window mode and botany wip

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ntr committed 2022-05-31 15:39:24 +10:00
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Shader "FullScreen/Botany"
{
Properties
{
_SpectrumTexture("SpectrumTexture", 2D) = "white" {}
_ThemeTexture("ThemeTexture", 2D) = "white" {}
_SpectrumSize("SpectrumSize", float) = 16
_Zoom("Zoom", range(-2, 2)) = 0.5
_Wildness("Wildness", range(1, 10)) = 4.0
_Brightness("Brightness", range(1, 10)) = 4.0
}
HLSLINCLUDE
// HDRP stuff
#pragma vertex Vert
#pragma target 4.5
#pragma only_renderers d3d11 playstation xboxone xboxseries vulkan metal switch
#include "Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/RenderPass/CustomPass/CustomPassCommon.hlsl"
// here we go...
sampler2D _SpectrumTexture;
sampler2D _ThemeTexture;
float _Zoom;
float _Wildness;
float _Brightness;
float material;
float time;
float rng;
// -------------------------------------
// https://www.shadertoy.com/view/NddSWs
// source
// Dave Hoskins
// https://www.shadertoy.com/view/4djSRW
float hash13(float3 p3) {
p3 = frac(p3 * .1031);
p3 += dot(p3, p3.zyx + 31.32);
return frac((p3.x + p3.y) * p3.z);
}
// Inigo Quilez
// https://iquilezles.org/articles/distfunctions
float smin( float d1, float d2, float k ) {
float h = clamp( 0.5 + 0.5*(d2-d1)/k, 0.0, 1.0 );
return lerp( d2, d1, h ) - k*h*(1.0-h); }
float smoothing(float d1, float d2, float k) { return clamp( 0.5 + 0.5*(d2-d1)/k, 0.0, 1.0 ); }
// rotation matrix
float2x2 rot(float a) {
float2x2 rm = {cos(a),-sin(a),sin(a),cos(a) };
return rm;
}
float3 repeat(float3 p, float r) {
return (p % r) / 2.0;
}
// sdf
float map (float3 p) {
// time stretched with noise
float t = time*1. + rng*0.9;
// domain repetition
float grid = 5.0;
float3 cell = floor(p/grid);
p = repeat(p, grid);
// distance from origin
float dp = length(p);
// rotation parameter
float3 angle = float3(.1,-.5,.1) + dp*.5 + p*.1 + cell;
// shrink sphere size
float size = sin(rng*3.14);
// stretch sphere
float wave = sin(-dp*1.+t+hash13(cell)*6.28)*.5;
// kaleidoscopic iterated function
const int count = 4;
float a = 1.0;
float scene = 1000.0;
float shape = 1000.0;
for (int index = 0; index < count; ++index) {
// fold and translate
p.xz = abs(p.xz)-(.5+wave)*a;
// rotate
p.xz = mul(rot(angle.y/a), p.xz);
p.yz = mul(rot(angle.x/a), p.yz);
p.yx = mul(rot(angle.z/a), p.yx);
// p.xz = mul(p.xz, rot(angle.y/a));
// p.yz = mul(p.yz, rot(angle.x/a));
// p.yx = mul(p.yx, rot(angle.z/a));
// sphere
shape = length(p)-0.2*a*size;
// material blending
material = lerp(material, float(index), smoothing(shape, scene, 0.3*a));
// add with a blend
scene = smin(scene, shape, 1.0 * a);
// falloff transformations
a /= 1.9;
}
return scene;
}
float4 FullScreenPass(Varyings varyings) : SV_Target {
float depth = LoadCameraDepth(varyings.positionCS.xy);
PositionInputs posInput = GetPositionInput(varyings.positionCS.xy, _ScreenSize.zw, depth, UNITY_MATRIX_I_VP, UNITY_MATRIX_V);
float2 ndc = posInput.positionNDC;
float2 guv = posInput.positionNDC - 0.5;
// musique
float sub = tex2D(_SpectrumTexture, 0.0);
float bass = tex2D(_SpectrumTexture, 0.25);
float mids = tex2D(_SpectrumTexture, 0.50);
float highs = tex2D(_SpectrumTexture, 0.75);
float4 spectrum = float4(sub, bass, mids, highs);
time = _Time.y;
float4 colour = float4(0.0, 0.0, 0.0, 1.0);
material = 0.0;
// white noise
float3 seed = float3(guv, time);
float rng = hash13(seed);
// camera coordinates
float2 uv = guv;
float3 eye = float3(1.0, 1.0, 1.0);
float3 at = float3(0.0, 0.0, 0.0);
float3 z = normalize(at-eye);
float3 x = normalize(cross(z, float3(0,1,0)));
float3 y = cross(x, z);
float3 ray = normalize(float3(z + uv.x * x + uv.y * y));
float3 pos = eye;
// // camera control
float2 M = 6.28 * float2(1.0, 1.0);
ray.xz = mul(ray.xz, rot(M.x));
pos.xz = mul(pos.xz, rot(M.x));
ray.xy = mul(ray.xy, rot(M.y));
pos.xy = mul(pos.xy, rot(M.y));
// raymarch
float steps = 30.0;
float index;
for (index = steps; index > 0.0; --index) {
// volume estimation
float dist = map(pos);
if (dist < 0.01) {
break;
}
// dithering
dist *= 0.9 + .1 * rng;
// raymarch
pos += ray * dist;
}
// ambient occlusion from steps count
float shade = index / steps;
// compute normal by NuSan (https://www.shadertoy.com/view/3sBGzV)
float2 off=float2(.001,0);
float3 normal = normalize(map(pos)-float3(map(pos-off.xyy), map(pos-off.yxy), map(pos-off.yyx)));
// Inigo Quilez color palette (https://iquilezles.org/articles/palettes)
float3 tint = .5+.5*cos(float3(3.0,2.0,1.0)+material*.5+length(pos)*.5);
// lighting
float ld = dot(reflect(ray, normal), float3(0,1,0))*0.5+0.5;
float3 light = float3(1.000,0.502,0.502) * sqrt(ld);
ld = dot(reflect(ray, normal), float3(0,0,-1))*0.5+0.5;
light += float3(0.400,0.714,0.145) * sqrt(ld)*.5;
// pixel color
colour = float4((tint + light) * shade, 1.0);
colour = float4(tint * shade, 1.0);
// temporal buffer
// colour = max(colour, texture(iChannel0, fragCoord/iResolution.xy) - 0.01);
return colour;
}
ENDHLSL
SubShader
{
Tags{ "RenderPipeline" = "HDRenderPipeline" }
Pass
{
Name "Botany"
ZWrite Off
ZTest Always
// Blend SrcAlpha OneMinusSrcAlpha
Cull Off
HLSLPROGRAM
#pragma fragment FullScreenPass
ENDHLSL
}
}
Fallback Off
}
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@@ -40,7 +40,7 @@ Shader "FullScreen/Ether"
float3 q = p*_Wildness; float3 q = p*_Wildness;
return length(p + return length(p +
float3(sin(t), sin(t), sin(t))) float3(sin(t), sin(t), sin(t)))
*log(length(p)+_Zoom) + sin(q.x+sin(q.z+sin(q.y))) * spectrum.x; *log(length(p)+_Zoom) + sin(q.x+(q.z+sin(q.y))) * spectrum.x;
} }
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Shader "FullScreen/Nebula"
{
Properties
{
_SpectrumTexture("SpectrumTexture", 2D) = "white" {}
_ThemeTexture("ThemeTexture", 2D) = "white" {}
_SpectrumSize("SpectrumSize", float) = 16
_Zoom("Zoom", range(-2, 2)) = 0.5
_Wildness("Wildness", range(1, 10)) = 4.0
_Brightness("Brightness", range(1, 10)) = 4.0
}
HLSLINCLUDE
// HDRP stuff
#pragma vertex Vert
#pragma target 4.5
#pragma only_renderers d3d11 playstation xboxone xboxseries vulkan metal switch
#include "Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/RenderPass/CustomPass/CustomPassCommon.hlsl"
// here we go...
