
# Stat Multipliers #

### Defenses ###

Rare `Increased Hp`

Common `Increased Evasion rating`
Common `Increased Blue Shield rating`
Common `Increased RedShield rating`
Common `Increased Healing done`
Common `Increased Healing received`
Common `Increased Blue Damage`
Common `Increased Red Damage`

Uncommon `Reduced hp loss penalty to evade chance`
Uncommon `Increased base evasion chance per X evasion rating`
Uncommon `Increased % mitigation from red_shield`
Uncommon `Increased % mitigation from spell shield`
Uncommon `Increased damage over time`

Rare `gain empower on KO`
Rare `cannot be snared`
Rare `cannot be silenced`
Rare `cannot be taunted`

Rare `25% stun for attack`
Rare `25% hex for blast`

Rare `cooldown reduction`
Rare `effect duration`

Rare `increased phys damage, 0 spell damage`
Rare `increased spell damage, 0 phys damage`

Rare `increased phys damage, silenced`
Rare `increased spell damage, snared`

Rare `increased speed, increased durations`
Rare `increased speed, increased cooldowns`

# Nature - Technology - Nonviolence - Destruction - Purity - Chaos #

    - Increased power
    - Increased speed
    - Increased stat
    - ??? Related Notables

# ??? Cryps need to have a minimum of X of the cryp stat to learn a skill #
