added scaling damage to silence and snare
This commit is contained in:
+38
-4
@@ -570,6 +570,11 @@ impl Skill {
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// Stun Base
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Skill::Sleep => 240, //Green dmg (heal)
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// Debuff Base
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Skill::Silence => 55, // Deals more per blue skill on target
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Skill::Snare => 40, // Deals more per blue skill on target
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// Others
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Skill::CorruptionTick => 80,
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Skill::DecayTick => 25,
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@@ -597,7 +602,7 @@ impl Skill {
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Skill::Sleep => 3,
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Skill::Throw => 2,
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Skill::Snare => 2,
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Skill::Snare => 3,
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Skill::Taunt => 1,
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Skill::Empower => 2,
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@@ -612,7 +617,7 @@ impl Skill {
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Skill::Haste => 2,
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Skill::Amplify => 2,
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Skill::Silence => 2,
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Skill::Silence => 3,
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Skill::Hostility => 2, // Primary Buff
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Skill::Corrupt => 2, // Primary Buff
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@@ -654,7 +659,7 @@ impl Skill {
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Skill::Block => None, // reduce damage
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Skill::Parry => None, // avoid all damage
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Skill::Riposte => None, // used on parry
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Skill::Snare => Some(1),
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Skill::Snare => Some(2),
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Skill::Stun => Some(1),
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Skill::Heal => None,
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Skill::Triage => None, // hot
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@@ -671,7 +676,7 @@ impl Skill {
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Skill::Curse => Some(1),
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Skill::Empower => Some(1),
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Skill::Shield => None,
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Skill::Silence => Some(1),
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Skill::Silence => Some(2),
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Skill::Purify => None,
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Skill::Purge => None,
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Skill::Banish => Some(1),
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@@ -980,6 +985,21 @@ fn riposte(source: &mut Cryp, target: &mut Cryp, mut results: Resolutions, skill
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fn snare(source: &mut Cryp, target: &mut Cryp, mut results: Resolutions, skill: Skill) -> Resolutions {
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let snare = CrypEffect::new(Effect::Snare, skill.duration());
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results.push(Resolution::new(source, target).event(target.add_effect(skill, snare)));
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let mut s_multi: u64 = 100;
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for cs in target.skills.iter() {
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s_multi += match cs.skill.category() {
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Category::Red => 45,
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_ => 0,
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}
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}
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let amount = source.red_damage().pct(skill.multiplier()).pct(s_multi);
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target.deal_red_damage(skill, amount)
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.into_iter()
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.for_each(|e| results.push(Resolution::new(source, target).event(e)));
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return results;
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}
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@@ -1210,6 +1230,20 @@ fn shield(source: &mut Cryp, target: &mut Cryp, mut results: Resolutions, skill:
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fn silence(source: &mut Cryp, target: &mut Cryp, mut results: Resolutions, skill: Skill) -> Resolutions {
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let silence = CrypEffect::new(Effect::Silence, skill.duration());
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results.push(Resolution::new(source, target).event(target.add_effect(skill, silence)));
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let mut s_multi: u64 = 100;
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for cs in target.skills.iter() {
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s_multi += match cs.skill.category() {
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Category::Blue => 45,
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_ => 0,
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}
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}
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let amount = source.blue_damage().pct(skill.multiplier()).pct(s_multi);
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target.deal_blue_damage(skill, amount)
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.into_iter()
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.for_each(|e| results.push(Resolution::new(source, target).event(e)));
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return results;
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}
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+3
-3
@@ -358,9 +358,9 @@ fn get_combos() -> Vec<Combo> {
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Combo { units: vec![Var::Buff, Var::Green, Var::Blue], var: Var::Curse }, // Needs a buff
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Combo { units: vec![Var::Buff, Var::Red, Var::Blue], var: Var::Haste }, // Needs a buff
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Combo { units: vec![Var::Debuff, Var::Red, Var::Red], var: Var::Snare }, // Dmg for disabled red
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Combo { units: vec![Var::Debuff, Var::Green, Var::Green], var: Var::Purge }, // Needs a buff
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Combo { units: vec![Var::Debuff, Var::Blue, Var::Blue], var: Var::Silence }, // Dmg for disabled blue
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Combo { units: vec![Var::Debuff, Var::Red, Var::Red], var: Var::Snare }, // disable red and dmg
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Combo { units: vec![Var::Debuff, Var::Green, Var::Green], var: Var::Purge }, // disable green and remove debuff
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Combo { units: vec![Var::Debuff, Var::Blue, Var::Blue], var: Var::Silence }, // disable blue and dmg
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Combo { units: vec![Var::Debuff, Var::Red, Var::Green], var: Var::Slow }, // Needs a buff
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Combo { units: vec![Var::Debuff, Var::Green, Var::Blue], var: Var::Decay },
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Combo { units: vec![Var::Debuff, Var::Red, Var::Blue], var: Var::Invert },
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