using System; using Assets.WasapiAudio.Scripts.Core; using UnityEngine; namespace Assets.WasapiAudio.Scripts.Unity.Transformers { [Serializable] public class SmoothSpectrumTransformer : SpectrumTransformer { private SpectrumSmoother _smoother; [Range(1, 50)] public byte Iterations = 1; protected override void PerformTransform(float[] input, ref float[] output) { if (_smoother == null || _smoother.SmoothingIterations != Iterations) { _smoother = new SpectrumSmoother(input.Length, Iterations); } output = _smoother.GetSpectrumData(input); } } }