
- component: {fileID: 938799570}
|
- component: {fileID: 938799570}
|
||||||
m_Layer: 5
|
m_Layer: 5
|
||||||
m_Name: Wildness
|
m_Name: Generations
|
||||||
m_TagString: Untagged
|
m_TagString: Untagged
|
||||||
m_Icon: {fileID: 0}
|
m_Icon: {fileID: 0}
|
||||||
m_NavMeshLayer: 0
|
m_NavMeshLayer: 0
|
||||||
@@ -1514,14 +1501,14 @@ MonoBehaviour:
|
|||||||
m_Direction: 0
|
m_Direction: 0
|
||||||
m_MinValue: 1
|
m_MinValue: 1
|
||||||
m_MaxValue: 10
|
m_MaxValue: 10
|
||||||
m_WholeNumbers: 0
|
m_WholeNumbers: 1
|
||||||
m_Value: 4.5
|
m_Value: 1
|
||||||
m_OnValueChanged:
|
m_OnValueChanged:
|
||||||
m_PersistentCalls:
|
m_PersistentCalls:
|
||||||
m_Calls:
|
m_Calls:
|
||||||
- m_Target: {fileID: 449249020}
|
- m_Target: {fileID: 2035115419}
|
||||||
m_TargetAssemblyTypeName: LuigiPropertyBinder, Assembly-CSharp
|
m_TargetAssemblyTypeName: BotanyBinder, Assembly-CSharp
|
||||||
m_MethodName: UpdateWildness
|
m_MethodName: UpdateIterations
|
||||||
m_Mode: 2
|
m_Mode: 2
|
||||||
m_Arguments:
|
m_Arguments:
|
||||||
m_ObjectArgument: {fileID: 938799570}
|
m_ObjectArgument: {fileID: 938799570}
|
||||||
@@ -2438,7 +2425,7 @@ GameObject:
|
|||||||
- component: {fileID: 2099950028}
|
- component: {fileID: 2099950028}
|
||||||
- component: {fileID: 2099950029}
|
- component: {fileID: 2099950029}
|
||||||
m_Layer: 5
|
m_Layer: 5
|
||||||
m_Name: Brightness
|
m_Name: Resonance
|
||||||
m_TagString: Untagged
|
m_TagString: Untagged
|
||||||
m_Icon: {fileID: 0}
|
m_Icon: {fileID: 0}
|
||||||
m_NavMeshLayer: 0
|
m_NavMeshLayer: 0
|
||||||
@@ -2512,16 +2499,16 @@ MonoBehaviour:
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m_FillRect: {fileID: 1449240055}
|
m_FillRect: {fileID: 1449240055}
|
||||||
m_HandleRect: {fileID: 378214597}
|
m_HandleRect: {fileID: 378214597}
|
||||||
m_Direction: 0
|
m_Direction: 0
|
||||||
m_MinValue: 1
|
m_MinValue: 0
|
||||||
m_MaxValue: 8
|
m_MaxValue: 2
|
||||||
m_WholeNumbers: 0
|
m_WholeNumbers: 0
|
||||||
m_Value: 4
|
m_Value: 1
|
||||||
m_OnValueChanged:
|
m_OnValueChanged:
|
||||||
m_PersistentCalls:
|
m_PersistentCalls:
|
||||||
m_Calls:
|
m_Calls:
|
||||||
- m_Target: {fileID: 449249020}
|
- m_Target: {fileID: 2035115419}
|
||||||
m_TargetAssemblyTypeName: LuigiPropertyBinder, Assembly-CSharp
|
m_TargetAssemblyTypeName: BotanyBinder, Assembly-CSharp
|
||||||
m_MethodName: UpdateBrightness
|
m_MethodName: UpdateResonance
|
||||||
m_Mode: 2
|
m_Mode: 2
|
||||||
m_Arguments:
|
m_Arguments:
|
||||||
m_ObjectArgument: {fileID: 2099950029}
|
m_ObjectArgument: {fileID: 2099950029}
|
||||||
|
|||||||
@@ -142,7 +142,7 @@ Material:
|
|||||||
- _AlphaToMaskInspectorValue: 0
|
- _AlphaToMaskInspectorValue: 0
|
||||||
- _Anisotropy: 0
|
- _Anisotropy: 0
|
||||||
- _BlendMode: 0
|
- _BlendMode: 0
|
||||||
- _Brightness: 3.85
|
- _Brightness: 0
|
||||||
- _CoatMask: 0
|
- _CoatMask: 0
|
||||||
- _CullMode: 2
|
- _CullMode: 2
|
||||||
- _CullModeForward: 2
|
- _CullModeForward: 2
|
||||||
@@ -168,6 +168,8 @@ Material:
|
|||||||
- _EnableFogOnTransparent: 1
|
- _EnableFogOnTransparent: 1
|
||||||
- _EnableGeometricSpecularAA: 0
|
- _EnableGeometricSpecularAA: 0
|
||||||
- _EnergyConservingSpecularColor: 1
|
- _EnergyConservingSpecularColor: 1
|
||||||
|
- _Glob: 1.2242857
|
||||||
|
- _Grid: 5.450001
|
||||||
- _HeightAmplitude: 0.02
|
- _HeightAmplitude: 0.02
|
||||||
- _HeightCenter: 0.5
|
- _HeightCenter: 0.5
|
||||||
- _HeightMapParametrization: 0
|
- _HeightMapParametrization: 0
|
||||||
@@ -181,6 +183,7 @@ Material:
|
|||||||
- _Ior: 1.5
|
- _Ior: 1.5
|
||||||
- _IridescenceMask: 1
|
- _IridescenceMask: 1
|
||||||
- _IridescenceThickness: 1
|
- _IridescenceThickness: 1
|
||||||
|
- _Iterations: 8
|
||||||
- _LinkDetailsWithBase: 1
|
- _LinkDetailsWithBase: 1
|
||||||
- _Magic: 65.6
|
- _Magic: 65.6
|
||||||
- _MaterialID: 1
|
- _MaterialID: 1
|
||||||
@@ -199,6 +202,7 @@ Material:
|
|||||||
- _ReceivesSSR: 1
|
- _ReceivesSSR: 1
|
||||||
- _ReceivesSSRTransparent: 0
|
- _ReceivesSSRTransparent: 0
|
||||||
- _RefractionModel: 0
|
- _RefractionModel: 0
|
||||||
|
- _Resonance: 0.24285714
|
||||||
- _Smoothness: 0.5
|
- _Smoothness: 0.5
|
||||||
- _SmoothnessRemapMax: 1
|
- _SmoothnessRemapMax: 1
|
||||||
- _SmoothnessRemapMin: 0
|
- _SmoothnessRemapMin: 0
|
||||||
@@ -235,7 +239,7 @@ Material:
|
|||||||
- _UVEmissive: 0
|
- _UVEmissive: 0
|
||||||
- _UseEmissiveIntensity: 0
|
- _UseEmissiveIntensity: 0
|
||||||
- _UseShadowThreshold: 0
|
- _UseShadowThreshold: 0
|
||||||
- _Wildness: 0.593
|
- _Wildness: 0.2
|
||||||
- _Wow: 4
|
- _Wow: 4
|
||||||
- _ZTestDepthEqualForOpaque: 3
|
- _ZTestDepthEqualForOpaque: 3
|
||||||
- _ZTestGBuffer: 4
|
- _ZTestGBuffer: 4
|
||||||
|
|||||||
@@ -6,9 +6,9 @@ Shader "FullScreen/Botany"
|
|||||||
_ThemeTexture("ThemeTexture", 2D) = "white" {}
|
_ThemeTexture("ThemeTexture", 2D) = "white" {}
|
||||||
_SpectrumSize("SpectrumSize", float) = 16
|
_SpectrumSize("SpectrumSize", float) = 16
|
||||||
|
|
||||||
_Zoom("Zoom", range(1, 10)) = 5
|
_Grid("Grid", range(3, 10)) = 5
|
||||||
_Wildness("Wildness", range(0.2, 2.0)) = 0.8
|
_Iterations("Iterations", range(1, 10)) = 6
|
||||||
_Brightness("Brightness", range(1, 10)) = 4.0
|
_Resonance("Resonance", range(0, 3)) = 1
|
||||||
}
|
}
|
||||||
|
|
||||||
HLSLINCLUDE
|
HLSLINCLUDE
|
||||||
@@ -22,9 +22,10 @@ Shader "FullScreen/Botany"
|
|||||||
// here we go...
|
// here we go...
|
||||||
sampler2D _SpectrumTexture;
|
sampler2D _SpectrumTexture;
|
||||||
sampler2D _ThemeTexture;
|
sampler2D _ThemeTexture;
|
||||||
float _Zoom;
|
|
||||||
float _Wildness;
|
float _Resonance;
|
||||||
float _Brightness;
|
float _Grid;
|
||||||
|
float _Iterations;
|
||||||
|
|
||||||
float material;
|
float material;
|
||||||
float time;
|
float time;
|
||||||
@@ -50,7 +51,7 @@ Shader "FullScreen/Botany"
|
|||||||
// Inigo Quilez
|
// Inigo Quilez
|
||||||
// https://iquilezles.org/articles/distfunctions
|
// https://iquilezles.org/articles/distfunctions
|
||||||
float smin(float d1, float d2, float k) {
|
float smin(float d1, float d2, float k) {
|
||||||
float h = clamp(0.5 + bass * (d2-d1) / k, 0.0, 1.0);
|
float h = clamp(0.5 + 0.5 * (d2-d1) / k, 0.0, 1.0);
|
||||||
return lerp(d2, d1, h) - k*h*(1.0-h);
|
return lerp(d2, d1, h) - k*h*(1.0-h);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -74,7 +75,7 @@ Shader "FullScreen/Botany"
|
|||||||
float t = time * 1.0 + rng * 2.9;
|
float t = time * 1.0 + rng * 2.9;
|
||||||
|
|
||||||
// domain repetition
|
// domain repetition
|
||||||
float3 grid = float3(_Zoom, _Zoom, _Zoom);
|
float3 grid = float3(_Grid, _Grid, _Grid);
|
||||||
float3 cell = floor(p/grid);
|
float3 cell = floor(p/grid);
|
||||||
p = repeat(p, grid);
|
p = repeat(p, grid);
|
||||||
|
|
||||||
@@ -88,18 +89,17 @@ Shader "FullScreen/Botany"
|
|||||||
float size = sin(rng*3.14);
|
float size = sin(rng*3.14);
|
||||||
|
|
||||||
// stretch sphere
|
// stretch sphere
|
||||||
float wave = sin(-dp*1.+t+hash13(cell)*6.28)*.5;
|
// float wave = sin(-dp*1.+t+hash13(cell)*6.28)*.5;
|
||||||
|
float wave = sin(-dp*_Resonance+t+hash13(cell)*6.28);
|
||||||
|
|
||||||
// kaleidoscopic iterated function
|
|
||||||
const int count = 4;
|
|
||||||
// float a = 1.0;
|
// float a = 1.0;
|
||||||
float a = 2.0;
|
float a = 2.0;
|
||||||
float scene = 1000.0;
|
float scene = 1000.0;
|
||||||
float shape = 1000.0;
|
float shape = 1000.0;
|
||||||
for (int index = 0; index < count; ++index) {
|
for (int index = 0; index < _Iterations; ++index) {
|
||||||
// fold and translate
|
// fold and translate
|
||||||
p.xz = abs(p.xz) - (_Wildness + wave) * a;
|
// p.xz = abs(p.xz) - (_Iterations + wave) * a;
|
||||||
// p.xz = abs(p.xz) - (0.5 + wave) * a;
|
p.xz = abs(p.xz) - (0.5 + wave) * a;
|
||||||
|
|
||||||
// rotate
|
// rotate
|
||||||
// p.xz = mul(rot(angle.y/a), p.xz);
|
// p.xz = mul(rot(angle.y/a), p.xz);
|
||||||
@@ -205,6 +205,10 @@ Shader "FullScreen/Botany"
|
|||||||
// pixel color
|
// pixel color
|
||||||
colour.rgb = (tint + light) * shade;
|
colour.rgb = (tint + light) * shade;
|
||||||
|
|
||||||
|
// camera fade
|
||||||
|
colour = colour * step(3.0, length(pos));
|
||||||
|
|
||||||
|
|
||||||
// temporal buffer
|
// temporal buffer
|
||||||
// colour = max(colour, texture(iChannel0, fragCoord/iResolution.xy) - 0.01);
|
// colour = max(colour, texture(iChannel0, fragCoord/iResolution.xy) - 0.01);
|
||||||
|
|
||||||
|
|||||||
@@ -12,15 +12,15 @@ public class BotanyBinder : MonoBehaviour {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void UpdateWildness(Slider s) {
|
public void UpdateIterations(Slider s) {
|
||||||
material.SetFloat("_Wildness", s.value);
|
material.SetFloat("_Iterations", s.value);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void UpdateZoom(Slider s) {
|
public void UpdateGrid(Slider s) {
|
||||||
material.SetFloat("_Zoom", s.value);
|
material.SetFloat("_Grid", s.value);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void UpdateBrightness(Slider s) {
|
public void UpdateResonance(Slider s) {
|
||||||
material.SetFloat("_Brightness", s.value);
|
material.SetFloat("_Resonance", s.value);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
File renamed without changes.
