sync capture type with preferences

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ntr committed 2022-06-15 12:29:17 +10:00
1 parent 8e06a0467a
commit e78d9c9d48
13 files changed
+900 -971

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GateFit: 2 GateFit: 2
m_SensorSize: {x: 1.7777778, y: 1} m_SensorSize: {x: 2.2901325, y: 1}
Iso: 200 Iso: 200
ShutterSpeed: 0.005 ShutterSpeed: 0.005
Aperture: 16 Aperture: 16
@@ -2062,7 +1970,7 @@ Transform:
m_PrefabInstance: {fileID: 0} m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 948559418} m_GameObject: {fileID: 948559418}
m_LocalRotation: {x: 0.36750573, y: -0.0027792356, z: 0.001098244, w: 0.93001646} m_LocalRotation: {x: 0.36750573, y: -0.0027792037, z: 0.0010982313, w: 0.93001646}
m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0 m_ConstrainProportionsScale: 0
@@ -2198,7 +2106,7 @@ Transform:
m_ConstrainProportionsScale: 0 m_ConstrainProportionsScale: 0
m_Children: [] m_Children: []
m_Father: {fileID: 0} m_Father: {fileID: 0}
m_RootOrder: 8 m_RootOrder: 7
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &1045178165 stripped --- !u!114 &1045178165 stripped
MonoBehaviour: MonoBehaviour:
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m_ConstrainProportionsScale: 0 m_ConstrainProportionsScale: 0
m_Children: [] m_Children: []
m_Father: {fileID: 0} m_Father: {fileID: 0}
m_RootOrder: 6 m_RootOrder: 5
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &1179979416 --- !u!114 &1179979416
MonoBehaviour: MonoBehaviour:
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m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
WasapiAudioSource: {fileID: 1430702717}
Transformers: [] Transformers: []
Preview: Preview:
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source: {fileID: 2102858952}
symmetric: 0
references: references:
version: 2 version: 2
RefIds: [] RefIds: []
@@ -2776,38 +2777,38 @@ VisualEffect:
m_Array: m_Array:
- m_Value: - m_Value:
serializedVersion: 2 serializedVersion: 2
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key5: {r: 0, g: 0, b: 0, a: 0} key5: {r: 0, g: 0, b: 0, a: 0}
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key7: {r: 0, g: 0, b: 0, a: 0} key7: {r: 0, g: 0, b: 0, a: 0}
ctime0: 0 ctime0: 0
ctime1: 65535 ctime1: 33773
ctime2: 0 ctime2: 65535
ctime3: 0 ctime3: 65535
ctime4: 0 ctime4: 0
ctime5: 0 ctime5: 0
ctime6: 0 ctime6: 0
ctime7: 0 ctime7: 0
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atime2: 0 atime2: 65535
atime3: 0 atime3: 65535
atime4: 0 atime4: 0
atime5: 0 atime5: 0
atime6: 0 atime6: 0
atime7: 0 atime7: 0
m_Mode: 0 m_Mode: 0
m_NumColorKeys: 2 m_NumColorKeys: 3
m_NumAlphaKeys: 2 m_NumAlphaKeys: 2
m_Name: Theme m_Name: Theme
m_Overridden: 1 m_Overridden: 1
m_NamedObject: m_NamedObject:
m_Array: m_Array:
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m_Name: SpectrumDataTexture m_Name: SpectrumDataTexture
m_Overridden: 1 m_Overridden: 1
- m_Value: {fileID: 0} - m_Value: {fileID: 0}
@@ -3093,56 +3094,6 @@ MonoBehaviour:
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m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
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m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
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- component: {fileID: 1430702717}
m_Layer: 0
m_Name: WasapiLoopbackLofi
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 4294967295
m_IsActive: 1
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m_Father: {fileID: 667181311}
m_RootOrder: 2
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m_Name:
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ScalingStrategy: 2
MinFrequency: 80
MaxFrequency: 22000
Filters: []
--- !u!1 &1445272775 --- !u!1 &1445272775
GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@@ -3434,6 +3385,17 @@ MonoBehaviour:
