using System.Collections; using System.Collections.Generic; using UnityEngine; using Cinemachine; public class CameraController : MonoBehaviour { private Vector2 mousePos; private Vector2 worldSize; private float mouseSens = 200f; private float moveSpeed = 100f; void Start() { mousePos = Input.mousePosition; } void Update() { // Camera Rotation if (Input.GetMouseButton(0)) { float yawDelta = mouseSens * Time.deltaTime * Input.GetAxis("Mouse X"); float pitchDelta = mouseSens * Time.deltaTime * Input.GetAxis("Mouse Y"); pitchDelta = Mathf.Clamp(pitchDelta, -90f, 90f); transform.Rotate(Vector3.up * yawDelta, Space.World); transform.Rotate(Vector3.left * pitchDelta); } // Camera Movement if (Input.GetMouseButton(1)) { Vector2 delta = new Vector2( (Input.mousePosition.x - mousePos.x) * moveSpeed * Time.deltaTime, (Input.mousePosition.y - mousePos.y) * moveSpeed * Time.deltaTime ) * -1; transform.position += new Vector3(delta.x, delta.y, 0.0f); } mousePos = Input.mousePosition; } }