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12 Commits
Author SHA1 Message Date
ntr 4e8d4eb8dc add a bunch of gradients and set up the MNML vfx to use them 2022-04-01 15:37:08 +11:00
ntr 70ab364c08 preferences fixes and dropdown styles 2022-04-01 14:08:47 +11:00
ntr 464d39321e fix weird NRE theme binder 2022-03-31 18:10:08 +11:00
ntr de2db5ae10 preferences json save 2022-03-31 17:38:22 +11:00
ntr af387b8490 gradients init 2022-03-31 00:12:47 +11:00
ntr cef7025a44 colourise cirlce 2022-03-30 17:17:52 +11:00
ntr 868f4ff35b upgrade to 2021.2 2022-03-29 13:45:47 +11:00
ntr b427d5ad5a move everything into scene folders 2022-03-28 23:40:04 +11:00
ntr 9a6bdcefef prep for URP 2022-03-25 17:22:33 +11:00
ntr 0285b0a11c fix multiple wasapi listeners 2022-03-25 16:20:41 +11:00
ntr 4833faed56 loads of changes 2022-03-24 15:45:57 +11:00
ntr 4726734370 blobs 2022-03-06 23:23:08 +11:00
218 changed files with 62231 additions and 41703 deletions

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-40
View File
@@ -1,40 +0,0 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Cinemachine;
public class CameraController : MonoBehaviour {
private Vector2 mousePos;
private Vector2 worldSize;
private float mouseSens = 200f;
private float moveSpeed = 100f;
void Start() {
mousePos = Input.mousePosition;
}
void Update() {
// Camera Rotation
if (Input.GetMouseButton(0)) {
float yawDelta = mouseSens * Time.deltaTime * Input.GetAxis("Mouse X");
float pitchDelta = mouseSens * Time.deltaTime * Input.GetAxis("Mouse Y");
pitchDelta = Mathf.Clamp(pitchDelta, -90f, 90f);
transform.Rotate(Vector3.up * yawDelta, Space.World);
transform.Rotate(Vector3.left * pitchDelta);
}
// Camera Movement
if (Input.GetMouseButton(1)) {
Vector2 delta = new Vector2(
(Input.mousePosition.x - mousePos.x) * moveSpeed * Time.deltaTime,
(Input.mousePosition.y - mousePos.y) * moveSpeed * Time.deltaTime
) * -1;
transform.position += new Vector3(delta.x, delta.y, 0.0f);
}
mousePos = Input.mousePosition;
}
}
+116
View File
@@ -0,0 +1,116 @@
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
public class CubeController : TripsitterAve {
public GameObject prefab;
public float minSize = 2;
public float maxSize = 4;
public Material cubeMat;
public Material cubeMatLit;
private Texture2D texture;
private Color[] colourCache;
void Start() {
CreateCubes(0f, 0f, 0f, 100f, 50f, 100f);
}
void Update() {
UpdateTexture();
}
private void InitialiseTexture() {
Debug.Log("Reinitialising spectrum texture...");
texture = new Texture2D(SpectrumSize, 1, TextureFormat.RFloat, false);
colourCache = new Color[SpectrumSize];
texture.name = $"AudioSpectrumData{SpectrumSize}";
}
private void UpdateTexture() {
// init
if (texture == null) InitialiseTexture();
var spectrumData = GetSpectrumData();
for (int i = 0; i < SpectrumSize; i++) {
colourCache[i] = new Color(spectrumData[i], 0, 0, 0);
}
texture.SetPixels(colourCache);
texture.Apply();
cubeMat.SetTexture("_AudioTexture", texture);
}
// bool IsLeft(GameObject cube) {
// float up = cube.transform.up;
// return up < yBottom && up > yTop;
// }
// bool IsRight(GameObject cube) {
// float up = cube.transform.up;
// return up < yBottom && up > yTop;
// }
// bool IsBottom(GameObject cube) {
// float up = cube.transform.up;
// return up < yBottom && up > yTop;
// }
// bool IsTop(GameObject cube) {
// float up = cube.transform.up;
// return up < yBottom && up > yTop;
// }
void CreateCubes(float currentX, float currentZ, float currentY, float xWidth, float yWidth, float zWidth) {
