mad fractal action
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//
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// 1. Add a Quad in Unity
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// 2. Parent the quad under camera, to prevent frustum culling.
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// 3. Attach this shader.
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//
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Shader "Quad/Fullscreen"
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{
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Properties
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{
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}
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SubShader
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{
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Cull Off ZWrite Off
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Pass
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{
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CGPROGRAM
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#pragma vertex vert
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#pragma fragment frag
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#include "UnityCG.cginc"
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struct appdata
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{
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float4 vertex : POSITION;
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float2 uv : TEXCOORD0;
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};
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struct v2f
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{
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float2 uv : TEXCOORD0;
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float4 vertex : SV_POSITION;
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};
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v2f vert(appdata v)
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{
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v2f o;
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o.vertex = v.vertex;
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o.vertex.xy *= 2;
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o.uv = v.uv;
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return o;
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}
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fixed4 frag(v2f i) : SV_Target
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{
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return fixed4(i.uv, 0, 1);
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}
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ENDCG
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}
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}
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}
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@@ -0,0 +1,10 @@
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fileFormatVersion: 2
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guid: 6d77ff87559b77d4fbbf7d41e8881a59
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ShaderImporter:
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externalObjects: {}
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defaultTextures: []
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nonModifiableTextures: []
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preprocessorOverride: 0
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userData:
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assetBundleName:
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assetBundleVariant:
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