Compare commits

..
Author SHA1 Message Date
ntr f4706b8965 moved everything to discrete scenes 2022-03-04 16:26:00 +11:00
ntr f7003d2159 big texture overhaul 2022-03-04 13:30:43 +11:00
ntr 28194e4f2e skitz sun portal time traveller ting 2022-03-02 22:48:16 +11:00
ntr cb11f356b5 tweak spice 2022-03-01 17:28:35 +11:00
ntr 5d3cbd99c5 shitty spice v2 cause i lost the first one :( 2022-03-01 16:44:41 +11:00
ntr c62f6d6a3a build settings 2022-02-25 16:38:48 +11:00
ntr eac10dd6f8 scene and menu fixes 2022-02-25 14:08:04 +11:00
ntr 51801fc6c0 menu stuff 2022-02-11 00:41:54 +11:00
ntr 4d24939a2b menus 2022-02-10 17:50:22 +11:00
ntr cf55d7034d ocean 2022-02-07 20:04:02 +11:00
ntr f9a48f2695 workin on lines 2022-02-05 21:17:42 +11:00
ntr c65e20084e disktones working 2022-02-03 23:01:23 +11:00
ntr 4794409793 disktones wip 2022-02-03 22:45:32 +11:00
ntr 2f1a1bcc23 disktones wip 2022-02-03 18:18:26 +11:00
ntr 7691417ebd microphone listener 2022-02-03 16:12:06 +11:00
unknown 0e3c85bac3 init controls 2022-02-03 12:30:45 +11:00
unknown d584f45dd3 messing with menu 2022-02-03 12:22:25 +11:00
unknown fc47b58209 not trying that upgrade again 2022-01-25 23:00:17 +11:00
unknown 6964667e53 add assets 2022-01-25 22:24:15 +11:00
unknown 7c326b9756 3p camera 2022-01-25 16:07:34 +11:00
unknown 299b344924 circle vfx 2022-01-25 14:56:55 +11:00
unknown 90142b82a3 wtf is going on with mulitbar 2022-01-23 23:49:39 +11:00
unknown 021f0b9f54 local packages 2022-01-23 13:03:09 +11:00
unknown 69ce63f73a multi vfx 2022-01-23 13:02:42 +11:00
unknown 771311e0fa LineBarSpectrum 2022-01-20 15:54:27 +11:00
unknown f4566bdfea line spectrum 2022-01-20 14:19:25 +11:00
unknown f3f8c85475 about to add lines 2022-01-20 13:09:53 +11:00
unknown e58a138bea init 2022-01-18 17:10:16 +11:00
219 changed files with 41656 additions and 62183 deletions

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+1
View File
@@ -5,3 +5,4 @@
*.psd filter=lfs diff=lfs merge=lfs -text
*.xcf filter=lfs diff=lfs merge=lfs -text
*.dll filter=lfs diff=lfs merge=lfs -text
Assets/Scenes/ZKNFT_Wald/New[[:space:]]Terrain.asset filter=lfs diff=lfs merge=lfs -text
+40
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@@ -0,0 +1,40 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Cinemachine;
public class CameraController : MonoBehaviour {
private Vector2 mousePos;
private Vector2 worldSize;
private float mouseSens = 200f;
private float moveSpeed = 100f;
void Start() {
mousePos = Input.mousePosition;
}
void Update() {
// Camera Rotation
if (Input.GetMouseButton(0)) {
float yawDelta = mouseSens * Time.deltaTime * Input.GetAxis("Mouse X");
float pitchDelta = mouseSens * Time.deltaTime * Input.GetAxis("Mouse Y");
pitchDelta = Mathf.Clamp(pitchDelta, -90f, 90f);
transform.Rotate(Vector3.up * yawDelta, Space.World);
transform.Rotate(Vector3.left * pitchDelta);
}
// Camera Movement
if (Input.GetMouseButton(1)) {
Vector2 delta = new Vector2(
(Input.mousePosition.x - mousePos.x) * moveSpeed * Time.deltaTime,
(Input.mousePosition.y - mousePos.y) * moveSpeed * Time.deltaTime
) * -1;
transform.position += new Vector3(delta.x, delta.y, 0.0f);
}
mousePos = Input.mousePosition;
}
}
@@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: 26c8b26d018bc13448ec95f456e4368b
guid: b66daeed0d3076d4d9493a0f8cd2e550
MonoImporter:
externalObjects: {}
serializedVersion: 2
-116
View File
@@ -1,116 +0,0 @@
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
public class CubeController : TripsitterAve {
public GameObject prefab;
public float minSize = 2;
public float maxSize = 4;
public Material cubeMat;
public Material cubeMatLit;