float xMargin = 10;
float yMargin = 5;
float zMargin = 10;
float xLeft = xMargin;
float xRight = xWidth - xMargin;
float yBottom = yMargin;
float yTop = yWidth - yMargin;
float zBack = zWidth - zMargin;
// int i = 0;
while (currentY < yWidth) {
while (currentZ < zWidth) {
while (currentX < xWidth) {
bool ok = currentX < xLeft ||
currentX > xRight ||
currentY < yBottom ||
currentY > yTop ||
currentZ > zBack;
float size = Random.Range(minSize, maxSize);
if (ok) {
GameObject cube = GameObject.Instantiate(prefab);
cube.transform.parent = gameObject.transform;
cube.transform.localScale *= size;
float x = currentX + (size / 2f);
float y = currentY + (size / 2f);
if (currentY > yTop) y = currentY - (size / 2f);
float z = currentZ + (size / 2f);
if (currentZ > zBack) z = currentZ - (size / 2f);
cube.transform.Translate(x, y, z);
if (Random.Range(0, 100) > 70) cube.GetComponent<Renderer>().material = cubeMatLit;
}
currentX = currentX + size;
}
currentX = 0;
currentZ = currentZ + maxSize;
}
currentZ = 0;
currentY = currentY + maxSize;
}
}
}
@@ -1,5 +1,5 @@
fileFormatVersion: 2 fileFormatVersion: 2
guid: c6c4fba89ef228b4198b4ec6a065eaf8 guid: 02b184c73205f634ab697ed571901f82
MonoImporter: MonoImporter:
externalObjects: {} externalObjects: {}
serializedVersion: 2 serializedVersion: 2
+1 -1
View File
@@ -1,5 +1,5 @@
fileFormatVersion: 2 fileFormatVersion: 2
guid: 6bc85cde073f1cd4880d3fd624ecbb56 guid: da09058beaf6bf942992481b6d3cd391
folderAsset: yes folderAsset: yes
DefaultImporter: DefaultImporter:
externalObjects: {} externalObjects: {}
+42
View File
@@ -0,0 +1,42 @@
using UnityEngine;
public class LineBarSpectrum : TripsitterAve {
private LineRenderer[] _lines;
private float AudioScale = 10;
private float Power = 1.5f;
public float LineWidth = 0.5f;
public float LineSpacing = 1.0f;
public LineRenderer prefab;
void Start() {
LineRenderer prefab = GameObject.Find("LineBar").GetComponent<LineRenderer>();
_lines = new LineRenderer[SpectrumSize];
for (int i = 0; i < SpectrumSize; i++) {
LineRenderer lineRenderer = GameObject.Instantiate(prefab);
lineRenderer.transform.parent = transform;
lineRenderer.material = new Material(Shader.Find("Sprites/Default"));
lineRenderer.widthMultiplier = LineWidth;
lineRenderer.positionCount = 2;
_lines[i] = lineRenderer;
}
}
void Update() {
var spectrumData = GetSpectrumData();
for (int i = 0; i < SpectrumSize; i++) {
var line = _lines[i];
var audioScale = Mathf.Pow(spectrumData[i] * AudioScale, Power);
var points = new Vector3[2];
var x = LineSpacing * i;
points[0] = new Vector3(x, 0.0f, 0.0f);
points[1] = new Vector3(x, audioScale, 0.0f);
line.widthMultiplier = LineWidth;
line.SetPositions(points);
}
}
}
@@ -1,5 +1,5 @@
fileFormatVersion: 2 fileFormatVersion: 2
guid: b66daeed0d3076d4d9493a0f8cd2e550 guid: 26c8b26d018bc13448ec95f456e4368b
MonoImporter: MonoImporter:
externalObjects: {} externalObjects: {}
serializedVersion: 2 serializedVersion: 2
+44
View File
@@ -0,0 +1,44 @@
using UnityEngine;
using Assets.WasapiAudio.Scripts.Unity;
public class LineController : TripsitterAve {
public LineRenderer prefab;
public int LineCount = 64;
public float LineWidth = 0.5f;
public float LineSpacing = 1.0f;
private LineRenderer[] lines;
private float AudioScale = 10;
private float Power = 1.5f;
private int z = 0;
void Start() {
lines = new LineRenderer[LineCount];
for (int i = 0; i < LineCount; i++) {
LineRenderer lineRenderer = GameObject.Instantiate(prefab);
lineRenderer.transform.parent = transform;
lineRenderer.widthMultiplier = LineWidth;
