using UnityEngine; using UnityEngine.UI; using System.Collections.Generic; public class LuigiPropertyBinder : MonoBehaviour { public Material material; private void Start() { if (material == null) { Debug.Log("Material Binder needs a Material."); gameObject.SetActive(false); } } public void UpdateWildness(Slider s) { material.SetFloat("_Wildness", s.value); } public void UpdateZoom(Slider s) { material.SetFloat("_Zoom", s.value); } public void UpdateBrightness(Slider s) { material.SetFloat("_Brightness", s.value); } }