private Texture2D texture;
private Color[] colourCache;
void Start() {
CreateCubes(0f, 0f, 0f, 100f, 50f, 100f);
}
void Update() {
UpdateTexture();
}
private void InitialiseTexture() {
Debug.Log("Reinitialising spectrum texture...");
texture = new Texture2D(SpectrumSize, 1, TextureFormat.RFloat, false);
colourCache = new Color[SpectrumSize];
texture.name = $"AudioSpectrumData{SpectrumSize}";
}
private void UpdateTexture() {
// init
if (texture == null) InitialiseTexture();
var spectrumData = GetSpectrumData();
for (int i = 0; i < SpectrumSize; i++) {
colourCache[i] = new Color(spectrumData[i], 0, 0, 0);
}
texture.SetPixels(colourCache);
texture.Apply();
cubeMat.SetTexture("_AudioTexture", texture);
}
// bool IsLeft(GameObject cube) {
// float up = cube.transform.up;
// return up < yBottom && up > yTop;
// }
// bool IsRight(GameObject cube) {
// float up = cube.transform.up;
// return up < yBottom && up > yTop;
// }
// bool IsBottom(GameObject cube) {
// float up = cube.transform.up;
// return up < yBottom && up > yTop;
// }
// bool IsTop(GameObject cube) {
// float up = cube.transform.up;
// return up < yBottom && up > yTop;
// }
void CreateCubes(float currentX, float currentZ, float currentY, float xWidth, float yWidth, float zWidth) {
float xMargin = 10;
float yMargin = 5;
float zMargin = 10;
float xLeft = xMargin;
float xRight = xWidth - xMargin;
float yBottom = yMargin;
float yTop = yWidth - yMargin;
float zBack = zWidth - zMargin;
// int i = 0;
while (currentY < yWidth) {
while (currentZ < zWidth) {
while (currentX < xWidth) {
bool ok = currentX < xLeft ||
currentX > xRight ||
currentY < yBottom ||
currentY > yTop ||
currentZ > zBack;
float size = Random.Range(minSize, maxSize);
if (ok) {
GameObject cube = GameObject.Instantiate(prefab);
cube.transform.parent = gameObject.transform;
cube.transform.localScale *= size;
float x = currentX + (size / 2f);
float y = currentY + (size / 2f);
if (currentY > yTop) y = currentY - (size / 2f);
float z = currentZ + (size / 2f);
if (currentZ > zBack) z = currentZ - (size / 2f);
cube.transform.Translate(x, y, z);
if (Random.Range(0, 100) > 70) cube.GetComponent<Renderer>().material = cubeMatLit;
}
currentX = currentX + size;
}
currentX = 0;
currentZ = currentZ + maxSize;
}
currentZ = 0;
currentY = currentY + maxSize;
}
}
}
-8
View File
@@ -1,8 +0,0 @@
fileFormatVersion: 2
guid: da09058beaf6bf942992481b6d3cd391
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
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-42
View File
@@ -1,42 +0,0 @@
using UnityEngine;
public class LineBarSpectrum : TripsitterAve {
private LineRenderer[] _lines;
private float AudioScale = 10;
private float Power = 1.5f;
public float LineWidth = 0.5f;
public float LineSpacing = 1.0f;
public LineRenderer prefab;
void Start() {
LineRenderer prefab = GameObject.Find("LineBar").GetComponent<LineRenderer>();
_lines = new LineRenderer[SpectrumSize];
for (int i = 0; i < SpectrumSize; i++) {
LineRenderer lineRenderer = GameObject.Instantiate(prefab);
lineRenderer.transform.parent = transform;
lineRenderer.material = new Material(Shader.Find("Sprites/Default"));
lineRenderer.widthMultiplier = LineWidth;
lineRenderer.positionCount = 2;
_lines[i] = lineRenderer;
}
}
void Update() {
var spectrumData = GetSpectrumData();
for (int i = 0; i < SpectrumSize; i++) {
var line = _lines[i];
var audioScale = Mathf.Pow(spectrumData[i] * AudioScale, Power);
var points = new Vector3[2];
var x = LineSpacing * i;
points[0] = new Vector3(x, 0.0f, 0.0f);
points[1] = new Vector3(x, audioScale, 0.0f);
line.widthMultiplier = LineWidth;
