Files
kaiju/Assets/Scenes/MDNA_Botany/BotanyBinder.cs
T

27 lines
624 B
C#

using UnityEngine;
using UnityEngine.UI;
using System.Collections.Generic;
public class BotanyBinder : MonoBehaviour {
public Material material;
private void Start() {
if (material == null) {
Debug.Log("Material Binder needs a Material.");
gameObject.SetActive(false);
}
}
public void UpdateIterations(Slider s) {
material.SetFloat("_Iterations", s.value);
}
public void UpdateGrid(Slider s) {
material.SetFloat("_Grid", s.value);
}
public void UpdateResonance(Slider s) {
material.SetFloat("_Resonance", s.value);
}
}