m_PersistentCalls: m_PersistentCalls:
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m_IsOn: 0 m_IsOn: 0
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GameObject: GameObject:
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+11 -1
View File
@@ -10,10 +10,18 @@ public class AudioSource : MonoBehaviour {
public ScalingStrategy ScalingStrategy = ScalingStrategy.Sqrt; public ScalingStrategy ScalingStrategy = ScalingStrategy.Sqrt;
public WasapiAudioFilter[] Filters; public WasapiAudioFilter[] Filters;
public Preferences preferences;
private WasapiAudio _wasapiAudio; private WasapiAudio _wasapiAudio;
private float[] _spectrumData; private float[] _spectrumData;
public void Awake() { public void Start() {
CaptureType = preferences.data.useLoopback
? WasapiCaptureType.Loopback
: WasapiCaptureType.Microphone;
Debug.Log($"Pref: {preferences.data.useLoopback} {CaptureType}");
Initialise(); Initialise();
} }
@@ -39,8 +47,10 @@ public class AudioSource : MonoBehaviour {
public void ToggleCaptureType() { public void ToggleCaptureType() {
if (CaptureType == WasapiCaptureType.Loopback) { if (CaptureType == WasapiCaptureType.Loopback) {
CaptureType = WasapiCaptureType.Microphone; CaptureType = WasapiCaptureType.Microphone;
preferences.SetUseLoopback(false);
} else { } else {
CaptureType = WasapiCaptureType.Loopback; CaptureType = WasapiCaptureType.Loopback;
preferences.SetUseLoopback(true);
} }
Initialise(); Initialise();
+2
View File
@@ -5,6 +5,7 @@ using UnityEngine;
public class PreferenceData { public class PreferenceData {
// Preference Fields // Preference Fields
public int themeIndex; public int themeIndex;
public bool useLoopback;
// Others // Others
string _path; string _path;
@@ -12,6 +13,7 @@ public class PreferenceData {
public PreferenceData(string path) { public PreferenceData(string path) {
_path = path; _path = path;
themeIndex = 0; themeIndex = 0;
useLoopback = true;
} }
public PreferenceData Load() { public PreferenceData Load() {
+5
View File
@@ -19,6 +19,11 @@ public class Preferences : MonoBehaviour {
data.Save(); data.Save();
} }
public void SetUseLoopback(bool v) {
data.useLoopback = v;
data.Save();
}
public Gradient Theme() { public Gradient Theme() {
return themeSelector.CurrentTheme(); return themeSelector.CurrentTheme();
} }
+51 -30
View File
@@ -1,3 +1,4 @@
using System.Collections.Generic;
using UnityEngine; using UnityEngine;
using UnityEngine.VFX; using UnityEngine.VFX;
using UnityEngine.VFX.Utility; using UnityEngine.VFX.Utility;
@@ -5,52 +6,56 @@ using UnityEngine.VFX.Utility;
namespace Assets.WasapiAudio.Scripts.Unity namespace Assets.WasapiAudio.Scripts.Unity
{ {
[AddComponentMenu("VFX/Property Binders/Spectre - VFX SDF Binder")] [AddComponentMenu("VFX/Property Binders/Spectre - VFX SDF Binder")]
[VFXBinder("Audio/Audio Spectrum Data to 3d SDF AttributeMap")] [VFXBinder("Kaiju/Kaiju - Spectrum to 3d SDF Binder")]
public class SpectreVfxSdfBinder : VfxAudioVisualizationEffect public class SpectreVfxSdfBinder : VFXBinderBase {
{ [SerializeReference]
[VFXPropertyBinding("System.UInt32"), SerializeField] [SerializeReferenceButton]
protected ExposedProperty SpectrumSizeParameter = "SpectrumSize"; public List<SpectrumTransformer> Transformers = new List<SpectrumTransformer>();
[VFXPropertyBinding("UnityEngine.Texture3D"), SerializeField] [SpectrumDataPreview]
protected ExposedProperty SpectrumDataTextureParameter = "SpectrumDataTexture"; public SpectrumData Preview;
public AudioSource source;
public bool symmetric = false;
private Texture3D _texture; private Texture3D _texture;
private Color[] _colorCache; private Color[] _colorCache;
private int z = 0; private int z = 0;
private void UpdateTexture() private void UpdateTexture() {
{
if (_texture == null) if (_texture == null)
{ {