line.SetPositions(points);
}
}
}
-44
View File
@@ -1,44 +0,0 @@
using UnityEngine;
using Assets.WasapiAudio.Scripts.Unity;
public class LineController : TripsitterAve {
public LineRenderer prefab;
public int LineCount = 64;
public float LineWidth = 0.5f;
public float LineSpacing = 1.0f;
private LineRenderer[] lines;
private float AudioScale = 10;
private float Power = 1.5f;
private int z = 0;
void Start() {
lines = new LineRenderer[LineCount];
for (int i = 0; i < LineCount; i++) {
LineRenderer lineRenderer = GameObject.Instantiate(prefab);
lineRenderer.transform.parent = transform;
lineRenderer.widthMultiplier = LineWidth;
lineRenderer.transform.Translate(0.0f, 0.0f, LineSpacing * 1.0f);
lineRenderer.positionCount = SpectrumSize;
lines[i] = lineRenderer;
}
}
void Update() {
var spectrumData = GetSpectrumData();
LineRenderer line = lines[z];
for (int i = 0; i < SpectrumSize; i++) {
var audioScale = Mathf.Pow(spectrumData[i] * AudioScale, Power);
var x = LineSpacing * i;
line.SetPosition(i, new Vector3(x, audioScale, 0.0f));
}
z = (z + 1) % LineCount;
}
}
-11
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@@ -1,11 +0,0 @@
fileFormatVersion: 2
guid: 78676a1cd9f939f4f812df91d21a6c02
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
@@ -13,18 +13,24 @@ MonoBehaviour:
m_Name: MotionBlur
m_EditorClassIdentifier:
active: 1
m_AdvancedMode: 0
quality:
m_OverrideState: 1
m_Value: 1
intensity:
m_OverrideState: 1
m_Value: 0.5
min: 0
maximumVelocity:
m_OverrideState: 0
m_Value: 200
min: 0
max: 1500
minimumVelocity:
m_OverrideState: 0
m_Value: 2
min: 0
max: 64
cameraMotionBlur:
m_OverrideState: 0
m_Value: 1
@@ -34,18 +40,27 @@ MonoBehaviour:
cameraVelocityClamp:
m_OverrideState: 0
m_Value: 0.05
min: 0
max: 0.3
cameraTranslationVelocityClamp:
m_OverrideState: 0
m_Value: 0.05
min: 0
max: 0.3
cameraRotationVelocityClamp:
m_OverrideState: 0
m_Value: 0.03
min: 0
max: 0.2
depthComparisonExtent:
m_OverrideState: 0
m_Value: 1
min: 0
max: 20
m_SampleCount:
m_OverrideState: 1
m_Value: 8
min: 2
--- !u!114 &-1016694868962581565
MonoBehaviour:
m_ObjectHideFlags: 3
@@ -59,6 +74,7 @@ MonoBehaviour:
m_Name: ContactShadows
m_EditorClassIdentifier:
active: 1
m_AdvancedMode: 0
quality:
m_OverrideState: 0
m_Value: 1
@@ -68,33 +84,49 @@ MonoBehaviour:
length:
m_OverrideState: 0
m_Value: 0.15
min: 0
max: 1
opacity:
m_OverrideState: 0
m_Value: 1
min: 0
max: 1
distanceScaleFactor:
m_OverrideState: 0
m_Value: 0.5
min: 0
max: 1
maxDistance:
m_OverrideState: 0
m_Value: 50
min: 0
minDistance:
m_OverrideState: 0
m_Value: 0
min: 0
fadeDistance:
m_OverrideState: 0
m_Value: 5
min: 0
fadeInDistance:
m_OverrideState: 0
m_Value: 0
min: 0
rayBias:
m_OverrideState: 0
m_Value: 0.2
min: 0
max: 1
thicknessScale:
m_OverrideState: 0
m_Value: 0.15
min: 0.02
max: 1
m_SampleCount:
m_OverrideState: 0
m_Value: 10
min: 4
max: 64
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
@@ -130,9 +162,12 @@ MonoBehaviour:
m_Name: HDRISky
m_EditorClassIdentifier:
active: 1
m_AdvancedMode: 0
rotation:
m_OverrideState: 0
m_Value: 0
min: 0
max: 360
skyIntensityMode:
m_OverrideState: 0
m_Value: 2
@@ -142,9 +177,11 @@ MonoBehaviour:
multiplier:
m_OverrideState: 0
m_Value: 1
min: 0
upperHemisphereLuxValue:
m_OverrideState: 0
m_Value: 0.4660715
min: 0
upperHemisphereLuxColor:
m_OverrideState: 0
m_Value: {x: 0.18750614, y: 0.29181972, z: 0.5}
@@ -157,35 +194,34 @@ MonoBehaviour:
updatePeriod:
m_OverrideState: 0
m_Value: 0
min: 0
includeSunInBaking:
m_OverrideState: 0
m_Value: 0
hdriSky:
m_OverrideState: 0
m_Value: {fileID: 8900000, guid: 8253d41e6e8b11a4cbe77a4f8f82934d, type: 3}
distortionMode:
