// // This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit / Render Pipeline / Generate Shader Includes ] instead // #ifndef SHADERCONFIG_CS_HLSL #define SHADERCONFIG_CS_HLSL // // UnityEngine.Rendering.HighDefinition.ProbeVolumesEvaluationModes: static fields // #define PROBEVOLUMESEVALUATIONMODES_DISABLED (0) #define PROBEVOLUMESEVALUATIONMODES_LIGHT_LOOP (1) #define PROBEVOLUMESEVALUATIONMODES_MATERIAL_PASS (2) // // UnityEngine.Rendering.HighDefinition.ProbeVolumesEncodingModes: static fields // #define PROBEVOLUMESENCODINGMODES_SPHERICAL_HARMONICS_L0 (0) #define PROBEVOLUMESENCODINGMODES_SPHERICAL_HARMONICS_L1 (1) #define PROBEVOLUMESENCODINGMODES_SPHERICAL_HARMONICS_L2 (2) // // UnityEngine.Rendering.HighDefinition.ProbeVolumesBilateralFilteringModes: static fields // #define PROBEVOLUMESBILATERALFILTERINGMODES_DISABLED (0) #define PROBEVOLUMESBILATERALFILTERINGMODES_VALIDITY (1) #define PROBEVOLUMESBILATERALFILTERINGMODES_OCTAHEDRAL_DEPTH (2) // // UnityEngine.Rendering.HighDefinition.ShaderOptions: static fields // #define SHADEROPTIONS_COLORED_SHADOW (1) #define SHADEROPTIONS_CAMERA_RELATIVE_RENDERING (1) #define SHADEROPTIONS_PRE_EXPOSITION (1) #define SHADEROPTIONS_PRECOMPUTED_ATMOSPHERIC_ATTENUATION (0) #define SHADEROPTIONS_XR_MAX_VIEWS (2) #define SHADEROPTIONS_PROBE_VOLUMES_EVALUATION_MODE (0) #define SHADEROPTIONS_PROBE_VOLUMES_ADDITIVE_BLENDING (1) #define SHADEROPTIONS_PROBE_VOLUMES_BILATERAL_FILTERING_MODE (1) #define SHADEROPTIONS_PROBE_VOLUMES_ENCODING_MODE (1) #define SHADEROPTIONS_AREA_LIGHTS (1) #define SHADEROPTIONS_BARN_DOOR (0) #endif