_texture = new Texture3D(SpectrumSize * 2, SpectrumSize * 2, SpectrumSize * 2, TextureFormat.RFloat, false); _texture = new Texture3D(source.SpectrumSize * 2, source.SpectrumSize * 2, source.SpectrumSize * 2, TextureFormat.RFloat, false);
_texture.name = $"AudioSpectrumDataSDF{SpectrumSize}"; _texture.wrapMode = TextureWrapMode.Clamp;
_texture.name = $"AudioSpectrumDataSDF{source.SpectrumSize}";
_colorCache = new Color[ _colorCache = new Color[
SpectrumSize * 2 * source.SpectrumSize * 2 *
SpectrumSize * 2 * source.SpectrumSize * 2 *
SpectrumSize * 2 source.SpectrumSize * 2
]; ];
} }
var spectrumData = GetSpectrumData(); var spectrumData = GetSpectrumData();
if (spectrumData == null) return;
// go from 0 to end of spectrum // go from 0 to end of spectrum
for (int x = 0; x < SpectrumSize; x++) { for (int x = 0; x < source.SpectrumSize; x++) {
float height = spectrumData[x] * SpectrumSize * 2; float height = spectrumData[x] * source.SpectrumSize * 2;
// go from 0 to double the spectrum height // go from 0 to double the spectrum height
for (int y = 0; y < SpectrumSize * 2; y++) { for (int y = 0; y < source.SpectrumSize * 2; y++) {
float distance = (y - height); float distance = (y - height);
var z_part = z * (SpectrumSize * 2 * SpectrumSize * 2); var z_part = z * (source.SpectrumSize * 2 * source.SpectrumSize * 2);
var y_part = y * SpectrumSize * 2; var y_part = y * source.SpectrumSize * 2;
_colorCache[z_part + y_part + (SpectrumSize + x)] = new Color(distance, 0, 0, 0); _colorCache[z_part + y_part + (source.SpectrumSize + x)] = new Color(distance, 0, 0, 0);
_colorCache[z_part + y_part + (SpectrumSize - (x + 1))] = new Color(distance, 0, 0, 0); _colorCache[z_part + y_part + (source.SpectrumSize - (x + 1))] = new Color(distance, 0, 0, 0);
} }
} }
z = (z + 1) % (SpectrumSize * 2); z = (z + 1) % (source.SpectrumSize * 2);
// Debug.Log($"{z}"); // Debug.Log($"{z}");
@@ -58,16 +63,32 @@ namespace Assets.WasapiAudio.Scripts.Unity
_texture.Apply(); _texture.Apply();
} }
public override void UpdateBinding(VisualEffect component) public override bool IsValid(VisualEffect component) {
{ return source != null;
base.UpdateBinding(component);
UpdateTexture();
component.SetUInt(SpectrumSizeParameter, (uint) SpectrumSize);
component.SetTexture(SpectrumDataTextureParameter, _texture);
} }
public override string ToString() protected float[] GetSpectrumData() {
{ // Get raw / unmodified spectrum data
var spectrumData = source.GetSpectrumData();
// Run spectrum data through all configured transformers
if (Transformers != null && Transformers.Count > 0) {
foreach (var transformer in Transformers) {
spectrumData = transformer.Transform(spectrumData);
}
}
Preview.Values = spectrumData;
return spectrumData;
}
public override void UpdateBinding(VisualEffect component) {
UpdateTexture();
component.SetUInt("SpectrumSize", (uint) source.SpectrumSize);
component.SetTexture("SpectrumDataTexture", _texture);
}
public override string ToString() {
return "Audio Spectrum Data"; return "Audio Spectrum Data";
} }
} }
+2 -1
View File
@@ -37,6 +37,7 @@ public class SpectrumShaderBinder : MonoBehaviour
private void InitialiseTexture() { private void InitialiseTexture() {
Debug.Log("Reinitialising spectrum texture..."); Debug.Log("Reinitialising spectrum texture...");
_texture = new Texture2D(source.SpectrumSize, 1, TextureFormat.RFloat, false); _texture = new Texture2D(source.SpectrumSize, 1, TextureFormat.RFloat, false);
_texture.wrapMode = TextureWrapMode.Clamp;
_colorCache = new Color[source.SpectrumSize]; _colorCache = new Color[source.SpectrumSize];
_texture.name = $"AudioSpectrum{source.SpectrumSize}"; _texture.name = $"AudioSpectrum{source.SpectrumSize}";
} }
@@ -62,13 +63,13 @@ public class SpectrumShaderBinder : MonoBehaviour
if (_texture == null) InitialiseTexture(); if (_texture == null) InitialiseTexture();