enableDistortion:
m_OverrideState: 0
m_Value: 0
procedural:
m_OverrideState: 0
m_Value: 1
flowmap:
m_OverrideState: 0
m_Value: {fileID: 0}
upperHemisphereOnly:
m_OverrideState: 0
m_Value: 1
scrollOrientation:
scrollDirection:
m_OverrideState: 0
m_Value:
mode: 1
customValue: 0
additiveValue: 0
multiplyValue: 1
m_Value: 0
min: 0
max: 360
scrollSpeed:
m_OverrideState: 0
m_Value:
mode: 1
customValue: 100
additiveValue: 0
multiplyValue: 1
m_Value: 2
min: 0
enableBackplate:
m_OverrideState: 0
m_Value: 0
@@ -201,21 +237,31 @@ MonoBehaviour:
projectionDistance:
m_OverrideState: 0
m_Value: 16
min: 0.0000001
plateRotation:
m_OverrideState: 0
m_Value: 0
min: 0
max: 360
plateTexRotation:
m_OverrideState: 0
m_Value: 0
min: 0
max: 360
plateTexOffset:
m_OverrideState: 0
m_Value: {x: 0, y: 0}
blendAmount:
m_OverrideState: 0
m_Value: 0
min: 0
max: 100
shadowTint:
m_OverrideState: 0
m_Value: {r: 0.5, g: 0.5, b: 0.5, a: 1}
hdr: 0
showAlpha: 1
showEyeDropper: 1
pointLightShadow:
m_OverrideState: 0
m_Value: 0
@@ -225,19 +271,6 @@ MonoBehaviour:
rectLightShadow:
m_OverrideState: 0
m_Value: 0
m_SkyVersion: 1
enableDistortion:
m_OverrideState: 0
m_Value: 0
procedural:
m_OverrideState: 0
m_Value: 1
scrollDirection:
m_OverrideState: 0
m_Value: 0
m_ObsoleteScrollSpeed:
m_OverrideState: 0
m_Value: 2
--- !u!114 &1501199423866068322
MonoBehaviour:
m_ObjectHideFlags: 3
@@ -251,27 +284,37 @@ MonoBehaviour:
m_Name: Bloom
m_EditorClassIdentifier:
active: 1
m_AdvancedMode: 0
quality:
m_OverrideState: 1
m_Value: 1
threshold:
m_OverrideState: 0
m_Value: 0
min: 0
intensity:
m_OverrideState: 1
m_Value: 0.2
min: 0
max: 1
scatter:
m_OverrideState: 0
m_Value: 0.7
min: 0
max: 1
tint:
m_OverrideState: 0
m_Value: {r: 1, g: 1, b: 1, a: 1}
hdr: 0
showAlpha: 0
showEyeDropper: 1
dirtTexture:
m_OverrideState: 0
m_Value: {fileID: 0}
dirtIntensity:
m_OverrideState: 0
m_Value: 0
min: 0
anamorphic:
m_OverrideState: 0
m_Value: 1
@@ -297,21 +340,13 @@ MonoBehaviour:
m_Name: VisualEnvironment
m_EditorClassIdentifier:
active: 1
m_AdvancedMode: 0
skyType:
m_OverrideState: 1
m_Value: 1
cloudType:
m_OverrideState: 0
m_Value: 0
skyAmbientMode:
m_OverrideState: 0
m_Value: 0
windOrientation:
m_OverrideState: 0
m_Value: 0
windSpeed:
m_OverrideState: 0
m_Value: 100
fogType:
m_OverrideState: 0
m_Value: 0
@@ -328,6 +363,7 @@ MonoBehaviour:
m_Name: Exposure
m_EditorClassIdentifier:
active: 1
m_AdvancedMode: 0
mode:
m_OverrideState: 1
m_Value: 1
@@ -433,15 +469,19 @@ MonoBehaviour:
adaptationSpeedDarkToLight:
m_OverrideState: 0
m_Value: 3
min: 0.001
adaptationSpeedLightToDark:
m_OverrideState: 0
m_Value: 1
min: 0.001
weightTextureMask:
m_OverrideState: 0
m_Value: {fileID: 0}
histogramPercentages:
m_OverrideState: 0
m_Value: {x: 40, y: 90}
min: 0
max: 100
histogramUseCurveRemapping:
m_OverrideState: 0
m_Value: 0
@@ -466,6 +506,7 @@ MonoBehaviour:
proceduralSoftness:
m_OverrideState: 0
m_Value: 0.5
min: 0
--- !u!114 &7502528774814404555
MonoBehaviour:
m_ObjectHideFlags: 3
@@ -479,6 +520,7 @@ MonoBehaviour:
m_Name: AmbientOcclusion
m_EditorClassIdentifier:
active: 1
m_AdvancedMode: 0
quality:
m_OverrideState: 0
m_Value: 1
@@ -488,62 +530,79 @@ MonoBehaviour:
intensity:
m_OverrideState: 1
m_Value: 0.5
min: 0
max: 4
directLightingStrength:
m_OverrideState: 0
m_Value: 0
min: 0
max: 1
radius:
m_OverrideState: 1
m_Value: 1.5
min: 0.25
max: 5
spatialBilateralAggressiveness:
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m_Value: 0.15
min: 0
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temporalAccumulation:
m_OverrideState: 0
m_Value: 1
ghostingReduction:
m_OverrideState: 0
m_Value: 0.5
min: 0
max: 1
