init
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using Assets.WasapiAudio.Scripts.Unity;
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public class Tripsitter : MonoBehaviour
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{
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// Start is called before the first frame update
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public AudioVisualizationEffect ave;
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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Debug.Log(ave.GetSpectrumData());
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}
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}
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