Merge branch 'anims-change' of ssh://mnml.gg:40022/~/mnml into anims-change

This commit is contained in:
ntr 2019-07-05 17:37:42 +10:00
commit 020ca2445b
5 changed files with 128 additions and 61 deletions

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@ -24,11 +24,12 @@ const Heal = require('./anims/heal');
const Hybrid = require('./anims/hybrid'); const Hybrid = require('./anims/hybrid');
const Intercept = require('./anims/intercept'); const Intercept = require('./anims/intercept');
const Invert = require('./anims/invert'); const Invert = require('./anims/invert');
const Link = require('./anims/link');
const Purify = require('./anims/purify'); const Purify = require('./anims/purify');
const Recharge = require('./anims/recharge'); const Recharge = require('./anims/recharge');
const Refl = require('./anims/reflect'); const Refl = require('./anims/reflect');
const Restrict = require('./anims/restrict'); const Restrict = require('./anims/restrict');
const Link = require('./anims/link'); const Ruin = require('./anims/ruin');
const Siphon = require('./anims/siphon'); const Siphon = require('./anims/siphon');
const SiphonTick = require('./anims/siphon.tick'); const SiphonTick = require('./anims/siphon.tick');
const Slay = require('./anims/slay'); const Slay = require('./anims/slay');
@ -62,17 +63,16 @@ function animations(props) {
if (!resolution.target) return false; if (!resolution.target) return false;
// source animation // source animation
const playerTeam = game.players.find(t => t.id === account.id);
const playerTeamIds = playerTeam.constructs.map(c => c.id);
const otherTeam = game.players.find(t => t.id !== account.id);
const otherTeamIds = otherTeam.constructs.map(c => c.id);
const sourceIsPlayer = playerTeamIds.includes(construct.id);
const targetIsPlayer = playerTeamIds.includes(resolution.target.id);
if (resolution.source.id === construct.id && resolution.stages.includes('START_SKILL')) { if (resolution.source.id === construct.id && resolution.stages.includes('START_SKILL')) {
const playerTeam = game.players.find(t => t.id === account.id);
const playerTeamIds = playerTeam.constructs.map(c => c.id);
const otherTeam = game.players.find(t => t.id !== account.id);
const otherTeamIds = otherTeam.constructs.map(c => c.id);
const sourceIsPlayer = playerTeamIds.includes(construct.id);
const targetIsPlayer = playerTeamIds.includes(resolution.target.id);
const sameTeam = (sourceIsPlayer && targetIsPlayer) || (!sourceIsPlayer && !targetIsPlayer); const sameTeam = (sourceIsPlayer && targetIsPlayer) || (!sourceIsPlayer && !targetIsPlayer);
const y = sameTeam const y = sameTeam
? 0 ? 0
: targetIsPlayer : targetIsPlayer
@ -98,8 +98,9 @@ function animations(props) {
}); });
} }
const targetTeam = targetIsPlayer ? playerTeamIds : otherTeamIds;
if (resolution.target.id !== construct.id) return false; if (!((resolution.target.id === construct.id)
|| (resolution.event[0] === 'AoeSkill' && targetTeam.includes(construct.id)))) return false;
// target animation // target animation
const anim = text => { const anim = text => {
@ -145,7 +146,7 @@ function animations(props) {
case 'Absorb': return <Absorb />; case 'Absorb': return <Absorb />;
case 'Sleep': return <Sleep />; case 'Sleep': return <Sleep />;
case 'Break': return <Break />; case 'Break': return <Break />;
case 'Ruin': return false; case 'Ruin': return <Ruin />;
// Block Base // Block Base
case 'Block': return <Block />; case 'Block': return <Block />;