@@ -897,6 +897,10 @@ PrefabInstance:
|
|||||||
propertyPath: PrevButton
|
propertyPath: PrevButton
|
||||||
value: 8
|
value: 8
|
||||||
objectReference: {fileID: 0}
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 3099289455289463194, guid: 31660dba95ae9a9408051002a1e4c382, type: 3}
|
||||||
|
propertyPath: m_RootOrder
|
||||||
|
value: 8
|
||||||
|
objectReference: {fileID: 0}
|
||||||
- target: {fileID: 5305278010342315827, guid: 31660dba95ae9a9408051002a1e4c382, type: 3}
|
- target: {fileID: 5305278010342315827, guid: 31660dba95ae9a9408051002a1e4c382, type: 3}
|
||||||
propertyPath: m_Pivot.x
|
propertyPath: m_Pivot.x
|
||||||
value: 0
|
value: 0
|
||||||
@@ -985,6 +989,10 @@ PrefabInstance:
|
|||||||
propertyPath: m_Name
|
propertyPath: m_Name
|
||||||
value: Menu
|
value: Menu
|
||||||
objectReference: {fileID: 0}
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 7200639167805561534, guid: 31660dba95ae9a9408051002a1e4c382, type: 3}
|
||||||
|
propertyPath: m_RootOrder
|
||||||
|
value: 9
|
||||||
|
objectReference: {fileID: 0}
|
||||||
m_RemovedComponents: []
|
m_RemovedComponents: []
|
||||||
m_SourcePrefab: {fileID: 100100000, guid: 31660dba95ae9a9408051002a1e4c382, type: 3}
|
m_SourcePrefab: {fileID: 100100000, guid: 31660dba95ae9a9408051002a1e4c382, type: 3}
|
||||||
--- !u!1 &667181310
|
--- !u!1 &667181310
|
||||||
File renamed without changes.
@@ -142,7 +142,7 @@ Material:
|
|||||||
- _AlphaToMaskInspectorValue: 0
|
- _AlphaToMaskInspectorValue: 0
|
||||||
- _Anisotropy: 0
|
- _Anisotropy: 0
|
||||||
- _BlendMode: 0
|
- _BlendMode: 0
|
||||||
- _Brightness: 4.65
|
- _Brightness: 3.9499998
|
||||||
- _CoatMask: 0
|
- _CoatMask: 0
|
||||||
- _CullMode: 2
|
- _CullMode: 2
|
||||||
- _CullModeForward: 2
|
- _CullModeForward: 2
|
||||||
@@ -235,7 +235,7 @@ Material:
|
|||||||
- _UVEmissive: 0
|
- _UVEmissive: 0
|
||||||
- _UseEmissiveIntensity: 0
|
- _UseEmissiveIntensity: 0
|
||||||
- _UseShadowThreshold: 0
|
- _UseShadowThreshold: 0
|
||||||
- _Wildness: 7.2642856
|
- _Wildness: 5.721429
|
||||||
- _Wow: 4
|
- _Wow: 4
|
||||||
- _ZTestDepthEqualForOpaque: 3
|
- _ZTestDepthEqualForOpaque: 3
|
||||||
- _ZTestGBuffer: 4
|
- _ZTestGBuffer: 4
|
||||||
@@ -243,7 +243,7 @@ Material:
|
|||||||
- _ZWrite: 1
|
- _ZWrite: 1
|
||||||
- _Zing: 0
|
- _Zing: 0
|
||||||
- _Zip: 0.5
|
- _Zip: 0.5
|
||||||
- _Zoom: -0.6342857
|
- _Zoom: -0.2628572
|
||||||
m_Colors:
|
m_Colors:
|
||||||
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
|
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
|
||||||
- _BaseColorMap_MipInfo: {r: 0, g: 0, b: 0, a: 0}
|
- _BaseColorMap_MipInfo: {r: 0, g: 0, b: 0, a: 0}
|
||||||
File renamed without changes.
@@ -1,4 +1,4 @@
|
|||||||
Shader "FullScreen/Ether"
|
Shader "FullScreen/Luigi"
|
||||||
{
|
{
|
||||||
Properties
|
Properties
|
||||||
{
|
{
|
||||||
File renamed without changes.
+1
-1
@@ -2,7 +2,7 @@ using UnityEngine;
|
|||||||
using UnityEngine.UI;
|
using UnityEngine.UI;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
|
||||||
public class LuigiPropertyBinder : MonoBehaviour {
|
public class LuigiBinder : MonoBehaviour {
|
||||||
public Material material;
|
public Material material;
|
||||||
|
|
||||||
private void Start() {
|
private void Start() {
|
||||||
File renamed without changes.
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 40c8ca0615033ad4e89daa0d5d0003c3
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
File diff suppressed because it is too large.
Load diff
@@ -0,0 +1,7 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: a515e016359df6d48a68be70204f08af
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -0,0 +1,233 @@
|
|||||||
|
Shader "FullScreen/GeneDrive"
|
||||||
|
{
|
||||||
|
Properties
|
||||||
|
{
|
||||||
|
_SpectrumTexture("SpectrumTexture", 2D) = "white" {}
|
||||||
|
_ThemeTexture("ThemeTexture", 2D) = "white" {}
|
||||||
|
_SpectrumSize("SpectrumSize", float) = 16
|
||||||
|
|
||||||
|
_SphereSize("SphereSize", range(0, 3)) = 1
|
||||||
|
_SphereStretch("SphereStretch", range(0, 3)) = 1
|
||||||
|
}
|
||||||
|
|
||||||
|
HLSLINCLUDE
|
||||||
|
|
||||||
|
// HDRP stuff
|
||||||
|
#pragma vertex Vert
|
||||||
|
#pragma target 4.5
|
||||||
|
#pragma only_renderers d3d11 playstation xboxone xboxseries vulkan metal switch
|
||||||
|
#include "Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/RenderPass/CustomPass/CustomPassCommon.hlsl"
|
||||||
|
|
||||||
|
// here we go...
|
||||||
|
sampler2D _SpectrumTexture;
|
||||||
|
sampler2D _ThemeTexture;
|
||||||
|
|
||||||
|
float _SphereSize;
|
||||||
|
float _SphereStretch;
|
||||||
|
|
||||||
|
float material;
|
||||||
|
float time;
|
||||||
|
float rng;
|
||||||
|
|
||||||
|
float sub;
|
||||||
|
float bass;
|
||||||
|
float mids;
|
||||||
|
float highs;
|
||||||
|
|
||||||
|
// -------------------------------------
|
||||||
|
// https://www.shadertoy.com/view/NddSWs
|
||||||
|
// source
|
||||||
|
|
||||||
|
// Dave Hoskins
|
||||||
|
// https://www.shadertoy.com/view/4djSRW
|
||||||
|
float hash13(float3 p3) {
|
||||||
|
p3 = frac(p3 * .420);
|
||||||
|
p3 += dot(p3, p3.zyx + 322.802872);
|
||||||
|
return frac((p3.x + p3.y) * p3.z);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Inigo Quilez
|
||||||
|
// https://iquilezles.org/articles/distfunctions
|
||||||
|
float smin(float d1, float d2, float k) {
|
||||||
|
float h = clamp(0.5 + 0.5 * (d2-d1) / k, 0.0, 1.0);
|
||||||
|
return lerp(d2, d1, h) - k*h*(1.0-h);
|
||||||
|
}
|
||||||
|
|
||||||
|
float smoothing(float d1, float d2, float k) { return clamp( 0.5 + 0.5 *(d2-d1)/k, 0.0, 1.0); }
|
||||||
|
|
||||||
|
// rotation matrix
|
||||||
|
float2x2 rot(float a) {
|
||||||
|
float2x2 rm = { cos(a), -sin(a), sin(a), cos(a) };
|
||||||
|
return rm;
|
||||||
|
}
|
||||||
|
|
||||||
|
#define mod(x, y) (x - y * floor(x / y))
|
||||||
|
|
||||||
|
float3 repeat(float3 p, float3 r) {
|
||||||
|
return mod(p , r) - r / 2.0;
|
||||||
|
}
|
||||||
|
|
||||||
|
// sdf
|
||||||
|
float map (float3 p) {
|
||||||
|
const float Grid = 8.0;
|
||||||
|
const int Iterations = 4;
|
||||||
|
|
||||||
|
// time stretched with noise
|
||||||
|
float t = time * 1.0 + rng * 0.9;
|
||||||
|
// float t = highs;
|
||||||
|
|
||||||
|
// domain repetition
|
||||||
|
float3 grid = float3(Grid, Grid, Grid);
|
||||||
|
float3 cell = floor(p/grid);
|
||||||
|
p = repeat(p, grid);
|
||||||
|
|
||||||
|
// distance from origin
|
||||||
|
float dp = length(p);
|
||||||
|
|
||||||
|
// rotation parameter
|
||||||
|
float3 angle = float3(1.1,-.5,.1) + dp*.1 + p*.1 + cell;
|
||||||
|
|
||||||
|
// shrink sphere size
|
||||||
|
float size = sin(_SphereSize * rng); //sin(rng*3.14);
|
||||||
|
|
||||||
|
// stretch sphere
|
||||||
|
// float wave = sin(-dp*1.+t+hash13(cell)*6.28)*.5;
|
||||||
|
float wave = sin(-dp*_SphereStretch+hash13(cell) * Grid) * _SphereStretch;
|
||||||
|
|
||||||
|
// float a = 1.0;
|
||||||
|
// float a = smoothstep(0.0, 1.0, mids) * 0.5;
|
||||||
|
float freq = length(cell) % 4;
|
||||||
|
float a = tex2D(_SpectrumTexture, 1 / freq);
|
||||||
|
// a = 1.0 / freq;
|
||||||
|
// float a = highs;
|
||||||
|
|
||||||
|
float scene = 1000.0;
|
||||||
|
float shape = 1000.0;
|
||||||
|
for (int index = 0; index < Iterations; ++index) {
|
||||||
|
// fold and translate
|
||||||
|
p.xz = abs(p.xz) - (0.5 + wave) * a;
|
||||||
|
// p.xz = abs(p.xz) - (0.5 + wave) * a;
|
||||||
|
|
||||||
|
// rotate
|
||||||
|
// p.xz = mul(rot(angle.y/a), p.xz);
|
||||||
|
// p.yz = mul(rot(angle.x/a), p.yz);
|
||||||
|
// p.yx = mul(rot(angle.z/a), p.yx);
|
||||||
|
|
||||||
|
p.xz = mul(p.xz, rot(angle.y/a));
|
||||||
|
p.yz = mul(p.yz, rot(angle.x/a));
|
||||||
|
p.yx = mul(p.yx, rot(angle.z/a));
|
||||||
|
|
||||||
|
// sphere
|
||||||
|
shape = length(p)+a*size * 2.0;
|
||||||
|
|
||||||
|
// material blending
|
||||||
|
// material = lerp(material, float(index), smoothing(shape, scene, 0.3*a));
|
||||||
|
material = lerp(material, float(index), smoothing(shape, scene, a));
|
||||||
|
|
||||||
|
// add with a blend
|
||||||
|
// scene = smin(scene, shape, 1.0 * a);
|
||||||
|
scene = smin(scene, shape, _SphereSize * a);
|
||||||
|
|
||||||
|
// falloff transformations
|
||||||
|
a /= 1.9;
|
||||||
|
}
|
||||||
|
|
||||||
|
return scene;
|
||||||
|
}
|
||||||
|
|
||||||
|
float4 FullScreenPass(Varyings varyings) : SV_Target {
|
||||||
|
float depth = LoadCameraDepth(varyings.positionCS.xy);
|
||||||
|
PositionInputs posInput = GetPositionInput(varyings.positionCS.xy, _ScreenSize.zw, depth, UNITY_MATRIX_I_VP, UNITY_MATRIX_V);
|
||||||
|
float2 ndc = posInput.positionNDC;
|
||||||
|
|
||||||
|
// convert to glsl mode and fix aspect ratio
|
||||||
|
float2 guv = posInput.positionNDC - 0.5;
|
||||||
|
guv.x *= _ScreenParams.x / _ScreenParams.y;
|
||||||
|
|
||||||
|
time = _Time.y;
|
||||||
|
|
||||||
|
float4 colour = float4(0.0, 0.0, 0.0, 1.0);
|
||||||
|
material = 0.0;
|
||||||
|
|
||||||
|
// camera coordinates
|
||||||
|
float2 uv = guv;
|
||||||
|
|
||||||
|
float3 eye = float3(sin(time * 0.1) * 5.0, cos(time * 0.1) * 5.0, 1.0);
|
||||||
|
// float3 eye = float3(5.0, 5.0, 1.0);
|
||||||
|
|
||||||
|
float3 at = float3(0.0, 0.0, 0.0);
|
||||||
|
float3 z = normalize(at-eye);
|
||||||
|
float3 x = normalize(cross(z, float3(0.0,1.0,0.0)));
|
||||||
|
float3 y = cross(x, z);
|
||||||
|
float3 ray = normalize(float3(z + uv.x * x + uv.y * y));
|
||||||
|
float3 pos = eye;
|
||||||
|
|
||||||