sampler2D _SpectrumTexture;
sampler2D _ThemeTexture;
float _Zoom;
float _Wildness;
float _Brightness;
// matrix fn
float2x2 m(float a) {
float c=cos(a), s=sin(a);
float2x2 mat = { c, -s, s, c };
return mat;
}
#define iterations 12
#define formuparam 0.430
// #define time cos(time*0.2)
#define volsteps 6
#define stepsize 0.4
#define zoom 0.800
#define tile 0.850
#define speed 0.05
#define brightness 0.00015
#define darkmatter 0.4 // 0.4
#define distfading 0.960
#define saturation -14.1
#define PI = 3.1415926535897932384626433832795;
float3 mod289(float3 x) {
return x - floor(x * (1.0 / 289.0)) * 289.0;
}
float4 mod289(float4 x) {
return x - floor(x * (1.0 / 289.0)) * 289.0;
}
float4 permute(float4 x) {
return mod289(((x*34.0)+1.0)*x);
}
float4 taylorInvSqrt(float4 r) {
return 1.79284291400159 - 0.85373472095314 * r;
}
float snoise(float3 v)
{
const float2 C = float2(1.0/6.0, 1.0/3.0) ;
const float4 D = float4(0.0, 0.5, 1.0, 2.0);
// First corner
float3 i = floor(v + dot(v, C.yyy) );
float3 x0 = v - i + dot(i, C.xxx) ;
// Other corners
float3 g = step(x0.yzx, x0.xyz);
float3 l = 1.0 - g;
float3 i1 = min( g.xyz, l.zxy );
float3 i2 = max( g.xyz, l.zxy );
float3 x1 = x0 - i1 + C.xxx;
float3 x2 = x0 - i2 + C.yyy; // 2.0*C.x = 1/3 = C.y
float3 x3 = x0 - D.yyy; // -1.0+3.0*C.x = -0.5 = -D.y
// Permutations
i = mod289(i);
float4 p = permute( permute( permute(
i.z + float4(0.0, i1.z, i2.z, 1.0 ))
+ i.y + float4(0.0, i1.y, i2.y, 1.0 ))
+ i.x + float4(0.0, i1.x, i2.x, 1.0 ));
// Gradients: 7x7 points over a square, mapped onto an octahedron.
// The ring size 17*17 = 289 is close to a multiple of 49 (49*6 = 294)
float n_ = 0.142857142857; // 1.0/7.0
float3 ns = n_ * D.wyz - D.xzx;
float4 j = p - 49.0 * floor(p * ns.z * ns.z); // mod(p,7*7)
float4 x_ = floor(j * ns.z);
float4 y_ = floor(j - 7.0 * x_ ); // mod(j,N)
float4 x = x_ *ns.x + ns.yyyy;
float4 y = y_ *ns.x + ns.yyyy;
float4 h = 1.0 - abs(x) - abs(y);
float4 b0 = float4( x.xy, y.xy );
float4 b1 = float4( x.zw, y.zw );
float4 s0 = floor(b0)*2.0 + 1.0;
float4 s1 = floor(b1)*2.0 + 1.0;
float4 sh = -step(h, float4(0.0, 0.0, 0.0, 0.0));
float4 a0 = b0.xzyw + s0.xzyw*sh.xxyy ;
float4 a1 = b1.xzyw + s1.xzyw*sh.zzww ;
float3 p0 = float3(a0.xy,h.x);
float3 p1 = float3(a0.zw,h.y);
float3 p2 = float3(a1.xy,h.z);
float3 p3 = float3(a1.zw,h.w);
//Normalise gradients
//float4 norm = taylorInvSqrt(float4(dot(p0,p0), dot(p1,p1), dot(p2, p2), dot(p3,p3)));
float4 norm = rsqrt(float4(dot(p0,p0), dot(p1,p1), dot(p2, p2), dot(p3,p3)));
p0 *= norm.x;
p1 *= norm.y;
p2 *= norm.z;
p3 *= norm.w;
// Mix final noise value
float4 m = max(0.6 - float4(dot(x0,x0), dot(x1,x1), dot(x2,x2), dot(x3,x3)), 0.0);
m = m * m;
return 42.0 * dot( m*m, float4( dot(p0,x0), dot(p1,x1),
dot(p2,x2), dot(p3,x3) ) );
}
//////////////////////////////////////////////////////////////
// PRNG
// From https://www.shadertoy.com/view/4djSRW
float prng(in float2 seed) {
seed = frac(seed * float2 (5.3983, 5.4427));
seed += dot (seed.yx, seed.xy + float2 (21.5351, 14.3137));
return frac(seed.x * seed.y * 95.4337);
}
//////////////////////////////////////////////////////////////
float noiseStack(float3 pos,int octaves,float falloff){
float noise = snoise(float3(pos));
float off = 1.0;
if (octaves>1) {
pos *= 2.0;
off *= falloff;
noise = (1.0-off)*noise + off*snoise(float3(pos));
}
if (octaves>2) {
pos *= 2.0;
off *= falloff;
noise = (1.0-off)*noise + off*snoise(float3(pos));
}
if (octaves>3) {
pos *= 2.0;
off *= falloff;
noise = (1.0-off)*noise + off*snoise(float3(pos));
}
return (1.0+noise)/2.0;
}
float2 noiseStackUV(float3 pos,int octaves,float falloff,float diff){
float displaceA = noiseStack(pos,octaves,falloff);
float displaceB = noiseStack(pos+float3(3984.293,423.21,5235.19),octaves,falloff);
return float2(displaceA,displaceB);
}
float rand(float2 co){
return frac(sin(dot(co.xy ,float2(12.9898,78.233))) * 43758.5453);
}
float circle(in float2 _st, in float _radius){
float2 dist = _st-float2(0.5, 0.5);
return 1.-smoothstep(_radius-(_radius*0.01),
_radius+(_radius*0.01),
dot(dist,dist)*4.0);
}
float4 FullScreenPass(Varyings varyings) : SV_Target {
float depth = LoadCameraDepth(varyings.positionCS.xy);
PositionInputs posInput = GetPositionInput(varyings.positionCS.xy, _ScreenSize.zw, depth, UNITY_MATRIX_I_VP, UNITY_MATRIX_V);
float4 fragColor = float4(0.0, 0.0, 0.0, 0.0);
float time = _Time.y;
// musique
float sub = tex2D(_SpectrumTexture, 0.0);
float bass = tex2D(_SpectrumTexture, 0.25);
float mids = tex2D(_SpectrumTexture, 0.50);
float highs = tex2D(_SpectrumTexture, 0.75);
float4 spectrum = float4(sub, bass, mids, highs);
// screen
float zoomFactor = 0.5; // .01 + iMouse.x / iResolution.x;
float2 uv = float2(posInput.positionNDC.x, 1 - posInput.positionNDC.y) * zoomFactor;
// float2 uv = (posInput.positionNDC - .5) * zoomFactor;
float aspect = _ScreenParams.y / _ScreenParams.x;
uv.y *= aspect;
