move everything into scene folders
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9a6bdcefef
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80 files changed
+2196
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@@ -1,40 +0,0 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using Cinemachine;
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public class CameraController : MonoBehaviour {
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private Vector2 mousePos;
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private Vector2 worldSize;
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private float mouseSens = 200f;
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private float moveSpeed = 100f;
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void Start() {
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mousePos = Input.mousePosition;
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}
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void Update() {
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// Camera Rotation
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if (Input.GetMouseButton(0)) {
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float yawDelta = mouseSens * Time.deltaTime * Input.GetAxis("Mouse X");
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float pitchDelta = mouseSens * Time.deltaTime * Input.GetAxis("Mouse Y");
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pitchDelta = Mathf.Clamp(pitchDelta, -90f, 90f);
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transform.Rotate(Vector3.up * yawDelta, Space.World);
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transform.Rotate(Vector3.left * pitchDelta);
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}
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// Camera Movement
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if (Input.GetMouseButton(1)) {
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Vector2 delta = new Vector2(
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(Input.mousePosition.x - mousePos.x) * moveSpeed * Time.deltaTime,
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(Input.mousePosition.y - mousePos.y) * moveSpeed * Time.deltaTime
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) * -1;
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transform.position += new Vector3(delta.x, delta.y, 0.0f);
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}
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mousePos = Input.mousePosition;
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}
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}
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+3
-4
@@ -13,7 +13,6 @@ public class Loader : MonoBehaviour {
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public KeyCode PrevButton = KeyCode.Return;
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public KeyCode PrevButton = KeyCode.Return;
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public KeyCode MenuButton = KeyCode.Escape;
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public KeyCode MenuButton = KeyCode.Escape;
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public GameObject menu;
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public Text currentVis;
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public Text currentVis;
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public Canvas vfxMenu;
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public Canvas vfxMenu;
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@@ -50,10 +49,10 @@ public class Loader : MonoBehaviour {
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void ToggleMenu(bool visible) {
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void ToggleMenu(bool visible) {
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if (visible) {
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if (visible) {
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menu.GetComponent<Canvas>().enabled = true;
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gameObject.GetComponent<Canvas>().enabled = true;
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VfxMenuVisible(true);
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VfxMenuVisible(true);
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} else {
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} else {
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menu.GetComponent<Canvas>().enabled = false;
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gameObject.GetComponent<Canvas>().enabled = false;
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VfxMenuVisible(false);
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VfxMenuVisible(false);
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}
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}
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@@ -78,7 +77,7 @@ public class Loader : MonoBehaviour {
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}
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}
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public void Quit() {
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Application.Quit();
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@@ -1,95 +0,0 @@
|
|||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
using UnityEngine.VFX;
|
|
||||||
using UnityEngine.UI;
|
|
||||||
using Assets.WasapiAudio.Scripts.Unity;
|
|
||||||
|
|
||||||
public class SceneLoader : MonoBehaviour {
|
|
||||||
public KeyCode NextButton = KeyCode.Space;
|
|
||||||
public KeyCode PrevButton = KeyCode.Return;
|
|
||||||
public KeyCode MenuButton = KeyCode.Escape;
|
|
||||||
|
|
||||||
public GameObject[] vis;
|
|
||||||
public GameObject menu;
|
|
||||||
public Text currentVis;
|
|
||||||
|
|
||||||
private int _current = 0;
|
|
||||||
private int _count;
|
|
||||||
|
|
||||||
private bool _menu_visible = false;
|
|
||||||
|
|
||||||
void Awake() {
|
|
||||||
vis = GameObject.FindGameObjectsWithTag("VFX");
|
|
||||||
_count = vis.Length;
|
|
||||||
|
|
||||||
foreach (GameObject v in vis) {
|
|
||||||
// all visualisations are active
|
|
||||||
// but their vfx components are disabled in editor
|
|
||||||
v.SetActive(false);
|
|
||||||
v.GetComponent<VisualEffect>().enabled = true;
|
|
||||||
// v.GetComponent<VfxAudioSpectrumDataBinder>().enabled = true;
|
|
||||||
|
|
||||||
// look for a canvas in children
|
|
||||||
// bit sketchy...
