using UnityEngine; public class LineSpectrum : TripsitterAve { private float AudioScale = 10; private float Power = 1.5f; void Start() { LineRenderer lineRenderer = gameObject.AddComponent(); lineRenderer.material = new Material(Shader.Find("Sprites/Default")); lineRenderer.widthMultiplier = 0.5f; lineRenderer.positionCount = SpectrumSize; Debug.Log($"{SpectrumSize}"); } void Update() { LineRenderer lineRenderer = GetComponent(); var spectrumData = GetSpectrumData(); var points = new Vector3[SpectrumSize]; for (int i = 0; i < SpectrumSize; i++) { var audioScale = Mathf.Pow(spectrumData[i] * AudioScale, Power); points[i] = new Vector3(i * 1.0f, audioScale, 0.0f); } lineRenderer.SetPositions(points); } }