// float2 uv= fragCoord.xy/iResolution.xy*zoomFactor-.65;
// float aspect = iResolution.y/iResolution.x;
// uv.y*=aspect;
// p.x *= _ScreenParams.x / _ScreenParams.y;
//get coords and direction
float zoom2 = 0.0 * sin(time);
float2 c = uv-float2(-0.75*aspect, -0.5*aspect);
float3 dir=float3(uv-c*zoom2,tan(.3)*1000.0);
float a2=speed+.5;
float a1=0.0;
float2x2 rot1 = { cos(a1), tan(a1), -sin(a1), cos(a1) };
float2x2 rot2=rot1; //mat2(cos(a2),sin(a2),-sin(a2),cos(a2));
dir.xz = mul(rot1, dir.xz);
dir.xy = mul(rot2, dir.xy);
float3 from = float3(0.,0.,0.);
float thing = (tan(.15),.152,-2.);
from += float3(thing, thing, thing);
from.x -= time * 0.01;
from.x -= sin(time) * 0.001;
from.y -= cos(time) * 0.001;
from.xz = mul(rot1, from.xz);
from.xy = mul(rot2, from.xy);
//volumetric rendering
float s=.4;
float fade=.2;
float3 v = float3(0.8, 0.8, 0.8);
float2 u = float2(0., 0.);
int r;
for (r=0; r<volsteps; r++) {
float3 p=from+s*dir*.5;
// u = noiseStackUV(float3(0.5),1,0.4,0.1);
// u = noiseStackUV(0.01*float3(float2(p.x,p.y),30.0*time),1,0.4,0.1);
p = abs(float3(tile, tile, tile)- (p % float3(tile*2., tile*2., tile*2.))); // tiling fold
float pa = 0.0;
float a = 0.0;
for (int i=0; i<iterations; i++) {
p=abs(p)/dot(p,p)-formuparam; // the magic formula
a+=abs(length(p)-pa); // absolute sum of average change
pa=length(p);
}
float dm=max(0.,darkmatter-a*a*tan(.001)); //dark matter
a*=a*a*2.; // add contrast
if (r>3) fade*=1.-dm; // dark matter, don't render near
//v+=float3(dm,dm*.5,0.);
v+=fade;
v+=float3(s,s*s,s*s*s*s)*a*brightness*fade; // coloring based on distance
fade*=distfading; // distance fading
s+=stepsize;
}
v=lerp(length(v), v ,saturation); //color adjust
float2 vp = uv - 0.5;
float vl = length(vp)*0.4;
fragColor = float4(v*.01,1.);
fragColor.r = 0.0;
fragColor.g = 0.0;
fragColor.b *= 1.5;
fragColor.b = min(0.9, fragColor.b);
fragColor.b = max(0.3, fragColor.b);
fragColor += float4(v*.001, 1.);
fragColor -= float4(float3(vl, vl, vl), 1.0);
return fragColor;
}
ENDHLSL
SubShader
{
Tags{ "RenderPipeline" = "HDRenderPipeline" }
Pass
{
Name "Custom Pass 0"
ZWrite Off
ZTest Always
// Blend SrcAlpha OneMinusSrcAlpha
Cull Off
HLSLPROGRAM
#pragma fragment FullScreenPass
ENDHLSL
}
}
Fallback Off
}
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externalObjects: {}
defaultTextures: []
nonModifiableTextures: []
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using UnityEngine;
using UnityEngine.UI;
using System.Collections.Generic;
public class NebulaPropertyBinder : MonoBehaviour {
public Material material;
private void Start() {
if (material == null) {
Debug.Log("Material Binder needs a Material.");
gameObject.SetActive(false);
}
}
public void UpdateWildness(Slider s) {
material.SetFloat("_Wildness", s.value);
}
public void UpdateZoom(Slider s) {
material.SetFloat("_Zoom", s.value);
}
public void UpdateBrightness(Slider s) {
material.SetFloat("_Brightness", s.value);
}
}
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min: -Infinity min: -Infinity
max: Infinity max: Infinity
enumValues: [] enumValues: []
@@ -4577,7 +4577,7 @@ MonoBehaviour:
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m_SerializableType: UnityEngine.Gradient, UnityEngine.CoreModule, Version=0.0.0.0, m_SerializableType: UnityEngine.Gradient, UnityEngine.CoreModule, Version=0.0.0.0,
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m_Space: 2147483647 m_Space: 2147483647
m_Property: m_Property:
name: o name: o
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ctime2: 0 ctime2: 65535
ctime3: 0 ctime3: 0
ctime4: 0 ctime4: 0
ctime5: 0 ctime5: 0
@@ -1985,7 +1938,7 @@ VisualEffect:
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atime7: 0 atime7: 0
m_Mode: 0 m_Mode: 0
m_NumColorKeys: 2 m_NumColorKeys: 3
m_NumAlphaKeys: 2 m_NumAlphaKeys: 2
m_Name: Theme m_Name: Theme
m_Overridden: 1 m_Overridden: 1
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float map(float3 p, float4 spectrum) { float map(float3 p, float4 spectrum) {
float t = _Time.y * 0.2; float t = _Time.y * 0.2;
p.xz = mul(m(t), p.xz); // p.xz = mul(m(t), p.xz);
p.xy = mul(m(t), p.xy); // p.xy = mul(m(t), p.xy);
float3 q = p*_Wildness + t; float3 q = p*_Wildness + t;
return length(p + return length(p +
float3(sin(t), sin(t), sin(-t))) float3(sin(t), sin(t), sin(-t)))
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using UnityEngine;
public class Discord : MonoBehaviour {
public void OpenURL() {
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}
}
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using UnityEngine;
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Screen.fullScreen = !Screen.fullScreen;
}
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androidMaxAspectRatio: 2.1 androidMaxAspectRatio: 2.1
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buildNumber: buildNumber:
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iPhone: 0 iPhone: 0
tvOS: 0 tvOS: 0