blurSharpness:
m_OverrideState: 0
m_Value: 0.1
min: 0
max: 1
layerMask:
m_OverrideState: 0
m_Value:
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m_Bits: 4294967295
occluderMotionRejection:
m_OverrideState: 0
m_Value: 1
receiverMotionRejection:
m_OverrideState: 0
m_Value: 1
m_StepCount:
m_OverrideState: 0
m_Value: 6
min: 2
max: 32
m_FullResolution:
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m_Value: 0
m_MaximumRadiusInPixels:
m_OverrideState: 0
m_Value: 40
min: 16
max: 256
m_BilateralUpsample:
m_OverrideState: 0
m_Value: 1
m_DirectionCount:
m_OverrideState: 0
m_Value: 2
min: 1
max: 6
m_RayLength:
m_OverrideState: 0
m_Value: 3
min: 0
m_SampleCount:
m_OverrideState: 0
m_Value: 2
min: 1
max: 64
m_Denoise:
m_OverrideState: 0
m_Value: 1
m_DenoiserRadius:
m_OverrideState: 0
m_Value: 0.5
min: 0.001
max: 1
--- !u!114 &7542669330009093999
MonoBehaviour:
m_ObjectHideFlags: 3
@@ -557,33 +616,46 @@ MonoBehaviour:
m_Name: Tonemapping
m_EditorClassIdentifier:
active: 1
m_AdvancedMode: 0
mode:
m_OverrideState: 1
m_Value: 2
toeStrength:
m_OverrideState: 0
m_Value: 0
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toeLength:
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m_Value: 0.5
min: 0
max: 1
shoulderStrength:
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m_Value: 0
min: 0
max: 1
shoulderLength:
m_OverrideState: 0
m_Value: 0.5
min: 0
shoulderAngle:
m_OverrideState: 0
m_Value: 0
min: 0
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gamma:
m_OverrideState: 0
m_Value: 1
min: 0.001
lutTexture:
m_OverrideState: 0
m_Value: {fileID: 0}
lutContribution:
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m_Value: 1
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--- !u!114 &7686318427622180703
MonoBehaviour:
m_ObjectHideFlags: 3
@@ -597,15 +669,21 @@ MonoBehaviour:
m_Name: HDShadowSettings
m_EditorClassIdentifier:
active: 1
m_AdvancedMode: 0
maxShadowDistance:
m_OverrideState: 1
m_Value: 150
min: 0
directionalTransmissionMultiplier:
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m_Value: 1
min: 0
max: 1
cascadeShadowSplitCount:
m_OverrideState: 0
m_Value: 4
min: 1
max: 4
cascadeShadowSplit0:
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m_Value: 0.05
@@ -12,272 +12,7 @@ MonoBehaviour:
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m_Name: HDRenderPipelineAsset
m_EditorClassIdentifier:
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using Assets.WasapiAudio.Scripts.Unity;
using System.Collections.Generic;
using System.Collections;
using UnityEditor;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
using UnityEngine.VFX;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.VFX;
using UnityEngine.UI;
using Assets.WasapiAudio.Scripts.Unity;
using UnityEngine.SceneManagement;
public class Loader : MonoBehaviour {
@@ -13,82 +12,87 @@ public class Loader : MonoBehaviour {
public KeyCode PrevButton = KeyCode.Return;
public KeyCode MenuButton = KeyCode.Escape;
public GameObject[] vis;
public GameObject menu;
public Text currentVis;
public Canvas vfxMenu;
private static bool menuVisible;
private Scene scene;
private int _current = 0;
private int _count;
private bool _menu_visible = false;
void Awake() {
ToggleMenu(menuVisible);
vis = GameObject.FindGameObjectsWithTag("VFX");
_count = vis.Length;
foreach (GameObject v in vis) {
// all visualisations are active
// but their vfx components are disabled in editor
v.SetActive(false);
v.GetComponent<VisualEffect>().enabled = true;
// v.GetComponent<VfxAudioSpectrumDataBinder>().enabled = true;
// look for a canvas in children
// bit sketchy...
