Merge branch 'anims-change' of ssh://mnml.gg:40022/~/mnml into anims-change
This commit is contained in:
@@ -24,11 +24,12 @@ const Heal = require('./anims/heal');
|
||||
const Hybrid = require('./anims/hybrid');
|
||||
const Intercept = require('./anims/intercept');
|
||||
const Invert = require('./anims/invert');
|
||||
const Link = require('./anims/link');
|
||||
const Purify = require('./anims/purify');
|
||||
const Recharge = require('./anims/recharge');
|
||||
const Refl = require('./anims/reflect');
|
||||
const Restrict = require('./anims/restrict');
|
||||
const Link = require('./anims/link');
|
||||
const Ruin = require('./anims/ruin');
|
||||
const Siphon = require('./anims/siphon');
|
||||
const SiphonTick = require('./anims/siphon.tick');
|
||||
const Slay = require('./anims/slay');
|
||||
@@ -62,17 +63,16 @@ function animations(props) {
|
||||
if (!resolution.target) return false;
|
||||
|
||||
// source animation
|
||||
const playerTeam = game.players.find(t => t.id === account.id);
|
||||
const playerTeamIds = playerTeam.constructs.map(c => c.id);
|
||||
const otherTeam = game.players.find(t => t.id !== account.id);
|
||||
const otherTeamIds = otherTeam.constructs.map(c => c.id);
|
||||
|
||||
const sourceIsPlayer = playerTeamIds.includes(construct.id);
|
||||
const targetIsPlayer = playerTeamIds.includes(resolution.target.id);
|
||||
|
||||
if (resolution.source.id === construct.id && resolution.stages.includes('START_SKILL')) {
|
||||
const playerTeam = game.players.find(t => t.id === account.id);
|
||||
const playerTeamIds = playerTeam.constructs.map(c => c.id);
|
||||
const otherTeam = game.players.find(t => t.id !== account.id);
|
||||
const otherTeamIds = otherTeam.constructs.map(c => c.id);
|
||||
|
||||
const sourceIsPlayer = playerTeamIds.includes(construct.id);
|
||||
const targetIsPlayer = playerTeamIds.includes(resolution.target.id);
|
||||
|
||||
const sameTeam = (sourceIsPlayer && targetIsPlayer) || (!sourceIsPlayer && !targetIsPlayer);
|
||||
|
||||
const y = sameTeam
|
||||
? 0
|
||||
: targetIsPlayer
|
||||
@@ -98,8 +98,9 @@ function animations(props) {
|
||||
|
||||
});
|
||||
}
|
||||
|
||||
if (resolution.target.id !== construct.id) return false;
|
||||
const targetTeam = targetIsPlayer ? playerTeamIds : otherTeamIds;
|
||||
if (!((resolution.target.id === construct.id)
|
||||
|| (resolution.event[0] === 'AoeSkill' && targetTeam.includes(construct.id)))) return false;
|
||||
|
||||
// target animation
|
||||
const anim = text => {
|
||||
@@ -145,7 +146,7 @@ function animations(props) {
|
||||
case 'Absorb': return <Absorb />;
|
||||
case 'Sleep': return <Sleep />;
|
||||
case 'Break': return <Break />;
|
||||
case 'Ruin': return false;
|
||||
case 'Ruin': return <Ruin />;
|
||||
|
||||
// Block Base
|
||||
case 'Block': return <Block />;
|
||||
|
||||
@@ -0,0 +1,85 @@
|
||||
const preact = require('preact');
|
||||
const { Component } = require('preact');
|
||||
const anime = require('animejs').default;
|
||||
|
||||
const { TIMES } = require('../../constants');
|
||||
|
||||
// logarithmic spiral lifted from
|
||||
// https://upload.wikimedia.org/wikipedia/commons/5/5b/Logarithmic_spiral_(1).svg
|
||||
|
||||
class Ruin extends Component {
|
||||
constructor() {
|
||||
super();
|
||||
this.animations = [];
|
||||
}
|
||||
