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using Assets.WasapiAudio.Scripts.Core;
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using UnityEngine;
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namespace Assets.WasapiAudio.Scripts.Unity
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{
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[ExecuteInEditMode]
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public class WasapiAudioSource : MonoBehaviour
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{
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private Core.WasapiAudio _wasapiAudio;
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private float[] _spectrumData;
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// Inspector Properties
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public WasapiCaptureType CaptureType = WasapiCaptureType.Loopback;
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public int SpectrumSize = 32;
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public ScalingStrategy ScalingStrategy = ScalingStrategy.Sqrt;
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public int MinFrequency = 100;
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public int MaxFrequency = 20000;
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public WasapiAudioFilter[] Filters;
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public void Awake()
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{
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// Setup loopback audio and start listening
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_wasapiAudio = new Core.WasapiAudio(CaptureType, SpectrumSize, ScalingStrategy, MinFrequency, MaxFrequency, Filters, spectrumData =>
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{
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_spectrumData = spectrumData;
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});
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_wasapiAudio.StartListen();
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}
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public void Update()
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{
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}
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public float[] GetSpectrumData()
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{
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return _spectrumData;
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}
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public void OnApplicationQuit()
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{
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_wasapiAudio?.StopListen();
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}
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}
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}
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