lineRenderer.transform.Translate(0.0f, 0.0f, LineSpacing * 1.0f);
lineRenderer.positionCount = SpectrumSize;
lines[i] = lineRenderer;
}
}
void Update() {
var spectrumData = GetSpectrumData();
LineRenderer line = lines[z];
for (int i = 0; i < SpectrumSize; i++) {
var audioScale = Mathf.Pow(spectrumData[i] * AudioScale, Power);
var x = LineSpacing * i;
line.SetPosition(i, new Vector3(x, audioScale, 0.0f));
}
z = (z + 1) % LineCount;
}
}
+11
View File
@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 78676a1cd9f939f4f812df91d21a6c02
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
@@ -13,24 +13,18 @@ MonoBehaviour:
m_Name: MotionBlur m_Name: MotionBlur
m_EditorClassIdentifier: m_EditorClassIdentifier:
active: 1 active: 1
m_AdvancedMode: 0
quality: quality:
m_OverrideState: 1 m_OverrideState: 1
m_Value: 1 m_Value: 1
intensity: intensity:
m_OverrideState: 1 m_OverrideState: 1
m_Value: 0.5 m_Value: 0.5
min: 0
maximumVelocity: maximumVelocity:
m_OverrideState: 0 m_OverrideState: 0
m_Value: 200 m_Value: 200
min: 0
max: 1500
minimumVelocity: minimumVelocity:
m_OverrideState: 0 m_OverrideState: 0
m_Value: 2 m_Value: 2
min: 0
max: 64
cameraMotionBlur: cameraMotionBlur:
m_OverrideState: 0 m_OverrideState: 0
m_Value: 1 m_Value: 1
@@ -40,27 +34,18 @@ MonoBehaviour:
cameraVelocityClamp: cameraVelocityClamp:
m_OverrideState: 0 m_OverrideState: 0
m_Value: 0.05 m_Value: 0.05
min: 0
max: 0.3
cameraTranslationVelocityClamp: cameraTranslationVelocityClamp:
m_OverrideState: 0 m_OverrideState: 0
m_Value: 0.05 m_Value: 0.05
min: 0
max: 0.3
cameraRotationVelocityClamp: cameraRotationVelocityClamp:
m_OverrideState: 0 m_OverrideState: 0
m_Value: 0.03 m_Value: 0.03
min: 0
max: 0.2
depthComparisonExtent: depthComparisonExtent:
m_OverrideState: 0 m_OverrideState: 0
m_Value: 1 m_Value: 1
min: 0
max: 20
m_SampleCount: m_SampleCount:
m_OverrideState: 1 m_OverrideState: 1
m_Value: 8 m_Value: 8
min: 2
--- !u!114 &-1016694868962581565 --- !u!114 &-1016694868962581565
MonoBehaviour: MonoBehaviour:
m_ObjectHideFlags: 3 m_ObjectHideFlags: 3
@@ -74,7 +59,6 @@ MonoBehaviour:
m_Name: ContactShadows m_Name: ContactShadows
m_EditorClassIdentifier: m_EditorClassIdentifier:
active: 1 active: 1
m_AdvancedMode: 0
quality: quality:
m_OverrideState: 0 m_OverrideState: 0
m_Value: 1 m_Value: 1
@@ -84,49 +68,33 @@ MonoBehaviour:
length: length:
m_OverrideState: 0 m_OverrideState: 0
m_Value: 0.15 m_Value: 0.15
min: 0
max: 1
opacity: opacity:
m_OverrideState: 0 m_OverrideState: 0
m_Value: 1 m_Value: 1
min: 0
max: 1
distanceScaleFactor: distanceScaleFactor:
m_OverrideState: 0 m_OverrideState: 0
m_Value: 0.5 m_Value: 0.5
min: 0
max: 1
maxDistance: maxDistance:
m_OverrideState: 0 m_OverrideState: 0
m_Value: 50 m_Value: 50
min: 0
minDistance: minDistance:
m_OverrideState: 0 m_OverrideState: 0
m_Value: 0 m_Value: 0
min: 0
fadeDistance: fadeDistance:
m_OverrideState: 0 m_OverrideState: 0
m_Value: 5 m_Value: 5
min: 0
fadeInDistance: fadeInDistance:
m_OverrideState: 0 m_OverrideState: 0
m_Value: 0 m_Value: 0
min: 0
rayBias: rayBias:
m_OverrideState: 0 m_OverrideState: 0
m_Value: 0.2 m_Value: 0.2
min: 0
max: 1
thicknessScale: thicknessScale:
m_OverrideState: 0 m_OverrideState: 0
m_Value: 0.15 m_Value: 0.15
min: 0.02
max: 1
m_SampleCount: m_SampleCount:
m_OverrideState: 0 m_OverrideState: 0
m_Value: 10 m_Value: 10
min: 4
max: 64
--- !u!114 &11400000 --- !u!114 &11400000
MonoBehaviour: MonoBehaviour:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@@ -162,12 +130,9 @@ MonoBehaviour:
m_Name: HDRISky m_Name: HDRISky
