### Specs ###

Numbers are placeholder
`Specs get a bonus dependent on the total of Red / Green / Blue in team skills & specs`

# Example to meet 5 red gem bonus from skills only
In your team Cryp #1 has `Strike`, Cryp #2 has `Slay` and `Heal`, Cryp #3 has `Snare`
- RR skill `Strike` contributes 2 red gems to the total red gems (2 total)
- RG skill `Slay` contributes 1 red gem to the total red gems (3 total)
- GG skill `Heal` contirubtes 0 red gems to the total red gems (3 total)
- RR skill `Snare` contirubtes 2 red gems to the total red gems (5 total)

# Advanced specs also require a minimum number of Red / Green / Blue gems on the cryp to take effect
    - Tier 1 Basic specs (Damage / Health / Defense) will have no requirements
    - Advanced specs will require a certain threshold of red / green / blue gems to be enabled
    - Provided spec requirements are met, all specs will add gems to the cryp

# Starting from scratch with a vbox

### Round 1

    - Buy 4 reds (items)
    - Buy two 'Attack' Skills & 1 Stun skill (items)
    - Buy 1 Basic Damage Spec (item)

    Combine 2 Red + 'Attack' -> Strike
    Combine 2 Red + 'Basic Damage Spec' -> Red Damage

    Cryp #1 -> Give Strike & Red Damage Spec -> Strike + 1 x Red Damage Spec
    Cryp #2 -> Give Attack -> Attack
    Cryp #3 -> Give Stun -> Stun

    Team Total (4 Red + 2 Basic gems)

### Round 2

    - Buy 2 reds & 2 green & 2 blue (all available colour items)
    - Buy 2 Basic Damage Spec (item)

    - Cryp #2 Unequip Attack
    - Combine 2 Green + 'Attack' -> Heal

    - Cryp #3 Unequip Stun
    - Combine 2 Blue + 'Stun' -> Ruin

    - Combine 2 Red + 'Basic Damage Spec' -> Red Damage

    Cryp #1 -> Give Red Damage items -> Strike + 2 x Red Damage Spec (6R)
    Cryp #2 -> Give Heal item -> Heal (2G)
    Cryp #3 -> Give Ruin item -> Ruin (2B)

## Round 3

    - Buy 4 reds
    - Buy 1 Attack, 1 Stun, 1 Block (item)
    - Buy 2 Basic Damage Spec (item)

    - Combine 2 Red + 'Stun' -> Strangle
    - Combine 2 Red + 'Block' -> Parry

    Cryp #1 -> Give 'Stun' & 'Strangle' -> Strike, Stun, Strangle + 2 x Red Damage Spec (10R)
    Cryp #2 -> 'No change' -> Heal (2G)
    Cryp #3 -> Give Attack item & 2 Basic Damage Spec -> Attack + Ruin  + 2 x Basic Damage Spec (2B)

## Round 4

    - Buy 4 reds (getting lucky with reds!)
    - Buy 1 Attack, 1 Buff

    - Combine 2 Red + 'Attack' -> Strike
    - Combine 2 Red + 'Buff' -> Empower

    - Cryp #1 Unequip 2 x Red Damage spec, Equip Empower -> Strike, Stun, Strangle, Empower (8R)
    - Combine 'Strike' + 2 x Red Damage spec -> 'Increased Strike Damage spec'

    ### Note 'Increased Strike Damage spec' requires 8R on the cryp

    Cryp #1 Equip Increased Strike Damage spec -> Strike, Stun, Strangle, Empower + Increased Strike Damage Spec (14R)
    Cryp #2 -> 'No change' -> Heal
    Cryp #3 -> 'No change' -> Attack + Ruin + 2 x Basic Damage Spec

## Round 5

    We already lost cause we went all in on 1 red cryp like a noob

### Generic Specs

# Basic % Hp
`Base` -> 5% inc hp
`Team Bonus` -> 3 basic gems -> +5% // 6 basic gems -> +10% // 12 basic gems -> +15%
Maximum 35% inc hp

# Basic Speed
`Base` -> 5% inc speed
`Team Bonus` -> 3 basic gems -> +10% // 6 basic gems -> +15% // 12 basic gems -> +20%
Maximum 50% inc speed

# Basic Class Spec
`Base` ->  +2 red, +2 green +2 blue gems on cryp
# Basic Duration

### Increased Damage Combos ###

Generate by combining `Generic Spec (Basic Damage)` with respective RGB

# Red Damage (Dmg + RR)
Add 2 `red gems`
`Base` -> 10% inc red dmg
`Team Bonus`  5 red gems -> +10% // 10 red gems -> +15% // 20 red gems -> +25%
Maximum +60% red damage

# Blue Damage (Dmg + BB) #
Add 2 `blue gems`
`Base` -> 10% inc blue dmg
`Team Bonus`  5 blue gems -> +10% // 10 blue gems -> +15% // 20 blue gems -> +25%
Maximum +60% blue damage

# Healing (Dmg + GG) #
Add 2 `green gems`
`Base` -> 10% inc healing
`Team Bonus`  5 green gems -> +10% // 10 green gems -> +15% // 20 green gems -> +25%
Maximum +60% inc healing