|
// // camera control
|
||||||
|
// float2 M = 6.28 * float2(1.0, 1.0);
|
||||||
|
// ray.xz = mul(ray.xz, rot(M.x));
|
||||||
|
// pos.xz = mul(pos.xz, rot(M.x));
|
||||||
|
// ray.xy = mul(ray.xy, rot(M.y));
|
||||||
|
// pos.xy = mul(pos.xy, rot(M.y));
|
||||||
|
|
||||||
|
// white noise
|
||||||
|
float3 seed = float3(ndc, highs * 420.0);
|
||||||
|
float rng = hash13(seed);
|
||||||
|
|
||||||
|
// raymarch
|
||||||
|
float steps = 30.0;
|
||||||
|
float index;
|
||||||
|
for (index = steps; index > 0.0; --index) {
|
||||||
|
// volume estimation
|
||||||
|
float dist = map(pos);
|
||||||
|
if (dist < 0.01) {
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
// dithering
|
||||||
|
// dist *= 0.9 + .1 * rng;
|
||||||
|
|
||||||
|
// raymarch
|
||||||
|
pos += ray * dist;
|
||||||
|
}
|
||||||
|
|
||||||
|
// ambient occlusion from steps count
|
||||||
|
float shade = index / steps;
|
||||||
|
|
||||||
|
// compute normal by NuSan (https://www.shadertoy.com/view/3sBGzV)
|
||||||
|
float2 off=float2(.001,0);
|
||||||
|
float3 normal = normalize(map(pos)-float3(map(pos-off.xyy), map(pos-off.yxy), map(pos-off.yyx)));
|
||||||
|
float3 tint = tex2D(_ThemeTexture, shade);
|
||||||
|
|
||||||
|
// lighting
|
||||||
|
float ld = dot(reflect(ray, normal), float3(0.0,1.0,0.0))*0.5+0.5;
|
||||||
|
float3 light = float3(1.000,0.502,0.502) * sqrt(ld);
|
||||||
|
ld = dot(reflect(ray, normal), float3(0,0,-1))*0.5+0.5;
|
||||||
|
light += float3(0.400,0.714,0.145) * sqrt(ld)*.5;
|
||||||
|
|
||||||
|
// pixel color
|
||||||
|
colour.rgb = (tint + light) * shade;
|
||||||
|
|
||||||
|
return colour;
|
||||||
|
}
|
||||||
|
|
||||||
|
ENDHLSL
|
||||||
|
|
||||||
|
SubShader
|
||||||
|
{
|
||||||
|
Tags{ "RenderPipeline" = "HDRenderPipeline" }
|
||||||
|
Pass
|
||||||
|
{
|
||||||
|
Name "GeneDrive"
|
||||||
|
|
||||||
|
ZWrite Off
|
||||||
|
ZTest Always
|
||||||
|
// Blend SrcAlpha OneMinusSrcAlpha
|
||||||
|
Cull Off
|
||||||
|
|
||||||
|
HLSLPROGRAM
|
||||||
|
#pragma fragment FullScreenPass
|
||||||
|
ENDHLSL
|
||||||
|
}
|
||||||
|
}
|
||||||
|
Fallback Off
|
||||||
|
}
|
||||||
@@ -0,0 +1,10 @@
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|
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externalObjects: {}
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preprocessorOverride: 0
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,287 @@
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|
%YAML 1.1
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||||||
|
%TAG !u! tag:unity3d.com,2011:
|
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|
--- !u!21 &2100000
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|
Material:
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|
serializedVersion: 6
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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|
m_Name: GeneDrive
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|
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|
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|
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- _AORemapMin: 0
|
||||||
|
- _ATDistance: 1
|
||||||
|
- _AddPrecomputedVelocity: 0
|
||||||
|
- _AlbedoAffectEmissive: 0
|
||||||
|
- _AlphaCutoff: 0.5
|
||||||
|
- _AlphaCutoffEnable: 0
|
||||||
|
- _AlphaCutoffPostpass: 0.5
|
||||||
|
- _AlphaCutoffPrepass: 0.5
|
||||||
|
- _AlphaCutoffShadow: 0.5
|
||||||
|
- _AlphaDstBlend: 0
|
||||||
|
- _AlphaSrcBlend: 1
|
||||||
|
- _AlphaToMask: 0
|
||||||
|
- _AlphaToMaskInspectorValue: 0
|
||||||
|
- _Anisotropy: 0
|
||||||
|
- _BlendMode: 0
|
||||||
|
- _Brightness: 0
|
||||||
|
- _CoatMask: 0
|
||||||
|
- _CullMode: 2
|
||||||
|
- _CullModeForward: 2
|
||||||
|
- _Cutoff: 0.5
|
||||||
|
- _DepthOffsetEnable: 0
|
||||||
|
- _DetailAlbedoScale: 1
|
||||||
|
- _DetailNormalScale: 1
|
||||||
|
- _DetailSmoothnessScale: 1
|
||||||
|
- _DiffusionProfile: 0
|
||||||
|
- _DiffusionProfileHash: 0
|
||||||
|
- _DisplacementLockObjectScale: 1
|
||||||
|
- _DisplacementLockTilingScale: 1
|
||||||
|
- _DisplacementMode: 0
|
||||||
|
- _DoubleSidedEnable: 0
|
||||||
|
- _DoubleSidedGIMode: 0
|
||||||
|
- _DoubleSidedNormalMode: 1
|
||||||
|
- _DstBlend: 0
|
||||||
|
- _EmissiveColorMode: 1
|
||||||
|
- _EmissiveExposureWeight: 1
|
||||||
|
- _EmissiveIntensity: 1
|
||||||
|
- _EmissiveIntensityUnit: 0
|
||||||
|
- _EnableBlendModePreserveSpecularLighting: 1
|
||||||
|
- _EnableFogOnTransparent: 1
|
||||||
|
- _EnableGeometricSpecularAA: 0
|
||||||
|
- _EnergyConservingSpecularColor: 1
|
||||||
|
- _Glob: 1.2242857
|
||||||
|
- _Globular: 1
|
||||||
|
- _Grid: 8
|
||||||
|
- _HeightAmplitude: 0.02
|
||||||
|
- _HeightCenter: 0.5
|
||||||
|
- _HeightMapParametrization: 0
|
||||||
|
- _HeightMax: 1
|
||||||
|
- _HeightMin: -1
|
||||||
|
- _HeightOffset: 0
|
||||||
|
- _HeightPoMAmplitude: 2
|
||||||
|
- _HeightTessAmplitude: 2
|
||||||
|
- _HeightTessCenter: 0.5
|
||||||
|
- _InvTilingScale: 1
|
||||||
|
- _Ior: 1.5
|
||||||
|
- _IridescenceMask: 1
|
||||||
|
- _IridescenceThickness: 1
|
||||||
|
- _Iterations: 1
|
||||||
|
- _LinkDetailsWithBase: 1
|
||||||
|
- _Magic: 65.6
|
||||||
|
- _MaterialID: 1
|
||||||
|
- _Metallic: 0
|
||||||
|
- _MetallicRemapMax: 1
|
||||||
|
- _MetallicRemapMin: 0
|
||||||
|
- _NormalMapSpace: 0
|
||||||
|
- _NormalScale: 1
|
||||||
|
- _OpaqueCullMode: 2
|
||||||
|
- _PPDLodThreshold: 5
|
||||||
|
- _PPDMaxSamples: 15
|
||||||
|
- _PPDMinSamples: 5
|
||||||
|
- _PPDPrimitiveLength: 1
|
||||||
|
- _PPDPrimitiveWidth: 1
|
||||||
|
- _RayTracing: 0
|
||||||
|
- _ReceivesSSR: 1
|
||||||
|
- _ReceivesSSRTransparent: 0
|
||||||
|
- _RefractionModel: 0
|
||||||
|
- _Resonance: 0.67142856
|
||||||
|
- _Smoothness: 0.5
|
||||||
|
- _SmoothnessRemapMax: 1
|
||||||
|
- _SmoothnessRemapMin: 0
|
||||||
|
- _SpectrumSize: 4
|
||||||
|
- _SpecularAAScreenSpaceVariance: 0.1
|
||||||
|
- _SpecularAAThreshold: 0.2
|
||||||
|
- _SpecularOcclusionMode: 1
|
||||||
|
- _SphereSize: 0.94285715
|
||||||
|
- _SphereStretch: 0.5928571
|
||||||
|
- _SrcBlend: 1
|
||||||
|
- _StencilRef: 0
|
||||||
|
- _StencilRefDepth: 8
|
||||||
|
- _StencilRefGBuffer: 10
|
||||||
|
- _StencilRefMV: 40
|
||||||
|
- _StencilWriteMask: 6
|
||||||
|
- _StencilWriteMaskDepth: 8
|
||||||
|
- _StencilWriteMaskGBuffer: 14
|
||||||
|
- _StencilWriteMaskMV: 40
|
||||||
|
- _SubsurfaceMask: 1
|
||||||
|
- _SupportDecals: 1
|
||||||
|
- _SurfaceType: 0
|
||||||
|
- _TexWorldScale: 1
|
||||||
|
- _TexWorldScaleEmissive: 1
|
||||||
|
- _ThemeStrength: 4.67
|
||||||
|
- _Thickness: 1
|
||||||
|
- _TransmissionEnable: 1
|
||||||
|
- _TransparentBackfaceEnable: 0
|
||||||
|
- _TransparentCullMode: 2
|
||||||
|
- _TransparentDepthPostpassEnable: 0
|
||||||
|
- _TransparentDepthPrepassEnable: 0
|
||||||
|
- _TransparentSortPriority: 0
|
||||||
|
- _TransparentWritingMotionVec: 0
|
||||||
|
- _TransparentZWrite: 0
|
||||||
|
- _UVBase: 0
|
||||||
|
- _UVDetail: 0
|
||||||
|
- _UVEmissive: 0
|
||||||
|
- _UseEmissiveIntensity: 0
|
||||||
|
- _UseShadowThreshold: 0
|
||||||
|
- _Wildness: 0.2
|
||||||
|
- _Wow: 4
|
||||||
|
- _ZTestDepthEqualForOpaque: 3
|
||||||
|
- _ZTestGBuffer: 4
|
||||||
|
- _ZTestTransparent: 4
|
||||||
|
- _ZWrite: 1
|
||||||
|
- _Zing: 0
|
||||||
|
- _Zip: 0.5
|
||||||
|
- _Zoom: 4.99
|
||||||
|
m_Colors:
|
||||||
|
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
|
||||||
|
- _BaseColorMap_MipInfo: {r: 0, g: 0, b: 0, a: 0}
|
||||||
|
- _Color: {r: 1, g: 1, b: 1, a: 1}
|
||||||
|
- _DiffusionProfileAsset: {r: 0, g: 0, b: 0, a: 0}
|
||||||
|
- _DoubleSidedConstants: {r: 1, g: 1, b: -1, a: 0}
|
||||||
|
- _EmissionColor: {r: 1, g: 1, b: 1, a: 1}
|
||||||
|
- _EmissiveColor: {r: 0, g: 0, b: 0, a: 1}
|
||||||
|
- _EmissiveColorLDR: {r: 0, g: 0, b: 0, a: 1}
|
||||||
|
- _InvPrimScale: {r: 1, g: 1, b: 0, a: 0}
|
||||||
|
- _IridescenceThicknessRemap: {r: 0, g: 1, b: 0, a: 0}
|
||||||
|
- _SpecularColor: {r: 1, g: 1, b: 1, a: 1}
|
||||||
|
- _ThicknessRemap: {r: 0, g: 1, b: 0, a: 0}
|
||||||
|
- _TransmittanceColor: {r: 1, g: 1, b: 1, a: 1}
|
||||||
|
- _UVDetailsMappingMask: {r: 1, g: 0, b: 0, a: 0}
|
||||||
|
- _UVMappingMask: {r: 1, g: 0, b: 0, a: 0}
|
||||||
|
- _UVMappingMaskEmissive: {r: 1, g: 0, b: 0, a: 0}
|
||||||
|
m_BuildTextureStacks: []
|
||||||
|
--- !u!114 &6020743418383276577
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 11
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
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|
m_PrefabAsset: {fileID: 0}
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|
m_GameObject: {fileID: 0}
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|
m_Enabled: 1
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|
m_EditorHideFlags: 0
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|
m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
|
||||||
|
m_Name:
|
||||||
|
m_EditorClassIdentifier:
|
||||||
|
version: 12
|
||||||
|
hdPluginSubTargetMaterialVersions:
|
||||||
|
m_Keys: []
|
||||||
|
m_Values:
|
||||||
@@ -0,0 +1,8 @@
|
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|
fileFormatVersion: 2
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|
guid: 87966b5ef0f98a1449384bd255e71cd9
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|
NativeFormatImporter:
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|
externalObjects: {}
|
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|
