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@@ -0,0 +1,46 @@
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using UnityEngine;
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public class BarSpectrum : TripsitterAve
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{
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private GameObject[] _spectrumBars;
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private Vector3 _originalScale;
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public GameObject Prefab;
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public float AudioScale;
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public float Power;
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public void Start()
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{
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for (var i = 0; i < SpectrumSize; i++)
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{
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var spectrumBar = GameObject.Instantiate(Prefab);
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spectrumBar.transform.parent = transform;
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spectrumBar.transform.localPosition = new Vector3(width * i, 0.0f, 0.0f);
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_spectrumBars[i] = spectrumBar;
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_originalPositions[i] = spectrumBar.transform.localPosition;
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}
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Prefab.SetActive(false);
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}
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public void Update()
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{
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var spectrumData = GetSpectrumData();
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for (var i = 0; i < SpectrumSize; i++)
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{
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var audioScale = Mathf.Pow(spectrumData[i] * AudioScale, Power);
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var newScale = new Vector3(_originalScale.x, _originalScale.y + audioScale, _originalScale.z);
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var halfScale = newScale / 2.0f;
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_spectrumBars[i].transform.localPosition = new Vector3(_originalPositions[i].x + halfScale.x, _originalPositions[i].y + halfScale.y, _originalPositions[i].z + halfScale.z);
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_spectrumBars[i].transform.localScale = newScale;
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@@ -0,0 +1,46 @@
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using UnityEngine;
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public class LineSpectrum : TripsitterAve
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{
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private GameObject[] _spectrumBars;
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private Vector3[] _originalPositions;
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private Vector3 _originalScale;
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||||
public GameObject Prefab;
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public float AudioScale;
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public float Power;
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public void Start()
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{
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_spectrumBars = new GameObject[SpectrumSize];
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_originalPositions = new Vector3[SpectrumSize];
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_originalScale = Prefab.transform.localScale;
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var width = Prefab.transform.localScale.x;
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for (var i = 0; i < SpectrumSize; i++)
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{
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var spectrumBar = GameObject.Instantiate(Prefab);
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spectrumBar.transform.parent = transform;
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spectrumBar.transform.localPosition = new Vector3(width * i, 0.0f, 0.0f);
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_spectrumBars[i] = spectrumBar;
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_originalPositions[i] = spectrumBar.transform.localPosition;
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}
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Prefab.SetActive(false);
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}
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public void Update()
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{
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var spectrumData = GetSpectrumData();
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for (var i = 0; i < SpectrumSize; i++)
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{
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var audioScale = Mathf.Pow(spectrumData[i] * AudioScale, Power);
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var newScale = new Vector3(_originalScale.x, _originalScale.y + audioScale, _originalScale.z);
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var halfScale = newScale / 2.0f;
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_spectrumBars[i].transform.localPosition = new Vector3(_originalPositions[i].x + halfScale.x, _originalPositions[i].y + halfScale.y, _originalPositions[i].z + halfScale.z);
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_spectrumBars[i].transform.localScale = newScale;
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}
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}
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using System.Collections;
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// Update is called once per frame
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void Update()
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}
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+29
-3
@@ -1,9 +1,35 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using Assets.WasapiAudio.Scripts.Unity;
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using UnityEngine;
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public abstract class TripsitterAve : MonoBehaviour
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{
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public WasapiAudioSource WasapiAudioSource;
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[SpectrumDataPreview]
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public SpectrumData Preview;
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protected int SpectrumSize { get; private set; }
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public virtual void Awake()
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{
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WasapiAudioSource = GameObject.Find("WasapiLoopback").GetComponent<WasapiAudioSource>();
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{
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if (WasapiAudioSource == null)
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{
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Debug.Log("You must set a WasapiAudioSource");
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@@ -29,7 +29,7 @@ namespace Assets.WasapiAudio.Scripts.Unity
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Preview = new SpectrumData();
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}
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public float[] GetSpectrumData()
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protected float[] GetSpectrumData()
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{
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if (WasapiAudioSource == null)
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{
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Reference in new issue
Block a user