added scaling damage to silence and snare
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@@ -239,7 +239,9 @@ function getCombatSequence(event) {
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&& event[1].skill === 'Decay' && event[1].effect === 'Wither') return ['POST_SKILL'];
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if (['Damage'].includes(event[0])
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&& event[1].skill === 'Chaos' && event[1].colour === 'RedDamage') return ['POST_SKILL'];
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&& ((event[1].skill === 'Chaos' && event[1].colour === 'RedDamage')
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|| event[1].skill === 'Silence'
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|| event[1].skill === 'Snare')) return ['POST_SKILL'];
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if (['Ko'].includes(event[0])
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|| (event[1].skill === 'Throw' && event[1].effect === 'Vulnerable')) return ['POST_SKILL'];
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