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using UnityEngine;
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using UnityEngine.VFX;
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using UnityEngine.VFX.Utility;
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namespace Assets.WasapiAudio.Scripts.Unity
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{
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[AddComponentMenu("VFX/Property Binders/VFX Audio Spectrum Data Binder")]
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[VFXBinder("Audio/Audio Spectrum Data to AttributeMap")]
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public class VfxAudioSpectrumDataBinder : VfxAudioVisualizationEffect
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{
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[VFXPropertyBinding("System.UInt32"), SerializeField]
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protected ExposedProperty SpectrumSizeParameter = "SpectrumSize";
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[VFXPropertyBinding("UnityEngine.Texture2D"), SerializeField]
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protected ExposedProperty SpectrumDataTextureParameter = "SpectrumDataTexture";
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private Texture2D _texture;
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private Color[] _colorCache;
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private void UpdateTexture()
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{
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if (_texture == null)
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{
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_texture = new Texture2D(SpectrumSize, 1, TextureFormat.RFloat, false);
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_texture.name = $"AudioSpectrumData{SpectrumSize}";
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_colorCache = new Color[SpectrumSize];
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}
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var spectrumData = GetSpectrumData();
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for (int i = 0; i < SpectrumSize; i++)
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{
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_colorCache[i] = new Color(spectrumData[i], 0, 0, 0);
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}
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_texture.SetPixels(_colorCache);
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_texture.Apply();
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}
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public override void UpdateBinding(VisualEffect component)
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{
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base.UpdateBinding(component);
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UpdateTexture();
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component.SetUInt(SpectrumSizeParameter, (uint) SpectrumSize);
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component.SetTexture(SpectrumDataTextureParameter, _texture);
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}
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public override string ToString()
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{
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return "Audio Spectrum Data";
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}
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}
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}
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