73 lines
1.8 KiB
C#
73 lines
1.8 KiB
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
using UnityEngine.VFX;
|
|
using UnityEngine.UI;
|
|
|
|
public class Loader : MonoBehaviour {
|
|
public KeyCode NextButton = KeyCode.Space;
|
|
public KeyCode PrevButton = KeyCode.Return;
|
|
public KeyCode MenuButton = KeyCode.Escape;
|
|
|
|
public GameObject[] vis;
|
|
public GameObject menu;
|
|
|
|
private int _current = 0;
|
|
private int _count;
|
|
|
|
private bool _menu_visible = false;
|
|
|
|
void Awake() {
|
|
vis = GameObject.FindGameObjectsWithTag("VFX");
|
|
_count = vis.Length;
|
|
|
|
foreach (GameObject v in vis) {
|
|
// all visualisations are active
|
|
// but their vfx components are disabled in editor
|
|
v.SetActive(false);
|
|
v.GetComponent<VisualEffect>().enabled = true;
|
|
}
|
|
|
|
ToggleMenu(_menu_visible);
|
|
}
|
|
|
|
void Start() {
|
|
foreach (GameObject v in vis) {
|
|
Debug.Log(v.ToString());
|
|
}
|
|
|
|
foreach (var device in Microphone.devices) {
|
|
Debug.Log("Microphone: " + device);
|
|
}
|
|
|
|
vis[_current].SetActive(true);
|
|
}
|
|
|
|
void Update() {
|
|
if (Input.GetKeyDown(NextButton)) {
|
|
LoadNextVis();
|
|
}
|
|
|
|
if (Input.GetKeyDown(MenuButton)) {
|
|
ToggleMenu(!_menu_visible);
|
|
}
|
|
}
|
|
|
|
void LoadNextVis() {
|
|
vis[_current].SetActive(false);
|
|
int next = (_current + 1) % _count;
|
|
_current = next;
|
|
vis[next].SetActive(true);
|
|
}
|
|
|
|
void ToggleMenu(bool visible) {
|
|
if (visible) {
|
|
menu.GetComponent<Canvas>().enabled = true;
|
|
} else {
|
|
menu.GetComponent<Canvas>().enabled = false;
|
|
}
|
|
|
|
_menu_visible = visible;
|
|
}
|
|
}
|