mainObjectFileID: 2100000
|
||||||
|
userData:
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||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -0,0 +1,233 @@
|
|||||||
|
Shader "FullScreen/GeneDrive"
|
||||||
|
{
|
||||||
|
Properties
|
||||||
|
{
|
||||||
|
_SpectrumTexture("SpectrumTexture", 2D) = "white" {}
|
||||||
|
_ThemeTexture("ThemeTexture", 2D) = "white" {}
|
||||||
|
_SpectrumSize("SpectrumSize", float) = 16
|
||||||
|
|
||||||
|
_SphereSize("SphereSize", range(0, 3)) = 1
|
||||||
|
_SphereStretch("SphereStretch", range(0, 3)) = 1
|
||||||
|
}
|
||||||
|
|
||||||
|
HLSLINCLUDE
|
||||||
|
|
||||||
|
// HDRP stuff
|
||||||
|
#pragma vertex Vert
|
||||||
|
#pragma target 4.5
|
||||||
|
#pragma only_renderers d3d11 playstation xboxone xboxseries vulkan metal switch
|
||||||
|
#include "Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/RenderPass/CustomPass/CustomPassCommon.hlsl"
|
||||||
|
|
||||||
|
// here we go...
|
||||||
|
sampler2D _SpectrumTexture;
|
||||||
|
sampler2D _ThemeTexture;
|
||||||
|
|
||||||
|
float _SphereSize;
|
||||||
|
float _SphereStretch;
|
||||||
|
|
||||||
|
float material;
|
||||||
|
float time;
|
||||||
|
float rng;
|
||||||
|
|
||||||
|
float sub;
|
||||||
|
float bass;
|
||||||
|
float mids;
|
||||||
|
float highs;
|
||||||
|
|
||||||
|
// -------------------------------------
|
||||||
|
// https://www.shadertoy.com/view/NddSWs
|
||||||
|
// source
|
||||||
|
|
||||||
|
// Dave Hoskins
|
||||||
|
// https://www.shadertoy.com/view/4djSRW
|
||||||
|
float hash13(float3 p3) {
|
||||||
|
p3 = frac(p3 * .420);
|
||||||
|
p3 += dot(p3, p3.zyx + 322.802872);
|
||||||
|
return frac((p3.x + p3.y) * p3.z);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Inigo Quilez
|
||||||
|
// https://iquilezles.org/articles/distfunctions
|
||||||
|
float smin(float d1, float d2, float k) {
|
||||||
|
float h = clamp(0.5 + 0.5 * (d2-d1) / k, 0.0, 1.0);
|
||||||
|
return lerp(d2, d1, h) - k*h*(1.0-h);
|
||||||
|
}
|
||||||
|
|
||||||
|
float smoothing(float d1, float d2, float k) { return clamp( 0.5 + 0.5 *(d2-d1)/k, 0.0, 1.0); }
|
||||||
|
|
||||||
|
// rotation matrix
|
||||||
|
float2x2 rot(float a) {
|
||||||
|
float2x2 rm = { cos(a), -sin(a), sin(a), cos(a) };
|
||||||
|
return rm;
|
||||||
|
}
|
||||||
|
|
||||||
|
#define mod(x, y) (x - y * floor(x / y))
|
||||||
|
|
||||||
|
float3 repeat(float3 p, float3 r) {
|
||||||
|
return mod(p , r) - r / 2.0;
|
||||||
|
}
|
||||||
|
|
||||||
|
// sdf
|
||||||
|
float map (float3 p) {
|
||||||
|
const float Grid = 8.0;
|
||||||
|
const int Iterations = 4;
|
||||||
|
|
||||||
|
// time stretched with noise
|
||||||
|
float t = time * 1.0 + rng * 0.9;
|
||||||
|
// float t = highs;
|
||||||
|
|
||||||
|
// domain repetition
|
||||||
|
float3 grid = float3(Grid, Grid, Grid);
|
||||||
|
float3 cell = floor(p/grid);
|
||||||
|
p = repeat(p, grid);
|
||||||
|
|
||||||
|
// distance from origin
|
||||||
|
float dp = length(p);
|
||||||
|
|
||||||
|
// rotation parameter
|
||||||
|
float3 angle = float3(1.1,-.5,.1) + dp*.1 + p*.1 + cell;
|
||||||
|
|
||||||
|
// shrink sphere size
|
||||||
|
float size = sin(_SphereSize * rng); //sin(rng*3.14);
|
||||||
|
|
||||||
|
// stretch sphere
|
||||||
|
// float wave = sin(-dp*1.+t+hash13(cell)*6.28)*.5;
|
||||||
|
float wave = sin(-dp*_SphereStretch+hash13(cell) * Grid) * _SphereStretch;
|
||||||
|
|
||||||
|
// float a = 1.0;
|
||||||
|
// float a = smoothstep(0.0, 1.0, mids) * 0.5;
|
||||||
|
float freq = length(cell) % 4;
|
||||||
|
float a = tex2D(_SpectrumTexture, 1 / freq);
|
||||||
|
// a = 1.0 / freq;
|
||||||
|
// float a = highs;
|
||||||
|
|
||||||
|
float scene = 1000.0;
|
||||||
|
float shape = 1000.0;
|
||||||
|
for (int index = 0; index < Iterations; ++index) {
|
||||||
|
// fold and translate
|
||||||
|
p.xz = abs(p.xz) - (0.5 + wave) * a;
|
||||||
|
// p.xz = abs(p.xz) - (0.5 + wave) * a;
|
||||||
|
|
||||||
|
// rotate
|
||||||
|
// p.xz = mul(rot(angle.y/a), p.xz);
|
||||||
|
// p.yz = mul(rot(angle.x/a), p.yz);
|
||||||
|
// p.yx = mul(rot(angle.z/a), p.yx);
|
||||||
|
|
||||||
|
p.xz = mul(p.xz, rot(angle.y/a));
|
||||||
|
p.yz = mul(p.yz, rot(angle.x/a));
|
||||||
|
p.yx = mul(p.yx, rot(angle.z/a));
|
||||||
|
|
||||||
|
// sphere
|
||||||
|
shape = length(p)+a*size * 2.0;
|
||||||
|
|
||||||
|
// material blending
|
||||||
|
// material = lerp(material, float(index), smoothing(shape, scene, 0.3*a));
|
||||||
|
material = lerp(material, float(index), smoothing(shape, scene, a));
|
||||||
|
|
||||||
|
// add with a blend
|
||||||
|
// scene = smin(scene, shape, 1.0 * a);
|
||||||
|
scene = smin(scene, shape, _SphereSize * a * 3.0);
|
||||||
|
|
||||||
|
// falloff transformations
|
||||||
|
a /= 1.9;
|
||||||
|
}
|
||||||
|
|
||||||
|
return scene;
|
||||||
|
}
|
||||||
|
|
||||||
|
float4 FullScreenPass(Varyings varyings) : SV_Target {
|
||||||
|
float depth = LoadCameraDepth(varyings.positionCS.xy);
|
||||||
|
PositionInputs posInput = GetPositionInput(varyings.positionCS.xy, _ScreenSize.zw, depth, UNITY_MATRIX_I_VP, UNITY_MATRIX_V);
|
||||||
|
float2 ndc = posInput.positionNDC;
|
||||||
|
|
||||||
|
// convert to glsl mode and fix aspect ratio
|
||||||
|
float2 guv = posInput.positionNDC - 0.5;
|
||||||
|
guv.x *= _ScreenParams.x / _ScreenParams.y;
|
||||||
|
|
||||||
|
time = _Time.y;
|
||||||
|
|
||||||
|
float4 colour = float4(0.0, 0.0, 0.0, 1.0);
|
||||||
|
material = 0.0;
|
||||||
|
|
||||||
|
// camera coordinates
|
||||||
|
float2 uv = guv;
|
||||||
|
|
||||||
|
float3 eye = float3(sin(time * 0.1) * 5.0, cos(time * 0.1) * 5.0 + 0.5, 1.0);
|
||||||
|
// float3 eye = float3(5.0, 5.0, 1.0);
|
||||||
|
|
||||||
|
float3 at = float3(0.0, 0.0, 0.0);
|
||||||
|
float3 z = normalize(at-eye);
|
||||||
|
float3 x = normalize(cross(z, float3(0.0,1.0,0.0)));
|
||||||
|
float3 y = cross(x, z);
|
||||||
|
float3 ray = normalize(float3(z + uv.x * x + uv.y * y));
|
||||||
|
float3 pos = eye;
|
||||||
|
|
||||||
|
// // camera control
|
||||||
|
// float2 M = 6.28 * float2(1.0, 1.0);
|
||||||
|
// ray.xz = mul(ray.xz, rot(M.x));
|
||||||
|
// pos.xz = mul(pos.xz, rot(M.x));
|
||||||
|
// ray.xy = mul(ray.xy, rot(M.y));
|
||||||
|
// pos.xy = mul(pos.xy, rot(M.y));
|
||||||
|
|
||||||
|
// white noise
|
||||||
|
float3 seed = float3(ndc, highs * 420.0);
|
||||||
|
float rng = hash13(seed);
|
||||||
|
|
||||||
|
// raymarch
|
||||||
|
float steps = 30.0;
|
||||||
|
float index;
|
||||||
|
for (index = steps; index > 0.0; --index) {
|
||||||
|
// volume estimation
|
||||||
|
float dist = map(pos);
|
||||||
|
if (dist < 0.01) {
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
// dithering
|
||||||
|
// dist *= 0.9 + .1 * rng;
|
||||||
|
|
||||||
|
// raymarch
|
||||||
|
pos += ray * dist;
|
||||||
|
}
|
||||||
|
|
||||||
|
// ambient occlusion from steps count
|
||||||
|
float shade = index / steps;
|
||||||
|
|
||||||
|
// compute normal by NuSan (https://www.shadertoy.com/view/3sBGzV)
|
||||||
|
float2 off=float2(.001,0);
|
||||||
|
float3 normal = normalize(map(pos)-float3(map(pos-off.xyy), map(pos-off.yxy), map(pos-off.yyx)));
|
||||||
|
float3 tint = tex2D(_ThemeTexture, shade);
|
||||||
|
|
||||||
|
// lighting
|
||||||
|
float ld = dot(reflect(ray, normal), float3(0.0,1.0,0.0))*0.5+0.5;
|
||||||
|
float3 light = float3(1.000,0.502,0.502) * sqrt(ld);
|
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|
ld = dot(reflect(ray, normal), float3(0,0,-1))*0.5+0.5;
|
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|
light += float3(0.400,0.714,0.145) * sqrt(ld)*.5;
|
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|
|
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|
// pixel color
|
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|
colour.rgb = (tint + light) * shade;
|
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|
|
||||||
|
return colour;
|
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}
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using UnityEngine;
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Shader "FullScreen/Silicon"
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{
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Properties
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{
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_SpectrumTexture("SpectrumTexture", 2D) = "white" {}
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_ThemeTexture("ThemeTexture", 2D) = "white" {}
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_SpectrumSize("SpectrumSize", float) = 16
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_SphereSize("SphereSize", range(0, 3)) = 1
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_SphereStretch("SphereStretch", range(0, 3)) = 1
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|
}
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HLSLINCLUDE
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// HDRP stuff
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#pragma vertex Vert
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#pragma target 4.5
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|
#pragma only_renderers d3d11 playstation xboxone xboxseries vulkan metal switch
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#include "Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/RenderPass/CustomPass/CustomPassCommon.hlsl"
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// here we go...