Canvas v_menu = v.GetComponentInChildren<Canvas>();
if (v_menu) v_menu.enabled = false;
}
ToggleMenu(_menu_visible);
}
void Start() {
scene = SceneManager.GetActiveScene();
currentVis.text = scene.name;
// Debug.Log("Active Scene name is: " + scene.name + "\nActive Scene index: " + scene.buildIndex);
foreach (GameObject v in vis) {
Debug.Log(v.ToString());
}
foreach (var device in Microphone.devices) {
Debug.Log("Microphone: " + device);
}
LoadVis(0);
}
void Update() {
if (Input.GetKeyDown(NextButton)) {
NextScene();
}
if (Input.GetKeyDown(NextButton)) {
PrevScene();
// LoadNextVis();
SceneManager.LoadSceneAsync("Main 2");
}
if (Input.GetKeyDown(MenuButton)) {
ToggleMenu(!menuVisible);
ToggleMenu(!_menu_visible);
}
}
void VfxMenuVisible(bool v) {
if (vfxMenu) vfxMenu.enabled = v;
void LoadVis(int i) {
_current = i;
vis[i].SetActive(true);
currentVis.text = vis[i].name;
// ensure menu is synced on vis change
ToggleMenu(_menu_visible);
}
void LoadNextVis() {
vis[_current].SetActive(false);
int next = (_current + 1) % _count;
LoadVis(next);
}
void VisMenuVisible(int i, bool v) {
Canvas v_menu = vis[i].GetComponentInChildren<Canvas>();
if (v_menu) v_menu.enabled = v;
}
void ToggleMenu(bool visible) {
if (visible) {
gameObject.GetComponent<Canvas>().enabled = true;
VfxMenuVisible(true);
menu.GetComponent<Canvas>().enabled = true;
VisMenuVisible(_current, true);
} else {
gameObject.GetComponent<Canvas>().enabled = false;
VfxMenuVisible(false);
menu.GetComponent<Canvas>().enabled = false;
VisMenuVisible(_current, false);
}
menuVisible = visible;
_menu_visible = visible;
}
public void NextScene() {
int current = scene.buildIndex;
int next = (current + 1) % (SceneManager.sceneCountInBuildSettings);
if (next != current) LoadScene(next);
}
public void PrevScene() {
int current = scene.buildIndex;
int prev = (current - 1);
if (prev < 0) prev = SceneManager.sceneCountInBuildSettings - 1;
if (prev != current) LoadScene(prev);
}
public void LoadScene(int i) {
SceneManager.LoadScene(i);
}
public void Quit() {
// if (EditorApplication) EditorApplication.isPlaying = false;
Application.Quit();
}
// IEnumerator LoadScene(int i) {
// AsyncOperation asyncLoad = SceneManager.LoadSceneAsync(i);
// // Wait until the asynchronous scene fully loads
// while (!asyncLoad.isDone)
// {
// yield return null;
// }
// }
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using System.IO;
using UnityEngine;
[System.Serializable]
public class PreferenceData {
// Preference Fields
public int themeIndex;
// Others
string _path;
public PreferenceData(string path) {
_path = path;
themeIndex = 0;
}
public PreferenceData Load() {
try {
string json = File.ReadAllText(_path);
JsonUtility.FromJsonOverwrite(json, this);
return this;
} catch {
// file doesn't exist yet
return Save();
}
}
public PreferenceData Save() {
File.WriteAllText(_path, JsonUtility.ToJson(this));
return this;
}
}
public interface IPreferenceData {
PreferenceData LoadPreferences();
PreferenceData SavePreferences();
}
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using System.IO;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[ExecuteAlways]
public class Preferences : MonoBehaviour {
public ThemeSelector themeSelector;
public PreferenceData data;
void Awake() {
string path = Path.Combine(Application.persistentDataPath, "preferences.json");
data = new PreferenceData(path).Load();
// Debug.Log($"ThemeIndex {data.themeIndex}");
}
public void SetThemeIndex(int i) {
data.themeIndex = i;
data.Save();
}
public Gradient Theme() {
return themeSelector.CurrentTheme();
}
}
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.VFX;
using UnityEngine.UI;
using Assets.WasapiAudio.Scripts.Unity;
public class SceneLoader : MonoBehaviour {
public KeyCode NextButton = KeyCode.Space;
public KeyCode PrevButton = KeyCode.Return;
public KeyCode MenuButton = KeyCode.Escape;
public GameObject[] vis;
public GameObject menu;
public Text currentVis;
private int _current = 0;
private int _count;
private bool _menu_visible = false;
void Awake() {
vis = GameObject.FindGameObjectsWithTag("VFX");
_count = vis.Length;
foreach (GameObject v in vis) {
// all visualisations are active
// but their vfx components are disabled in editor
v.SetActive(false);
v.GetComponent<VisualEffect>().enabled = true;
// v.GetComponent<VfxAudioSpectrumDataBinder>().enabled = true;
// look for a canvas in children
// bit sketchy...