|
|
||||||
Canvas v_menu = v.GetComponentInChildren<Canvas>();
|
|
||||||
if (v_menu) v_menu.enabled = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
ToggleMenu(_menu_visible);
|
|
||||||
}
|
|
||||||
|
|
||||||
void Start() {
|
|
||||||
foreach (GameObject v in vis) {
|
|
||||||
Debug.Log(v.ToString());
|
|
||||||
}
|
|
||||||
|
|
||||||
foreach (var device in Microphone.devices) {
|
|
||||||
Debug.Log("Microphone: " + device);
|
|
||||||
}
|
|
||||||
|
|
||||||
LoadVis(0);
|
|
||||||
}
|
|
||||||
|
|
||||||
void Update() {
|
|
||||||
if (Input.GetKeyDown(NextButton)) {
|
|
||||||
LoadNextVis();
|
|
||||||
}
|
|
||||||
|
|
||||||
if (Input.GetKeyDown(MenuButton)) {
|
|
||||||
ToggleMenu(!_menu_visible);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void LoadVis(int i) {
|
|
||||||
_current = i;
|
|
||||||
vis[i].SetActive(true);
|
|
||||||
currentVis.text = vis[i].name;
|
|
||||||
|
|
||||||
// ensure menu is synced on vis change
|
|
||||||
ToggleMenu(_menu_visible);
|
|
||||||
}
|
|
||||||
|
|
||||||
void LoadNextVis() {
|
|
||||||
vis[_current].SetActive(false);
|
|
||||||
int next = (_current + 1) % _count;
|
|
||||||
LoadVis(next);
|
|
||||||
}
|
|
||||||
|
|
||||||
void VisMenuVisible(int i, bool v) {
|
|
||||||
Canvas v_menu = vis[i].GetComponentInChildren<Canvas>();
|
|
||||||
if (v_menu) v_menu.enabled = v;
|
|
||||||
}
|
|
||||||
|
|
||||||
void ToggleMenu(bool visible) {
|
|
||||||
if (visible) {
|
|
||||||
menu.GetComponent<Canvas>().enabled = true;
|
|
||||||
VisMenuVisible(_current, true);
|
|
||||||
} else {
|
|
||||||
menu.GetComponent<Canvas>().enabled = false;
|
|
||||||
VisMenuVisible(_current, false);
|
|
||||||
}
|
|
||||||
|
|
||||||
_menu_visible = visible;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,11 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: c6c4fba89ef228b4198b4ec6a065eaf8
|
|
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MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
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icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
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|
||||||
+51
-112
@@ -198,55 +198,6 @@ CanvasRenderer:
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m_PrefabAsset: {fileID: 0}
|
m_PrefabAsset: {fileID: 0}
|
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m_GameObject: {fileID: 40919614}
|
m_GameObject: {fileID: 40919614}
|
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m_CullTransparentMesh: 1
|
m_CullTransparentMesh: 1
|
||||||
--- !u!1 &50510537
|
|
||||||
GameObject:
|
|
||||||
m_ObjectHideFlags: 0
|
|
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
|
|
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m_PrefabAsset: {fileID: 0}
|
|
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serializedVersion: 6
|
|
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m_Component:
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|
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- component: {fileID: 50510539}
|
|
||||||
- component: {fileID: 50510538}
|
|
||||||
m_Layer: 0
|
|
||||||
m_Name: Loader
|
|
||||||
m_TagString: Untagged
|
|
||||||
m_Icon: {fileID: 0}
|
|
||||||
m_NavMeshLayer: 0
|
|
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m_StaticEditorFlags: 0
|
|
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m_IsActive: 1
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|
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--- !u!114 &50510538
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|
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MonoBehaviour:
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|
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 50510537}
|
|
||||||
m_Enabled: 1
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|
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m_EditorHideFlags: 0
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|
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m_Script: {fileID: 11500000, guid: edc7f4051961d784f9af9801cc399927, type: 3}
|
|
||||||
m_Name:
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|
||||||
m_EditorClassIdentifier:
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|
||||||
NextButton: 32
|
|
||||||
PrevButton: 13
|
|
||||||
MenuButton: 27
|
|
||||||
menu: {fileID: 834174969}
|
|
||||||
currentVis: {fileID: 2003570063}
|
|
||||||
vfxMenu: {fileID: 316080951}
|
|
||||||
--- !u!4 &50510539
|
|
||||||
Transform:
|
|
||||||
m_ObjectHideFlags: 0
|
|
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
|
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m_GameObject: {fileID: 50510537}
|
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
|
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m_LocalPosition: {x: 0, y: 0, z: 0}
|
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m_LocalScale: {x: 1, y: 1, z: 1}
|
|
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m_Children: []
|
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m_Father: {fileID: 0}
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|
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m_RootOrder: 3
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|
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!1 &63068014
|
--- !u!1 &63068014
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GameObject:
|
GameObject:
|
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@@ -402,7 +353,7 @@ MonoBehaviour:
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ModeOverride: 0
|
ModeOverride: 0
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LensShift: {x: 0, y: 0}
|
LensShift: {x: 0, y: 0}
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GateFit: 2
|
GateFit: 2
|
||||||
m_SensorSize: {x: 2.493421, y: 1}
|
m_SensorSize: {x: 2.722701, y: 1}
|
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Iso: 200
|
Iso: 200
|
||||||
ShutterSpeed: 0.005
|
ShutterSpeed: 0.005
|
||||||
Aperture: 16
|
Aperture: 16
|
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@@ -485,7 +436,7 @@ MonoBehaviour:
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ModeOverride: 0
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ModeOverride: 0
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LensShift: {x: 0, y: 0}
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LensShift: {x: 0, y: 0}
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GateFit: 2
|
GateFit: 2
|
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m_SensorSize: {x: 2.493421, y: 1}
|
m_SensorSize: {x: 2.722701, y: 1}
|
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Iso: 200
|
Iso: 200
|
||||||
ShutterSpeed: 0.005
|
ShutterSpeed: 0.005
|
||||||
Aperture: 16
|
Aperture: 16
|
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@@ -508,7 +459,7 @@ Transform:
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m_PrefabInstance: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 135872332}
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m_GameObject: {fileID: 135872332}
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m_LocalRotation: {x: 0.12422062, y: -0.000000011957323, z: 0.0000000014969403, w: 0.9922547}
|
m_LocalRotation: {x: 0.124220625, y: -0.0000000070583512, z: 8.8363683e-10, w: 0.9922547}
|
||||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
m_LocalPosition: {x: 0, y: 0, z: 0}
|
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m_LocalScale: {x: 1, y: 1, z: 1}
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||||
m_Children:
|
m_Children:
|
||||||
@@ -836,7 +787,7 @@ Transform:
|
|||||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
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m_Children: []
|
m_Children: []
|
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m_Father: {fileID: 0}
|
m_Father: {fileID: 0}
|
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m_RootOrder: 6
|
m_RootOrder: 5
|
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!114 &225398836
|
--- !u!114 &225398836
|
||||||
MonoBehaviour:
|
MonoBehaviour:
|
||||||
@@ -914,38 +865,38 @@ MonoBehaviour:
|
|||||||
Transformers: []
|
Transformers: []
|
||||||
Preview:
|
Preview:
|
||||||
Values:
|
Values:
|
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- 0.100972444
|
- 0.1570158
|
||||||
- 0.087847166
|
- 0.12391551
|
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- 0.07364405
|
- 0.18903035
|
||||||
- 0.062943995
|
- 0.24223559
|
||||||
- 0.06118301
|
- 0.23245202
|
||||||
- 0.054965973
|
- 0.23614782
|
||||||
- 0.05154068
|
- 0.16636229
|
||||||
- 0.046900786
|
- 0.10246645
|
||||||
- 0.048240226
|
- 0.06875061
|
||||||
- 0.043021873
|
- 0.055358443
|
||||||
- 0.043576382
|
- 0.04794409
|
||||||
- 0.03802025
|
- 0.053128876
|
||||||
- 0.038204297
|
- 0.05547338
|
||||||
- 0.037637465
|
- 0.03784575
|
||||||
- 0.035338815
|
- 0.027084919
|
||||||
- 0.033353303
|
- 0.020884192
|
||||||
- 0.030663759
|
- 0.017390687
|
||||||
- 0.028188905
|
- 0.015194782
|
||||||
- 0.027497366
|
- 0.013714143
|
||||||
- 0.024991548
|
- 0.012754501
|
||||||
- 0.024642253
|
- 0.011933085
|
||||||
- 0.024639644
|
- 0.011312342
|
||||||
- 0.023737248
|
- 0.010673534
|
||||||
- 0.024678158
|
- 0.010049112
|
||||||
- 0.02380457
|
- 0.009551415
|
||||||
- 0.021948546
|
- 0.009121212
|
||||||
- 0.020646427
|
- 0.008839951
|
||||||
- 0.01858151
|
- 0.008947274
|
||||||
- 0.01924366
|
- 0.008343914
|
||||||
- 0.016496154
|
- 0.007865853
|
||||||
- 0.013237382
|
- 0.0074814865
|
||||||
- 0.009979001
|
- 0.0071560685
|
||||||
SpectrumSizeParameter:
|
SpectrumSizeParameter:
|
||||||
m_Name: SpectrumSize
|
m_Name: SpectrumSize
|
||||||
SpectrumDataTextureParameter:
|
SpectrumDataTextureParameter:
|
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@@ -1280,7 +1231,7 @@ Transform:
|
|||||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children: []
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m_Children: []
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m_Father: {fileID: 0}
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m_Father: {fileID: 0}
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m_RootOrder: 4
|
m_RootOrder: 3
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!1 &302988618
|
--- !u!1 &302988618
|
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GameObject:
|
GameObject:
|
||||||
@@ -1352,7 +1303,7 @@ RectTransform:
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- {fileID: 1793089057}
|
- {fileID: 1793089057}
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- {fileID: 1577749884}
|
- {fileID: 1577749884}
|
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m_Father: {fileID: 0}
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m_Father: {fileID: 0}
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m_RootOrder: 7
|
m_RootOrder: 6
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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||||||
m_AnchorMin: {x: 0, y: 0}