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sampler2D _SpectrumTexture;
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|
sampler2D _ThemeTexture;
|
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|
|
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|
float _SpectrumSize;
|
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|
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|
float4 FullScreenPass(Varyings varyings) : SV_Target {
|
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|
float depth = LoadCameraDepth(varyings.positionCS.xy);
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|
PositionInputs posInput = GetPositionInput(varyings.positionCS.xy, _ScreenSize.zw, depth, UNITY_MATRIX_I_VP, UNITY_MATRIX_V);
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float3 viewDirection = GetWorldSpaceNormalizeViewDir(posInput.positionWS);
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float2 ndc = posInput.positionNDC;
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float4 color = float4(0.0, 0.0, 0.0, 0.0);
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|
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// convert to glsl mode and fix aspect ratio
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float2 uv = posInput.positionNDC - 0.5;
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uv.x *= _ScreenParams.x / _ScreenParams.y;
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|
float time = _Time.y;
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|
|
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// Background
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float4 outColour = float4(0.8+0.2*uv.y,0.8+0.2*uv.y,0.8+0.2*uv.y,1);
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|
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// [unroll(100)]
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for(int i=0; i<40; i++) {
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// bubble seeds
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|
float pha = sin(float(i)*546.13+1.0)*0.5 + 0.5;
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float siz = pow( sin(float(i)*651.74+5.0)*0.5 + 0.5, 4.0 );
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|
float pox = sin(float(i)*321.55+4.1) * 1 / 1;
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|
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|
// buble size, position and color
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|
float band = 1 / ((i % _SpectrumSize) + 1);
|
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|
float freq = tex2D(_SpectrumTexture, band);
|
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|
|
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|
float rad = 0.1 + 0.1*freq;
|
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|
float2 pos = float2( pox, -1.0-rad + (2.0+2.0*rad)*fmod(pha+0.1*time*(0.2+0.8*siz),1.0));
|
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|
float dis = length( uv - pos );
|
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|
float3 col = lerp( float3(0.94,0.3,0.0), float3(0.1,0.4,0.8), 0.5+0.5*sin(float(i)*1.2+1.9));
|
||||||
|
col+= 8.0*smoothstep( rad*0.95, rad, dis );
|
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|
|
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|
// render
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|
float f = length(uv-pos)/rad;
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|
f = sqrt(clamp(1.0-f*f,0.0,1.0));
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|
outColour -= float4(col.zyx *(1.0-smoothstep( rad*0.95, rad, dis )) * f, 0.0);
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}
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|
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// Vignetting
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|
// outColour *= sqrt(1.5-0.5*length(uv));
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|
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return outColour;
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}
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ENDHLSL
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SubShader
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{
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Tags{ "RenderPipeline" = "HDRenderPipeline" }
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Pass
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{
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Name "GeneDrive"
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ZWrite Off
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ZTest Always
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// Blend SrcAlpha OneMinusSrcAlpha
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Cull Off
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HLSLPROGRAM
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#pragma fragment FullScreenPass
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ENDHLSL
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}
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}
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using UnityEngine;
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using UnityEngine.UI;
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using System.Collections.Generic;
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public class SiliconBinder : MonoBehaviour {
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public Material material;
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private void Start() {
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if (material == null) {
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Debug.Log("Material Binder needs a Material.");
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gameObject.SetActive(false);
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}
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}
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public void UpdateGrid(Slider s) {
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material.SetFloat("_SphereStretch", s.value);
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}
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public void UpdateResonance(Slider s) {
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material.SetFloat("_SphereSize", s.value);
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}
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}
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m_Gizmos: 0
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||||||
m_Stats: 0
|
m_Stats: 1
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||||||
m_SelectedSizes: 00000000000000000000000000000000000000000000000000000000000000000000000000000000
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m_SelectedSizes: 00000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
m_ZoomArea:
|
m_ZoomArea:
|
||||||
m_HRangeLocked: 0
|
m_HRangeLocked: 0
|
||||||
@@ -224,9 +224,9 @@ MonoBehaviour:
|
|||||||
m_SceneHierarchy:
|
m_SceneHierarchy:
|
||||||
m_TreeViewState:
|
m_TreeViewState:
|
||||||
scrollPos: {x: 0, y: 0}
|
scrollPos: {x: 0, y: 0}
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||||||
m_SelectedIDs: fccc0000
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m_SelectedIDs:
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||||||
m_LastClickedID: 0
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m_LastClickedID: 0
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||||||
m_ExpandedIDs: 961afcff281ffcff9821fcff7423fcff5825fcff3634fcff5835fcff4036fcff1237fcffe237fcffb238fcff8439fcff563afcff283bfcfffa3bfcffcc3cfcff983dfcff6a3efcff3c3ffcff0e40fcffe040fcffb241fcff8442fcff5843fcff2a44fcff0445fcff264afcff484bfcff3e4efcff104ffcffe04ffcffb050fcff8251fcff5452fcff2653fcff0454fcffd654fcffaa55fcff7c56fcff4e57fcff2058fcfff258fcffc459fcff965afcff6a5bfcff3c5cfcff1c5dfcffaefefcffd0fffcffba02fdff8003fdff4404fdff0805fdffce05fdff9406fdff5a07fdff2c08fdfff208fdffba09fdff800afdff460bfdff0c0cfdffd20cfdff980dfdff5e0efdff260ffdffec0ffdffba10fdfffc21fdffc422fdff8a23fdff5e24fdffcc2cfdffce2cfdffc22ffdff8830fdff4e31fdff0e32fdffd432fdff9a33fdff6034fdff2635fdffec35fdffb236fdff7a37fdff4038fdff0e39fdff0c3cfdffd23cfdff983dfdff583efdff1e3ffdffe43ffdffaa40fdff7041fdff3642fdfffc42fdffc443fdff8a44fdff5845fdff5648fdff2849fdffee49fdffb64afdff7c4bfdff424cfdff084dfdffce4dfdff944efdff5a4ffdff2250fdffe850fdffbc51fdff6adbfdff6cdbfdff3a11feffa218feffcc19feff1a1dfeff441efeff6e1ffeff9420feffbe21feffe822feff1224feff4825feff7226feff9e27feffc828fefff229feff1c2bfeff462cfeff702dfeff9a2efeffc62ffefff030feff2832feff4a3afeff883bfeffd83efeff0240feff2c41feff5242feff7c43feffa644feffd045feff0647feff3048feff5c49feff864afeffb04bfeffda4cfeff044efeff2e4ffeff5850feff8451feffae52feffe653feff20fbfffffa6100008cba00004cbb000058bb0000441b0100
|
m_ExpandedIDs: d2e5fcffd4e5fcff04eefcff840afdff9212fdffea2dfdffd835fdff625afdff8a74ffff229cffff72adffff3cc1ffff24c3ffff02c5ffff1cfbffff9c8b00004e96000094960000fa960000e2cb0000a8ea0000d2ea000052eb0000
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||||||
m_RenameOverlay:
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m_RenameOverlay:
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||||||
m_UserAcceptedRename: 0
|
m_UserAcceptedRename: 0
|
||||||
m_Name:
|
m_Name:
|
||||||
@@ -269,8 +269,8 @@ MonoBehaviour:
|
|||||||
y: 0
|
y: 0
|
||||||
width: 1666
|
width: 1666
|
||||||
height: 803
|
height: 803
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||||||
m_MinSize: {x: 100, y: 100}
|
m_MinSize: {x: 102, y: 121}
|
||||||
m_MaxSize: {x: 4000, y: 4000}
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m_MaxSize: {x: 4002, y: 4021}
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||||||
m_ActualView: {fileID: 2}
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m_ActualView: {fileID: 2}
|
||||||
m_Panes:
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m_Panes:
|
||||||
- {fileID: 8}
|
- {fileID: 8}
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||||||
@@ -312,7 +312,7 @@ MonoBehaviour:
|
|||||||
collapsed: 0