overrideDefaultApplicationIdentifier: 0 overrideDefaultApplicationIdentifier: 0
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AndroidMinSdkVersion: 19 AndroidMinSdkVersion: 22
AndroidTargetSdkVersion: 0 AndroidTargetSdkVersion: 0
AndroidPreferredInstallLocation: 1 AndroidPreferredInstallLocation: 1
aotOptions: aotOptions:
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iOSLaunchScreeniPadCustomStoryboardPath: iOSLaunchScreeniPadCustomStoryboardPath:
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iOSURLSchemes: [] iOSURLSchemes: []
macOSURLSchemes: []
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metalEditorSupport: 1 metalEditorSupport: 1
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m_Automatic: 0 m_Automatic: 1
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m_APIs: 10000000 m_APIs: 10000000
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actionOnDotNetUnhandledException: 1 actionOnDotNetUnhandledException: 1
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switchRamDiskSpaceSize: 12
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ps4NPTitleSecret: ps4NPTitleSecret:
ps4NPTrophyPackPath: ps4NPTrophyPackPath:
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ps4contentSearchFeaturesUsed: 0 ps4contentSearchFeaturesUsed: 0
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ps4AllowPS5Detection: 0
ps4GPU800MHz: 1 ps4GPU800MHz: 1
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ps4IncludedModules: [] ps4IncludedModules: []
@@ -606,19 +610,19 @@ PlayerSettings:
webGLThreadsSupport: 0 webGLThreadsSupport: 0
webGLDecompressionFallback: 0 webGLDecompressionFallback: 0
scriptingDefineSymbols: scriptingDefineSymbols:
1: UNITY_POST_PROCESSING_STACK_V2 Android: UNITY_POST_PROCESSING_STACK_V2
7: UNITY_POST_PROCESSING_STACK_V2 CloudRendering: UNITY_POST_PROCESSING_STACK_V2
13: UNITY_POST_PROCESSING_STACK_V2 GameCoreXboxOne: UNITY_POST_PROCESSING_STACK_V2
14: UNITY_POST_PROCESSING_STACK_V2 Lumin: UNITY_POST_PROCESSING_STACK_V2
19: UNITY_POST_PROCESSING_STACK_V2 Nintendo Switch: UNITY_POST_PROCESSING_STACK_V2
21: UNITY_POST_PROCESSING_STACK_V2 PS4: UNITY_POST_PROCESSING_STACK_V2
25: UNITY_POST_PROCESSING_STACK_V2 PS5: UNITY_POST_PROCESSING_STACK_V2
27: UNITY_POST_PROCESSING_STACK_V2 Stadia: UNITY_POST_PROCESSING_STACK_V2
28: UNITY_POST_PROCESSING_STACK_V2 Standalone: UNITY_POST_PROCESSING_STACK_V2
29: UNITY_POST_PROCESSING_STACK_V2 WebGL: UNITY_POST_PROCESSING_STACK_V2
30: UNITY_POST_PROCESSING_STACK_V2 Windows Store Apps: UNITY_POST_PROCESSING_STACK_V2
32: UNITY_POST_PROCESSING_STACK_V2 XboxOne: UNITY_POST_PROCESSING_STACK_V2
33: UNITY_POST_PROCESSING_STACK_V2 tvOS: UNITY_POST_PROCESSING_STACK_V2
additionalCompilerArguments: {} additionalCompilerArguments: {}
platformArchitecture: {} platformArchitecture: {}
scriptingBackend: {} scriptingBackend: {}
@@ -628,7 +632,6 @@ PlayerSettings:
suppressCommonWarnings: 1 suppressCommonWarnings: 1
allowUnsafeCode: 0 allowUnsafeCode: 0
useDeterministicCompilation: 1 useDeterministicCompilation: 1
useReferenceAssemblies: 1
enableRoslynAnalyzers: 1 enableRoslynAnalyzers: 1
additionalIl2CppArgs: additionalIl2CppArgs:
scriptingRuntimeVersion: 1 scriptingRuntimeVersion: 1
@@ -665,6 +668,7 @@ PlayerSettings:
metroFTAName: metroFTAName:
metroFTAFileTypes: [] metroFTAFileTypes: []
metroProtocolName: metroProtocolName:
vcxProjDefaultLanguage:
XboxOneProductId: XboxOneProductId:
XboxOneUpdateKey: XboxOneUpdateKey:
XboxOneSandboxId: XboxOneSandboxId:
@@ -715,4 +719,6 @@ PlayerSettings:
organizationId: organizationId:
cloudEnabled: 0 cloudEnabled: 0
legacyClampBlendShapeWeights: 0 legacyClampBlendShapeWeights: 0
playerDataPath:
forceSRGBBlit: 1
virtualTexturingSupportEnabled: 0 virtualTexturingSupportEnabled: 0
+17 -17
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@@ -6,34 +6,34 @@ EditorUserSettings:
serializedVersion: 4 serializedVersion: 4
m_ConfigSettings: m_ConfigSettings:
RecentlyUsedSceneGuid-0: RecentlyUsedSceneGuid-0:
value: 0105075f0405580b0c085d2648715c4413164b7b7c7e713229784862bbe66c6b
flags: 0
RecentlyUsedSceneGuid-1:
value: 550407570457580d5a0f0a7a13755c4417154b2b7a707369757f4a67b7e56368
flags: 0
RecentlyUsedSceneGuid-2:
value: 0155075654030a0f0c56552444250e44104e4a787f2d22362e7e1c6be4b7633b
flags: 0
RecentlyUsedSceneGuid-3:
value: 5a04555f540c5f0a59575b7343705a44414e407f7a7174697e7d4d31e1b9326a
flags: 0
RecentlyUsedSceneGuid-4:
value: 01570c5350030c5f5a5c5f76132506444516492e7e2927367e2a4b63b2b3323c value: 01570c5350030c5f5a5c5f76132506444516492e7e2927367e2a4b63b2b3323c
flags: 0 flags: 0
RecentlyUsedSceneGuid-1:
value: 5a53035654070d0e095a5c7a11225a44404f4c78742c22357b2f1c31bae6626b
flags: 0
RecentlyUsedSceneGuid-2:
value: 5655565252010c0b080c5b7140740f4410164c7a782a23312e2d486be1e63769
flags: 0
RecentlyUsedSceneGuid-3:
value: 54090452040508595c0d5c7043750e44414e4d2c7b7c25682f704c31bae4353e
flags: 0
RecentlyUsedSceneGuid-4:
value: 065055040404080d0b0b0d2441755a44124f402b742d70637c284d63e0e5606c
flags: 0
RecentlyUsedSceneGuid-5: RecentlyUsedSceneGuid-5:
value: 5208575e55065e0c5e580d2747215b441315492b292e76647c7e1861e6e6376b value: 5500520454045f0a0e0c5e214171094444164c2b787b7f69752f1931bbb63669
flags: 0 flags: 0
RecentlyUsedSceneGuid-6: RecentlyUsedSceneGuid-6:
value: 0703040550545c0d5e560f7b48220c44124f197b2e7920367c7e4b62bbb83061 value: 5702040754575f0f595c5d7747270a44174e4f2b2d7a7735287f4e61b2e5326f
flags: 0 flags: 0
RecentlyUsedSceneGuid-7: RecentlyUsedSceneGuid-7:
value: 05090253520d085f590a5c7345255b4447151d7a7a7822612f7e4c60e6e36d3a value: 550407570457580d5a0f0a7a13755c4417154b2b7a707369757f4a67b7e56368
flags: 0 flags: 0
RecentlyUsedSceneGuid-8: RecentlyUsedSceneGuid-8:
value: 56535607550c5f5a5a5a097445755b44154f1e29787027357c7c4532e1b46668 value: 5552055654570f0c5b57587b11745b44444e1e2f7b2c23322b781e6be7b16d3b
flags: 0 flags: 0
RecentlyUsedSceneGuid-9: RecentlyUsedSceneGuid-9:
value: 56090c5203075c5f555f597745270f441016487b757b2763797e1e61e6e1303c value: 575201005001585d0e0c547a49205b4410164f29792d23337e7e4465e3b5603c
flags: 0 flags: 0
RecentlyUsedScenePath-0: RecentlyUsedScenePath-0:
value: 22424703114646680e0b0227036c723e3b3b270b3e3a2729633c133af6f9 value: 22424703114646680e0b0227036c723e3b3b270b3e3a2729633c133af6f9
+83 -54
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@@ -14,7 +14,7 @@ MonoBehaviour:
m_EditorClassIdentifier: m_EditorClassIdentifier:
m_Children: m_Children:
- {fileID: 3} - {fileID: 3}
- {fileID: 13} - {fileID: 14}
m_Position: m_Position:
serializedVersion: 2 serializedVersion: 2
x: 0 x: 0
@@ -86,7 +86,7 @@ MonoBehaviour:
m_HSlider: 0 m_HSlider: 0
m_VSlider: 0 m_VSlider: 0
m_IgnoreScrollWheelUntilClicked: 0 m_IgnoreScrollWheelUntilClicked: 0
m_EnableMouseInput: 1 m_EnableMouseInput: 0
m_EnableSliderZoomHorizontal: 0 m_EnableSliderZoomHorizontal: 0
m_EnableSliderZoomVertical: 0 m_EnableSliderZoomVertical: 0
m_UniformScale: 1 m_UniformScale: 1
@@ -131,7 +131,7 @@ MonoBehaviour:
m_EditorClassIdentifier: m_EditorClassIdentifier:
m_Children: m_Children:
- {fileID: 4} - {fileID: 4}
- {fileID: 9} - {fileID: 10}
m_Position: m_Position:
serializedVersion: 2 serializedVersion: 2
x: 0 x: 0
@@ -224,9 +224,9 @@ MonoBehaviour:
m_SceneHierarchy: m_SceneHierarchy:
m_TreeViewState: m_TreeViewState:
scrollPos: {x: 0, y: 0} scrollPos: {x: 0, y: 0}
m_SelectedIDs: ccbd0200 m_SelectedIDs: fccc0000
m_LastClickedID: 179660 m_LastClickedID: 0
m_ExpandedIDs: b866e7ffd669e7fff86ae7ffc86be7ff826ce7ff3c6de7fff26de7ffac6ee7ff666fe7ff2070e7ffda70e7ff9471e7ff4872e7ff0273e7ffbc73e7ff7674e7ff3075e7ffea75e7ffa476e7ff6077e7ff1a78e7ffdc78e7ff907be7ffba7ce7ff967fe7ff5280e7ff0c81e7ffc881e7ff8282e7ff3c83e7fff283e7ffac84e7ff6685e7ff2086e7ffe686e7ffa087e7ff5c88e7ff1689e7ffd089e7ff8a8ae7ff448be7ff028ce7ffc48ce7ffb892e7ffe293e7ffbe96e7ff7a97e7ff3498e7fff098e7ffaa99e7ff649ae7ff1a9be7ffd49be7ff8e9ce7ff489de7ff0e9ee7ffc89ee7ff849fe7ff3ea0e7fff8a0e7ffb2a1e7ff6ca2e7ff2aa3e7ffeca3e7ffe0a9e7ff0aabe7ffe6ade7ffa2aee7ff5cafe7ff18b0e7ffd2b0e7ff8cb1e7ff42b2e7fffcb2e7ffb6b3e7ff70b4e7ff36b5e7fff0b5e7ffacb6e7ff66b7e7ff20b8e7ffdab8e7ff94b9e7ff52bae7ff14bbe7ff08c1e7ff32c2e7ff0ec5e7ffcac5e7ff84c6e7ff40c7e7fffac7e7ffb4c8e7ff6ac9e7ff24cae7ffdecae7ff98cbe7ff5ecce7ff18cde7ffd4cde7ff8ecee7ff48cfe7ff02d0e7ffbcd0e7ff7ad1e7ff3cd2e7ffb409e8ffb609e8ff7821e8ff7a21e8ff6423e8ffcc25e8ffce25e8ff9a27e8ff9c27e8ff102ae8ff122ae8ff405ae8ff6a60e8ff6c60e8ff9a68e8ff447ee8ff4cfbe8ff1821e9ff4422e9ff2025e9ffdc25e9ff9826e9ff5427e9ff0e28e9ffc828e9ff7e29e9ff382ae9fff22ae9ffac2be9ff722ce9ff2c2de9ffe22de9ff9c2ee9ff562fe9ff1030e9ffca30e9ff8c31e9ffb275e9ffb475e9ffd475e9ffda75e9ff9e77e9ff7079e9ff3481e9ff0083e9ff7aa3e9ff0ed6e9ffb8f0e9ff8033eaff8233eaffc4caebffe8cbebffc6ceebff82cfebff3ed0ebfff8d0ebffb4d1ebff6ed2ebff28d3ebffe2d3ebff9cd4ebff56d5ebff10d6ebffcad6ebff84d7ebff3ed8ebff00d9ebffbad9ebff7edaebff44ffecff5201edff4a53eeff1455eeffe656eeffc47feeffa6e1eeff8ae9eeff66a2f1ff68a2f1ffe0c0f1ff28d6f9ff8c0dfaffbe0ffaff586efaffee71fafffc26fbff7c5dfbffc8a8fdffd8aafdffbcb2fdffb0befdff7cc0fdff54c2fdff20c4fdffecc5fdffb8c7fdff80c9fdff4ccbfdff18cdfdffe4cefdffb0d0fdff72d8fdff42dafdff0aa0feff42aefeff56b0feff54cbfeff3ccefeff68cffeff4cd2feff06d3feffc2d3feff7cd4feff36d5fefff0d5feffaad6feff64d7feff1ed8feffd8d8feff92d9feff4cdafeff0edbfeffc8dbfeff84dcfeff40ddfeffb065ffff1279ffffb684ffff7a86ffff20fbffffdcc1000092000100ce000100c041010012420100d8530100f0530100665d01007e5d01009c72010048a20100e60f0200c02b0200e22b0200ec2b0200d04e02003abe02008abe020014bf0200 m_ExpandedIDs: 