|
||||
render() {
|
||||
const path = 'M0,100 C100,100 100,100 200,100';
|
||||
|
||||
return (
|
||||
<svg
|
||||
class='skill-animation blue'
|
||||
version="1.1"
|
||||
id="ruin"
|
||||
xmlns="http://www.w3.org/2000/svg"
|
||||
viewBox="-291 -291 582 582">
|
||||
<defs>
|
||||
<filter id="ruinFilter">
|
||||
<feGaussianBlur in="SourceGraphic" stdDeviation="5" />
|
||||
<feMerge>
|
||||
<feMergeNode />
|
||||
<feMergeNode in="SourceGraphic" />
|
||||
</feMerge>
|
||||
</filter>
|
||||
</defs>
|
||||
<g filter="url(#ruinFilter)" class="blue" >
|
||||
<path
|
||||
d="M3.6 0c.23-2.93-1.9-4.9-4.8-4.77S-6.37-1.87-6.33 1.3s2.92 7.1 8.03 7 9.4-4.78 9.2-10.5-5-11.95-13.4-12.1S-18.77-6.88-18.85 3.3-10.05 24.97 4.8 24.74 32.78 11.38 32.5-6.5 16.15-42.7-7.8-42.7-55.7-22.02-56.2 9.7s27.3 65 72 64 82.32-42.78 81-92.3S55.41-126.63-23-127.4-168.4-56.97-167.6 30.3s65.85 166.15 161.27 186S246.55 187.18 284.83 0"
|
||||
/>
|
||||
<path
|
||||
d="M3.6 0c.23-2.93-1.9-4.9-4.8-4.77S-6.37-1.87-6.33 1.3s2.92 7.1 8.03 7 9.4-4.78 9.2-10.5-5-11.95-13.4-12.1S-18.77-6.88-18.85 3.3-10.05 24.97 4.8 24.74 32.78 11.38 32.5-6.5 16.15-42.7-7.8-42.7-55.7-22.02-56.2 9.7s27.3 65 72 64 82.32-42.78 81-92.3S55.41-126.63-23-127.4-168.4-56.97-167.6 30.3s65.85 166.15 161.27 186S246.55 187.18 284.83 0"
|
||||
transform="rotate(120)"
|
||||
style="opacity: 0.75"
|
||||
/>
|
||||
<path
|
||||
d="M3.6 0c.23-2.93-1.9-4.9-4.8-4.77S-6.37-1.87-6.33 1.3s2.92 7.1 8.03 7 9.4-4.78 9.2-10.5-5-11.95-13.4-12.1S-18.77-6.88-18.85 3.3-10.05 24.97 4.8 24.74 32.78 11.38 32.5-6.5 16.15-42.7-7.8-42.7-55.7-22.02-56.2 9.7s27.3 65 72 64 82.32-42.78 81-92.3S55.41-126.63-23-127.4-168.4-56.97-167.6 30.3s65.85 166.15 161.27 186S246.55 187.18 284.83 0"
|
||||
transform="rotate(240)"
|
||||
style="opacity: 0.5"
|
||||
/>
|
||||
</g>
|
||||
</svg>
|
||||
);
|
||||
}
|
||||
|
||||
componentDidMount() {
|
||||
this.animations.push(anime({
|
||||
targets: ['#ruin'],
|
||||
opacity: [
|
||||
{ value: 1, delay: TIMES.TARGET_DELAY_MS, duration: TIMES.TARGET_DURATION_MS * 0.2 },
|
||||
{ value: 0, delay: TIMES.TARGET_DURATION_MS * 0.6, duration: TIMES.TARGET_DURATION_MS * 0.2 },
|
||||
],
|
||||
easing: 'easeInOutSine',
|
||||
}));
|
||||
|
||||
this.animations.push(anime({
|
||||
targets: ['#ruin'],
|
||||
rotate: 180,
|
||||
easing: 'linear',
|
||||
loop: true,
|
||||
delay: TIMES.TARGET_DELAY_MS,
|
||||
duration: TIMES.TARGET_DURATION_MS,
|
||||
}));
|
||||
}
|
||||
|
||||
// this is necessary because
|
||||
// skipping / timing / unmounting race conditions
|
||||
// can cause the animations to cut short, this will ensure the values are reset
|
||||
// because preact will recycle all these components
|
||||
componentWillUnmount() {
|
||||
for (let i = this.animations.length - 1; i >= 0; i--) {
|
||||
this.animations[i].reset();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
module.exports = Ruin;
|
||||
@@ -58,7 +58,7 @@ function GameConstruct(props) {
|
||||
|
||||
|
||||
const ko = construct.green_life.value === 0 ? 'ko' : '';
|
||||
const classes = eventClasses(resolution, construct);
|
||||
const classes = eventClasses(game, account, resolution, construct);
|
||||
|
||||
const stats = ['RedLife', 'GreenLife', 'BlueLife'].map((s, j) => (
|
||||
<div key={j} alt={STATS[s].stat}>
|
||||
|
||||
Reference in New Issue
Block a user