fix vfx based presets

This commit is contained in:
ntr committed 2022-06-14 22:36:59 +10:00
1 parent e033519317
commit c69eebf6c2
27 files changed
+3595 -5665

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+48 -23
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@@ -1,17 +1,20 @@
using UnityEngine;
using UnityEngine.VFX;
using UnityEngine.VFX.Utility;
using Assets.WasapiAudio.Scripts.Unity;
using System.Collections.Generic;
using UnityEngine.VFX.Utility;
using UnityEngine.VFX;
using UnityEngine;
[AddComponentMenu("VFX/Property Binders/Kaiju/VFX Spectrum Binder")]
[VFXBinder("Kaiju/Kaiju - VFX Spectrum Binder")]
public class VfxSpectrumBinder : VfxAudioVisualizationEffect {
[VFXPropertyBinding("System.UInt32"), SerializeField]
protected ExposedProperty SpectrumSizeParameter = "SpectrumSize";
public class VfxSpectrumBinder : VFXBinderBase {
[SerializeReference]
[SerializeReferenceButton]
public List<SpectrumTransformer> Transformers = new List<SpectrumTransformer>();
[VFXPropertyBinding("UnityEngine.Texture2D"), SerializeField]
protected ExposedProperty SpectrumDataTextureParameter = "SpectrumDataTexture";
[SpectrumDataPreview]
public SpectrumData Preview;
public AudioSource source;
public bool symmetric = false;
private Texture2D _texture;
@@ -20,14 +23,14 @@ public class VfxSpectrumBinder : VfxAudioVisualizationEffect {
private void InitialiseTexture() {
Debug.Log("Reinitialising spectrum texture...");
if (symmetric) {
_texture = new Texture2D(SpectrumSize * 2, 1, TextureFormat.RFloat, false);
_colorCache = new Color[SpectrumSize * 2];
_texture = new Texture2D(source.SpectrumSize * 2, 1, TextureFormat.RFloat, false);
_colorCache = new Color[source.SpectrumSize * 2];
} else {
_texture = new Texture2D(SpectrumSize, 1, TextureFormat.RFloat, false);
_colorCache = new Color[SpectrumSize];
_texture = new Texture2D(source.SpectrumSize, 1, TextureFormat.RFloat, false);
_colorCache = new Color[source.SpectrumSize];
}
_texture.name = $"AudioSpectrumData{SpectrumSize}";
_texture.name = $"AudioSpectrumData{source.SpectrumSize}";
}
private void UpdateTexture() {
@@ -35,18 +38,18 @@ public class VfxSpectrumBinder : VfxAudioVisualizationEffect {
if (_texture == null) InitialiseTexture();
// has symmetric been toggled and the texture needs updating?
if (symmetric && _texture.width != SpectrumSize * 2) InitialiseTexture();
if (!symmetric && _texture.width != SpectrumSize) InitialiseTexture();
if (symmetric && _texture.width != source.SpectrumSize * 2) InitialiseTexture();
if (!symmetric && _texture.width != source.SpectrumSize) InitialiseTexture();
var spectrumData = GetSpectrumData();
if (symmetric) {
for (int i = 0; i < SpectrumSize; i++) {
_colorCache[SpectrumSize + i] = new Color(spectrumData[i], 0, 0, 0);
_colorCache[SpectrumSize - (i + 1)] = new Color(spectrumData[i], 0, 0, 0);
for (int i = 0; i < source.SpectrumSize; i++) {
_colorCache[source.SpectrumSize + i] = new Color(spectrumData[i], 0, 0, 0);
_colorCache[source.SpectrumSize - (i + 1)] = new Color(spectrumData[i], 0, 0, 0);
}
} else {
for (int i = 0; i < SpectrumSize; i++) {
for (int i = 0; i < source.SpectrumSize; i++) {
_colorCache[i] = new Color(spectrumData[i], 0, 0, 0);
}
}
@@ -55,15 +58,37 @@ public class VfxSpectrumBinder : VfxAudioVisualizationEffect {
_texture.Apply();
}
public override bool IsValid(VisualEffect component) {
return source != null;
}
// public override void UpdateBinding(VisualEffect component) {
// // source.SpectrumSize = source.source.SpectrumSize;
// }
protected float[] GetSpectrumData() {
// Get raw / unmodified spectrum data
var spectrumData = source.GetSpectrumData();
// Run spectrum data through all configured transformers
if (Transformers != null && Transformers.Count > 0) {
foreach (var transformer in Transformers) {
spectrumData = transformer.Transform(spectrumData);
}
}
Preview.Values = spectrumData;
return spectrumData;
}
public override void UpdateBinding(VisualEffect component) {
base.UpdateBinding(component);
UpdateTexture();
if (symmetric) {
component.SetUInt(SpectrumSizeParameter, (uint) SpectrumSize * 2);
component.SetUInt("SpectrumSize", (uint) source.SpectrumSize * 2);
} else {
component.SetUInt(SpectrumSizeParameter, (uint) SpectrumSize);
component.SetUInt("SpectrumSize", (uint) source.SpectrumSize);
}
component.SetTexture(SpectrumDataTextureParameter, _texture);
component.SetTexture("SpectrumDataTexture", _texture);
}
public override string ToString() {
+1 -1
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@@ -1,5 +1,5 @@
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