init
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#if UNITY_EDITOR
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using System;
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using System.Collections.Generic;
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using UnityEditor;
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using UnityEngine;
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public static class SerializeReferenceInspectorMiddleMouseMenu
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{
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public static void ShowContextMenuForManagedReferenceOnMouseMiddleButton(this SerializedProperty property,
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Rect position, IEnumerable<Func<Type, bool>> filters = null)
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{
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var e = Event.current;
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if (e.type != EventType.MouseDown || !position.Contains(e.mousePosition) || e.button != 2)
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return;
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property.ShowContextMenuForManagedReference(filters);
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}
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}
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#endif
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