This commit is contained in:
ntr committed 2022-03-06 23:23:08 +11:00
1 parent a9db3697f1
commit bee505ff53
29 files changed
+3467 -1637

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+46 -55
View File
@@ -12,87 +12,78 @@ public class Loader : MonoBehaviour {
public KeyCode PrevButton = KeyCode.Return; public KeyCode PrevButton = KeyCode.Return;
public KeyCode MenuButton = KeyCode.Escape; public KeyCode MenuButton = KeyCode.Escape;
public GameObject[] vis;
public GameObject menu; public GameObject menu;
public Text currentVis; public Text currentVis;
public Canvas vfxMenu;
private int _current = 0; private static bool menuVisible;
private int _count; private Scene scene;
private bool _menu_visible = false;
void Awake() { void Awake() {
vis = GameObject.FindGameObjectsWithTag("VFX"); ToggleMenu(menuVisible);
_count = vis.Length;
foreach (GameObject v in vis) {
// all visualisations are active
// but their vfx components are disabled in editor
v.SetActive(false);
v.GetComponent<VisualEffect>().enabled = true;
// v.GetComponent<VfxAudioSpectrumDataBinder>().enabled = true;
// look for a canvas in children
// bit sketchy...
Canvas v_menu = v.GetComponentInChildren<Canvas>();
if (v_menu) v_menu.enabled = false;
}
ToggleMenu(_menu_visible);
} }
void Start() { void Start() {
foreach (GameObject v in vis) { scene = SceneManager.GetActiveScene();
Debug.Log(v.ToString()); currentVis.text = scene.name;
} // Debug.Log("Active Scene name is: " + scene.name + "\nActive Scene index: " + scene.buildIndex);
foreach (var device in Microphone.devices) {
Debug.Log("Microphone: " + device);
}
LoadVis(0);
} }
void Update() { void Update() {
if (Input.GetKeyDown(NextButton)) { if (Input.GetKeyDown(NextButton)) {
// LoadNextVis(); NextScene();
SceneManager.LoadSceneAsync("Main 2"); }
if (Input.GetKeyDown(NextButton)) {
PrevScene();
} }
if (Input.GetKeyDown(MenuButton)) { if (Input.GetKeyDown(MenuButton)) {
ToggleMenu(!_menu_visible); ToggleMenu(!menuVisible);
} }
} }
void LoadVis(int i) { void VfxMenuVisible(bool v) {
_current = i; if (vfxMenu) vfxMenu.enabled = v;
vis[i].SetActive(true);
currentVis.text = vis[i].name;
// ensure menu is synced on vis change
ToggleMenu(_menu_visible);
}
void LoadNextVis() {
vis[_current].SetActive(false);
int next = (_current + 1) % _count;
LoadVis(next);
}
void VisMenuVisible(int i, bool v) {
Canvas v_menu = vis[i].GetComponentInChildren<Canvas>();
if (v_menu) v_menu.enabled = v;
} }
void ToggleMenu(bool visible) { void ToggleMenu(bool visible) {
if (visible) { if (visible) {
menu.GetComponent<Canvas>().enabled = true; menu.GetComponent<Canvas>().enabled = true;
VisMenuVisible(_current, true); VfxMenuVisible(true);
} else { } else {
menu.GetComponent<Canvas>().enabled = false; menu.GetComponent<Canvas>().enabled = false;
VisMenuVisible(_current, false); VfxMenuVisible(false);
} }
_menu_visible = visible; menuVisible = visible;
} }
public void NextScene() {
int current = scene.buildIndex;
int next = (current + 1) % (SceneManager.sceneCountInBuildSettings);
if (next != current) LoadScene(next);
}
public void PrevScene() {
int current = scene.buildIndex;
int prev = (current - 1);
if (prev < 0) prev = SceneManager.sceneCountInBuildSettings - 1;
if (prev != current) LoadScene(prev);
}
public void LoadScene(int i) {
SceneManager.LoadScene(i);
}
// IEnumerator LoadScene(int i) {
// AsyncOperation asyncLoad = SceneManager.LoadSceneAsync(i);
// // Wait until the asynchronous scene fully loads
// while (!asyncLoad.isDone)
// {
// yield return null;
// }
// }
} }
+8
View File
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+270 -108
View File
@@ -230,16 +230,9 @@ MonoBehaviour:
NextButton: 32 NextButton: 32
PrevButton: 13 PrevButton: 13
MenuButton: 27 MenuButton: 27
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currentVis: {fileID: 2003570063} currentVis: {fileID: 2003570063}
vfxMenu: {fileID: 316080951}
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