Files
kaiju/Assets/WasapiAudio/Scripts/Unity/VfxAudioVisualizationEffect.cs
T
2022-06-13 21:47:41 +10:00

54 lines
1.6 KiB
C#

using System.Collections.Generic;
using UnityEngine;
using UnityEngine.VFX;
using UnityEngine.VFX.Utility;
namespace Assets.WasapiAudio.Scripts.Unity
{
public abstract class VfxAudioVisualizationEffect : VFXBinderBase
{
// Inspector Properties
public AudioSelector selector;
WasapiAudioSource WasapiAudioSource;
[SerializeReference]
[SerializeReferenceButton]
public List<SpectrumTransformer> Transformers = new List<SpectrumTransformer>();
[SpectrumDataPreview]
public SpectrumData Preview;
protected int SpectrumSize { get; private set; }
public override bool IsValid(VisualEffect component) {
return selector != null
&& selector.CurrentSource() != null;
}
public override void UpdateBinding(VisualEffect component) {
WasapiAudioSource = selector.CurrentSource();
SpectrumSize = WasapiAudioSource.SpectrumSize;
Preview = new SpectrumData();
}
protected float[] GetSpectrumData()
{
// Get raw / unmodified spectrum data
var spectrumData = WasapiAudioSource.GetSpectrumData();
// Run spectrum data through all configured transformers
if (Transformers != null && Transformers.Count > 0)
{
foreach (var transformer in Transformers)
{
spectrumData = transformer.Transform(spectrumData);
}
}
Preview.Values = spectrumData;
return spectrumData;
}
}
}