move everything into scene folders
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@@ -0,0 +1,42 @@
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using UnityEngine;
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public class LineBarSpectrum : TripsitterAve {
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private LineRenderer[] _lines;
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private float AudioScale = 10;
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private float Power = 1.5f;
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public float LineWidth = 0.5f;
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public float LineSpacing = 1.0f;
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public LineRenderer prefab;
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void Start() {
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LineRenderer prefab = GameObject.Find("LineBar").GetComponent<LineRenderer>();
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_lines = new LineRenderer[SpectrumSize];
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for (int i = 0; i < SpectrumSize; i++) {
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LineRenderer lineRenderer = GameObject.Instantiate(prefab);
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lineRenderer.transform.parent = transform;
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lineRenderer.material = new Material(Shader.Find("Sprites/Default"));
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lineRenderer.widthMultiplier = LineWidth;
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lineRenderer.positionCount = 2;
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_lines[i] = lineRenderer;
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}
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}
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void Update() {
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var spectrumData = GetSpectrumData();
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for (int i = 0; i < SpectrumSize; i++) {
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var line = _lines[i];
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var audioScale = Mathf.Pow(spectrumData[i] * AudioScale, Power);
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var points = new Vector3[2];
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var x = LineSpacing * i;
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points[0] = new Vector3(x, 0.0f, 0.0f);
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points[1] = new Vector3(x, audioScale, 0.0f);
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line.widthMultiplier = LineWidth;
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line.SetPositions(points);
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}
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 26c8b26d018bc13448ec95f456e4368b
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,44 @@
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using UnityEngine;
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using Assets.WasapiAudio.Scripts.Unity;
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public class LineController : TripsitterAve {
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public LineRenderer prefab;
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public int LineCount = 64;
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public float LineWidth = 0.5f;
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public float LineSpacing = 1.0f;
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private LineRenderer[] lines;
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private float AudioScale = 10;
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private float Power = 1.5f;
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private int z = 0;
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void Start() {
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lines = new LineRenderer[LineCount];
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for (int i = 0; i < LineCount; i++) {
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LineRenderer lineRenderer = GameObject.Instantiate(prefab);
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lineRenderer.transform.parent = transform;
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lineRenderer.widthMultiplier = LineWidth;
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lineRenderer.transform.Translate(0.0f, 0.0f, LineSpacing * 1.0f);
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lineRenderer.positionCount = SpectrumSize;
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lines[i] = lineRenderer;
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}
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}
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void Update() {
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var spectrumData = GetSpectrumData();
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LineRenderer line = lines[z];
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for (int i = 0; i < SpectrumSize; i++) {
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var audioScale = Mathf.Pow(spectrumData[i] * AudioScale, Power);
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var x = LineSpacing * i;
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line.SetPosition(i, new Vector3(x, audioScale, 0.0f));
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}
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z = (z + 1) % LineCount;
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 78676a1cd9f939f4f812df91d21a6c02
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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