# Change Log
All notable changes to this project will be documented in this file.
This project adheres to [Semantic Versioning](http://semver.org/).

## [0.0.0] - YYYY-MM-DD
### Added
### Fixed
### Changed

## [In Progress]
*BALANCE*
- purify
  - 1 effect from all cryps at level 2
  - removes all effects from all cryps at l3

- invert
  - fx for buffs when applied to enemies
    - invert + haste -> doubles all cooldowns

var / skill info rpc
  thresholds / bonuses
  sell cost
  etc

## [0.1.2] - 2019-05-07
### Added

New skill `Scatter `
    Combines - Buff + BB
    Links targets together so dmg taken is split
    Recharge 140% source blue damage as blue life to target

New skill `Impurity`
    Combines - Buff + GB
    New buff that does the following -
        Increase target green damage by 50%
        Blue attacks do an additional blast equal to 25% source green damage

### Fixed

- Ruin sends a skill event so ruin only casts once, followed by debuffs
- Client side skip for source strangling effect straight to POST_SKILL

### Changed

- Removed Empower (Buff + RR) -> combined effect with amplify
- Skill Slow removed

- Debuff is now a usable skill `(add buff as a usable skill also)`
    Applies slow effect previously applied by skill Slow
    Slow effect lasts 3T
    Cooldown 1T

- Amplify 
    Changed to Buff + RB (was Buff + BB)
    Inc red and blue multiplier changed 200% -> 150%
    Increases both red and blue power.

- Attack
    Multiplier changed 100% -> 80%

- Blast
    Multiplier changed 130% -> 110%

- Chaos
    Base Multiplier changed 50% -> 40%
    RNG range changed from (0 - 20%) -> (0 - 30%)
    Same dmg range but more RNG

- Curse       
    Inc red and blue multiplier changed 200% -> 150%
    `(More reworks soon to make this skill fun)`

- Haste 
    Changed to Buff + RG (was Buff + RB)
    Buff causes target to deal an extra attack when using red attack base skills (strike / slay / chaos)
    Extra attack does 25% source speed as red damage
    Cooldown increased to 2T
    Speed bonus reduced 200% -> 150%

- Heal
    Changed multiplier 120% -> 130%

- Parry
    Changed duration 1T -> 2T
    Changed cooldown 0T -> 2T
    Now recharges 110% red damage as red life
    Riposte multiplier reduced 100% -> 70%

- Siphon
    Multiplier changed 30% -> 40%

- Strangle
    No longer provides immunity to source or target
    Damage multiplier for strangle tick changed 30% -> 65%

- Strike
    Change multipliers T1/T2/T3 (110/130/150 -> 90/110/130)

- Taunt 
    Changed to Buff + RR (was Buff + RG)
    Now recharges 80% source red damage as red life to target

- Throw
    Stun duration reduced from 2T -> 1T
    Vulnerable dmg bonus reduced 200% -> 150%

- Triage
    Multiplier changed 65% -> 75%


## [Unreleased]
## [0.1.1] - 2019-05-03
>>>>>>> rebalance
### Added
    Event::Skill
        needed to convey the use of skill which is followed by other events
        used for skill Purify to show that it is used and then followed by removal and other events
    New Skill `Sleep`
        Combined using Stun + GG
        Stuns target for 3T (might need to be 4T)
        Deals 240% green damage (heal)
        Concept - high duration stun with the drawback of a big heal on the target
        Base cooldown 3T
        (Could be played aggressively or defensively)

### Fixed

### Changed
    Switch purify with reflect
        - Purify
            Now GG + block (was GB + block)
            Now applies a small heal 45% multiplier green damage (power) for each debuff removed

        - Reflect
            Now GB + block (was GG + block)
            Recharges blue life at 45% blue damage

    - Server function recharge changed to take skill, red amount and blue amount as inputs

    - Recharge Skill reworked
            No longer restores full Red and Blue life
            Now restores Red life and Blue life based on respective red and blue damage
            Recharge value calculated at 85% multiplier with red and blue damage

    Silence
        No longer Stun + GB (already exists as debuff BB)
        Now also deals damage amount of 55% base blue damage
        This damage amount does 45% more damage per blue skill blocked
        Maximum = (0.55)(1.35)*base_blue_damage
        Cooldown changed 1T -> 2T
        Debuff duration increased 2T -> 3T
    Snare
        Now also deals damage amount of 40% base blue damage
        This damage amount does 45% more damage per red skill blocked
        Maximum = (0.40)(1.35)*base_red_damage
        Cooldown changed 1T -> 2T
        Debuff duration increased 2T -> 3T


    Switch clutch with taunt
        Clutch now GR + Block (was GR + Buff)
        Taunt now GR + Buff
            No longer self-target only


    Hex is now Stun + GB (was Stun + RB)
    Banish is now Stun + RB (was Stun + RG) for rng theme
    Throw is now Stun + RG (was Stun + GG)
        - Better fit as it applies inc Red taken debuff (vulnerability)


## [0.1.0] - 2019-05-02
### Added
    New skill `Chaos`
        - 50% base red & blue with an additional rng 20% blue & red
        - Combo'd with Attack + Red + Blue

    New skill `Slay`
        - 70% base red, heals (green damage) for equivalent dmg dealt
        - Combo'd with Attack + Red + Green

    New effect `Wither`
        - Reduces green damage taken by 50%

### Fixed
-   Siphon deals damage before applying heal
-   Changed tests to incorporate skill damage multipliers

### Changed
- Changed Decay, Siphon and Purify vbox items
    `Decay`
        - 1 blue + 1 green + debuff
        - now also applies new debuff `Wither`
        - Cooldown increased 0T -> 1T
    `Siphon`
        - 1 blue + 1 green + attack
        - Cooldown  reduced 1T -> 0T
    `Purify` 1 blue + 1 green + block

- Changed skill damage multipliers
    `Blast` 100% -> 130%
    `CorruptionTick` 100% -> 80%
    `Decay` 50% -> 25%
    `Heal` 100% -> 120%
    `SiphonTick` 100% -> 30%
    `StrangleTick` 100% -> 30%
    `Strike` 100% -> 110%
    `TriageTick` 100% -> 65%