# Cryps ("creeps")

## Combat

skill phase:
1.1 -> block (sp 10) -> on self
1.2 -> attack (sp 5) -> on team 2

2.1 -> hex (sp 3) -> on team 1
2.2 -> attack (sp 5) -> on team 1

target phase:
team 2 targets 1.2 on 2.2

team 1 targets 2.1 on 1.1
team 1 targets 2.2 on 1.1

resolve phase:
1.1 <- block
1.1 <- attack (no effect because of block)
2.2 <- attack (normal resolve)
1.1 <- hexed (no skills for the rest of this turn and next)

## Damage Chart

|   Red        |   Magic         |     Modifiers   |
|   ------          |   ------        |     ------      |
|   damage             |   damage           |     speed       |
|   evasion         |   resistance    |     cooldowns   |
|   reduction       |   absorption?   |     durations   |


## Cryp Alignments

Natural Selection
================
Survival of the fittest / Strength of the Individual / Attack & Defense
-----------------------------------------------------------------------
they value individual strength and the ability to defend one's self.
having undergone natural selection they are combative by nature and feel threatened from all sides.
magic and advanced technology disturbs them as they are unable to understand it;
their response is to try and crush it and restore their place at the apex.
their fear is a manifestation of the emotions and prejudices they have grown in order to survive.

* tactics and strategy
    * rally
    * physical damage
    * rend / expose
    * taunt
* martial arts and combat
    * blocking
    * evasion and redirection
* frenzy

Machine Cult
=====================
Everything Connected / Speed & Efficiency
-----------------------------------------
members of the Machine Cult worship artificial machines of any sort, from simple spring powered devices to vast self-aware networks.
they value speed and efficiency above all else.
the individual has little significance for the machine cult, its members are rushing headlong into state of complete connectedness
they long to transcend beyond their physical limitations and become vaster and more powerful than the sum of each part

rigid, often serving a very specific purpose, not as adaptable as the other alignments
they and their machinations do not think, they simply act.
no motivation / no emotions / no tricks; just action.

* efficiency
    * reduced cooldowns
    * increased speed
* replication
    * drones / tokens

Non-Violence
===============
Enhancement & Preservation
--------------------------

the philosophy of nonviolence teaches that the sanctity of hp is above all else
its adherants are defensive and gracious, seeking to minimise the damage done by others and doing no direct harm themselves.
they seek to prevent damage in any way possible

* healing
    * hots
    * direct healing
* defensive buffs
    * protection from effects
    * damage reduction

Path to Destruction
===================
Damage & Destruction
-------------------------

cryps walking the path to destruction have forsaken themselves in order to gain ruinous power.
no price is too high, they gladly harm themselves and allies to amplify the destruction they wreak on everything around them
specialise in magical damage dealing

* damage amplification
* nukes
* hp leach
* hp exchange
* poison
* aoe


The Tribunal
=============
Fuck Magic
-------------------

The Tribunal has ruled that magic is an abomination.
Its members now scour the lands in search of magic, censoring its teaching, purging its effects and slaying the heretics who wield it.

* Dispel, removal
* Silence
* Magic resistance
* Information gathering
    * team composition
    * available skills etc

Universal Chaos
===============
The only constant is change.
----------------------------

Cryps aligning themselves with the forces of chaos believe that constant change is the only truth in the universe.
They harness its power to manipulate physical reality as well as control and disrupt the flow of battle.
They blend between physical and astral forms, constantly shifting throughout time and space.

* Banish
* Chaos damage
* Time control (reverse turn outcomes)
* increase cooldowns
* increase durations
* Slow
* damage redirection

## Styles
* Aztec
* Yokai / ukiyo-e