siphon & slay have green power scaling

This commit is contained in:
Mashy
2019-10-18 15:11:57 +10:00
parent aa5b76551f
commit 05855af04a
4 changed files with 22 additions and 18 deletions
+4 -4
View File
@@ -249,9 +249,9 @@ function effectInfo(i) {
if (s === 'DecayTick+') return 45;
if (s === 'DecayTick++') return 70;
if (s === 'SiphonTick') return 40;
if (s === 'SiphonTick+') return 50;
if (s === 'SiphonTick++') return 60;
if (s === 'SiphonTick') return 20;
if (s === 'SiphonTick+') return 25;
if (s === 'SiphonTick++') return 30;
if (s === 'TriageTick') return 75;
if (s === 'TriageTick+') return 110;
@@ -289,7 +289,7 @@ function effectInfo(i) {
case 'Absorb': return 'If construct takes damage, Absorption will be applied increasing RedPower and BluePower based on damage taken.';
case 'Absorption': return `Increasing construct RedPower and BluePower by ${i.meta[1]}`;
case 'Triage': return `Construct will be healed for ${multiplier(i.tick.skill)}% of caster's GreenPower each turn.`;
case 'Siphon': return `Construct will take ${multiplier(i.tick.skill)}% of caster's BluePower as blue damage each turn, healing the caster.`;
case 'Siphon': return `Construct will take ${multiplier(i.tick.skill)}% of caster's BluePower + GreenPower as blue damage each turn, healing the caster.`;
default: return 'Missing Effect Text';
}