var spectrumData = GetSpectrumData(); var spectrumData = GetSpectrumData();
if (spectrumData == null) return;
for (int i = 0; i < source.SpectrumSize; i++) { for (int i = 0; i < source.SpectrumSize; i++) {
_colorCache[i] = new Color(spectrumData[i], 0, 0, 0); _colorCache[i] = new Color(spectrumData[i], 0, 0, 0);
} }
_texture.SetPixels(_colorCache); _texture.SetPixels(_colorCache);
_texture.wrapMode = TextureWrapMode.Clamp;
_texture.Apply(); _texture.Apply();
} }
+4
View File
@@ -43,6 +43,9 @@ public class VfxSpectrumBinder : VFXBinderBase {
var spectrumData = GetSpectrumData(); var spectrumData = GetSpectrumData();
// not sure why this can happen, something to do with source being loaded still maybe
if (spectrumData == null) return;
if (symmetric) { if (symmetric) {
for (int i = 0; i < source.SpectrumSize; i++) { for (int i = 0; i < source.SpectrumSize; i++) {
_colorCache[source.SpectrumSize + i] = new Color(spectrumData[i], 0, 0, 0); _colorCache[source.SpectrumSize + i] = new Color(spectrumData[i], 0, 0, 0);
@@ -73,6 +76,7 @@ public class VfxSpectrumBinder : VFXBinderBase {
// Run spectrum data through all configured transformers // Run spectrum data through all configured transformers
if (Transformers != null && Transformers.Count > 0) { if (Transformers != null && Transformers.Count > 0) {
foreach (var transformer in Transformers) { foreach (var transformer in Transformers) {
if (spectrumData == null) continue;
spectrumData = transformer.Transform(spectrumData); spectrumData = transformer.Transform(spectrumData);
} }
} }
+2 -5
View File
@@ -1,13 +1,10 @@
# TODOS # TODOS
- DO THE SDF SHADER BINDER for microphone
- Clean up VFX Binders - Clean up VFX Binders
- remove symmetric from bar / disktones
- BPM Detection - BPM Detection
- Hybrid listen mode - Hybrid listen mode
- camera - camera
- camera shake - camera shake
- update polygon vis to be lowend on the bottom
- credits
+23 -23
View File
@@ -6,35 +6,35 @@ EditorUserSettings:
serializedVersion: 4 serializedVersion: 4
m_ConfigSettings: m_ConfigSettings:
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value: 5702040754575f0f595c5d7747270a44174e4f2b2d7a7735287f4e61b2e5326f
flags: 0
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flags: 0
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value: 0652075151075003595f5f7746270a44434e4879782922602c701f37b7b56460
flags: 0
RecentlyUsedSceneGuid-3:
value: 0105075f0405580b0c085d2648715c4413164b7b7c7e713229784862bbe66c6b
flags: 0
RecentlyUsedSceneGuid-4:
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flags: 0
RecentlyUsedSceneGuid-5:
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flags: 0
RecentlyUsedSceneGuid-6:
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flags: 0
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flags: 0 flags: 0
RecentlyUsedSceneGuid-8: RecentlyUsedSceneGuid-1:
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flags: 0 flags: 0
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flags: 0 flags: 0
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height: 1357 height: 1357
m_ShowMode: 4 m_ShowMode: 4
m_Title: Game m_Title: Inspector
m_RootView: {fileID: 2} m_RootView: {fileID: 2}
m_MinSize: {x: 875, y: 300} m_MinSize: {x: 875, y: 300}
m_MaxSize: {x: 10000, y: 10000} m_MaxSize: {x: 10000, y: 10000}
@@ -119,7 +119,7 @@ MonoBehaviour:
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m_MaxSize: {x: 24288, y: 16192} m_MaxSize: {x: 24288, y: 16192}
vertical: 0 vertical: 0
controlID: 439 controlID: 30350
--- !u!114 &6 --- !u!114 &6
MonoBehaviour: MonoBehaviour:
m_ObjectHideFlags: 52 m_ObjectHideFlags: 52
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m_MinSize: {x: 200, y: 200} m_MinSize: {x: 200, y: 200}
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vertical: 1 vertical: 1
controlID: 440 controlID: 30390
