using UnityEngine; using UnityEngine.UI; using System.Collections.Generic; public class GeneDriveBinder : MonoBehaviour { public Material material; private void Start() { if (material == null) { Debug.Log("Material Binder needs a Material."); gameObject.SetActive(false); } } public void UpdateGrid(Slider s) { material.SetFloat("_SphereStretch", s.value); } public void UpdateResonance(Slider s) { material.SetFloat("_SphereSize", s.value); } }