# Red damage and healing (Dmg + RG)
Add 1 red 1 green gem
`Base` -> 5% inc red damage and 5% inc healing
`Team Bonus`  (2R + 2G gems) -> +5% + 5% // (5R + 5G gems) -> +10% + 10% % // (10R + 10G) gems -> +15% + 15%
Maximum +35% inc red damage and 35% inc healing

# Red and blue damage (Dmg + RB)
Add 1 red and 1 blue gem
`Base` -> 5% inc red damage and 5% inc healing
`Team Bonus`  (2 red + 2 green gems) -> +5% + 5% // (5 red + 5 green gems) -> +10% + 10% % // 20 green gems -> +15% + 15%
Maximum +35% inc damage and 35% inc healing

# Blue damage and healing (Dmg + BG)
Add 1 blue and 1 green gem
`Base` -> 5% inc blue damage and 5% inc healing
`Team Bonus`  (2B + 2G gems) -> +5% + 5% // (5B + 5G gems) -> +10% + 10% % // (10B + 10G) gems -> +15% + 15%
Maximum +35% inc blue damage and 35% inc healing

### Increased Hp Combos ###

Generate by combining `Generic Spec (Basic Hp)` with respective RGB

# Increased % Red Shield (Basic %HP + 2R)
Add 2 `red gems`
`Base` -> 10% inc red shield
`Team Bonus`  5 red gems -> +10% // 10 red gems -> +15% // 20 red gems -> +20%
Maximum +55% inc red shield

# Increased % Red Shield and Hp (Basic %HP + 1R1G)
Add 1 red 1 green gem
`Base` -> 5% inc red shield and 5% inc hp
`Team Bonus`  (2R + 2G gems) -> +5% + 5% // (5R + 5G gems) -> +10% + 10% % // (10R + 10G) gems -> +15% + 15%
Maximum +35% inc red shield and 35% inc hp

# Increased % Blue Shield (Basic %HP + 2B)
Add 2 `blue gems`
`Base` -> 10% inc red shield
`Team Bonus`  5 blue gems -> +10% // 10 blue gems -> +15% // 20 blue gems -> +20%
Maximum +55% inc blue shield

# Increased % Blue Shield and Hp (Basic %HP + 1B1G)
Add `1 blue and 1 green gems`
`Base` -> 5% inc red shield and 5% inc hp
`Team Bonus`  (2B + 2G gems) -> +5% + 5% // (5B + 5G gems) -> +10% + 10% % // (10B + 10G) gems -> +15% + 15%
Maximum +35% inc blue shield and 35% inc hp

# Increased % Hp (Basic %HP + 2G)
Add `2 green gems`
`Base` -> 10% inc hp
`Team Bonus`  5 green gems -> +10% // 10 green gems -> +15% // 20 green gems -> +20%
Maximum +55% inc hp

# Increased % Blue and Red Shield (Basic %HP + 1B1R)
Add `1 blue and 1 red gem`
`Base` -> 5% inc red shield and 5% inc hp
`Team Bonus`  (2B + 2R gems) -> +5% + 5% // (5B + 5R gems) -> +10% + 10% % // (10B + 10R) gems -> +15% + 15%
Maximum +35% inc blue shield and 35% inc red shield

## Upgraded Attack Spec Combos

# Increased Strike Damage (Combine Strike + Red Damage Spec x 2)
Cryp Requires `8  red gems`
Adds `6 red gems`
`Base` -> 15% increased strike damage
`Team Bonus`  15 red gems -> +15% // 20 red gems -> +20% // 30 red gems -> +30%
Maximum 80% increased strike damage

# Improved Heal (Combine Heal + Healing Spec x 2)
Cryp Requires `8  green gems`
`Base` -> 15% increased heal healing
`Team Bonus`  15 green gems -> +15% // 20 green gems -> +20% // 30 green gems -> +30%
Maximum 80% increased heal healing

# Increased Blast Damage (Combine Blast + Blue Spec x 2)
Cryp Requires `8  blue gems`
`Base` -> 15% increased blast damage
`Team Bonus` 15 blue gems -> +15% // 20 blue gems -> +20% // 30 blue gems -> +30%
Maximum 80% increased blast damage

# Increased Slay Damage (Combine Slay + Red Damage Spec + Healing Spec)
Cryp Requires `4 red 4 green gems`
`Base` -> 15% increased slay damage
`Team Bonus`  (8R + 8G) gems -> +15% // (10R + 10G) gems -> +20% // (15R + 15G) gems -> +30%
Maximum 80% increased slay damage

# Increased Banish Damage (Combine Slay + Red Damage Spec + Blue Damage Spec)
Cryp Requires `4 red 4 blue gems`
`Base` -> 15% increased slay damage
`Team Bonus`  (8R + 8B) gems -> +15% // (10R + 10B) gems -> +20% // (15R + 15B) gems -> +30%
Maximum 80% increased banish damage

## Other Combos

# Increased % Red Speed (Basic Speed + 2R)
Add 2 red gems
`Base` -> 15% inc red speed
`Team Bonus`  5 red gems -> +15% // 10 red gems -> +20% // 20 red gems -> +25%
Maximum 80% inc red speed

# Nature Affinity (Basic Class spec + 2R)
`Base` -> Add 10 red gems
