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kaiju/LocalPackages/com.unity.render-pipelines.high-definition-config/Runtime/ShaderConfig.cs.hlsl
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2022-03-29 13:45:47 +11:00

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HLSL

//
// This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit > Rendering > Generate Shader Includes ] instead
//
#ifndef SHADERCONFIG_CS_HLSL
#define SHADERCONFIG_CS_HLSL
//
// UnityEngine.Rendering.HighDefinition.ProbeVolumesEvaluationModes: static fields
//
#define PROBEVOLUMESEVALUATIONMODES_DISABLED (0)
#define PROBEVOLUMESEVALUATIONMODES_LIGHT_LOOP (1)
#define PROBEVOLUMESEVALUATIONMODES_MATERIAL_PASS (2)
//
// UnityEngine.Rendering.HighDefinition.ProbeVolumesEncodingModes: static fields
//
#define PROBEVOLUMESENCODINGMODES_SPHERICAL_HARMONICS_L0 (0)
#define PROBEVOLUMESENCODINGMODES_SPHERICAL_HARMONICS_L1 (1)
#define PROBEVOLUMESENCODINGMODES_SPHERICAL_HARMONICS_L2 (2)
//
// UnityEngine.Rendering.HighDefinition.ProbeVolumesBilateralFilteringModes: static fields
//
#define PROBEVOLUMESBILATERALFILTERINGMODES_DISABLED (0)
#define PROBEVOLUMESBILATERALFILTERINGMODES_VALIDITY (1)
#define PROBEVOLUMESBILATERALFILTERINGMODES_OCTAHEDRAL_DEPTH (2)
//
// UnityEngine.Rendering.HighDefinition.ShaderOptions: static fields
//
#define SHADEROPTIONS_COLORED_SHADOW (1)
#define SHADEROPTIONS_CAMERA_RELATIVE_RENDERING (1)
#define SHADEROPTIONS_PRE_EXPOSITION (1)
#define SHADEROPTIONS_PRECOMPUTED_ATMOSPHERIC_ATTENUATION (0)
#define SHADEROPTIONS_XR_MAX_VIEWS (2)
#define SHADEROPTIONS_PROBE_VOLUMES_EVALUATION_MODE (0)
#define SHADEROPTIONS_PROBE_VOLUMES_ADDITIVE_BLENDING (1)
#define SHADEROPTIONS_PROBE_VOLUMES_BILATERAL_FILTERING_MODE (1)
#define SHADEROPTIONS_PROBE_VOLUMES_ENCODING_MODE (1)
#define SHADEROPTIONS_AREA_LIGHTS (1)
#define SHADEROPTIONS_BARN_DOOR (0)
#endif