m_EditorClassIdentifier: m_EditorClassIdentifier:
active: 1 active: 1
m_AdvancedMode: 0
rotation: rotation:
m_OverrideState: 0 m_OverrideState: 0
m_Value: 0 m_Value: 0
min: 0
max: 360
skyIntensityMode: skyIntensityMode:
m_OverrideState: 0 m_OverrideState: 0
m_Value: 2 m_Value: 2
@@ -177,11 +142,9 @@ MonoBehaviour:
multiplier: multiplier:
m_OverrideState: 0 m_OverrideState: 0
m_Value: 1 m_Value: 1
min: 0
upperHemisphereLuxValue: upperHemisphereLuxValue:
m_OverrideState: 0 m_OverrideState: 0
m_Value: 0.4660715 m_Value: 0.4660715
min: 0
upperHemisphereLuxColor: upperHemisphereLuxColor:
m_OverrideState: 0 m_OverrideState: 0
m_Value: {x: 0.18750614, y: 0.29181972, z: 0.5} m_Value: {x: 0.18750614, y: 0.29181972, z: 0.5}
@@ -194,34 +157,35 @@ MonoBehaviour:
updatePeriod: updatePeriod:
m_OverrideState: 0 m_OverrideState: 0
m_Value: 0 m_Value: 0
min: 0
includeSunInBaking: includeSunInBaking:
m_OverrideState: 0 m_OverrideState: 0
m_Value: 0 m_Value: 0
hdriSky: hdriSky:
m_OverrideState: 0 m_OverrideState: 0
m_Value: {fileID: 8900000, guid: 8253d41e6e8b11a4cbe77a4f8f82934d, type: 3} m_Value: {fileID: 8900000, guid: 8253d41e6e8b11a4cbe77a4f8f82934d, type: 3}
enableDistortion: distortionMode:
m_OverrideState: 0 m_OverrideState: 0
m_Value: 0 m_Value: 0
procedural:
m_OverrideState: 0
m_Value: 1
flowmap: flowmap:
m_OverrideState: 0 m_OverrideState: 0
m_Value: {fileID: 0} m_Value: {fileID: 0}
upperHemisphereOnly: upperHemisphereOnly:
m_OverrideState: 0 m_OverrideState: 0
m_Value: 1 m_Value: 1
scrollDirection: scrollOrientation:
m_OverrideState: 0 m_OverrideState: 0
m_Value: 0 m_Value:
min: 0 mode: 1
max: 360 customValue: 0
additiveValue: 0
multiplyValue: 1
scrollSpeed: scrollSpeed:
m_OverrideState: 0 m_OverrideState: 0
m_Value: 2 m_Value:
min: 0 mode: 1
customValue: 100
additiveValue: 0
multiplyValue: 1
enableBackplate: enableBackplate:
m_OverrideState: 0 m_OverrideState: 0
m_Value: 0 m_Value: 0
@@ -237,31 +201,21 @@ MonoBehaviour:
projectionDistance: projectionDistance:
m_OverrideState: 0 m_OverrideState: 0
m_Value: 16 m_Value: 16
min: 0.0000001
plateRotation: plateRotation:
m_OverrideState: 0 m_OverrideState: 0
m_Value: 0 m_Value: 0
min: 0
max: 360
plateTexRotation: plateTexRotation:
m_OverrideState: 0 m_OverrideState: 0
m_Value: 0 m_Value: 0
min: 0
max: 360
plateTexOffset: plateTexOffset:
m_OverrideState: 0 m_OverrideState: 0
m_Value: {x: 0, y: 0} m_Value: {x: 0, y: 0}
blendAmount: blendAmount:
m_OverrideState: 0 m_OverrideState: 0
m_Value: 0 m_Value: 0
min: 0
max: 100
shadowTint: shadowTint:
m_OverrideState: 0 m_OverrideState: 0
m_Value: {r: 0.5, g: 0.5, b: 0.5, a: 1} m_Value: {r: 0.5, g: 0.5, b: 0.5, a: 1}
hdr: 0
showAlpha: 1
showEyeDropper: 1
pointLightShadow: pointLightShadow:
m_OverrideState: 0 m_OverrideState: 0
m_Value: 0 m_Value: 0
@@ -271,6 +225,19 @@ MonoBehaviour:
rectLightShadow: rectLightShadow:
m_OverrideState: 0 m_OverrideState: 0
m_Value: 0 m_Value: 0
m_SkyVersion: 1
enableDistortion:
m_OverrideState: 0
m_Value: 0
procedural:
m_OverrideState: 0
m_Value: 1
scrollDirection:
m_OverrideState: 0
m_Value: 0
m_ObsoleteScrollSpeed:
m_OverrideState: 0
m_Value: 2
--- !u!114 &1501199423866068322 --- !u!114 &1501199423866068322
MonoBehaviour: MonoBehaviour:
m_ObjectHideFlags: 3 m_ObjectHideFlags: 3
@@ -284,37 +251,27 @@ MonoBehaviour:
m_Name: Bloom m_Name: Bloom
m_EditorClassIdentifier: m_EditorClassIdentifier:
active: 1 active: 1
m_AdvancedMode: 0
quality: quality:
m_OverrideState: 1 m_OverrideState: 1
m_Value: 1 m_Value: 1
threshold: threshold:
m_OverrideState: 0 m_OverrideState: 0