|
collapsed: 0
|
||||||
displayed: 1
|
displayed: 1
|
||||||
snapOffset: {x: 0, y: 0}
|
snapOffset: {x: 0, y: 0}
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||||||
snapOffsetDelta: {x: -101, y: -1}
|
snapOffsetDelta: {x: -101, y: -26}
|
||||||
snapCorner: 3
|
snapCorner: 3
|
||||||
id: Tool Settings
|
id: Tool Settings
|
||||||
index: 0
|
index: 0
|
||||||
@@ -334,7 +334,7 @@ MonoBehaviour:
|
|||||||
collapsed: 0
|
collapsed: 0
|
||||||
displayed: 1
|
displayed: 1
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||||||
snapOffset: {x: 0, y: 0}
|
snapOffset: {x: 0, y: 0}
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||||||
snapOffsetDelta: {x: 0, y: 25}
|
snapOffsetDelta: {x: 0, y: 0}
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||||||
snapCorner: 0
|
snapCorner: 0
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||||||
id: unity-scene-view-toolbar
|
id: unity-scene-view-toolbar
|
||||||
index: 0
|
index: 0
|
||||||
@@ -345,7 +345,7 @@ MonoBehaviour:
|
|||||||
collapsed: 0
|
collapsed: 0
|
||||||
displayed: 0
|
displayed: 0
|
||||||
snapOffset: {x: 0, y: 0}
|
snapOffset: {x: 0, y: 0}
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||||||
snapOffsetDelta: {x: 0, y: 25}
|
snapOffsetDelta: {x: 0, y: 0}
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||||||
snapCorner: 1
|
snapCorner: 1
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||||||
id: unity-search-toolbar
|
id: unity-search-toolbar
|
||||||
index: 1
|
index: 1
|
||||||
@@ -356,7 +356,7 @@ MonoBehaviour:
|
|||||||
collapsed: 0
|
collapsed: 0
|
||||||
displayed: 1
|
displayed: 1
|
||||||
snapOffset: {x: 0, y: 0}
|
snapOffset: {x: 0, y: 0}
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||||||
snapOffsetDelta: {x: 0, y: 25}
|
snapOffsetDelta: {x: 0, y: 0}
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||||||
snapCorner: 0
|
snapCorner: 0
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||||||
id: unity-transform-toolbar
|
id: unity-transform-toolbar
|
||||||
index: 0
|
index: 0
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||||||
@@ -378,7 +378,7 @@ MonoBehaviour:
|
|||||||
collapsed: 0
|
collapsed: 0
|
||||||
displayed: 0
|
displayed: 0
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||||||
snapOffset: {x: 0, y: 0}
|
snapOffset: {x: 0, y: 0}
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||||||
snapOffsetDelta: {x: 0, y: 25}
|
snapOffsetDelta: {x: 0, y: 0}
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||||||
snapCorner: 0
|
snapCorner: 0
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||||||
id: Scene View/Light Settings
|
id: Scene View/Light Settings
|
||||||
index: 0
|
index: 0
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||||||
@@ -389,7 +389,7 @@ MonoBehaviour:
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|||||||
collapsed: 0
|
collapsed: 0
|
||||||
displayed: 0
|
displayed: 0
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snapOffset: {x: 0, y: 0}
|
snapOffset: {x: 0, y: 0}
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||||||
snapOffsetDelta: {x: 0, y: 25}
|
snapOffsetDelta: {x: 0, y: 0}
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||||||
snapCorner: 0
|
snapCorner: 0
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||||||
id: Scene View/Camera
|
id: Scene View/Camera
|
||||||
index: 1
|
index: 1
|
||||||
@@ -400,7 +400,7 @@ MonoBehaviour:
|
|||||||
collapsed: 0
|
collapsed: 0
|
||||||
displayed: 0
|
displayed: 0
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||||||
snapOffset: {x: 0, y: 0}
|
snapOffset: {x: 0, y: 0}
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||||||
snapOffsetDelta: {x: 0, y: 25}
|
snapOffsetDelta: {x: 0, y: 0}
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||||||
snapCorner: 0
|
snapCorner: 0
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||||||
id: Scene View/Cloth Constraints
|
id: Scene View/Cloth Constraints
|
||||||
index: 2
|
index: 2
|
||||||
@@ -411,7 +411,7 @@ MonoBehaviour:
|
|||||||
collapsed: 0
|
collapsed: 0
|
||||||
displayed: 0
|
displayed: 0
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||||||
snapOffset: {x: 0, y: 0}
|
snapOffset: {x: 0, y: 0}
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||||||
snapOffsetDelta: {x: 0, y: 25}
|
snapOffsetDelta: {x: 0, y: 0}
|
||||||
snapCorner: 0
|
snapCorner: 0
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||||||
id: Scene View/Cloth Collisions
|
id: Scene View/Cloth Collisions
|
||||||
index: 3
|
index: 3
|
||||||
@@ -422,7 +422,7 @@ MonoBehaviour:
|
|||||||
collapsed: 0
|
collapsed: 0
|
||||||
displayed: 0
|
displayed: 0
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||||||
snapOffset: {x: 0, y: 0}
|
snapOffset: {x: 0, y: 0}
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||||||
snapOffsetDelta: {x: 0, y: 25}
|
snapOffsetDelta: {x: 0, y: 0}
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||||||
snapCorner: 0
|
snapCorner: 0
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||||||
id: Scene View/Navmesh Display
|
id: Scene View/Navmesh Display
|
||||||
index: 4
|
index: 4
|
||||||
@@ -433,7 +433,7 @@ MonoBehaviour:
|
|||||||
collapsed: 0
|
collapsed: 0
|
||||||
displayed: 0
|
displayed: 0
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||||||
snapOffset: {x: 0, y: 0}
|
snapOffset: {x: 0, y: 0}
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||||||
snapOffsetDelta: {x: 0, y: 25}
|
snapOffsetDelta: {x: 0, y: 0}
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||||||
snapCorner: 0
|
snapCorner: 0
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||||||
id: Scene View/Agent Display
|
id: Scene View/Agent Display
|
||||||
index: 5
|
index: 5
|
||||||
@@ -444,7 +444,7 @@ MonoBehaviour:
|
|||||||
collapsed: 0
|
collapsed: 0
|
||||||
displayed: 0
|
displayed: 0
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snapOffset: {x: 0, y: 0}
|
snapOffset: {x: 0, y: 0}
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||||||
snapOffsetDelta: {x: 0, y: 25}
|
snapOffsetDelta: {x: 0, y: 0}
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||||||
snapCorner: 0
|
snapCorner: 0
|
||||||
id: Scene View/Obstacle Display
|
id: Scene View/Obstacle Display
|
||||||
index: 6
|
index: 6
|
||||||
@@ -455,7 +455,7 @@ MonoBehaviour:
|
|||||||
collapsed: 0
|
collapsed: 0
|
||||||
displayed: 0
|
displayed: 0
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snapOffset: {x: 0, y: 0}
|
snapOffset: {x: 0, y: 0}
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||||||
snapOffsetDelta: {x: 0, y: 25}
|
snapOffsetDelta: {x: 0, y: 0}
|
||||||
snapCorner: 0
|
snapCorner: 0
|
||||||
id: Scene View/Occlusion Culling
|
id: Scene View/Occlusion Culling
|
||||||
index: 7
|
index: 7
|
||||||
@@ -466,7 +466,7 @@ MonoBehaviour:
|
|||||||
collapsed: 0
|
collapsed: 0
|
||||||
displayed: 0
|
displayed: 0
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snapOffset: {x: 0, y: 0}
|
snapOffset: {x: 0, y: 0}
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||||||
snapOffsetDelta: {x: 0, y: 25}
|
snapOffsetDelta: {x: 0, y: 0}
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||||||
snapCorner: 0
|
snapCorner: 0
|
||||||
id: Scene View/Physics Debugger
|
id: Scene View/Physics Debugger
|
||||||
index: 8
|
index: 8
|
||||||
@@ -477,7 +477,7 @@ MonoBehaviour:
|
|||||||
collapsed: 0
|
collapsed: 0
|
||||||
displayed: 0
|
displayed: 0
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snapOffset: {x: 0, y: 0}
|
snapOffset: {x: 0, y: 0}
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snapOffsetDelta: {x: 0, y: 25}
|
snapOffsetDelta: {x: 0, y: 0}
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||||||
snapCorner: 0
|
snapCorner: 0
|
||||||
id: Scene View/Scene Visibility
|
id: Scene View/Scene Visibility
|
||||||
index: 9
|
index: 9
|
||||||
@@ -488,7 +488,7 @@ MonoBehaviour:
|
|||||||
collapsed: 0
|
collapsed: 0
|
||||||
displayed: 0
|
displayed: 0
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||||||
snapOffset: {x: 0, y: 0}
|
snapOffset: {x: 0, y: 0}
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||||||
snapOffsetDelta: {x: 0, y: 25}
|
snapOffsetDelta: {x: 0, y: 0}
|
||||||
snapCorner: 0
|
snapCorner: 0
|
||||||
id: Scene View/Particles
|
id: Scene View/Particles
|
||||||
index: 10
|
index: 10
|
||||||
@@ -510,7 +510,7 @@ MonoBehaviour:
|
|||||||
collapsed: 0
|
collapsed: 0
|
||||||
displayed: 0
|
displayed: 0
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snapOffset: {x: 0, y: 0}
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snapOffset: {x: 0, y: 0}
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snapOffsetDelta: {x: 0, y: 25}
|
snapOffsetDelta: {x: 0, y: 0}
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||||||
snapCorner: 0
|
snapCorner: 0
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||||||
id: Scene View/Visual Effect
|
id: Scene View/Visual Effect
|
||||||
index: 12
|
index: 12
|
||||||
@@ -521,7 +521,7 @@ MonoBehaviour:
|
|||||||
collapsed: 0
|
collapsed: 0
|
||||||
displayed: 0
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displayed: 0
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snapOffset: {x: 0, y: 0}
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snapOffset: {x: 0, y: 0}
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snapOffsetDelta: {x: 0, y: 25}
|
snapOffsetDelta: {x: 0, y: 0}
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||||||
snapCorner: 0
|
snapCorner: 0
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||||||
id: Scene View/Visual Effect Event Tester
|
id: Scene View/Visual Effect Event Tester
|
||||||
index: 13
|
index: 13
|
||||||
@@ -654,7 +654,7 @@ MonoBehaviour:
|
|||||||
m_Enabled: 1
|
m_Enabled: 1
|
||||||
m_EditorHideFlags: 1
|
m_EditorHideFlags: 1
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||||||
m_Script: {fileID: 12006, guid: 0000000000000000e000000000000000, type: 0}
|
m_Script: {fileID: 12006, guid: 0000000000000000e000000000000000, type: 0}
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||||||
m_Name: ConsoleWindow
|
m_Name: ProjectBrowser
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||||||
m_EditorClassIdentifier:
|
m_EditorClassIdentifier:
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||||||
m_Children: []