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@ -0,0 +1,85 @@
const preact = require('preact');
const { Component } = require('preact');
const anime = require('animejs').default;
const { TIMES } = require('../../constants');
// logarithmic spiral lifted from
// https://upload.wikimedia.org/wikipedia/commons/5/5b/Logarithmic_spiral_(1).svg
class Ruin extends Component {
constructor() {
super();
this.animations = [];
}
render() {
const path = 'M0,100 C100,100 100,100 200,100';
return (
<svg
class='skill-animation blue'
version="1.1"
id="ruin"
xmlns="http://www.w3.org/2000/svg"
viewBox="-291 -291 582 582">
<defs>
<filter id="ruinFilter">
<feGaussianBlur in="SourceGraphic" stdDeviation="5" />
<feMerge>
<feMergeNode />
<feMergeNode in="SourceGraphic" />
</feMerge>
</filter>
</defs>
<g filter="url(#ruinFilter)" class="blue" >
<path
d="M3.6 0c.23-2.93-1.9-4.9-4.8-4.77S-6.37-1.87-6.33 1.3s2.92 7.1 8.03 7 9.4-4.78 9.2-10.5-5-11.95-13.4-12.1S-18.77-6.88-18.85 3.3-10.05 24.97 4.8 24.74 32.78 11.38 32.5-6.5 16.15-42.7-7.8-42.7-55.7-22.02-56.2 9.7s27.3 65 72 64 82.32-42.78 81-92.3S55.41-126.63-23-127.4-168.4-56.97-167.6 30.3s65.85 166.15 161.27 186S246.55 187.18 284.83 0"
/>
<path
d="M3.6 0c.23-2.93-1.9-4.9-4.8-4.77S-6.37-1.87-6.33 1.3s2.92 7.1 8.03 7 9.4-4.78 9.2-10.5-5-11.95-13.4-12.1S-18.77-6.88-18.85 3.3-10.05 24.97 4.8 24.74 32.78 11.38 32.5-6.5 16.15-42.7-7.8-42.7-55.7-22.02-56.2 9.7s27.3 65 72 64 82.32-42.78 81-92.3S55.41-126.63-23-127.4-168.4-56.97-167.6 30.3s65.85 166.15 161.27 186S246.55 187.18 284.83 0"
transform="rotate(120)"
style="opacity: 0.75"
/>
<path
d="M3.6 0c.23-2.93-1.9-4.9-4.8-4.77S-6.37-1.87-6.33 1.3s2.92 7.1 8.03 7 9.4-4.78 9.2-10.5-5-11.95-13.4-12.1S-18.77-6.88-18.85 3.3-10.05 24.97 4.8 24.74 32.78 11.38 32.5-6.5 16.15-42.7-7.8-42.7-55.7-22.02-56.2 9.7s27.3 65 72 64 82.32-42.78 81-92.3S55.41-126.63-23-127.4-168.4-56.97-167.6 30.3s65.85 166.15 161.27 186S246.55 187.18 284.83 0"
transform="rotate(240)"
style="opacity: 0.5"
/>
</g>
</svg>
);
}
componentDidMount() {
this.animations.push(anime({
targets: ['#ruin'],
opacity: [
{ value: 1, delay: TIMES.TARGET_DELAY_MS, duration: TIMES.TARGET_DURATION_MS * 0.2 },
{ value: 0, delay: TIMES.TARGET_DURATION_MS * 0.6, duration: TIMES.TARGET_DURATION_MS * 0.2 },
],
easing: 'easeInOutSine',
}));
this.animations.push(anime({
targets: ['#ruin'],
rotate: 180,
easing: 'linear',
loop: true,
delay: TIMES.TARGET_DELAY_MS,
duration: TIMES.TARGET_DURATION_MS,
}));
}
// this is necessary because
// skipping / timing / unmounting race conditions
// can cause the animations to cut short, this will ensure the values are reset
// because preact will recycle all these components
componentWillUnmount() {
for (let i = this.animations.length - 1; i >= 0; i--) {
this.animations[i].reset();
}
}
}
module.exports = Ruin;

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@ -58,7 +58,7 @@ function GameConstruct(props) {
const ko = construct.green_life.value === 0 ? 'ko' : ''; const ko = construct.green_life.value === 0 ? 'ko' : '';
const classes = eventClasses(resolution, construct); const classes = eventClasses(game, account, resolution, construct);
const stats = ['RedLife', 'GreenLife', 'BlueLife'].map((s, j) => ( const stats = ['RedLife', 'GreenLife', 'BlueLife'].map((s, j) => (
<div key={j} alt={STATS[s].stat}> <div key={j} alt={STATS[s].stat}>