m_Value: 0 m_Value: 0
min: 0
intensity: intensity:
m_OverrideState: 1 m_OverrideState: 1
m_Value: 0.2 m_Value: 0.2
min: 0
max: 1
scatter: scatter:
m_OverrideState: 0 m_OverrideState: 0
m_Value: 0.7 m_Value: 0.7
min: 0
max: 1
tint: tint:
m_OverrideState: 0 m_OverrideState: 0
m_Value: {r: 1, g: 1, b: 1, a: 1} m_Value: {r: 1, g: 1, b: 1, a: 1}
hdr: 0
showAlpha: 0
showEyeDropper: 1
dirtTexture: dirtTexture:
m_OverrideState: 0 m_OverrideState: 0
m_Value: {fileID: 0} m_Value: {fileID: 0}
dirtIntensity: dirtIntensity:
m_OverrideState: 0 m_OverrideState: 0
m_Value: 0 m_Value: 0
min: 0
anamorphic: anamorphic:
m_OverrideState: 0 m_OverrideState: 0
m_Value: 1 m_Value: 1
@@ -340,13 +297,21 @@ MonoBehaviour:
m_Name: VisualEnvironment m_Name: VisualEnvironment
m_EditorClassIdentifier: m_EditorClassIdentifier:
active: 1 active: 1
m_AdvancedMode: 0
skyType: skyType:
m_OverrideState: 1 m_OverrideState: 1
m_Value: 1 m_Value: 1
cloudType:
m_OverrideState: 0
m_Value: 0
skyAmbientMode: skyAmbientMode:
m_OverrideState: 0 m_OverrideState: 0
m_Value: 0 m_Value: 0
windOrientation:
m_OverrideState: 0
m_Value: 0
windSpeed:
m_OverrideState: 0
m_Value: 100
fogType: fogType:
m_OverrideState: 0 m_OverrideState: 0
m_Value: 0 m_Value: 0
@@ -363,7 +328,6 @@ MonoBehaviour:
m_Name: Exposure m_Name: Exposure
m_EditorClassIdentifier: m_EditorClassIdentifier:
active: 1 active: 1
m_AdvancedMode: 0
mode: mode:
m_OverrideState: 1 m_OverrideState: 1
m_Value: 1 m_Value: 1
@@ -469,19 +433,15 @@ MonoBehaviour:
adaptationSpeedDarkToLight: adaptationSpeedDarkToLight:
m_OverrideState: 0 m_OverrideState: 0
m_Value: 3 m_Value: 3
min: 0.001
adaptationSpeedLightToDark: adaptationSpeedLightToDark:
m_OverrideState: 0 m_OverrideState: 0
m_Value: 1 m_Value: 1
min: 0.001
weightTextureMask: weightTextureMask:
m_OverrideState: 0 m_OverrideState: 0
m_Value: {fileID: 0} m_Value: {fileID: 0}
histogramPercentages: histogramPercentages:
m_OverrideState: 0 m_OverrideState: 0
m_Value: {x: 40, y: 90} m_Value: {x: 40, y: 90}
min: 0
max: 100
histogramUseCurveRemapping: histogramUseCurveRemapping:
m_OverrideState: 0 m_OverrideState: 0
m_Value: 0 m_Value: 0
@@ -506,7 +466,6 @@ MonoBehaviour:
proceduralSoftness: proceduralSoftness:
m_OverrideState: 0 m_OverrideState: 0
m_Value: 0.5 m_Value: 0.5
min: 0
--- !u!114 &7502528774814404555 --- !u!114 &7502528774814404555
MonoBehaviour: MonoBehaviour:
m_ObjectHideFlags: 3 m_ObjectHideFlags: 3
@@ -520,7 +479,6 @@ MonoBehaviour:
m_Name: AmbientOcclusion m_Name: AmbientOcclusion
m_EditorClassIdentifier: m_EditorClassIdentifier:
active: 1 active: 1
m_AdvancedMode: 0
quality: quality:
m_OverrideState: 0 m_OverrideState: 0
m_Value: 1 m_Value: 1
@@ -530,79 +488,62 @@ MonoBehaviour:
intensity: intensity:
m_OverrideState: 1 m_OverrideState: 1
m_Value: 0.5 m_Value: 0.5
min: 0
max: 4
directLightingStrength: directLightingStrength:
m_OverrideState: 0 m_OverrideState: 0
m_Value: 0 m_Value: 0
min: 0
max: 1
radius: radius:
m_OverrideState: 1 m_OverrideState: 1
m_Value: 1.5 m_Value: 1.5
min: 0.25
max: 5
spatialBilateralAggressiveness: spatialBilateralAggressiveness:
m_OverrideState: 0 m_OverrideState: 0
m_Value: 0.15 m_Value: 0.15
min: 0
max: 1
temporalAccumulation: temporalAccumulation:
m_OverrideState: 0 m_OverrideState: 0
m_Value: 1 m_Value: 1
ghostingReduction: ghostingReduction:
m_OverrideState: 0 m_OverrideState: 0
m_Value: 0.5 m_Value: 0.5
min: 0
max: 1
blurSharpness: blurSharpness:
m_OverrideState: 0 m_OverrideState: 0
m_Value: 0.1 m_Value: 0.1
min: 0
max: 1
layerMask: layerMask:
m_OverrideState: 0 m_OverrideState: 0
m_Value: m_Value:
serializedVersion: 2 serializedVersion: 2
m_Bits: 4294967295 m_Bits: 4294967295
occluderMotionRejection:
m_OverrideState: 0
m_Value: 1
receiverMotionRejection:
m_OverrideState: 0
m_Value: 1
m_StepCount: m_StepCount:
m_OverrideState: 0 m_OverrideState: 0
m_Value: 6 m_Value: 6
min: 2
max: 32
m_FullResolution: m_FullResolution:
m_OverrideState: 0 m_OverrideState: 0
m_Value: 0 m_Value: 0
m_MaximumRadiusInPixels: m_MaximumRadiusInPixels:
m_OverrideState: 0 m_OverrideState: 0
m_Value: 40 m_Value: 40
min: 16
max: 256
m_BilateralUpsample: m_BilateralUpsample:
m_OverrideState: 0 m_OverrideState: 0
m_Value: 1 m_Value: 1
m_DirectionCount: m_DirectionCount:
m_OverrideState: 0 m_OverrideState: 0
m_Value: 2 m_Value: 2
min: 1
max: 6
m_RayLength: m_RayLength:
m_OverrideState: 0 m_OverrideState: 0
m_Value: 3 m_Value: 3
min: 0
m_SampleCount: m_SampleCount:
m_OverrideState: 0 m_OverrideState: 0
m_Value: 2 m_Value: 2
min: 1
max: 64
m_Denoise: m_Denoise:
m_OverrideState: 0 m_OverrideState: 0
m_Value: 1 m_Value: 1
m_DenoiserRadius: m_DenoiserRadius:
m_OverrideState: 0 m_OverrideState: 0
m_Value: 0.5 m_Value: 0.5
min: 0.001
max: 1
--- !u!114 &7542669330009093999 --- !u!114 &7542669330009093999
MonoBehaviour: MonoBehaviour:
m_ObjectHideFlags: 3 m_ObjectHideFlags: 3
@@ -616,46 +557,33 @@ MonoBehaviour:
m_Name: Tonemapping m_Name: Tonemapping
m_EditorClassIdentifier: m_EditorClassIdentifier:
active: 1 active: 1
m_AdvancedMode: 0
mode: mode:
m_OverrideState: 1 m_OverrideState: 1
m_Value: 2 m_Value: 2
toeStrength: toeStrength:
m_OverrideState: 0 m_OverrideState: 0
m_Value: 0 m_Value: 0
min: 0
max: 1
toeLength: toeLength:
m_OverrideState: 0 m_OverrideState: 0
m_Value: 0.5 m_Value: 0.5
min: 0
max: 1
shoulderStrength: shoulderStrength:
m_OverrideState: 0 m_OverrideState: 0
m_Value: 0 m_Value: 0
min: 0
max: 1
shoulderLength: shoulderLength:
m_OverrideState: 0 m_OverrideState: 0
m_Value: 0.5 m_Value: 0.5
min: 0
shoulderAngle: shoulderAngle:
m_OverrideState: 0 m_OverrideState: 0
m_Value: 0 m_Value: 0
min: 0
max: 1
gamma: gamma:
m_OverrideState: 0 m_OverrideState: 0
m_Value: 1 m_Value: 1
min: 0.001
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.VFX;
using UnityEngine.UI;
using Assets.WasapiAudio.Scripts.Unity; using Assets.WasapiAudio.Scripts.Unity;
using System.Collections.Generic;
using System.Collections;
using UnityEditor;
using UnityEngine.SceneManagement; using UnityEngine.SceneManagement;
using UnityEngine.UI;
using UnityEngine.VFX;
using UnityEngine;
public class Loader : MonoBehaviour { public class Loader : MonoBehaviour {
@@ -12,87 +13,82 @@ public class Loader : MonoBehaviour {
public KeyCode PrevButton = KeyCode.Return; public KeyCode PrevButton = KeyCode.Return;
public KeyCode MenuButton = KeyCode.Escape; public KeyCode MenuButton = KeyCode.Escape;
public GameObject[] vis;
public GameObject menu;
public Text currentVis; public Text currentVis;
public Canvas vfxMenu;
private int _current = 0; private static bool menuVisible;
private int _count; private Scene scene;
private bool _menu_visible = false;
void Awake() { void Awake() {
vis = GameObject.FindGameObjectsWithTag("VFX"); ToggleMenu(menuVisible);
_count = vis.Length;
foreach (GameObject v in vis) {
// all visualisations are active
// but their vfx components are disabled in editor
v.SetActive(false);
v.GetComponent<VisualEffect>().enabled = true;
// v.GetComponent<VfxAudioSpectrumDataBinder>().enabled = true;
// look for a canvas in children
// bit sketchy...