|
m_Children: []
|
||||||
m_Position:
|
m_Position:
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||||||
@@ -663,15 +663,15 @@ MonoBehaviour:
|
|||||||
y: 803
|
y: 803
|
||||||
width: 1944
|
width: 1944
|
||||||
height: 504
|
height: 504
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||||||
m_MinSize: {x: 100, y: 100}
|
m_MinSize: {x: 231, y: 271}
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||||||
m_MaxSize: {x: 4000, y: 4000}
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m_MaxSize: {x: 10001, y: 10021}
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m_ActualView: {fileID: 12}
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m_ActualView: {fileID: 11}
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||||||
m_Panes:
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m_Panes:
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- {fileID: 11}
|
- {fileID: 11}
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||||||
- {fileID: 12}
|
- {fileID: 12}
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||||||
- {fileID: 13}
|
- {fileID: 13}
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||||||
m_Selected: 1
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m_Selected: 0
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||||||
m_LastSelected: 0
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m_LastSelected: 1
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||||||
--- !u!114 &11
|
--- !u!114 &11
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||||||
MonoBehaviour:
|
MonoBehaviour:
|
||||||
m_ObjectHideFlags: 52
|
m_ObjectHideFlags: 52
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||||||
@@ -713,7 +713,7 @@ MonoBehaviour:
|
|||||||
m_SkipHidden: 0
|
m_SkipHidden: 0
|
||||||
m_SearchArea: 1
|
m_SearchArea: 1
|
||||||
m_Folders:
|
m_Folders:
|
||||||
- Assets/Scenes
|
- Assets/Scenes/MDNA_GeneDrive
|
||||||
m_Globs: []
|
m_Globs: []
|
||||||
m_OriginalText:
|
m_OriginalText:
|
||||||
m_ViewMode: 0
|
m_ViewMode: 0
|
||||||
@@ -728,7 +728,7 @@ MonoBehaviour:
|
|||||||
scrollPos: {x: 0, y: 0}
|
scrollPos: {x: 0, y: 0}
|
||||||
m_SelectedIDs: 30830000
|
m_SelectedIDs: 30830000
|
||||||
m_LastClickedID: 33584
|
m_LastClickedID: 33584
|
||||||
m_ExpandedIDs: 0000000076630000786300007a6300007c6300007e63000080630000826300008463000086630000886300008a6300008c6300008e6300009063000092630000946300009663000098630000
|
m_ExpandedIDs: ffffffff00000000f2630000f4630000f6630000f8630000fa630000fc630000fe63000000640000026400000464000006640000086400000a6400000c6400000e64000010640000126400001464000016640000a6650000e4650000b6ca0000
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||||||
m_RenameOverlay:
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m_RenameOverlay:
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||||||
m_UserAcceptedRename: 0
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m_UserAcceptedRename: 0
|
||||||
m_Name:
|
m_Name:
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||||||
@@ -753,10 +753,10 @@ MonoBehaviour:
|
|||||||
m_Icon: {fileID: 0}
|
m_Icon: {fileID: 0}
|
||||||
m_ResourceFile:
|
m_ResourceFile:
|
||||||
m_AssetTreeState:
|
m_AssetTreeState:
|
||||||
scrollPos: {x: 0, y: 780}
|
scrollPos: {x: 0, y: 415}
|
||||||
m_SelectedIDs: fccc0000
|
m_SelectedIDs:
|
||||||
m_LastClickedID: 52476
|
m_LastClickedID: 0
|
||||||
m_ExpandedIDs: 08a6fdffffffffff0000000076630000786300007a6300007c6300007e63000080630000826300008463000086630000886300008a6300008c6300008e6300009063000094630000966300007ebd000008cc000014cc00005a4f0100dec40100
|
m_ExpandedIDs: ffffffff00000000f2630000f4630000f6630000f8630000fa630000fc630000fe63000000640000026400000464000006640000086400000a6400000c6400000e64000010640000126400001464000016640000a6650000e4650000b6ca0000
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||||||
m_RenameOverlay:
|
m_RenameOverlay:
|
||||||
m_UserAcceptedRename: 0
|
m_UserAcceptedRename: 0
|
||||||
m_Name:
|
m_Name:
|
||||||
@@ -781,8 +781,8 @@ MonoBehaviour:
|
|||||||
m_Icon: {fileID: 0}
|
m_Icon: {fileID: 0}
|
||||||
m_ResourceFile:
|
m_ResourceFile:
|
||||||
m_ListAreaState:
|
m_ListAreaState:
|
||||||
m_SelectedInstanceIDs: fccc0000
|
m_SelectedInstanceIDs:
|
||||||
m_LastClickedInstanceID: 52476
|
m_LastClickedInstanceID: 0
|
||||||
m_HadKeyboardFocusLastEvent: 0
|
m_HadKeyboardFocusLastEvent: 0
|
||||||
m_ExpandedInstanceIDs: c6230000
|
m_ExpandedInstanceIDs: c6230000
|
||||||
m_RenameOverlay:
|
m_RenameOverlay:
|
||||||
|
|||||||
@@ -19,7 +19,7 @@ MonoBehaviour:
|
|||||||
width: 2560
|
width: 2560
|
||||||
height: 1357
|
height: 1357
|
||||||
m_ShowMode: 4
|
m_ShowMode: 4
|
||||||
m_Title: Hierarchy
|
m_Title: Game
|
||||||
m_RootView: {fileID: 2}
|
m_RootView: {fileID: 2}
|
||||||
m_MinSize: {x: 875, y: 300}
|
m_MinSize: {x: 875, y: 300}
|
||||||
m_MaxSize: {x: 10000, y: 10000}
|
m_MaxSize: {x: 10000, y: 10000}
|
||||||
@@ -119,7 +119,7 @@ MonoBehaviour:
|
|||||||
m_MinSize: {x: 300, y: 200}
|
m_MinSize: {x: 300, y: 200}
|
||||||
m_MaxSize: {x: 24288, y: 16192}
|
m_MaxSize: {x: 24288, y: 16192}
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vertical: 0
|
vertical: 0
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controlID: 4010
|
controlID: 25
|
||||||
--- !u!114 &6
|
--- !u!114 &6
|
||||||
MonoBehaviour:
|
MonoBehaviour:
|
||||||
m_ObjectHideFlags: 52
|
m_ObjectHideFlags: 52
|
||||||
@@ -144,7 +144,7 @@ MonoBehaviour:
|
|||||||
m_MinSize: {x: 200, y: 200}
|
m_MinSize: {x: 200, y: 200}
|
||||||
m_MaxSize: {x: 16192, y: 16192}
|
m_MaxSize: {x: 16192, y: 16192}
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vertical: 1
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vertical: 1
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||||||
controlID: 4011
|
controlID: 26
|
||||||
--- !u!114 &7
|
--- !u!114 &7
|
||||||
MonoBehaviour:
|
MonoBehaviour:
|
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m_ObjectHideFlags: 52
|
m_ObjectHideFlags: 52
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||||||
@@ -169,7 +169,7 @@ MonoBehaviour:
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id: Scene View/Visual Effect
|
id: Scene View/Visual Effect
|
||||||
index: 12
|
index: 12
|
||||||
@@ -608,24 +670,24 @@ MonoBehaviour:
|
|||||||
collapsed: 0
|
collapsed: 0
|
||||||
displayed: 0
|
displayed: 0
|
||||||
snapOffset: {x: 0, y: 0}
|
snapOffset: {x: 0, y: 0}
|
||||||
snapOffsetDelta: {x: 0, y: 0}
|
snapOffsetDelta: {x: 0, y: 25}
|
||||||
snapCorner: 0
|
snapCorner: 0
|
||||||
id: Scene View/Visual Effect Event Tester
|
id: Scene View/Visual Effect Event Tester
|
||||||
index: 13
|
index: 13
|
||||||
layout: 4
|
layout: 4
|
||||||
m_WindowGUID: 2a05ebc307af45a43974880e5cd599a6
|
m_WindowGUID: 2a05ebc307af45a43974880e5cd599a6
|
||||||
m_Gizmos: 1
|
m_Gizmos: 1
|
||||||
m_OverrideSceneCullingMask: 0
|
m_OverrideSceneCullingMask: 6917529027641081856
|
||||||
m_SceneIsLit: 0
|
m_SceneIsLit: 1
|
||||||
m_SceneLighting: 1
|
m_SceneLighting: 1
|
||||||
m_2DMode: 0
|
m_2DMode: 0
|
||||||
m_isRotationLocked: 0
|
m_isRotationLocked: 0
|
||||||
m_PlayAudio: 0
|
m_PlayAudio: 0
|
||||||
m_AudioPlay: 0
|
m_AudioPlay: 0
|
||||||
m_Position:
|
m_Position:
|
||||||
m_Target: {x: 1413.7283, y: 633.19666, z: -24.149048}
|
m_Target: {x: 1405.2003, y: 593.1317, z: 523.96936}
|
||||||
speed: 2
|
speed: 2
|
||||||
m_Value: {x: 930.9918, y: 252.08539, z: 511.2196}
|
m_Value: {x: 1405.2003, y: 593.1317, z: 523.96936}
|
||||||
m_RenderMode: 0
|
m_RenderMode: 0
|
||||||
m_CameraMode:
|
m_CameraMode:
|
||||||
drawMode: 0
|
drawMode: 0
|
||||||
@@ -637,7 +699,7 @@ MonoBehaviour:
|
|||||||
m_SceneViewState:
|
m_SceneViewState:
|
||||||
m_AlwaysRefresh: 0
|
m_AlwaysRefresh: 0
|
||||||
showFog: 1
|
showFog: 1
|
||||||
showSkybox: 0
|
showSkybox: 1
|
||||||
showFlares: 1
|
showFlares: 1
|
||||||
showImageEffects: 1
|
showImageEffects: 1
|
||||||
showParticleSystems: 1
|
showParticleSystems: 1
|
||||||
@@ -672,13 +734,13 @@ MonoBehaviour:
|
|||||||
m_GridAxis: 1
|
m_GridAxis: 1
|
||||||
m_gridOpacity: 0.5
|
m_gridOpacity: 0.5
|
||||||
m_Rotation:
|
m_Rotation:
|
||||||
m_Target: {x: -0.0691667, y: -0.0502611, z: 0.0034877704, w: -0.99633735}
|
m_Target: {x: 0.08023064, y: 0.044839878, z: -0.0036128517, w: 0.9957606}
|
||||||
speed: 2
|
speed: 2
|
||||||
m_Value: {x: 0.080230646, y: 0.04483988, z: -0.003612852, w: 0.9957607}
|
m_Value: {x: 0.080230646, y: 0.04483988, z: -0.003612852, w: 0.9957607}
|
||||||
m_Size:
|
m_Size:
|
||||||
m_Target: 970.40314
|
m_Target: 434.69562
|
||||||
speed: 2
|
speed: 2
|
||||||
m_Value: 557.2078
|
m_Value: 434.69562
|
||||||
m_Ortho:
|
m_Ortho:
|
||||||
m_Target: 0
|
m_Target: 0
|
||||||
speed: 2
|
speed: 2
|
||||||
@@ -712,14 +774,14 @@ MonoBehaviour:
|
|||||||
m_GameObject: {fileID: 0}
|
m_GameObject: {fileID: 0}
|
||||||
m_Enabled: 1
|
m_Enabled: 1
|
||||||
m_EditorHideFlags: 0
|
m_EditorHideFlags: 0
|
||||||
m_Script: {fileID: 12015, guid: 0000000000000000e000000000000000, type: 0}
|
m_Script: {fileID: 12111, guid: 0000000000000000e000000000000000, type: 0}
|
||||||
m_Name:
|
m_Name:
|
||||||
m_EditorClassIdentifier:
|
m_EditorClassIdentifier:
|
||||||
m_MinSize: {x: 100, y: 100}
|
m_MinSize: {x: 455, y: 354}
|
||||||
m_MaxSize: {x: 4000, y: 4000}
|
m_MaxSize: {x: 4000, y: 4000}
|
||||||
m_TitleContent:
|
m_TitleContent:
|
||||||
m_Text: Game
|
m_Text: Asset Store
|
||||||
m_Image: {fileID: -6423792434712278376, guid: 0000000000000000d000000000000000, type: 0}
|
m_Image: {fileID: -8693916549880196297, guid: 0000000000000000d000000000000000, type: 0}
|
||||||
m_Tooltip:
|
m_Tooltip:
|
||||||
m_Pos:
|
m_Pos:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
@@ -731,116 +793,7 @@ MonoBehaviour:
|
|||||||
m_OverlayCanvas:
|
m_OverlayCanvas:
|
||||||
m_LastAppliedPresetName: Default
|
m_LastAppliedPresetName: Default
|
||||||
m_SaveData: []
|
m_SaveData: []
|
||||||
m_SerializedViewNames: []
|
|
||||||
m_SerializedViewValues: []
|
|
||||||
m_PlayModeViewName: GameView
|
|
||||||
m_ShowGizmos: 0
|
|
||||||
m_TargetDisplay: 0
|
|
||||||
m_ClearColor: {r: 0, g: 0, b: 0, a: 0}
|
|
||||||
m_TargetSize: {x: 1664, y: 761}
|
|
||||||
m_TextureFilterMode: 0
|
|
||||||
m_TextureHideFlags: 61
|
|
||||||
m_RenderIMGUI: 1
|
|
||||||
m_EnterPlayModeBehavior: 0
|