961afcff281ffcff9821fcff7423fcff5825fcff3634fcff5835fcff4036fcff1237fcffe237fcffb238fcff8439fcff563afcff283bfcfffa3bfcffcc3cfcff983dfcff6a3efcff3c3ffcff0e40fcffe040fcffb241fcff8442fcff5843fcff2a44fcff0445fcff264afcff484bfcff3e4efcff104ffcffe04ffcffb050fcff8251fcff5452fcff2653fcff0454fcffd654fcffaa55fcff7c56fcff4e57fcff2058fcfff258fcffc459fcff965afcff6a5bfcff3c5cfcff1c5dfcffaefefcffd0fffcffba02fdff8003fdff4404fdff0805fdffce05fdff9406fdff5a07fdff2c08fdfff208fdffba09fdff800afdff460bfdff0c0cfdffd20cfdff980dfdff5e0efdff260ffdffec0ffdffba10fdfffc21fdffc422fdff8a23fdff5e24fdffcc2cfdffce2cfdffc22ffdff8830fdff4e31fdff0e32fdffd432fdff9a33fdff6034fdff2635fdffec35fdffb236fdff7a37fdff4038fdff0e39fdff0c3cfdffd23cfdff983dfdff583efdff1e3ffdffe43ffdffaa40fdff7041fdff3642fdfffc42fdffc443fdff8a44fdff5845fdff5648fdff2849fdffee49fdffb64afdff7c4bfdff424cfdff084dfdffce4dfdff944efdff5a4ffdff2250fdffe850fdffbc51fdff6adbfdff6cdbfdff3a11feffa218feffcc19feff1a1dfeff441efeff6e1ffeff9420feffbe21feffe822feff1224feff4825feff7226feff9e27feffc828fefff229feff1c2bfeff462cfeff702dfeff9a2efeffc62ffefff030feff2832feff4a3afeff883bfeffd83efeff0240feff2c41feff5242feff7c43feffa644feffd045feff0647feff3048feff5c49feff864afeffb04bfeffda4cfeff044efeff2e4ffeff5850feff8451feffae52feffe653feff20fbfffffa6100008cba00004cbb000058bb0000441b0100
m_RenameOverlay: m_RenameOverlay:
m_UserAcceptedRename: 0 m_UserAcceptedRename: 0
m_Name: m_Name:
@@ -269,12 +269,13 @@ MonoBehaviour:
y: 0 y: 0
width: 1666 width: 1666
height: 803 height: 803
m_MinSize: {x: 102, y: 121} m_MinSize: {x: 100, y: 100}
m_MaxSize: {x: 4002, y: 4021} m_MaxSize: {x: 4000, y: 4000}
m_ActualView: {fileID: 2} m_ActualView: {fileID: 2}
m_Panes: m_Panes:
- {fileID: 8} - {fileID: 8}
- {fileID: 2} - {fileID: 2}
- {fileID: 9}
m_Selected: 1 m_Selected: 1
m_LastSelected: 0 m_LastSelected: 0
--- !u!114 &8 --- !u!114 &8
@@ -300,7 +301,7 @@ MonoBehaviour:
x: 278 x: 278
y: 73 y: 73
width: 1664 width: 1664
height: 960 height: 782
m_ViewDataDictionary: {fileID: 0} m_ViewDataDictionary: {fileID: 0}
m_OverlayCanvas: m_OverlayCanvas:
m_LastAppliedPresetName: Default m_LastAppliedPresetName: Default
@@ -311,7 +312,7 @@ MonoBehaviour:
collapsed: 0 collapsed: 0
displayed: 1 displayed: 1
snapOffset: {x: 0, y: 0} snapOffset: {x: 0, y: 0}
snapOffsetDelta: {x: -101, y: -26} snapOffsetDelta: {x: -101, y: -1}
snapCorner: 3 snapCorner: 3
id: Tool Settings id: Tool Settings
index: 0 index: 0
@@ -333,7 +334,7 @@ MonoBehaviour:
collapsed: 0 collapsed: 0
displayed: 1 displayed: 1
snapOffset: {x: 0, y: 0} snapOffset: {x: 0, y: 0}
snapOffsetDelta: {x: 0, y: 0} snapOffsetDelta: {x: 0, y: 25}
snapCorner: 0 snapCorner: 0
id: unity-scene-view-toolbar id: unity-scene-view-toolbar
index: 0 index: 0
@@ -344,7 +345,7 @@ MonoBehaviour:
collapsed: 0 collapsed: 0
displayed: 0 displayed: 0
snapOffset: {x: 0, y: 0} snapOffset: {x: 0, y: 0}
snapOffsetDelta: {x: 0, y: 0} snapOffsetDelta: {x: 0, y: 25}
snapCorner: 1 snapCorner: 1
id: unity-search-toolbar id: unity-search-toolbar
index: 1 index: 1
@@ -355,7 +356,7 @@ MonoBehaviour:
collapsed: 0 collapsed: 0
displayed: 1 displayed: 1
snapOffset: {x: 0, y: 0} snapOffset: {x: 0, y: 0}
snapOffsetDelta: {x: 0, y: 0} snapOffsetDelta: {x: 0, y: 25}
snapCorner: 0 snapCorner: 0
id: unity-transform-toolbar id: unity-transform-toolbar
index: 0 index: 0
@@ -377,7 +378,7 @@ MonoBehaviour:
collapsed: 0 collapsed: 0
displayed: 0 displayed: 0
snapOffset: {x: 0, y: 0} snapOffset: {x: 0, y: 0}
snapOffsetDelta: {x: 0, y: 0} snapOffsetDelta: {x: 0, y: 25}
snapCorner: 0 snapCorner: 0
id: Scene View/Light Settings id: Scene View/Light Settings
index: 0 index: 0
@@ -388,7 +389,7 @@ MonoBehaviour:
collapsed: 0 collapsed: 0
displayed: 0 displayed: 0
snapOffset: {x: 0, y: 0} snapOffset: {x: 0, y: 0}
snapOffsetDelta: {x: 0, y: 0} snapOffsetDelta: {x: 0, y: 25}
snapCorner: 0 snapCorner: 0
id: Scene View/Camera id: Scene View/Camera
index: 1 index: 1
@@ -399,7 +400,7 @@ MonoBehaviour:
collapsed: 0 collapsed: 0
displayed: 0 displayed: 0
snapOffset: {x: 0, y: 0} snapOffset: {x: 0, y: 0}
snapOffsetDelta: {x: 0, y: 0} snapOffsetDelta: {x: 0, y: 25}
snapCorner: 0 snapCorner: 0
id: Scene View/Cloth Constraints id: Scene View/Cloth Constraints
index: 2 index: 2
@@ -410,7 +411,7 @@ MonoBehaviour:
collapsed: 0 collapsed: 0
displayed: 0 displayed: 0
snapOffset: {x: 0, y: 0} snapOffset: {x: 0, y: 0}
snapOffsetDelta: {x: 0, y: 0} snapOffsetDelta: {x: 0, y: 25}
snapCorner: 0 snapCorner: 0
id: Scene View/Cloth Collisions id: Scene View/Cloth Collisions
index: 3 index: 3
@@ -421,7 +422,7 @@ MonoBehaviour:
collapsed: 0 collapsed: 0
displayed: 0 displayed: 0
snapOffset: {x: 0, y: 0} snapOffset: {x: 0, y: 0}
snapOffsetDelta: {x: 0, y: 0} snapOffsetDelta: {x: 0, y: 25}
snapCorner: 0 snapCorner: 0
id: Scene View/Navmesh Display id: Scene View/Navmesh Display
index: 4 index: 4
@@ -432,7 +433,7 @@ MonoBehaviour:
collapsed: 0 collapsed: 0
displayed: 0 displayed: 0
snapOffset: {x: 0, y: 0} snapOffset: {x: 0, y: 0}
snapOffsetDelta: {x: 0, y: 0} snapOffsetDelta: {x: 0, y: 25}
snapCorner: 0 snapCorner: 0
id: Scene View/Agent Display id: Scene View/Agent Display
index: 5 index: 5
@@ -443,7 +444,7 @@ MonoBehaviour:
collapsed: 0 collapsed: 0
displayed: 0 displayed: 0
snapOffset: {x: 0, y: 0} snapOffset: {x: 0, y: 0}
