Files
kaiju/Assets/Scenes/MDNA_GeneDrive/GeneDriveBinder.cs

23 lines
534 B
C#

using UnityEngine;
using UnityEngine.UI;
using System.Collections.Generic;
public class GeneDriveBinder : MonoBehaviour {
public Material material;
private void Start() {
if (material == null) {
Debug.Log("Material Binder needs a Material.");
gameObject.SetActive(false);
}
}
public void UpdateGrid(Slider s) {
material.SetFloat("_SphereStretch", s.value);
}
public void UpdateResonance(Slider s) {
material.SetFloat("_SphereSize", s.value);
}
}