# item_info ->

combos [strike, [R R Attack]]
specs [spec [bonus amount, [r g b]]

# Playthrough

cryps join game
    stats randomised

initial stash drops
    6 skills
    6 colours
    6 specs

play first round
    basically duke it out

# Colours #

### Red ###
Real world concepts
Aggressive
Apply Buffs
Fast & Chaotic

### Green ###
Healing Specialisation
Defensive
Purge buffs & debuffs

### Blue ###
Fantasy concepts (magical)
Aggressive & Defensive
Apply Debuffs
Slow & Reliable

# Classes #

Class names to be changed
====================
Pure Red `Nature`
Pure Green `Non-Violence`
Pure Blue `Destruction`
Hybrid Red / Blue `Chaos`
Hybrid Red / Green `Purity`
Hybrid Blue / Green `Technology`


Skills
==========

Basic Type
-------------------------------------------------------------------------
Attack `Basic offensive skill - deal damage`
Buff `Base ally targetted skill - increase ally speed`
Stun `Base enemy disable - disable enemy for 2 rounds`
Block `Base self targetted defensive - reduced damage taken for 2 rounds`
Debuff `Base enemy debuff - reduce enemy speed`

# Attack Base #

RR - Strike
GG - Heal
BB - Blast
RG - Purify
GB - Decay
RB - Blast

# Stun Base #

RR - Strangle
GG - Throw
BB - Ruin
RG - Banish
GB - Silence
RB - Hex

# Buff Base #

RR - Empower
GR - Triage
BB - Hostility
RG - Clutch
GB - Amplify
RB - Haste

# Debuff Base #

RR - Snare
GG - Purge
BB - Curse
RG - Slow
GB - Siphon
RB - Invert

# Block Base #

RR - Parry
GG - Reflect
BB - Corrupt
RG - Taunt
GB - Life `rename?`
RB - Recharge


## Advanced combos ##

Two ways of upgrading
    #1 -> combine more of the same for a stronger version of the same skill / spec (T2 / T3 Combos)
    #2 -> combine skill with two matching colour specs to change the way the skill works (Spec / Skill hybrid)

### T2 / T3 Combos ###

All current specs / items can be further combo'd into T2 and T3 versions

# 3 of same base => 1 upgraded tier #
`3 x T1 Red Damage Spec => T2 Red Damage Spec`
`3 x T2 Red Damage Spec => T3 Red Damage Spec`
`3 x T1 Strike => T2 Strike`
`3 x T2 Strike => T3 Strike`

Upgraded skills will have a combination of higher damage / longer duration / reduced cooldown
Upgraded skills use the same speed formula as previously

### Spec / Skill hybrid specs ###

# Strike #
2 x Red Damage + Strike => Strike damage bonus (crit?)
2 x Red Speed + Strike => Strike reduces enemy speed
2 x Red Life + Strike => Strike reduces enemy healing (% reduction)

# Heal #
2 x Green Damage + Heal => Heal target for additional 20% of caster's maximum life
2 x Green Speed + Heal => Heal target gets bonus speed
2 x Green Life + Heal => Heal increases target's max hp for 2 turns

etc etc

30 skills * 3 specs => 90 spec / skill hybrid specs -> might be overcomplicated