View File

@ -73,39 +73,34 @@ const STATS = {
}, },
}; };
function eventClasses(resolution, construct) { function eventClasses(game, account, resolution, construct) {
if (!resolution) return ''; if (!resolution) return '';
const postSkill = resolution.stages.includes('POST_SKILL'); const postSkill = resolution.stages.includes('POST_SKILL');
const source = construct.id === resolution.source.id; const source = construct.id === resolution.source.id;
const target = construct.id === resolution.target.id; const target = construct.id === resolution.target.id;
// not involved at all. blur them // not involved at all. blur them
if (!(source || target)) return 'unfocus';
// not the target. just ignore for now
// if (construct.id !== resolution.target.id) return '';
const [type, event] = resolution.event; const [type, event] = resolution.event;
if (type === 'AoeSkill') {
const playerTeam = game.players.find(t => t.id === account.id);
const playerTeamIds = playerTeam.constructs.map(c => c.id);
const otherTeam = game.players.find(t => t.id !== account.id);
const otherTeamIds = otherTeam.constructs.map(c => c.id);
const targetIsPlayer = playerTeamIds.includes(resolution.target.id);
const targetTeam = targetIsPlayer ? playerTeamIds : otherTeamIds;
if (targetTeam.includes(construct.id)) return '';
}
if (!(source || target)) return 'unfocus';
if (type === 'Ko') { if (type === 'Ko') {
if (target) return 'ko'; if (target) return 'ko';
} }
if (type === 'Disable') {
const { skill, disable } = event;
}
if (type === 'Immunity') {
const { skill, immunity } = event;
}
if (type === 'TargetKo') {
const { skill } = event;
}
if (type === 'Damage') { if (type === 'Damage') {
const { skill, amount, mitigation, colour } = event; const { colour } = event;
// Highlight the flow of damage from source -> target
// Deal damage to construct and return effect
if (target && postSkill) { if (target && postSkill) {
construct.green_life.value = resolution.target.green; construct.green_life.value = resolution.target.green;
if (colour === 'Red') { if (colour === 'Red') {
@ -120,44 +115,28 @@ function eventClasses(resolution, construct) {
construct.green_life.value = resolution.target.green; construct.green_life.value = resolution.target.green;
return 'green-damage'; return 'green-damage';
} }
} }
} }
if (type === 'Healing') { if (type === 'Healing') {
const { skill, amount, overhealing } = event;
if (target && postSkill) { if (target && postSkill) {
construct.green_life.value = resolution.target.green; construct.green_life.value = resolution.target.green;
return 'green-damage'; return 'green-damage';
} }
} }
if (type === 'Inversion') {
const { skill } = event;
}
if (type === 'Reflection') {
const { skill } = event;
}
if (type === 'Effect') { if (type === 'Effect') {
const { skill, effect, duration, construct_effects: constructEffects } = event; const { construct_effects: constructEffects } = event;
if (target && postSkill) construct.effects = constructEffects; if (target && postSkill) construct.effects = constructEffects;
} }
if (type === 'Skill') {
const { skill } = event;
// Highlight the flow of damage from source -> target
}
if (type === 'Removal') { if (type === 'Removal') {
const { effect, construct_effects: constructEffects } = event; const { construct_effects: constructEffects } = event;
if (target && postSkill) construct.effects = constructEffects; if (target && postSkill) construct.effects = constructEffects;
} }
if (type === 'Recharge') { if (type === 'Recharge') {
const { skill, red, blue } = event; const { red, blue } = event;
if (target && postSkill) { if (target && postSkill) {
if (red > 0 && blue > 0) { if (red > 0 && blue > 0) {
construct.red_life.value = resolution.target.red; construct.red_life.value = resolution.target.red;
@ -175,17 +154,13 @@ function eventClasses(resolution, construct) {
} }
} }
if (type === 'Evasion') {
const { skill, evasion_rating } = event;
}
return ''; return '';
} }
function getCombatSequence(resolution) { function getCombatSequence(resolution) {
if (!resolution.event) return false; if (!resolution.event) return false;
if (resolution.event[0] === 'Inversion') return false; if (resolution.event[0] === 'Inversion') return false;
if (resolution.event[0] === 'Skill') return [['START_SKILL', 'END_SKILL']]; if (['Skill', 'AoeSkill'].includes(resolution.event[0])) return [['START_SKILL', 'END_SKILL']];
if (resolution.event[0] === 'Ko') return [['POST_SKILL']]; if (resolution.event[0] === 'Ko') return [['POST_SKILL']];
switch (resolution.stages) { switch (resolution.stages) {

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@ -9,11 +9,16 @@ use game::{Game};
use effect::{Effect, Colour, Cooldown}; use effect::{Effect, Colour, Cooldown};
pub fn dev_resolve(a_id: Uuid, b_id: Uuid, skill: Skill) -> Resolutions { pub fn dev_resolve(a_id: Uuid, b_id: Uuid, skill: Skill) -> Resolutions {
let mut resolutions = vec![];
let mut a = Construct::new(); let mut a = Construct::new();
a.id = a_id; a.id = a_id;
let mut b = Construct::new(); let mut b = Construct::new();
b.id = b_id; b.id = b_id;
return resolve(skill, &mut a, &mut b, vec![]); if skill.aoe() { // Send an aoe skill event for anims
resolutions.push(Resolution::new(&a, &b).event(Event::AoeSkill { skill }));
}
return resolve(skill, &mut a, &mut b, resolutions);
} }
pub fn resolution_steps(cast: &Cast, game: &mut Game) -> Resolutions { pub fn resolution_steps(cast: &Cast, game: &mut Game) -> Resolutions {
@ -31,7 +36,7 @@ pub fn pre_resolve(cast: &Cast, game: &mut Game, mut resolutions: Resolutions) -
if skill.aoe() { // Send an aoe skill event for anims if skill.aoe() { // Send an aoe skill event for anims
resolutions.push(Resolution::new(&source, resolutions.push(Resolution::new(&source,
&game.construct_by_id(cast.target_construct_id).unwrap().clone()).event(Event::Skill { skill })); &game.construct_by_id(cast.target_construct_id).unwrap().clone()).event(Event::AoeSkill { skill }));
} }
for target_id in targets { for target_id in targets {
@ -460,6 +465,7 @@ pub enum Event {
Recharge { skill: Skill, red: u64, blue: u64 }, Recharge { skill: Skill, red: u64, blue: u64 },
Inversion { skill: Skill }, Inversion { skill: Skill },
Reflection { skill: Skill }, Reflection { skill: Skill },
AoeSkill { skill: Skill },
Skill { skill: Skill }, Skill { skill: Skill },
Effect { skill: Skill, effect: Effect, duration: u8, construct_effects: Vec<ConstructEffect> }, Effect { skill: Skill, effect: Effect, duration: u8, construct_effects: Vec<ConstructEffect> },
Removal { effect: Effect, construct_effects: Vec<ConstructEffect> }, Removal { effect: Effect, construct_effects: Vec<ConstructEffect> },