snapOffsetDelta: {x: 0, y: 0} snapOffsetDelta: {x: 0, y: 25}
snapCorner: 0 snapCorner: 0
id: Scene View/Obstacle Display id: Scene View/Obstacle Display
index: 6 index: 6
@@ -454,7 +455,7 @@ MonoBehaviour:
collapsed: 0 collapsed: 0
displayed: 0 displayed: 0
snapOffset: {x: 0, y: 0} snapOffset: {x: 0, y: 0}
snapOffsetDelta: {x: 0, y: 0} snapOffsetDelta: {x: 0, y: 25}
snapCorner: 0 snapCorner: 0
id: Scene View/Occlusion Culling id: Scene View/Occlusion Culling
index: 7 index: 7
@@ -465,7 +466,7 @@ MonoBehaviour:
collapsed: 0 collapsed: 0
displayed: 0 displayed: 0
snapOffset: {x: 0, y: 0} snapOffset: {x: 0, y: 0}
snapOffsetDelta: {x: 0, y: 0} snapOffsetDelta: {x: 0, y: 25}
snapCorner: 0 snapCorner: 0
id: Scene View/Physics Debugger id: Scene View/Physics Debugger
index: 8 index: 8
@@ -476,7 +477,7 @@ MonoBehaviour:
collapsed: 0 collapsed: 0
displayed: 0 displayed: 0
snapOffset: {x: 0, y: 0} snapOffset: {x: 0, y: 0}
snapOffsetDelta: {x: 0, y: 0} snapOffsetDelta: {x: 0, y: 25}
snapCorner: 0 snapCorner: 0
id: Scene View/Scene Visibility id: Scene View/Scene Visibility
index: 9 index: 9
@@ -487,7 +488,7 @@ MonoBehaviour:
collapsed: 0 collapsed: 0
displayed: 0 displayed: 0
snapOffset: {x: 0, y: 0} snapOffset: {x: 0, y: 0}
snapOffsetDelta: {x: 0, y: 0} snapOffsetDelta: {x: 0, y: 25}
snapCorner: 0 snapCorner: 0
id: Scene View/Particles id: Scene View/Particles
index: 10 index: 10
@@ -509,7 +510,7 @@ MonoBehaviour:
collapsed: 0 collapsed: 0
displayed: 0 displayed: 0
snapOffset: {x: 0, y: 0} snapOffset: {x: 0, y: 0}
snapOffsetDelta: {x: 0, y: 0} snapOffsetDelta: {x: 0, y: 25}
snapCorner: 0 snapCorner: 0
id: Scene View/Visual Effect id: Scene View/Visual Effect
index: 12 index: 12
@@ -520,7 +521,7 @@ MonoBehaviour:
collapsed: 0 collapsed: 0
displayed: 0 displayed: 0
snapOffset: {x: 0, y: 0} snapOffset: {x: 0, y: 0}
snapOffsetDelta: {x: 0, y: 0} snapOffsetDelta: {x: 0, y: 25}
snapCorner: 0 snapCorner: 0
id: Scene View/Visual Effect Event Tester id: Scene View/Visual Effect Event Tester
index: 13 index: 13
@@ -535,9 +536,9 @@ MonoBehaviour:
m_PlayAudio: 0 m_PlayAudio: 0
m_AudioPlay: 0 m_AudioPlay: 0
m_Position: m_Position:
m_Target: {x: -12.653067, y: 3.690195, z: 18.43834} m_Target: {x: 1405.2003, y: 593.1317, z: 523.96936}
speed: 2 speed: 2
m_Value: {x: -12.653067, y: 3.690195, z: 18.43834} m_Value: {x: 1405.2003, y: 593.1317, z: 523.96936}
m_RenderMode: 0 m_RenderMode: 0
m_CameraMode: m_CameraMode:
drawMode: 0 drawMode: 0
@@ -584,13 +585,13 @@ MonoBehaviour:
m_GridAxis: 1 m_GridAxis: 1
m_gridOpacity: 0.5 m_gridOpacity: 0.5
m_Rotation: m_Rotation:
m_Target: {x: 0.1221615, y: -0.32974228, z: 0.043075595, w: 0.9351423} m_Target: {x: 0.08023064, y: 0.044839878, z: -0.0036128517, w: 0.9957606}
speed: 2 speed: 2
m_Value: {x: 0.1221615, y: -0.32974228, z: 0.043075595, w: 0.9351423} m_Value: {x: 0.080230646, y: 0.04483988, z: -0.003612852, w: 0.9957607}
m_Size: m_Size:
m_Target: 32.126232 m_Target: 434.69562
speed: 2 speed: 2
m_Value: 32.126232 m_Value: 434.69562
m_Ortho: m_Ortho:
m_Target: 0 m_Target: 0
speed: 2 speed: 2
@@ -616,6 +617,34 @@ MonoBehaviour:
m_LastLockedObject: {fileID: 0} m_LastLockedObject: {fileID: 0}
m_ViewIsLockedToObject: 0 m_ViewIsLockedToObject: 0
--- !u!114 &9 --- !u!114 &9
MonoBehaviour:
m_ObjectHideFlags: 52
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 12111, guid: 0000000000000000e000000000000000, type: 0}
m_Name:
m_EditorClassIdentifier:
m_MinSize: {x: 455, y: 354}
m_MaxSize: {x: 4000, y: 4000}
m_TitleContent:
m_Text: Asset Store
m_Image: {fileID: -8693916549880196297, guid: 0000000000000000d000000000000000, type: 0}
m_Tooltip:
m_Pos:
serializedVersion: 2
x: 278
y: 73
width: 1664
height: 782
m_ViewDataDictionary: {fileID: 0}
m_OverlayCanvas:
m_LastAppliedPresetName: Default
m_SaveData: []
--- !u!114 &10
MonoBehaviour: MonoBehaviour:
m_ObjectHideFlags: 52 m_ObjectHideFlags: 52
m_CorrespondingSourceObject: {fileID: 0} m_CorrespondingSourceObject: {fileID: 0}
@@ -634,16 +663,16 @@ MonoBehaviour:
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width: 1944 width: 1944
height: 504 height: 504
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m_Folders: m_Folders: []
- Assets/Scenes/IXS_StrandLike
m_Globs: [] m_Globs: []
m_OriginalText: m_OriginalText:
m_ViewMode: 0 m_ViewMode: 0
@@ -820,7 +895,7 @@ MonoBehaviour:
scrollPos: {x: 0, y: 0} scrollPos: {x: 0, y: 0}
m_SelectedIDs: 30830000 m_SelectedIDs: 30830000
m_LastClickedID: 33584 m_LastClickedID: 33584
m_ExpandedIDs: ffffffff00000000b4650000b6650000b8650000ba650000bc650000be650000c0650000c2650000c4650000c6650000c8650000ca650000cc650000ce650000d0650000d4650000d6650000d865000022660000266600002e660000 m_ExpandedIDs: ffffffff00000000ca630000cc630000ce630000d0630000d2630000d4630000d6630000d8630000da630000dc630000de630000e0630000e2630000e4630000e6630000ea6300003666000090a40000
m_RenameOverlay: m_RenameOverlay:
m_UserAcceptedRename: 0 m_UserAcceptedRename: 0
m_Name: m_Name:
@@ -845,10 +920,10 @@ MonoBehaviour:
m_Icon: {fileID: 0} m_Icon: {fileID: 0}
m_ResourceFile: m_ResourceFile:
m_AssetTreeState: m_AssetTreeState:
scrollPos: {x: 0, y: 296} scrollPos: {x: 0, y: 720}
m_SelectedIDs: d6c40000 m_SelectedIDs:
m_LastClickedID: 0 m_LastClickedID: 0
m_ExpandedIDs: ffffffff00000000b4650000b6650000b8650000ba650000bc650000be650000c0650000c2650000c4650000c6650000c8650000ca650000cc650000ce650000d0650000d4650000d6650000d865000022660000266600002e660000 m_ExpandedIDs: ffffffff00000000ca630000cc630000ce630000d0630000d2630000d4630000d6630000d8630000da630000dc630000de630000e0630000e2630000e4630000e6630000ea6300003666000090a40000
m_RenameOverlay: m_RenameOverlay:
m_UserAcceptedRename: 0 m_UserAcceptedRename: 0
m_Name: m_Name:
@@ -873,8 +948,8 @@ MonoBehaviour:
m_Icon: {fileID: 0} m_Icon: {fileID: 0}
m_ResourceFile: m_ResourceFile:
m_ListAreaState: m_ListAreaState:
m_SelectedInstanceIDs: d6c40000 m_SelectedInstanceIDs:
m_LastClickedInstanceID: 50390 m_LastClickedInstanceID: 0
m_HadKeyboardFocusLastEvent: 0 m_HadKeyboardFocusLastEvent: 0
m_ExpandedInstanceIDs: c6230000 m_ExpandedInstanceIDs: c6230000
m_RenameOverlay: m_RenameOverlay:
@@ -904,7 +979,7 @@ MonoBehaviour:
m_GridSize: 64 m_GridSize: 64
m_SkipHiddenPackages: 0 m_SkipHiddenPackages: 0
m_DirectoriesAreaWidth: 558 m_DirectoriesAreaWidth: 558
--- !u!114 &16 --- !u!114 &18
MonoBehaviour: MonoBehaviour:
m_ObjectHideFlags: 52 m_ObjectHideFlags: 52
m_CorrespondingSourceObject: {fileID: 0} m_CorrespondingSourceObject: {fileID: 0}
@@ -925,14 +1000,14 @@ MonoBehaviour:
m_Pos: m_Pos:
serializedVersion: 2 serializedVersion: 2
x: 0 x: 0
y: 995 y: 876
width: 1943 width: 1943
height: 364 height: 483
m_ViewDataDictionary: {fileID: 0} m_ViewDataDictionary: {fileID: 0}
m_OverlayCanvas: m_OverlayCanvas:
m_LastAppliedPresetName: Default m_LastAppliedPresetName: Default
m_SaveData: [] m_SaveData: []
--- !u!114 &17 --- !u!114 &19
MonoBehaviour: MonoBehaviour:
m_ObjectHideFlags: 52 m_ObjectHideFlags: 52
m_CorrespondingSourceObject: {fileID: 0} m_CorrespondingSourceObject: {fileID: 0}
@@ -941,27 +1016,35 @@ MonoBehaviour:
m_GameObject: {fileID: 0} m_GameObject: {fileID: 0}
m_Enabled: 1 m_Enabled: 1
m_EditorHideFlags: 0 m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: cd0276e3a65ecfd43904ccfe7027d92d, type: 3} m_Script: {fileID: 11500000, guid: f817a38900380be47942905e17e7d39b, type: 3}
m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
m_MinSize: {x: 100, y: 100} m_MinSize: {x: 100, y: 100}
m_MaxSize: {x: 4000, y: 4000} m_MaxSize: {x: 4000, y: 4000}
m_TitleContent: m_TitleContent:
m_Text: VFX_StrandLike m_Text: Timeline
m_Image: {fileID: 2800000, guid: dbf0a247eda3c834b86a04d35558ba9f, type: 3} m_Image: {fileID: -9173288242387172643, guid: 0000000000000000d000000000000000, type: 0}
m_Tooltip: m_Tooltip:
m_Pos: m_Pos:
serializedVersion: 2 serializedVersion: 2
x: 0 x: 0
y: 787 y: 876
width: 1943 width: 1943
height: 572 height: 483
m_ViewDataDictionary: {fileID: 0} m_ViewDataDictionary: {fileID: 0}
m_OverlayCanvas: m_OverlayCanvas:
m_LastAppliedPresetName: Default m_LastAppliedPresetName: Default
m_SaveData: [] m_SaveData: []
m_DisplayedResource: {fileID: 8926484042661614527, guid: a1cb4244f4ba1974983d5250ad23f85a, type: 2} m_Preferences:
--- !u!114 &18 editType: 0
timeReferenceMode: 0
m_LockTracker:
m_IsLocked: 0
m_SequenceHierarchy: {fileID: 0}
m_SequencePath:
m_SelectionRoot: 0
m_SubElements: []
--- !u!114 &20
MonoBehaviour: MonoBehaviour:
m_ObjectHideFlags: 52 m_ObjectHideFlags: 52
m_CorrespondingSourceObject: {fileID: 0} m_CorrespondingSourceObject: {fileID: 0}
@@ -992,11 +1075,11 @@ MonoBehaviour:
m_ObjectsLockedBeforeSerialization: [] m_ObjectsLockedBeforeSerialization: []
m_InstanceIDsLockedBeforeSerialization: m_InstanceIDsLockedBeforeSerialization:
m_PreviewResizer: m_PreviewResizer:
m_CachedPref: 271 m_CachedPref: 332
m_ControlHash: -371814159 m_ControlHash: -371814159
m_PrefName: Preview_InspectorPreview m_PrefName: Preview_InspectorPreview
m_LastInspectedObjectInstanceID: -1 m_LastInspectedObjectInstanceID: -1
m_LastVerticalScrollValue: 0 m_LastVerticalScrollValue: 949
m_GlobalObjectId: m_GlobalObjectId:
m_InspectorMode: 0 m_InspectorMode: 0
m_LockTracker: m_LockTracker:
+7 -3
View File
@@ -2,9 +2,9 @@ britt - EE8CQ-I0X33-JRCZJ
ntr - KQYNZ-2Z2NG-KPI3L ntr - KQYNZ-2Z2NG-KPI3L
mashy - 0DQVD-FZVXT-HJEL6 mashy - 0DQVD-FZVXT-HJEL6
liam - NPGG6-G65ZM-TLV73 liam - NPGG6-G65ZM-TLV73
BQ3FD-R30RJ-DDNFQ plong - BQ3FD-R30RJ-DDNFQ
XC76T-5NF8X-3VCND lmk - XC76T-5NF8X-3VCND
NPMEM-IIPBV-88AIT fysh - NPMEM-IIPBV-88AIT
MIMP9-V2YTX-ZJIKZ MIMP9-V2YTX-ZJIKZ
NZM0A-0BX7V-IFL2K NZM0A-0BX7V-IFL2K
MQ7HQ-W3CAA-2TCQE MQ7HQ-W3CAA-2TCQE
@@ -18,3 +18,7 @@ NCAQK-6FLVQ-IZQGC
2F50V-6QHRL-ZJF0Z 2F50V-6QHRL-ZJF0Z
D7XYL-HGBAG-MVFQF D7XYL-HGBAG-MVFQF
4LNMB-8XV6D-FDRLP 4LNMB-8XV6D-FDRLP
post on hn
post on reddit
post on slack bne devs