|
||||||
m_UseMipMap: 0
|
|
||||||
m_VSyncEnabled: 0
|
|
||||||
m_Gizmos: 0
|
|
||||||
m_Stats: 0
|
|
||||||
m_SelectedSizes: 00000000000000000000000000000000000000000000000000000000000000000000000000000000
|
|
||||||
m_ZoomArea:
|
|
||||||
m_HRangeLocked: 0
|
|
||||||
m_VRangeLocked: 0
|
|
||||||
hZoomLockedByDefault: 0
|
|
||||||
vZoomLockedByDefault: 0
|
|
||||||
m_HBaseRangeMin: -832
|
|
||||||
m_HBaseRangeMax: 832
|
|
||||||
m_VBaseRangeMin: -380.5
|
|
||||||
m_VBaseRangeMax: 380.5
|
|
||||||
m_HAllowExceedBaseRangeMin: 1
|
|
||||||
m_HAllowExceedBaseRangeMax: 1
|
|
||||||
m_VAllowExceedBaseRangeMin: 1
|
|
||||||
m_VAllowExceedBaseRangeMax: 1
|
|
||||||
m_ScaleWithWindow: 0
|
|
||||||
m_HSlider: 0
|
|
||||||
m_VSlider: 0
|
|
||||||
m_IgnoreScrollWheelUntilClicked: 0
|
|
||||||
m_EnableMouseInput: 1
|
|
||||||
m_EnableSliderZoomHorizontal: 0
|
|
||||||
m_EnableSliderZoomVertical: 0
|
|
||||||
m_UniformScale: 1
|
|
||||||
m_UpDirection: 1
|
|
||||||
m_DrawArea:
|
|
||||||
serializedVersion: 2
|
|
||||||
x: 0
|
|
||||||
y: 21
|
|
||||||
width: 1664
|
|
||||||
height: 761
|
|
||||||
m_Scale: {x: 1, y: 1}
|
|
||||||
m_Translation: {x: 832, y: 380.5}
|
|
||||||
m_MarginLeft: 0
|
|
||||||
m_MarginRight: 0
|
|
||||||
m_MarginTop: 0
|
|
||||||
m_MarginBottom: 0
|
|
||||||
m_LastShownAreaInsideMargins:
|
|
||||||
serializedVersion: 2
|
|
||||||
x: -832
|
|
||||||
y: -380.5
|
|
||||||
width: 1664
|
|
||||||
height: 761
|
|
||||||
m_MinimalGUI: 1
|
|
||||||
m_defaultScale: 1
|
|
||||||
m_LastWindowPixelSize: {x: 1664, y: 782}
|
|
||||||
m_ClearInEditMode: 1
|
|
||||||
m_NoCameraWarning: 1
|
|
||||||
m_LowResolutionForAspectRatios: 01000000000000000000
|
|
||||||
m_XRRenderMode: 0
|
|
||||||
m_RenderTexture: {fileID: 0}
|
|
||||||
--- !u!114 &16
|
--- !u!114 &16
|
||||||
MonoBehaviour:
|
|
||||||
m_ObjectHideFlags: 52
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 0}
|
|
||||||
m_Enabled: 1
|
|
||||||
m_EditorHideFlags: 0
|
|
||||||
m_Script: {fileID: 12914, guid: 0000000000000000e000000000000000, type: 0}
|
|
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m_Name:
|
|
||||||
m_EditorClassIdentifier:
|
|
||||||
m_MinSize: {x: 100, y: 100}
|
|
||||||
m_MaxSize: {x: 4000, y: 4000}
|
|
||||||
m_TitleContent:
|
|
||||||
m_Text: Animator
|
|
||||||
m_Image: {fileID: -1673928668082335149, guid: 0000000000000000d000000000000000, type: 0}
|
|
||||||
m_Tooltip:
|
|
||||||
m_Pos:
|
|
||||||
serializedVersion: 2
|
|
||||||
x: 278
|
|
||||||
y: 73
|
|
||||||
width: 1664
|
|
||||||
height: 782
|
|
||||||
m_ViewDataDictionary: {fileID: 0}
|
|
||||||
m_OverlayCanvas:
|
|
||||||
m_LastAppliedPresetName: Default
|
|
||||||
m_SaveData: []
|
|
||||||
m_ViewTransforms:
|
|
||||||
m_KeySerializationHelper: []
|
|
||||||
m_ValueSerializationHelper: []
|
|
||||||
m_PreviewAnimator: {fileID: 0}
|
|
||||||
m_AnimatorController: {fileID: 0}
|
|
||||||
m_BreadCrumbs: []
|
|
||||||
stateMachineGraph: {fileID: 0}
|
|
||||||
stateMachineGraphGUI: {fileID: 0}
|
|
||||||
blendTreeGraph: {fileID: 0}
|
|
||||||
blendTreeGraphGUI: {fileID: 0}
|
|
||||||
m_AutoLiveLink: 1
|
|
||||||
m_MiniTool: 0
|
|
||||||
m_LockTracker:
|
|
||||||
m_IsLocked: 0
|
|
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m_CurrentEditor: 0
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|
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m_LayerEditor:
|
|
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m_SelectedLayerIndex: 0
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|
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--- !u!114 &17
|
|
||||||
MonoBehaviour:
|
MonoBehaviour:
|
||||||
m_ObjectHideFlags: 52
|
m_ObjectHideFlags: 52
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
m_CorrespondingSourceObject: {fileID: 0}
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@@ -880,7 +833,8 @@ MonoBehaviour:
|
|||||||
m_ShowAllHits: 0
|
m_ShowAllHits: 0
|
||||||
m_SkipHidden: 0
|
m_SkipHidden: 0
|
||||||
m_SearchArea: 1
|
m_SearchArea: 1
|
||||||
m_Folders: []
|
m_Folders:
|
||||||
|
- Assets/Scenes
|
||||||
m_Globs: []
|
m_Globs: []
|
||||||
m_OriginalText:
|
m_OriginalText:
|
||||||
m_ViewMode: 0
|
m_ViewMode: 0
|
||||||
@@ -895,7 +849,7 @@ MonoBehaviour:
|
|||||||
scrollPos: {x: 0, y: 0}
|
scrollPos: {x: 0, y: 0}
|
||||||
m_SelectedIDs: 30830000
|
m_SelectedIDs: 30830000
|
||||||
m_LastClickedID: 33584
|
m_LastClickedID: 33584
|
||||||
m_ExpandedIDs: ffffffff00000000ca630000cc630000ce630000d0630000d2630000d4630000d6630000d8630000da630000dc630000de630000e0630000e2630000e4630000e6630000ea6300003666000090a40000
|
m_ExpandedIDs: 000000009c6600009e660000a0660000a2660000a4660000a6660000a8660000aa660000ac660000ae660000b0660000b2660000b4660000b6660000b8660000ba660000bc660000be660000c0660000c2660000
|
||||||
m_RenameOverlay:
|
m_RenameOverlay:
|
||||||
m_UserAcceptedRename: 0
|
m_UserAcceptedRename: 0
|
||||||
m_Name:
|
m_Name:
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||||||
@@ -920,24 +874,24 @@ MonoBehaviour:
|
|||||||
m_Icon: {fileID: 0}
|
m_Icon: {fileID: 0}
|
||||||
m_ResourceFile:
|
m_ResourceFile:
|
||||||
m_AssetTreeState:
|
m_AssetTreeState:
|
||||||
scrollPos: {x: 0, y: 720}
|
scrollPos: {x: 0, y: 660}
|
||||||
m_SelectedIDs:
|
m_SelectedIDs:
|
||||||
m_LastClickedID: 0
|
m_LastClickedID: 0
|
||||||
m_ExpandedIDs: ffffffff00000000ca630000cc630000ce630000d0630000d2630000d4630000d6630000d8630000da630000dc630000de630000e0630000e2630000e4630000e6630000ea6300003666000090a40000
|
m_ExpandedIDs: ffffffff000000009c6600009e660000a0660000a2660000a4660000a6660000a8660000aa660000ac660000ae660000b0660000b2660000b4660000b6660000b8660000bc660000be660000c0660000c2660000
|
||||||
m_RenameOverlay:
|
m_RenameOverlay:
|
||||||
m_UserAcceptedRename: 0
|
m_UserAcceptedRename: 0
|
||||||
m_Name:
|
m_Name: XboxControls
|
||||||
m_OriginalName:
|
m_OriginalName: XboxControls
|
||||||
m_EditFieldRect:
|
m_EditFieldRect:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
x: 0
|
x: 0
|
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y: 0
|
y: 0
|
||||||
width: 0
|
width: 0
|
||||||
height: 0
|
height: 0
|
||||||
m_UserData: 0
|
m_UserData: 26918
|
||||||
m_IsWaitingForDelay: 0
|
m_IsWaitingForDelay: 0
|
||||||
m_IsRenaming: 0
|
m_IsRenaming: 0
|
||||||
m_OriginalEventType: 11
|
m_OriginalEventType: 0
|
||||||
m_IsRenamingFilename: 1
|
m_IsRenamingFilename: 1
|
||||||
m_ClientGUIView: {fileID: 10}
|
m_ClientGUIView: {fileID: 10}
|
||||||
m_SearchString:
|
m_SearchString:
|
||||||
@@ -979,7 +933,7 @@ MonoBehaviour:
|
|||||||
m_GridSize: 64
|
m_GridSize: 64
|
||||||
m_SkipHiddenPackages: 0
|
m_SkipHiddenPackages: 0
|
||||||
m_DirectoriesAreaWidth: 558
|
m_DirectoriesAreaWidth: 558
|
||||||
--- !u!114 &18
|
--- !u!114 &17
|
||||||
MonoBehaviour:
|
MonoBehaviour:
|
||||||
m_ObjectHideFlags: 52
|
m_ObjectHideFlags: 52
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
@@ -1007,7 +961,7 @@ MonoBehaviour:
|
|||||||
m_OverlayCanvas:
|
m_OverlayCanvas:
|
||||||
m_LastAppliedPresetName: Default
|
m_LastAppliedPresetName: Default
|
||||||
m_SaveData: []
|
m_SaveData: []
|
||||||
--- !u!114 &19
|
--- !u!114 &18
|
||||||
MonoBehaviour:
|
MonoBehaviour:
|
||||||
m_ObjectHideFlags: 52
|
m_ObjectHideFlags: 52
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
@@ -1016,14 +970,14 @@ MonoBehaviour:
|
|||||||
m_GameObject: {fileID: 0}
|
m_GameObject: {fileID: 0}
|
||||||
m_Enabled: 1
|
m_Enabled: 1
|
||||||
m_EditorHideFlags: 0
|
m_EditorHideFlags: 0
|
||||||
m_Script: {fileID: 11500000, guid: f817a38900380be47942905e17e7d39b, type: 3}
|
m_Script: {fileID: 11500000, guid: cd0276e3a65ecfd43904ccfe7027d92d, type: 3}
|
||||||
m_Name:
|
m_Name:
|
||||||
m_EditorClassIdentifier:
|
m_EditorClassIdentifier:
|
||||||
m_MinSize: {x: 100, y: 100}
|
m_MinSize: {x: 100, y: 100}
|
||||||
m_MaxSize: {x: 4000, y: 4000}
|
m_MaxSize: {x: 4000, y: 4000}
|
||||||
m_TitleContent:
|
m_TitleContent:
|
||||||
m_Text: Timeline
|
m_Text: VFXMnmlSpray
|
||||||
m_Image: {fileID: -9173288242387172643, guid: 0000000000000000d000000000000000, type: 0}
|
m_Image: {fileID: 2800000, guid: dbf0a247eda3c834b86a04d35558ba9f, type: 3}
|
||||||
m_Tooltip:
|
m_Tooltip:
|
||||||
m_Pos:
|
m_Pos:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
@@ -1035,16 +989,8 @@ MonoBehaviour:
|
|||||||
m_OverlayCanvas:
|
m_OverlayCanvas:
|
||||||
m_LastAppliedPresetName: Default
|
m_LastAppliedPresetName: Default
|
||||||
m_SaveData: []
|
m_SaveData: []
|
||||||
m_Preferences:
|
m_DisplayedResource: {fileID: 8926484042661614527, guid: 82862a860561e4b44b5d12e1458dd591, type: 2}
|
||||||
editType: 0
|
--- !u!114 &19
|
||||||
timeReferenceMode: 0
|
|
||||||
m_LockTracker:
|
|
||||||
m_IsLocked: 0
|
|
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m_SequenceHierarchy: {fileID: 0}
|
|
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m_SequencePath:
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|
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m_SelectionRoot: 0
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|
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m_SubElements: []
|
|
||||||
--- !u!114 &20
|
|
||||||
MonoBehaviour:
|
MonoBehaviour:
|
||||||
m_ObjectHideFlags: 52
|
m_ObjectHideFlags: 52
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
m_CorrespondingSourceObject: {fileID: 0}
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@@ -1079,7 +1025,7 @@ MonoBehaviour:
|
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m_ControlHash: -371814159
|
m_ControlHash: -371814159
|
||||||
m_PrefName: Preview_InspectorPreview
|
m_PrefName: Preview_InspectorPreview
|
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m_LastInspectedObjectInstanceID: -1
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m_LastInspectedObjectInstanceID: -1
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m_LastVerticalScrollValue: 949
|
m_LastVerticalScrollValue: 0
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m_GlobalObjectId:
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m_GlobalObjectId:
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m_InspectorMode: 0
|
m_InspectorMode: 0
|
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m_LockTracker:
|
m_LockTracker:
|
||||||
|
|||||||
Reference in new issue
Block a user