Canvas v_menu = v.GetComponentInChildren<Canvas>();
if (v_menu) v_menu.enabled = false;
}
ToggleMenu(_menu_visible);
} }
void Start() { void Start() {
foreach (GameObject v in vis) { scene = SceneManager.GetActiveScene();
Debug.Log(v.ToString()); currentVis.text = scene.name;
} // Debug.Log("Active Scene name is: " + scene.name + "\nActive Scene index: " + scene.buildIndex);
foreach (var device in Microphone.devices) {
Debug.Log("Microphone: " + device);
}
LoadVis(0);
} }
void Update() { void Update() {
if (Input.GetKeyDown(NextButton)) { if (Input.GetKeyDown(NextButton)) {
// LoadNextVis(); NextScene();
SceneManager.LoadSceneAsync("Main 2"); }
if (Input.GetKeyDown(NextButton)) {
PrevScene();
} }
if (Input.GetKeyDown(MenuButton)) { if (Input.GetKeyDown(MenuButton)) {
ToggleMenu(!_menu_visible); ToggleMenu(!menuVisible);
} }
} }
void LoadVis(int i) { void VfxMenuVisible(bool v) {
_current = i; if (vfxMenu) vfxMenu.enabled = v;
vis[i].SetActive(true);
currentVis.text = vis[i].name;
// ensure menu is synced on vis change
ToggleMenu(_menu_visible);
}
void LoadNextVis() {
vis[_current].SetActive(false);
int next = (_current + 1) % _count;
LoadVis(next);
}
void VisMenuVisible(int i, bool v) {
Canvas v_menu = vis[i].GetComponentInChildren<Canvas>();
if (v_menu) v_menu.enabled = v;
} }
void ToggleMenu(bool visible) { void ToggleMenu(bool visible) {
if (visible) { if (visible) {
menu.GetComponent<Canvas>().enabled = true; gameObject.GetComponent<Canvas>().enabled = true;
VisMenuVisible(_current, true); VfxMenuVisible(true);
} else { } else {
menu.GetComponent<Canvas>().enabled = false; gameObject.GetComponent<Canvas>().enabled = false;
VisMenuVisible(_current, false); VfxMenuVisible(false);
} }
_menu_visible = visible; menuVisible = visible;
} }
public void NextScene() {
int current = scene.buildIndex;
int next = (current + 1) % (SceneManager.sceneCountInBuildSettings);
if (next != current) LoadScene(next);
}
public void PrevScene() {
int current = scene.buildIndex;
int prev = (current - 1);
if (prev < 0) prev = SceneManager.sceneCountInBuildSettings - 1;
if (prev != current) LoadScene(prev);
}
public void LoadScene(int i) {
SceneManager.LoadScene(i);
}
public void Quit() {
// if (EditorApplication) EditorApplication.isPlaying = false;
Application.Quit();
}
// IEnumerator LoadScene(int i) {
// AsyncOperation asyncLoad = SceneManager.LoadSceneAsync(i);
// // Wait until the asynchronous scene fully loads
// while (!asyncLoad.isDone)
// {
// yield return null;
// }
// }
} }
File diff suppressed because it is too large. Load diff
+37
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@@ -0,0 +1,37 @@
using System.IO;
using UnityEngine;
[System.Serializable]
public class PreferenceData {
// Preference Fields
public int themeIndex;
// Others
string _path;
public PreferenceData(string path) {
_path = path;
themeIndex = 0;
}
public PreferenceData Load() {
try {
string json = File.ReadAllText(_path);
JsonUtility.FromJsonOverwrite(json, this);
return this;
} catch {
// file doesn't exist yet
return Save();
}
}
public PreferenceData Save() {
File.WriteAllText(_path, JsonUtility.ToJson(this));
return this;
}
}
public interface IPreferenceData {
PreferenceData LoadPreferences();
PreferenceData SavePreferences();
}
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using System.IO;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[ExecuteAlways]
public class Preferences : MonoBehaviour {
public ThemeSelector themeSelector;
public PreferenceData data;
void Awake() {
string path = Path.Combine(Application.persistentDataPath, "preferences.json");
data = new PreferenceData(path).Load();
// Debug.Log($"ThemeIndex {data.themeIndex}");
}
public void SetThemeIndex(int i) {
data.themeIndex = i;
data.Save();
}
public Gradient Theme() {
return themeSelector.CurrentTheme();
}
}
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.VFX;
using UnityEngine.UI;
using Assets.WasapiAudio.Scripts.Unity;
public class SceneLoader : MonoBehaviour {
public KeyCode NextButton = KeyCode.Space;
public KeyCode PrevButton = KeyCode.Return;
public KeyCode MenuButton = KeyCode.Escape;
public GameObject[] vis;
public GameObject menu;
public Text currentVis;
private int _current = 0;
private int _count;
private bool _menu_visible = false;
void Awake() {
vis = GameObject.FindGameObjectsWithTag("VFX");
_count = vis.Length;
foreach (GameObject v in vis) {
// all visualisations are active
// but their vfx components are disabled in editor
v.SetActive(false);
v.GetComponent<VisualEffect>().enabled = true;
// v.GetComponent<VfxAudioSpectrumDataBinder>().enabled = true;
// look for a canvas in children
// bit sketchy...