Canvas v_menu = v.GetComponentInChildren<Canvas>();
if (v_menu) v_menu.enabled = false;
}
ToggleMenu(_menu_visible);
}
void Start() {
foreach (GameObject v in vis) {
Debug.Log(v.ToString());
}
foreach (var device in Microphone.devices) {
Debug.Log("Microphone: " + device);
}
LoadVis(0);
}
void Update() {
if (Input.GetKeyDown(NextButton)) {
LoadNextVis();
}
if (Input.GetKeyDown(MenuButton)) {
ToggleMenu(!_menu_visible);
}
}
void LoadVis(int i) {
_current = i;
vis[i].SetActive(true);
currentVis.text = vis[i].name;
// ensure menu is synced on vis change
ToggleMenu(_menu_visible);
}
void LoadNextVis() {
vis[_current].SetActive(false);
int next = (_current + 1) % _count;
LoadVis(next);
}
void VisMenuVisible(int i, bool v) {
Canvas v_menu = vis[i].GetComponentInChildren<Canvas>();
if (v_menu) v_menu.enabled = v;
}
void ToggleMenu(bool visible) {
if (visible) {
menu.GetComponent<Canvas>().enabled = true;
VisMenuVisible(_current, true);
} else {
menu.GetComponent<Canvas>().enabled = false;
VisMenuVisible(_current, false);
}
_menu_visible = visible;
}
}
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m_InitialEventName: OnPlay
m_InitialEventNameOverriden: 0
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@@ -1282,7 +1339,7 @@ GameObject:
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m_Name: Canvas
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using UnityEngine;
public class MeshController : TripsitterAve
{
public int size = 128;
public float spacing = 1.0f;
public float AudioScale = 10.0f;
public float Power = 1.5f;
MeshFilter meshFilter;
Vector3[] vertices;
void Start() {
meshFilter = GetComponent<MeshFilter>();
Generate();
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void Update() {
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Vector3[] vertices = mesh.vertices;
for (int i = 0; i < vertices.Length; i++) {
int s = i % SpectrumSize;
var height = Mathf.Pow(spectrumData[s] * AudioScale, Power);
vertices[i].y = height;
}
mesh.vertices = vertices;
mesh.RecalculateBounds();
}
private void Generate() {
Mesh mesh = new Mesh();
mesh.name = "Audio Mesh";
vertices = new Vector3[(size + 1) * (size + 1)];
for (int i = 0, z = 0; z <= size; z++) {
for (int x = 0; x <= size; x++, i++) {
vertices[i] = new Vector3(x, 0.0f, z);
}
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for (int x = 0; x < size; x++, ti += 6, vi++) {
triangles[ti] = vi;
triangles[ti + 3] = triangles[ti + 2] = vi + 1;
triangles[ti + 4] = triangles[ti + 1] = vi + size + 1;
triangles[ti + 5] = vi + size + 2;
}
}
mesh.triangles = triangles;
meshFilter.mesh = mesh;
}
// private void OnDrawGizmos() {
// if (vertices == null) return;
// Gizmos.color = Color.black;
// for (int i = 0; i < vertices.Length; i++) {
// Gizmos.DrawSphere(vertices[i], 0.1f);
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// }
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@@ -3077,7 +3061,6 @@ Transform:
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 667181311}
m_RootOrder: 2
@@ -3128,7 +3111,6 @@ RectTransform:
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 1270545699}
m_Father: {fileID: 1880587708}
@@ -3206,7 +3188,6 @@ Transform:
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 948559420}
m_RootOrder: 0
@@ -3331,7 +3312,6 @@ RectTransform:
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 1445272776}
- {fileID: 100509369}
@@ -3391,6 +3371,17 @@ MonoBehaviour:
m_PersistentCalls:
m_Calls: []
m_IsOn: 0
--- !u!114 &2003570063 stripped
MonoBehaviour:
m_CorrespondingSourceObject: {fileID: 5305278009821670017, guid: 31660dba95ae9a9408051002a1e4c382, type: 3}
m_PrefabInstance: {fileID: 657072714}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 5f7201a12d95ffc409449d95f23cf332, type: 3}
m_Name:
m_EditorClassIdentifier:
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GameObject:
m_ObjectHideFlags: 0
@@ -3419,7 +3410,6 @@ RectTransform:
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 912726743}
m_RootOrder: 0
+41 -9
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@@ -13,6 +13,7 @@ MonoBehaviour:
m_Name: Fog
m_EditorClassIdentifier:
active: 1
m_AdvancedMode: 1
quality:
m_OverrideState: 0
m_Value: 1
@@ -25,21 +26,32 @@ MonoBehaviour:
color:
m_OverrideState: 0
m_Value: {r: 0.5, g: 0.5, b: 0.5, a: 1}
hdr: 1
showAlpha: 0
showEyeDropper: 1
tint:
m_OverrideState: 0
m_Value: {r: 1, g: 1, b: 1, a: 1}
hdr: 1
showAlpha: 0
showEyeDropper: 1
maxFogDistance:
m_OverrideState: 0
m_Value: 5000
min: 0
mipFogMaxMip:
m_OverrideState: 0
m_Value: 0.5
min: 0
max: 1
mipFogNear:
m_OverrideState: 0
m_Value: 0
min: 0
mipFogFar:
m_OverrideState: 0
m_Value: 1000
min: 0
baseHeight:
m_OverrideState: 0
m_Value: 0
@@ -49,45 +61,67 @@ MonoBehaviour:
meanFreePath:
m_OverrideState: 1
m_Value: 7
min: 1
enableVolumetricFog:
m_OverrideState: 1
m_Value: 1
albedo:
m_OverrideState: 0
m_Value: {r: 1, g: 1, b: 1, a: 1}
hdr: 0
showAlpha: 1
showEyeDropper: 1
globalLightProbeDimmer:
m_OverrideState: 0
m_Value: 1
min: 0
max: 1
depthExtent:
m_OverrideState: 1
m_Value: 4.6
min: 0.1
denoisingMode:
m_OverrideState: 0
m_Value: 2
anisotropy:
m_OverrideState: 1
m_Value: 0.5
min: -1
max: 1
sliceDistributionUniformity:
m_OverrideState: 1
m_Value: 0.715
min: 0
max: 1
m_FogControlMode:
m_OverrideState: 0
m_Value: 0
screenResolutionPercentage:
m_OverrideState: 0
m_Value: 12.5
min: 6.25
max: 50
volumeSliceCount:
m_OverrideState: 0
m_Value: 64
min: 1
max: 512
m_VolumetricFogBudget:
m_OverrideState: 0
m_Value: 0.33
min: 0
max: 1
m_ResolutionDepthRatio:
m_OverrideState: 0
m_Value: 0.666
min: 0
max: 1
directionalLightsOnly:
m_OverrideState: 0
m_Value: 0
filter:
m_OverrideState: 0
m_Value: 0
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
@@ -117,15 +151,21 @@ MonoBehaviour:
m_Name: HDShadowSettings
m_EditorClassIdentifier:
active: 1
m_AdvancedMode: 0
maxShadowDistance:
m_OverrideState: 1
m_Value: 10
min: 0
directionalTransmissionMultiplier:
m_OverrideState: 0
m_Value: 1
min: 0
max: 1
cascadeShadowSplitCount:
m_OverrideState: 1
m_Value: 1
min: 1
max: 4
cascadeShadowSplit0:
m_OverrideState: 1
m_Value: 0.05
@@ -160,21 +200,13 @@ MonoBehaviour:
m_Name: VisualEnvironment
m_EditorClassIdentifier:
active: 1
m_AdvancedMode: 0
skyType:
m_OverrideState: 1
m_Value: 1
cloudType:
m_OverrideState: 0
m_Value: 0
skyAmbientMode:
m_OverrideState: 0
m_Value: 0
windOrientation:
m_OverrideState: 0
m_Value: 0
windSpeed:
m_OverrideState: 0
m_Value: 100
fogType:
m_OverrideState: 1
m_Value: 3
-8
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guid: c7f1cf67831fac442aad642399f1b6d5
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
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