--- !u!114 &7 --- !u!114 &7
MonoBehaviour: MonoBehaviour:
m_ObjectHideFlags: 52 m_ObjectHideFlags: 52
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vertical: 0 vertical: 0
controlID: 441 controlID: 30391
--- !u!114 &8 --- !u!114 &8
MonoBehaviour: MonoBehaviour:
m_ObjectHideFlags: 52 m_ObjectHideFlags: 52
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m_ActualView: {fileID: 13} m_ActualView: {fileID: 13}
@@ -211,10 +211,10 @@ MonoBehaviour:
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m_ActualView: {fileID: 12} m_ActualView: {fileID: 12}
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m_MaxSize: {x: 10001, y: 10021} m_MaxSize: {x: 10001, y: 10021}
m_ActualView: {fileID: 16} m_ActualView: {fileID: 16}
@@ -251,7 +251,7 @@ MonoBehaviour:
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- {fileID: 18} - {fileID: 18}
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m_LastSelected: 1 m_LastSelected: 2
--- !u!114 &11 --- !u!114 &11
MonoBehaviour: MonoBehaviour:
m_ObjectHideFlags: 52 m_ObjectHideFlags: 52
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@@ -298,10 +298,10 @@ MonoBehaviour:
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m_OverlayCanvas: m_OverlayCanvas:
m_LastAppliedPresetName: Default m_LastAppliedPresetName: Default
@@ -312,7 +312,7 @@ MonoBehaviour:
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m_TargetDisplay: 0 m_TargetDisplay: 0
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m_TextureHideFlags: 61 m_TextureHideFlags: 61
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@@ -327,10 +327,10 @@ MonoBehaviour:
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hZoomLockedByDefault: 0 hZoomLockedByDefault: 0
vZoomLockedByDefault: 0 vZoomLockedByDefault: 0
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m_HBaseRangeMax: 832 m_HBaseRangeMax: 777.5
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m_VBaseRangeMax: 380.5 m_VBaseRangeMax: 339.5
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m_HAllowExceedBaseRangeMax: 1 m_HAllowExceedBaseRangeMax: 1
m_VAllowExceedBaseRangeMin: 1 m_VAllowExceedBaseRangeMin: 1
@@ -339,7 +339,7 @@ MonoBehaviour:
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m_VSlider: 0 m_VSlider: 0
m_IgnoreScrollWheelUntilClicked: 0 m_IgnoreScrollWheelUntilClicked: 0
m_EnableMouseInput: 0 m_EnableMouseInput: 1
m_EnableSliderZoomHorizontal: 0 m_EnableSliderZoomHorizontal: 0
m_EnableSliderZoomVertical: 0 m_EnableSliderZoomVertical: 0
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m_Scale: {x: 1, y: 1} m_Scale: {x: 1, y: 1}
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m_MarginBottom: 0 m_MarginBottom: 0
m_LastShownAreaInsideMargins: m_LastShownAreaInsideMargins:
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m_defaultScale: 1 m_defaultScale: 1
m_LastWindowPixelSize: {x: 1664, y: 782} m_LastWindowPixelSize: {x: 1555, y: 700}
m_ClearInEditMode: 1 m_ClearInEditMode: 1
m_NoCameraWarning: 1 m_NoCameraWarning: 1
m_LowResolutionForAspectRatios: 01000000000000000000 m_LowResolutionForAspectRatios: 01000000000000000000
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width: 277 width: 255
height: 782 height: 700
m_ViewDataDictionary: {fileID: 0} m_ViewDataDictionary: {fileID: 0}
m_OverlayCanvas: m_OverlayCanvas:
m_LastAppliedPresetName: Default m_LastAppliedPresetName: Default
@@ -401,25 +401,25 @@ MonoBehaviour:
m_SceneHierarchy: m_SceneHierarchy:
m_TreeViewState: m_TreeViewState:
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m_Name: m_Name: ----- Audio ------
m_OriginalName: m_OriginalName: ----- Audio ------
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@@ -685,9 +685,9 @@ MonoBehaviour:
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@@ -734,13 +734,13 @@ MonoBehaviour:
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