Canvas v_menu = v.GetComponentInChildren<Canvas>();
if (v_menu) v_menu.enabled = false;
}
ToggleMenu(_menu_visible);
}
void Start() {
foreach (GameObject v in vis) {
Debug.Log(v.ToString());
}
foreach (var device in Microphone.devices) {
Debug.Log("Microphone: " + device);
}
LoadVis(0);
}
void Update() {
if (Input.GetKeyDown(NextButton)) {
LoadNextVis();
}
if (Input.GetKeyDown(MenuButton)) {
ToggleMenu(!_menu_visible);
}
}
void LoadVis(int i) {
_current = i;
vis[i].SetActive(true);
currentVis.text = vis[i].name;
// ensure menu is synced on vis change
ToggleMenu(_menu_visible);
}
void LoadNextVis() {
vis[_current].SetActive(false);
int next = (_current + 1) % _count;
LoadVis(next);
}
void VisMenuVisible(int i, bool v) {
Canvas v_menu = vis[i].GetComponentInChildren<Canvas>();
if (v_menu) v_menu.enabled = v;
}
void ToggleMenu(bool visible) {
if (visible) {
menu.GetComponent<Canvas>().enabled = true;
VisMenuVisible(_current, true);
} else {
menu.GetComponent<Canvas>().enabled = false;
VisMenuVisible(_current, false);
}
_menu_visible = visible;
}
}
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m_PrefabAsset: {fileID: 0}
serializedVersion: 6
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m_Name: Loader
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
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m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: edc7f4051961d784f9af9801cc399927, type: 3}
m_Name:
m_EditorClassIdentifier:
NextButton: 32
PrevButton: 13
MenuButton: 27
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- {fileID: 0}
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menu: {fileID: 834174969}
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@@ -432,7 +376,7 @@ Transform:
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m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: m_Children: []
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m_Father: {fileID: 0} m_Father: {fileID: 0}
m_RootOrder: 6 m_RootOrder: 5
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@@ -1026,7 +969,7 @@ VisualEffect:
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using UnityEngine;
public class MeshController : TripsitterAve
{
public int size = 128;
public float spacing = 1.0f;
public float AudioScale = 10.0f;
public float Power = 1.5f;
MeshFilter meshFilter;
Vector3[] vertices;
void Start() {
meshFilter = GetComponent<MeshFilter>();
Generate();
}
void Update() {
var spectrumData = GetSpectrumData();
Mesh mesh = meshFilter.mesh;
Vector3[] vertices = mesh.vertices;
for (int i = 0; i < vertices.Length; i++) {
int s = i % SpectrumSize;
var height = Mathf.Pow(spectrumData[s] * AudioScale, Power);
vertices[i].y = height;
}
mesh.vertices = vertices;
mesh.RecalculateBounds();
}
private void Generate() {
Mesh mesh = new Mesh();
mesh.name = "Audio Mesh";
vertices = new Vector3[(size + 1) * (size + 1)];
for (int i = 0, z = 0; z <= size; z++) {
for (int x = 0; x <= size; x++, i++) {
vertices[i] = new Vector3(x, 0.0f, z);
}
}
mesh.vertices = vertices;
int[] triangles = new int[size * size * 6];
for (int ti = 0, vi = 0, z = 0; z < size; z++, vi++) {
for (int x = 0; x < size; x++, ti += 6, vi++) {
triangles[ti] = vi;
triangles[ti + 3] = triangles[ti + 2] = vi + 1;
triangles[ti + 4] = triangles[ti + 1] = vi + size + 1;
triangles[ti + 5] = vi + size + 2;
}
}
mesh.triangles = triangles;
meshFilter.mesh = mesh;
}
// private void OnDrawGizmos() {
// if (vertices == null) return;
// Gizmos.color = Color.black;
// for (int i = 0; i < vertices.Length; i++) {
// Gizmos.DrawSphere(vertices[i], 0.1f);
// }
// }
}
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