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m_AnchorMin: {x: 0, y: 0}
|
||||||
m_AnchorMax: {x: 0, y: 0}
|
m_AnchorMax: {x: 0, y: 0}
|
||||||
@@ -1598,7 +1549,7 @@ Transform:
|
|||||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||||
m_Children: []
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m_Children: []
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m_Father: {fileID: 0}
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m_Father: {fileID: 0}
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m_RootOrder: 9
|
m_RootOrder: 8
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!1 &633987594
|
--- !u!1 &633987594
|
||||||
GameObject:
|
GameObject:
|
||||||
@@ -1643,6 +1594,10 @@ PrefabInstance:
|
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m_Modification:
|
m_Modification:
|
||||||
m_TransformParent: {fileID: 0}
|
m_TransformParent: {fileID: 0}
|
||||||
m_Modifications:
|
m_Modifications:
|
||||||
|
- target: {fileID: 1835927830994874992, guid: 31660dba95ae9a9408051002a1e4c382, type: 3}
|
||||||
|
propertyPath: vfxMenu
|
||||||
|
value:
|
||||||
|
objectReference: {fileID: 316080951}
|
||||||
- target: {fileID: 5305278010342315827, guid: 31660dba95ae9a9408051002a1e4c382, type: 3}
|
- target: {fileID: 5305278010342315827, guid: 31660dba95ae9a9408051002a1e4c382, type: 3}
|
||||||
propertyPath: m_Pivot.x
|
propertyPath: m_Pivot.x
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value: 0
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value: 0
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@@ -1653,7 +1608,7 @@ PrefabInstance:
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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- target: {fileID: 5305278010342315827, guid: 31660dba95ae9a9408051002a1e4c382, type: 3}
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- target: {fileID: 5305278010342315827, guid: 31660dba95ae9a9408051002a1e4c382, type: 3}
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||||||
propertyPath: m_RootOrder
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propertyPath: m_RootOrder
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value: 5
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value: 4
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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- target: {fileID: 5305278010342315827, guid: 31660dba95ae9a9408051002a1e4c382, type: 3}
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- target: {fileID: 5305278010342315827, guid: 31660dba95ae9a9408051002a1e4c382, type: 3}
|
||||||
propertyPath: m_AnchorMax.x
|
propertyPath: m_AnchorMax.x
|
||||||
@@ -1846,7 +1801,7 @@ MonoBehaviour:
|
|||||||
ModeOverride: 0
|
ModeOverride: 0
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LensShift: {x: 0, y: 0}
|
LensShift: {x: 0, y: 0}
|
||||||
GateFit: 2
|
GateFit: 2
|
||||||
m_SensorSize: {x: 2.493421, y: 1}
|
m_SensorSize: {x: 2.722701, y: 1}
|
||||||
Iso: 200
|
Iso: 200
|
||||||
ShutterSpeed: 0.005
|
ShutterSpeed: 0.005
|
||||||
Aperture: 16
|
Aperture: 16
|
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@@ -1942,7 +1897,7 @@ Transform:
|
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- {fileID: 948559420}
|
- {fileID: 948559420}
|
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- {fileID: 135872334}
|
- {fileID: 135872334}
|
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m_Father: {fileID: 0}
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m_Father: {fileID: 0}
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m_RootOrder: 10
|
m_RootOrder: 9
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
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--- !u!1 &820074937
|
--- !u!1 &820074937
|
||||||
GameObject:
|
GameObject:
|
||||||
@@ -1993,11 +1948,6 @@ MonoBehaviour:
|
|||||||
MinFrequency: 80
|
MinFrequency: 80
|
||||||
MaxFrequency: 20000
|
MaxFrequency: 20000
|
||||||
Filters: []
|
Filters: []
|
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--- !u!1 &834174969 stripped
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|
||||||
GameObject:
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|
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m_CorrespondingSourceObject: {fileID: 5305278010342315831, guid: 31660dba95ae9a9408051002a1e4c382, type: 3}
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|
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m_PrefabInstance: {fileID: 657072714}
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|
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m_PrefabAsset: {fileID: 0}
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|
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--- !u!1 &854905462
|
--- !u!1 &854905462
|
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GameObject:
|
GameObject:
|
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@@ -2226,12 +2176,12 @@ Transform:
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m_PrefabInstance: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 936348874}
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m_GameObject: {fileID: 936348874}
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m_LocalRotation: {x: 0.14220117, y: 0.000000017570697, z: -0.0000000023692373, w: 0.98983777}
|
m_LocalRotation: {x: 0.14220117, y: -0.000000017570704, z: 0.0000000023692857, w: 0.98983777}
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Reference in new issue
Block a user