using System.IO; using System.Collections; using System.Collections.Generic; using UnityEngine; [ExecuteAlways] public class Preferences : MonoBehaviour { ThemeSelector themeSelector; public PreferenceData data; void Awake() { string path = Path.Combine(Application.persistentDataPath, "preferences.json"); data = new PreferenceData(path).Load(); // Debug.Log($"ThemeIndex {data.themeIndex}"); } public void SetThemeIndex(int i) { data.themeIndex = i; data.Save(); } }